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Trust Monsters


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Not sure if I should make them a Type of monster, or an Archetype. Tell me what you think, and give any suggestions on expanding the set/making the current cards better. Still trying to think up more =]

 

[spoiler=Trust Monsters]

Trust Master - Kreg

Light/Thunder/6/?/?

This card's effect cannot be negated. Only 1 face-up "Trust Master- Kreg" may exist on your side of the field. This card cannot be Summoned the turn it is added to your hand by a card effect. This card can be Special Summoned from your hand while there are 4 or more "Trust" monsters in your Graveyard. This card's ATK and DEF is equal to the number of "Trust" monsters in your Graveyard x600. While this card is face-up on the field, your opponent can only declare an attack on this monster.

 

Trust Master - Alysia

Earth/Thunder/6/1800/2400

This card's effect cannot be negated. "Trust" monsters on your side of the field are unaffected by Spell Cards while this card is face-up on the field. Each time you activate a Spell Card that would destroy an opponent's card(s), your opponent may negate that card. At that time, increase your Life Points by 800.

 

Trust Brother - Joseph

Earth/Thunder/4/2000/1500

This card's effect cannot be negated. When this card attacks a face-up Defense Position monster, negate the attack and increase your Life Points by 500.

[[Motto: Never strike a man while he's down. ]]

 

Trust Brother - Sephiel

Water/Reptile/4/1800/1800

This card's effect cannot be negated. When this card attacks your opponent's Life Points directly, decrease the damage inflicted by 1000. When this card attacks a monster with higher ATK, decrease that monster's ATK by 300.

 

Trust Sister - Sophiel

Water/Aqua/2/800/300

This card's effect cannot be negated. While you control less monsters than your opponent, you may Special Summon this card from your hand. At that time, increase your opponent's Life Points by the number of monsters on your side of the field x600.

 

Trust Sister - Helda

Light/Warrior/4/0/1500

This card's effect cannot be negated. This card is not destroyed as a result of battle while in Attack Position. When this card declares an attack, increase its ATK by 2100 during Battle Damage only.

 

Trust Brother - Hecta

Light/Thunder/3/0/1000

This card's effect cannot be negated. This card is not destroyed as a result of battle while in Attack Position. When this card declares an attack, decrease the ATK of the monster this card battles with by 2200.

 

Trust Sister - Resti

Fire/Warrior/1/100/2400

This card's effect cannot be negated. A monster this card battles with is changed to Defense Position after Battle damage and gains 100 ATK and DEF.

 

Trust Brother - Poel

Wind/Thunder/4/1500/1500

This card's effect cannot be negated. When this card is Summoned, you may put 1 card from your hand into the Graveyard, on top of your deck, or remove it from play. Then select 1 monster on your opponent's side of the field, and your opponent must place that card the same way.

(( Wasn't quite sure how to word this without making three different effects >>;; ))

 

Trust Sister - Inotea

Light/Thunder/4/1900/1000

This card's effect cannot be negated. When this card attacks an Attack Position monster with less ATK, your opponent may pay 1000 Life Points to negate its attack. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by 800.

 

 

[spoiler=Spells]

Fairplay

Continuous Spell Card

Each time a player draws outside their Draw Phase, their opponent may draw 1 card. Each time a player skips their Draw Phase, their opponent may skip their next Draw Phase. At that time, increase their Life Points by 1000.

 

Heart Trust

Continuous Spell Card

This card can only be activated when your opponent has lower Life Points than your own. This card cannot be negated or destroyed by an opponent's card effect. Select and activate 1 of the following effects:

- Your Life Points become equal to your opponent's. Each time you take Battle Damage of Effect Damage by an effect your opponent controls, inflict an amount equal to half that damage to your opponent's Life Points.

- Your opponent's Life Points become equal to yours. Each Battle Damage or Effect Damage is inflicted to your opponent, increase your Life Points by half the amount inflicted to your opponent.

 

Soul Trust

Continuous Spell Card

This card cannot be destroyed by a card effect or removed from the field unless its controller pays 2000 Life Points. Return cards from your hand to your Deck until there is only 1 card in your hand. Your Hand Size Limit becomes 1 for the remainder of the duel. When your opponent declares an attack, you may discard 1 card from your hand to negate that attack and increase your Life Points by an amount equal to the damage you would have taken. If your Life Points are lower than your opponent's during your End Phase, you may draw 1 extra card during your next Draw Phase.

 

Lucky Shield

Equip Spell Card

When a "Trust" monster would be destroyed as a result of battle, decrease the ATK and DEF of the equipped monster by 400 instead. When the equipped monster would be destroyed by a card effect, destroy this card instead.

 

Unknown Honor

Normal Spell Card

Both players reveal their hand to their opponent. Then you may place 1 card from your hand into your opponent's. If your opponent has another card of the same type (Monster, Spell, or Trap), they may place that card in your hand. If the opponent decides not to, decrease their Life Points by 1000 and you draw 1 card from your deck. Otherwise, increase your Life Points by 1000.

 

Unbiased Care

Normal Spell Card

Add 1 "Trust" monster from your Graveyard to your hand. During your opponent's next Main Phase, they may add 1 Level 4 or lower monster from their Graveyard to their hand. If they do, increase your Life Points by 500.

 

Trust Bond

Normal Spell Card

Add 1 "Trust" monster from your Deck to your hand. If that monster's Level is higher than 4, increase your opponent's Life Points by 1000.

 

Brotherly Bond

Normal Spell Card

Tribute all "Trust" monsters on your side of the field. Draw a number of cards equal to the number of "Trust" monsters tributed. You may then Special Summon 1 "Trust" monster from your hand with a level equal to or lower than the Level of 1 of the Tributed monsters.

 

[spoiler=Traps]

Fair Chance

Normal Trap Card

Before this card can be set, you must reveal it to your opponent. When this card is set, shuffle all face-down Spell and Trap Cards on your side of the field. When your opponent Summons a monster, you may activate this card. Then select and activate 1 of the following effects:

- Activate only if the Summoned Monster's ATK was 2000 or more. Return the Summoned monster to the owner's hand.

- Activate only if there is a "Trust" monster in your Graveyard. Increase your Life Points by double the Summoned monster's ATK.

 

Chivalry

Continuous Trap Card

During a player's Battle Phase, negate the same number of attacks they declare equal to the number of their opponent's negated attacks during their last turn. When a player's opponent controls 1 or less monsters during the beginning of their own turn, they may only attack a number of times equal to the monsters their opponent controls.

 

Rivalry End

Normal Trap Card

All monsters on the field are changed to face-up Defense Position. During your next Battle Phase, negate all attacks you declare except 1.

 

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