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Do not Intrude fool


bozataaaaa

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Add this to the end:

 

If you do not' date=' destroy this card.

___________________________________

 

Cool pic.

 

8.5/10

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It's not supposed to be like that. You have to pay no matter what the circumstances even if you are gonna loose. I borrowed this effect from a card I don't remember the name of but its' effect was when a card would be returned to the hand it would be removed from play instead.

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Remove last effect.

 

How many cards special summon to your opponents side of the field?

 

D-Hero Departed.

 

A few Spell/Trap cards, including POSSIBLY monster reborn.

 

Make it a counter trap. Then it becomes more useful, because then you can use it.

 

Make it.

"When a monster is Special Summoned to your opponents side of the field from your hand, Deck, or Graveyard, you may activate this card. Discard 1 card from your hand. Negate and destroy the Special Summoned monster."

Or something along those lines.

1000 Points of burn can be thrown in at the end. but LP doesn't matter. Hand advantage does.

This card is terrible.

-1.

Slow.

Continous Trap with upkeep cost.

 

If you wonder.

-1 Discard

-1 Seting the card.

+1 Destruction.

 

D.D. Crow is better, because you can use it anytime, no cost, +0 or +1.

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