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>> A †GB† & X-31 FIGHTER SPECIAL <<


†Gravity Binder†

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[align=center] In cooperation and permission with X-31 FIGTHER.... I present to your cards.... that in some situation will stun you and literally STUN your opponent....

 

I put a lot of thinking on these cards and i want all of your opinion on this... Thank you and have a nice day....

 

Image CRED/LINK :

 

Card 1: http://www.ethereal3d.com/Portfolio/Images/Warp-Tunnel.jpg

Card 2: http://website.lineone.net/~dave_makin/gfx/Warp%20Factor%209.jpg

Card 3: http://www.infinitefrontiers.0catch.com/warp.jpg

Card 4: http://oz.irtc.org/ftp/pub/stills/1996-10-31/warp.jpg

 

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EFFECT > Activate only by Releasing 2 Warp or "Dimension Hero" monsters you control. When a monster you control is removed from play, you can remove from play the card on your opponent's top Deck. If the removed card is a monster, by paying 1000 Life Points, ignore any Summoning conditions and Special Summon 1 monster that was removed from play. Also, while this card is on the field, by paying 800 Life Points, you can move 1 face-up monster you control to 1 unoccupied Monster Zone on your field.

 

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EFFECT> Activate only if you control 1 or more Warp or "Dimension Hero" monster and there is a face-up "Future City" on the field. When a card you control was moved from 1 Monster Card Zone to another and was removed from play, select up to 2 Card Zones on the field. By paying half of your Life Points, your opponent cannot activate any card effect until the End Phase of this turn and the selected Card Zones cannot be used for the rest of the Duel.

 

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EFFECT> Select 1 Level 4 or less monster you control and remove it from play. After 2 turns of this card's activation, your opponent cannot activate Spell and Trap Cards until the End Phase of that turn and Special Summon that monster to your field in Attack Position. By paying half of your Life Points, that monsters ATK and DEF is tripled.

 

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EFFECT> This card can only be activated if there are 30 or more cards that was removed from play. Ignore any card effect to remove all cards on the field and both player's hand from play. Then, both player's draw cards from their Deck until they both have 7 cards on their hand.[/align]

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both Decks were good alone :D now together is the birth of a new strategy. Who would have guessed that different sets from YCM card could work so well together :) since each set not posted here has between 8/10 and 10/10 + this hmmm..... it's like 20/10

I like this idea!

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