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Cyber Cerberus


Zack Blaze

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It would be good, but since it has to be removed from play as well as destroyed by battle, this means that its effect only activates when its destroyed by a lesser fiend or something. I would take out the "removed from play part" in the first part. It makes the card generally useless. The pic is overused, name is ok. Effect is balanced, just take out the first removed from play part. 8/10

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My version:

 

When this card is destroyed as a result of battle, you can discard 1 card from your hand and activate 1 of the following effects:

-Select a Trap card on your opponent's side of the field and destroy it. If it is face-down, flip it face-up. If it is a Trap card, destroy it without activating its effect. If it is a Spell Card, flip it face down without activating the effect.

-Select and return 1 Spell Card from your Graveyard to your hand.

-Change 1 face-up Attack position monster on your opponent's side of field to face-up Defense position. Its position cannot be changed until 5 turns have passed except with a card effect.

 

 

The removing from play part makes this card sorta underpowered cuz there's only a few cards that can destroy and remove from play at the same time, and Dark Magician of Chaos, one of which that I know of, is banned in Advanced.

 

Also, if u want to destroy trap cards, u need to kno if it is 1 first. So u have to flip 1 face up to tell (sorta like De-Spell, but this 1 works on traps). And it makes sense that the effect isn't activated.

 

Destroying and removing a monster from play is a little overpowered, cuz that would be like Man-Eater Bug or Tribute to the Doomed or something. Basically, something like Blue-Eyes White Dragon can attack u, destroy u, and then suddenly, it blows up as soon as u discard a card. So changing the position is a little better. And he can't change it for 5 turns, giving u time to take care of the problem.

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I kind of disagree with everyone in that "removing from play part" ^-^"

 

in a deck focused on removing from play it's not that hard to make it work... you only need a Dimentional fissure... macro cosmos... or a vanisher of the light.. and then you could keep an slightly overpowered efect (if anyone considers OP some efect from this card) because it only works for sertain decks and not with every single deck like monster reborn and those types of cards..... :)

8.5/10

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