Yankee Posted December 12, 2008 Report Share Posted December 12, 2008 Hello all! I have had an effect idea for a long time now, and with a little help, I finally got it done ^_^ This is very original card I think so, and it's my first real Field Card, so...I hope you all like it ^_^ [Align=center][spoiler=Card] [spoiler=Effect]Each time a monster is Summoned, the controller selects a number of Spell and Trap Cards they control equal to half the Level of the Summoned monster (rounded down). The selected cards are turned horizontal and cannot be activated or flipped face-up while horizontal, and the effects of face-up horizontal cards are negated. During a player's Draw Phase, all Horizontal Spell and Trap Cards they control are placed back in their original positions. While a player controls a horizontal Spell or Trap Card, their opponent cannot attack them directly. A player's horizontal Spell and Trap Cards can be attacked by their opponent's monsters, and if attacked, are destroyed (without damage calculation). Each player can Normal Summon twice per turn. If a player Normal Summons twice in the same turn by this card's effect, that player skips their Battle Phase that turn.[/align] [spoiler=Link to pic]Here Please rate and comment Thank you very much for looking ^_^ Cheers,~Yankeefan~ Link to comment Share on other sites More sharing options...
Guest Star Posted December 12, 2008 Report Share Posted December 12, 2008 Since I'm temporarily out of card making retirement, I might as well comment the card that you've been asking me to help you with for days. It reminds me of Duel Masters in some way. The effect is very creative, and I think it's a good way to stop your opponent from using some of their Spell and Trap Cards. The only problem I have with it is the picture. I can't figure out what it is, or how it fits with the card's effect. My rating: 9/10 Link to comment Share on other sites More sharing options...
Thomas Wolf Posted December 12, 2008 Report Share Posted December 12, 2008 Pretty interesting. It's a good way for a player to defend their points as well as a nice way of getting rid of spells and traps. I like the pic, but I donno what it has to do with the card. Link to comment Share on other sites More sharing options...
Yankee Posted December 12, 2008 Author Report Share Posted December 12, 2008 Thanks both of you ^_^ The thing is, there really is no pic that truly fit it. I was thinking, that because it's kind of a crazy effect and such, that SHIFTS the way the duel goes, it would have a pic like that, crazy, and the name of the pic..shift ;) Link to comment Share on other sites More sharing options...
Professor Cobra Posted December 12, 2008 Report Share Posted December 12, 2008 I would take out the double Normal Summon effect, great pic and effect. 9/10 Link to comment Share on other sites More sharing options...
Death Bishop Posted December 13, 2008 Report Share Posted December 13, 2008 9.4/10 No surprise there! LOL :lol: Link to comment Share on other sites More sharing options...
Yankee Posted December 13, 2008 Author Report Share Posted December 13, 2008 Thanks a lot ^_^ Link to comment Share on other sites More sharing options...
Sleepy Posted December 13, 2008 Report Share Posted December 13, 2008 10/10 :D and it does go with the card effect... sinse it's kind of a new dual way of playing... and the pic kinda has 2 pics in it...I don't really know how to explain it... Link to comment Share on other sites More sharing options...
Catman25 Posted December 13, 2008 Report Share Posted December 13, 2008 This effect is incredible, it treats Spells/Traps as practically defense monsters. Fantastic. 11/8 Cheers! ^_^ Link to comment Share on other sites More sharing options...
Yankee Posted December 13, 2008 Author Report Share Posted December 13, 2008 Thanks! I'm glad you like it! ^_^ Link to comment Share on other sites More sharing options...
Parting Shot Posted December 13, 2008 Report Share Posted December 13, 2008 Well, the pic is random, but otherwise it's good. Effect is nice ;) I almost think there's just too much to it with the double summon aspect. Imho, it would be fine without the last two sentences. 9.89/10.00 ^_^ Link to comment Share on other sites More sharing options...
Yankee Posted December 13, 2008 Author Report Share Posted December 13, 2008 Thanks Brow (Tho I wanted the whole 13.w/e thing xD) BTW, 7600...wow, this is the 76th time I've had a mini celibration =DSo, um...76TH ANNAVERSARY OF MY ANNOUNCINGS OF ANOTHER 100 POSTS!!! Link to comment Share on other sites More sharing options...
Molten Meteor Posted December 13, 2008 Report Share Posted December 13, 2008 The effect is truly original. Turned horizontal? I sthat a real OCG? 9.1/10. Pic doesn't fit. Link to comment Share on other sites More sharing options...
Parting Shot Posted December 13, 2008 Report Share Posted December 13, 2008 The effect is truly original. Turned horizontal? I sthat a real OCG? 9.1/10. Pic doesn't fit.The effect is unique, so new OCG had to be created for it ;) Link to comment Share on other sites More sharing options...
Chargerfan Posted December 13, 2008 Report Share Posted December 13, 2008 10/10 very nice card yankee Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted December 13, 2008 Report Share Posted December 13, 2008 their = his/her Damage Calculation_______________________________________ It surely is a unique card. I think I can see how the pic fits the card (kinda)--Comparing the darkness and light in the pic with the negating or shifting effects in the card. 9/10 Link to comment Share on other sites More sharing options...
Yankee Posted December 14, 2008 Author Report Share Posted December 14, 2008 lol, thanks Demented, ^_^ Link to comment Share on other sites More sharing options...
Lord Smeagle Posted December 14, 2008 Report Share Posted December 14, 2008 I think the picture fits the effect perfectly. A WTF effect deserves a WTF pic. But it's definitely unique, no doubt about that. You should build a set around it. 10/10. Link to comment Share on other sites More sharing options...
Yankee Posted December 14, 2008 Author Report Share Posted December 14, 2008 lol, thanks! I was starting to have that idea...If I can find a deck theme for it, I might make a mini set for it ^_^ Link to comment Share on other sites More sharing options...
Kocrow17 Posted December 14, 2008 Report Share Posted December 14, 2008 I would take out that last "double Normal Summon" effect. With spells and traps acting as a line of defense, there's no need to stack up even more. 8/10 Link to comment Share on other sites More sharing options...
Yankee Posted December 14, 2008 Author Report Share Posted December 14, 2008 Sweet! Thanks Kaze ^_^Glad you like it, and, I'll see what I can do about the double summon thing ^_^ Link to comment Share on other sites More sharing options...
Lord Smeagle Posted December 14, 2008 Report Share Posted December 14, 2008 I dunno. Maybe you could include monsters that can only be summoned by tributing your horizontal Spell Cards? Link to comment Share on other sites More sharing options...
Yankee Posted December 14, 2008 Author Report Share Posted December 14, 2008 Ya, I got that, in fact, I'm almost done with that, I just need a deck theme for it, Burn, Stall or w.e, lol Link to comment Share on other sites More sharing options...
Sleepy Posted December 14, 2008 Report Share Posted December 14, 2008 what about something that forses your oponent to set cards :) that would be a new idea and then you can destroy them with this field card you made :D? Link to comment Share on other sites More sharing options...
Yankee Posted December 14, 2008 Author Report Share Posted December 14, 2008 Lol, good idea ^_^ I'll see what I can do when I finally find out what kind of deck this works best for ^_^ Link to comment Share on other sites More sharing options...
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