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Witch's Rain


killertrey40

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first card:

FLIP:Return 3 spell cards to your hand from your graveyard = FLIP: Add 3 Spell Cards from your Graveyard to your hand. (that's unfair and highly overpowered, not even DMC and magician of faith do that) I suggest you lower that to only 1 Spell Card and put a really high negative effect to it.

 

Second Card:

not sure on the OCG... but the effect sure isn't too impresive...just the oposite of the previews card, underpowered... rise its ATK to about 1900. then it will be Okay :)

 

Third card:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 3 Spellcaster Type or DARK monsters from your Graveyard. When this card is Summoned, increase this card's ATK by the number of your removed from play cards x1000.

have to say its also OP... lower that to about 500 ATK and its okay for me sinse it doesn't have any other effect.

 

fourth card:

there already is a "Witch's Aprentice" + this is a normal monster that I don't see having any cards that need it :(

 

fifth card:

When a monster you control is destroyed, Special Summon 1 Spellcaster Type monster from your hand ignoring its Summoning conditions.

 

sixth card:

(make it an equip spell, not a normal spell)

You can only Equip this card to a "Witch" monster. Increase the Equiped monster's ATK and DEF by 500 Points. Once per turn, add 1 Spell Card from your Graveyard to your hand.

do I have to say overpowered again?

suggestion:

You can only Equip this card to a "Witch" monster. If the Equiped monster is destroyed by the effect of a Trap Card, add 1 Normal Spell Card from your Graveyard to your hand.

or something as low as that.

 

love the pics :) a little blurry but those kind of pics are what makes me like spellcasters overall.

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