Last Wish Posted December 27, 2008 Report Share Posted December 27, 2008 Well, i just made a competition card that went to waste. =(. So i decided to start a set. apparently many are doing it. so i said why not give it a try. I will use my 2 old previous cards, and my latest card(s). My set will be arranged like this MonsterEffectCredit Link [align=center] Pay 1000 Life Points during each if your Standby Phases. If you cannot, destroy this card and destroy all monsters you control. Once per turn, you can select 1 Psychic-Type monster you control. The control of the selected monster is switched to your opponent. If the control of this card is switched to your opponent, this card is treated as a Normal Monster. If this card is destroyed by its own effect, draw 1 card. This card cannot be used as a Tribute. [/align] [align=center] Increase the ATK and DEF of all Psychic-Type monsters on the field by 500. During your End Phase, gain Life Points equal to the amount of Life Points you paid by the effects of Psychic-Type monsters during this turn. Discard 1 card from your hand during each of your Standby Phases (this is not optional). If you can't, destroy 1 monster you control. If a monster destroyed by this card's effect is a Psychic-Type monster, increase your Life Points by the original ATK of the destroyed monster. [/align] [align=center] This card can only be activated when a Psychic-Type monster you control is destroyed by the effect of a "Starlight Field - Black Flower Growth" you control. As long as this card remains face-up on the field, if you discard a card outside your Main Phase, you can pay 500 Life Points to draw 1 card. When this card is removed from the field, you can add 1 Psychic-Type monster from Graveyard or Deck to your hand. [/align] [spoiler=Previouse 8 cards] http://www.furaffinity.net/view/1828038/[/align] [align=center]http://img150.imageshack.us/img150/5003/206588hv0.jpg ' alt='206588hv0.jpg '> This card cannot be Normal Summoned or Set. This card can only be Special Summoned be removing from play 3 Spell Cards you control. As long as this card remains face-up on the field, Spell Cards cannot be activated. The effects of all face-up Spell Cards are negated. Once per turn, during your Main Phase, you can select LIGHT monsters in your Graveyard and remove them from play. Increase the ATK of this card by the combined Level of the removed from play monsters X 100 until the End Phase of the turn. When this card is destroyed by battle, you can pay 4000 Life Points to destroy all Spell and Trap Cards on the field. http://kaoru-chan.deviantart.com/art/keeper-of-dreams-107267412[/align] [align=center]Once per turn, you can select 1 LIGHT monster you control and change it to Defense Position. During the End Phase of the turn you activate this card, increase the DEF of the selected monster by it's original ATK until your opponent's End Phase. When a LIGHT monster is selected as an attack target, you can discard 1 card from your hand to negate the attack and remove the targeted monster from play until the End Phase of your next turn. [/align] [align=center] During your Main Phase, you can pay 1000 Life Points to activate 1 of the following effects.- When you Tribute Summon a monster, you can remove monsters in your hand from play as substitutes.- You can only activate this effect when 5 or more of your cards are removed from play. Add any number of your cards that are removed from play to your Deck. Then remove the same number of cards you added to your Deck from play. Image Credit For This card goes to http://npantic.deviantart.com/art/Battle-between-Krsnik-and-Shtr-90807498 for the image and gphaku (Soifon) for the bulleting and holloing. I do not own the holo sheet used to make this card. Credit for the holo sheet goes to ashje and DJ osiris.[/align] [align=center] This card can only be activated when you control 2 or more of the same Type monsters. Discard 1 card from your hand. Select 1 monster you control and return it to your Deck. Increase the ATK of a monster you control with the same type as the returned monster by 500. When the monster affected by this card inflicts Battle Damage to your opponent, your opponent skips their next Main Phase (Excluding the Main Phase 2). When the monster affected by this card is destroyed, destroy this card. [/align] [align=center] Select 1 monster in your Graveyard with an ATK of 1500 or less. Place it on the top of your Deck. You can only activate this effect once. As long as this card remains face up on the field you must draw cards from the bottom of your Deck during your Draw Phase. All cards drawn by this card's effect are show to your opponent. If a Level 4 or lower Normal Monster is drawn this way, you can pay 500 Life Points to Special Summon that monster. Any monster Special Summoned by this card's effect is destroyed during your next Standby Phase. When this card is activated, select 1 Warrior-Type and 2 Spellcaster-Type monsters in your Graveyard and remove them from play. During the third End Phase after this card has been activated, select and activate 1 of the following effects:- Special Summon the Warrior-Type monster removed from play by this card's effect. The monster Special Summoned by this effect has it's ATK and DEF reduced by half and cannot activate its effect.- Special Summon both Spellcaster-Type monsters removed from play by this card's effect. The monsters Special Summoned by this effect have their ATK and DEF reduced to 0 and cannot activate their effects. http://d-akuma.deviantart.com/art/KH-Falling-Hopes-66876687 During your Battle Phase, increase the ATK and DEF of this monster by 400. If this card destroys a monster by battle during your opponent's Battle Phase, increase the ATK and DEF of this monster by 700 during your Battle Phase on the following turn. When this monster is destroyed and sent to the Graveyard, select 1 monster on your opponent's side of the field and decrease the ATK of that card by the amount of ATK points this card gained by its own effect. [/align] Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 27, 2008 Report Share Posted December 27, 2008 All are terribly underpowered. Link to comment Share on other sites More sharing options...
Last Wish Posted December 27, 2008 Author Report Share Posted December 27, 2008 How so. I personally think that Green heart illusion is overpowered. Because of the fact that you can switch control than attack for a Big burst of damage. Honestly, you'll rarely ever pay the 1000 Life Points. On top of that, that comment you left was no help. How about tips to make my Underpowered cards balanced. And you don't even see the possibilities That htese cards open. This could be a devastating combo if used correct. Link to comment Share on other sites More sharing options...
Chevalier Posted December 27, 2008 Report Share Posted December 27, 2008 All are terrib(e)ly underpowered. This. Link to comment Share on other sites More sharing options...
Last Wish Posted December 27, 2008 Author Report Share Posted December 27, 2008 All are terrib(e)ly underpowered. This. I dont get it? Link to comment Share on other sites More sharing options...
Chevalier Posted December 27, 2008 Report Share Posted December 27, 2008 Meaning everything I could is covered by that post. Link to comment Share on other sites More sharing options...
Last Wish Posted December 27, 2008 Author Report Share Posted December 27, 2008 Meaning everything I could is covered by that post. Oh. Ouch... That hurt. But i will ignore T.T Criticism is a part of life. and what comes around goes around. So a little less harshness and a little more kindness, can do a person good. ^^ Now for some tips to improve my cards please ^^ Link to comment Share on other sites More sharing options...
Sleepy Posted December 27, 2008 Report Share Posted December 27, 2008 first card:Pay 1000 Life Points during each of your Standby Phases. If you cannot, destroy this card and destroy all monsters you control. Once per turn, you can select 1 Psychic-Type monster you control. The control of the selected monster is switched to your opponent. If the control of this card is switched to your opponent, this card is treated as a Normal Monster. If this card is destroyed by its own effect, draw 1 card. This card cannot be used as a Tribute.so you have the opsion of giving it to your opponent and attack it or attack with it when its the only monster you have and then draw 1 card by destroing it? ... the fact that it is treated as a normal monster when its control changes makes people think that he looses its effect.. get rid of that...because I was about to say overpowered too :) second card:this card reduces any payment you could ever do to 0. and you have the option of destroing 1 monster and gaining more life or discarding 1 card...something doesn't sound right to me ^-^" get rid of that part and make it so you have..lets say,,, to pay a sertain ammount of life points each turn or destroy it., that sounds better to me than discard or destroy :) third card:ohh!! so this is why second card has that effect... but this card only works for the field card..so.... i recomend changing the effect.....maybe completely ^-^" these cards are not as bad as the last comments say... as Level 5s...those above should put an example instead of just saying " this card sucks! its terribly under/over powered" 7.5/10 you have done best cards though ;) Link to comment Share on other sites More sharing options...
Last Wish Posted December 27, 2008 Author Report Share Posted December 27, 2008 oh. Thank you sleepy. I loved the fact that you tooktime to actually comment and give me constructive criticism. +rep for you ^_^ And im nominating you for YCM's Good Deed of the day + rep service. ^_^first card:Pay 1000 Life Points during each of your Standby Phases. If you cannot' date=' destroy this card and destroy all monsters you control. Once per turn, you can select 1 Psychic-Type monster you control. The control of the selected monster is switched to your opponent. If the control of this card is switched to your opponent, this card is treated as a Normal Monster. If this card is destroyed by its own effect, draw 1 card. This card cannot be used as a Tribute.[b']so you have the opsion of giving it to your opponent and attack it or attack with it when its the only monster you have and then draw 1 card by destroing it? ... the fact that it is treated as a normal monster when its control changes makes people think that he looses its effect.. get rid of that...because I was about to say overpowered too :) [/b] second card:this card reduces any payment you could ever do to 0. and you have the option of destroing 1 monster and gaining more life or discarding 1 card...something doesn't sound right to me ^-^" get rid of that part and make it so you have..lets say,,, to pay a sertain ammount of life points each turn or destroy it., that sounds better to me than discard or destroy :) third card:ohh!! so this is why second card has that effect... but this card only works for the field card..so.... i recomend changing the effect.....maybe completely ^-^" these cards are not as bad as the last comments say... as Level 5s...those above should put an example instead of just saying " this card sucks! its terribly under/over powered" 7.5/10 you have done best cards though ;) BTW, the reason i dont want to get rid of that is because it's the only thing that keeps it balanced. Or your opponent suffers when it switches sides. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted December 27, 2008 Report Share Posted December 27, 2008 Pay 1000 Life Points during each if your Standby Phases. If you cannot, destroy this card and destroy all monsters you control. Once per turn, you can select 1 Psychic-Type monster you control. The control of the selected monster is switched to your opponent. If the control of this card is switched to your opponent, this card is treated as a Normal Monster. If this card is destroyed by its own effect, draw 1 card. This card cannot be used as a Tribute. A one turn 1000 burn that wastes your normal summon and costs you a monster that can still be used for a Synchro Summon. You leave yourself wide open just for a pinch of life point. Worst of all, it prevents you from actually winning, since killing it by battle would make your entire stratedgy completely useless. Even if you do get a little tennis match going, the fact that you already took damage from the first time you passed it over when your field was empty should put you at lower points then your opponents. Underpowered and horrible. Increase the ATK and DEF of all Psychic-Type monsters on the field by 500. During your End Phase, gain Life Points equal to the amount of Life Points you paid by the effects of Psychic-Type monsters during this turn. Discard 1 card from your hand during each of your Standby Phases (this is not optional). If you can't, destroy 1 monster you control. If a monster destroyed by this card's effect is a Psychic-Type monster, increase your Life Points by the original ATK of the destroyed monster. The "Discard 1 card from your hand" makes it terrible. Keeping it on the field depletes your hand ferociously fast. Every single turn it stays on the field, it gives you a -1, no matter what. This card can only be activated when a Psychic-Type monster you control is destroyed by the effect of a "Starlight Field - Black Flower Growth" you control. As long as this card remains face-up on the field, if you discard a card outside your Main Phase, you can pay 500 Life Points to draw 1 card. When this card is removed from the field, you can add 1 Psychic-Type monster from Graveyard or Deck to your hand. Useless without a horrible card. Doesn't even make horrible card mildly playable. You have destroy your hand and give up a monster just to activate it. Next effects merely tries to counteract the horribleness of the first card. Final effect is possibly useful in some Brionac combo that's not been thought yet. Discard a Psychic to return the trap. Bring back Psychic by trap's effect. Set trap. Discard a Psychic to return the trap. Repeat. However, being an ass doesn't win games, so I don't think doing the above will win anything, until another card gets made. Previouse 8 cards tl;dr Link to comment Share on other sites More sharing options...
legendhiro Posted December 27, 2008 Report Share Posted December 27, 2008 they are more than interesting, they are awesome. cards like these present a whole new depth to the strategies already present in the game. cards like these are why i got into tcg's in the first place. 10/10. Link to comment Share on other sites More sharing options...
Chevalier Posted December 27, 2008 Report Share Posted December 27, 2008 There's obvious synergy between the last two cards. They're just not effective enough because you need both at the same time. If you made Tutors for them, while still hardly playable, they would be better.Btw, your avi is win IMO. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted December 27, 2008 Report Share Posted December 27, 2008 first card:Pay 1000 Life Points during each of your Standby Phases. If you cannot' date=' destroy this card and destroy all monsters you control. Once per turn, you can select 1 Psychic-Type monster you control. [b']Switch control of the selected monster[/b] to your opponent. If the control of this card is switched to your opponent, this card is treated as a Normal Monster. If this card is destroyed by its own effect, draw 1 card. This card cannot be used as a Tribute. Fixed. Spell Card: can't = cannot Trap Card: draw a card outside your Draw Phase (<--I think) No other errors aside from those____________________________________________________________ 7.5/10 Link to comment Share on other sites More sharing options...
Spire Posted December 27, 2008 Report Share Posted December 27, 2008 The images are not bad, I think DeMeNTeD pointed all errors, not bad overall, 8.1/10. Link to comment Share on other sites More sharing options...
Last Wish Posted December 27, 2008 Author Report Share Posted December 27, 2008 they are more than interesting' date=' they are awesome. cards like these present a whole new depth to the strategies already present in the game. cards like these are why i got into tcg's in the first place. 10/10.[/quote'] Ok, so i know you think like me. Thats good. I at least have you on my side. But then again everybody else makes a fare and reasonable point. Thank you for rating. Link to comment Share on other sites More sharing options...
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