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Isn't it psionic, don't you think? A little too psionic...


Umbra

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Psych Generator

Continuous Spell Card

This card is unaffected by any card effect except “Psych Generator”. You can only control 1 face-up “Psych Generator”. Once per turn, place 1 Psych Counter on this card for each Psychic-type monster you control. (max. 30) By Tributing 1 Psychic-type monster you control, place Psych Counters on this card equal to the Tributed monster's Level. When a Psychic-type monster you control is destroyed by battle, place 1 Psych Counter on this card.

 

Psychic Channeling

Spell Card

Pay 1000 Life Points. Place 2 Psych Counters on a face-up “Psych Generator”.

 

Chinesis

LIGHT

Psychic / Tuner

2 / 400 / 1400

You can Tribute this card and pay 800 Life Points to place 4 Psych Counters on a face-up “Psych Generator”.

 

Portallellum

WIND

Psychic

4 / 0 / 0

Once per turn, during your Main Phase, you can pay 1000 Life Points to Special Summon 1 Level 3 or lower non-Tuner Psychic-type monster from your hand or Deck. At the end of the Main Phase, destroy this card and the Special Summoned by this effect.

 

Balance

DARK

Psychic / Synchro

7 / 900 / 400

1 Tuner monster + 1 or more non-Tuner monsters

This card gains 100 ATK/DEF for each Psych Counter on a face-up “Psych Generator” you control. When you pay Life Points to activate the effect of a Psychic-type monster, inflict damage to your opponent equal to half the paid amount.

 

Psionic Power Cannon

LIGHT

Psychic

4 / 1200 / 0

When this card is Special Summoned, place 30 Psych Counters on it. When this card attacks, you can remove any number of Psych Counters from this card (max. 10) to increase this card's ATK by 150 points x the number of Psych Counters removed during damage calculation only. If this card inflicts Battle Damage to your opponent, pay 1000 Life Points. If you cannot, destroy this card.

 

Mind Barrage

Spell Card

Select 1 Psychic-type monster you control. Pay 800 Life Points. The selected monster gains 600 ATK until the end of the turn, and can attack twice during the same Battle Phase.

 

Violent Psionity

Trap Card

Activate only when a Psychic-type monster is destroyed. Both players take 1200 damage.

 

Accumulated Mind

WIND

Psychic

5 / 2200 / 1000

If you control a face-up “Psych Generator”, you can Special Summon this card from your hand. When this card attacks, remove 1 Psych Counter from a face-up “Psych Generator” you control and increase this card's ATK by 100 before damage calculation.

 

Mind Flayer

DARK

Psychic / Fusion

8 / 2500 / 2500

1 Psychic-type monster + 1 Spellcaster-type monster

This card cannot be Special Summoned from the Extra Deck except by removing the above cards in your hand from play. (You do not use “Polymerization”) Once per turn, you can pay 1200 Life Points to destroy 1 Spell or Trap card on the field.

 

Psionic Warfare

Continuous Spell Card

Increase the ATK of all face-up Psychic-type monsters you control by 200 points x the number of Psychic-type monsters you control. When a Psychic-type monster you control is destroyed, you can pay 1000 Life Points to Special Summon it.

 

Psion's Transformation

Spell Card

Tribute 1 monster you control. Special Summon 1 Psychic-type monster from your hand.

 

Power Fusion

Spell Card

Select 1 Psychic-type monster you control to the Graveyard. Then, destroy all other Psychic-type monsters you control. Increase the selected monster's ATK by an amount equal to the combined Level Stars of the destroyed monsters x 200. The selected monster gains the effect of 1 of the destroyed monsters.

 

Mind Synchron

LIGHT

Psychic / Tuner

3 / 1000 / 0

When this card is Special Summoned, pay Life Points in multiples of 500 and Special Summon 1 Psychic-type monster whose level is equal to that multiple from your hand or Graveyard.

 

Chain Psych

Trap Card

Pay Life Points in multiples of 300. Place Psych Counters on a face-up “Psych Generator” you control equal to that multiple.

 

Psych Generator - Presence

Spell Card

Activate by selecting 1 face-up “Psych Generator” you control and 1 Spell / Trap Card Zone on your side of the field. While the selected card is face-up on the field, the selected Card Zone is treated as a Monster Card Zone.

 

Divine

LIGHT

Spellcaster

4 / 1900 / 1300

This card is also treated as a Psychic-type monster. Once per turn, when a Psychic-type monster you control (except this card) battles, you can pay 300 Life Points to change the attack target to another Psychic-type monster you control. If there are 5 or more Psychic-type monsters in your Graveyard with different names, you can remove them from play to place 1 Mind Counter on this card. This card can attack once more per Battle Phase for each Mind Counter on it.

 

Psionic Life

Equip Spell Card

Equip only to a Psychic-type monster. When the equipped monster's effect that would require you to pay Life Points, you can remove a number of Psych Counters from a face-up "Psych Generator" you control equal to the amount you would have paid divided by 200 (rounded up) to increase your Life Points by the same amount instead.

 

Mindsweeper

Spell Card

Flip all face-up Psychic-type monsters on the field face-down. If a face-down Psychic-type monster you control is attacked while this card is in the Graveyard, remove this card from play and inflict 1000 damage to the opponent.

 

Crystal of Channeling

Equip Spell Card

Equip only to a Psychic-type monster. The equipped monster's ATK/DEF is increased by 500 points. By sending this face-up card to the Graveyard, you can Special Summon 1 Level 1 Psychic-type monster from your hand.

 

Psychedelica

LIGHT

Psychic / Tuner

6 / 1700 / 1300

You can Special Summon this card from your hand by paying 1200 Life Points. Decrease this card's Level by 1 for each non-Tuner Psychic-type monster you control.

 

Psyduck

WATER

Psychic

3 / 1200 / 0

This card's Type is also treated as Aqua. When this card is attacked, you can pay 500 Life Points to reduce the attacking monster's ATK by 800 points.

 

Psionic Soul Harvest

Continuous Spell

While this card is face-up on the field, when you would pay Life Points to activate a Psychic-type monster's effect, you can send 2 Psychic-type monsters in your deck to the Graveyard instead, and place 1 Psych Counter on this card. (Max. 3) If there are 3 Counters on this card, you can pay 2000 Life Points to remove all Counters from this card. If you do not, destroy this card and 1 Psychic-type monster you control.

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Balance

DARK

Psychic / Synchro

7 / 900 / 400

1 Tuner monster + 1 or more non-Tuner monsters

This card gains 100 ATK/DEF for each Psych Counter on a face-up “Psych Generator” you control. When you pay Life Points to activate the effect of a Psychic-type monster, inflict damage to your opponent equal to one-half the paid amount.

 

I see an ftk with this + Telekinetic Charging Cell + mind master

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Balance

DARK

Psychic / Synchro

7 / 900 / 400

1 Tuner monster + 1 or more non-Tuner monsters

This card gains 100 ATK/DEF for each Psych Counter on a face-up “Psych Generator” you control. When you pay Life Points to activate the effect of a Psychic-type monster' date=' inflict damage to your opponent equal to one-half the paid amount.

 

I see an ftk with this + Telekinetic Charging Cell + mind master

[/quote']

 

Elaborate.

Because I think you're wrong.

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Balance

DARK

Psychic / Synchro

7 / 900 / 400

1 Tuner monster + 1 or more non-Tuner monsters

This card gains 100 ATK/DEF for each Psych Counter on a face-up “Psych Generator” you control. When you pay Life Points to activate the effect of a Psychic-type monster' date=' inflict damage to your opponent equal to one-half the paid amount.

 

I see an ftk with this + Telekinetic Charging Cell + mind master

[/quote']

 

Telekinetic Charging Cell ---> You don't pay anything ---> No damage.

 

So yeah.

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mindflayer.dek

 

 

Monsters (14)

 

1 Breaker the Magical Warrior

2 Krebons

3 Lumina, Lightsworn Summoner

3 Lyla, Lightsworn Sorceress

3 Mind Master

2 Psycho Commander

 

Spells (26)

 

1 Brain Control

1 Card Destruction

3 Charge of the Light Brigade

3 Emergency Teleport

3 Foolish Burial

1 Giant Trunade

3 Hand Destruction

1 Heavy Storm

3 Instant Fusion

1 Lightning Vortex

1 Monster Gate

1 Monster Reborn

1 Reasoning

3 Solar Recharge

 

Extra Deck (15)

 

1 Arcanite Magician

1 Armory Arm

1 Black Rose Dragon

1 Brionac, Dragon of the Ice Boundary

1 Dark End Dragon

1 Dark Dive Bomber

1 Goyou Guardian

1 Kamionwizard

1 Magical Android

3 Mind Flayer

1 Mist Wurm

2 Musician King

1 Stardust Dragon

1 Tempest Magician

1 Thought Ruler Archfiend

 

 

Just something I threw together. Could probably be improved, but you get the idea. Mind Flayer = broked.

 

Oh, and Portallellum is broken too. You know the problem with Cat/Airbellum, so I don't see why you'd make something that does exactly the same thing except in an even more overpowered way.

 

EDIT: That Extra Deck is actually 18 cards. Sue me. >_> The exact Synchro monsters don't matter that much.

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