Umbra Posted December 27, 2008 Report Share Posted December 27, 2008 Psych GeneratorContinuous Spell CardThis card is unaffected by any card effect except “Psych Generator”. You can only control 1 face-up “Psych Generator”. Once per turn, place 1 Psych Counter on this card for each Psychic-type monster you control. (max. 30) By Tributing 1 Psychic-type monster you control, place Psych Counters on this card equal to the Tributed monster's Level. When a Psychic-type monster you control is destroyed by battle, place 1 Psych Counter on this card. Psychic ChannelingSpell CardPay 1000 Life Points. Place 2 Psych Counters on a face-up “Psych Generator”. ChinesisLIGHTPsychic / Tuner2 / 400 / 1400You can Tribute this card and pay 800 Life Points to place 4 Psych Counters on a face-up “Psych Generator”. PortallellumWINDPsychic4 / 0 / 0Once per turn, during your Main Phase, you can pay 1000 Life Points to Special Summon 1 Level 3 or lower non-Tuner Psychic-type monster from your hand or Deck. At the end of the Main Phase, destroy this card and the Special Summoned by this effect. BalanceDARKPsychic / Synchro7 / 900 / 4001 Tuner monster + 1 or more non-Tuner monstersThis card gains 100 ATK/DEF for each Psych Counter on a face-up “Psych Generator” you control. When you pay Life Points to activate the effect of a Psychic-type monster, inflict damage to your opponent equal to half the paid amount. Psionic Power CannonLIGHTPsychic4 / 1200 / 0When this card is Special Summoned, place 30 Psych Counters on it. When this card attacks, you can remove any number of Psych Counters from this card (max. 10) to increase this card's ATK by 150 points x the number of Psych Counters removed during damage calculation only. If this card inflicts Battle Damage to your opponent, pay 1000 Life Points. If you cannot, destroy this card. Mind BarrageSpell CardSelect 1 Psychic-type monster you control. Pay 800 Life Points. The selected monster gains 600 ATK until the end of the turn, and can attack twice during the same Battle Phase. Violent PsionityTrap CardActivate only when a Psychic-type monster is destroyed. Both players take 1200 damage. Accumulated MindWINDPsychic5 / 2200 / 1000If you control a face-up “Psych Generator”, you can Special Summon this card from your hand. When this card attacks, remove 1 Psych Counter from a face-up “Psych Generator” you control and increase this card's ATK by 100 before damage calculation. Mind FlayerDARKPsychic / Fusion8 / 2500 / 25001 Psychic-type monster + 1 Spellcaster-type monsterThis card cannot be Special Summoned from the Extra Deck except by removing the above cards in your hand from play. (You do not use “Polymerization”) Once per turn, you can pay 1200 Life Points to destroy 1 Spell or Trap card on the field. Psionic WarfareContinuous Spell CardIncrease the ATK of all face-up Psychic-type monsters you control by 200 points x the number of Psychic-type monsters you control. When a Psychic-type monster you control is destroyed, you can pay 1000 Life Points to Special Summon it. Psion's TransformationSpell CardTribute 1 monster you control. Special Summon 1 Psychic-type monster from your hand. Power FusionSpell CardSelect 1 Psychic-type monster you control to the Graveyard. Then, destroy all other Psychic-type monsters you control. Increase the selected monster's ATK by an amount equal to the combined Level Stars of the destroyed monsters x 200. The selected monster gains the effect of 1 of the destroyed monsters. Mind SynchronLIGHTPsychic / Tuner3 / 1000 / 0When this card is Special Summoned, pay Life Points in multiples of 500 and Special Summon 1 Psychic-type monster whose level is equal to that multiple from your hand or Graveyard. Chain PsychTrap CardPay Life Points in multiples of 300. Place Psych Counters on a face-up “Psych Generator” you control equal to that multiple. Psych Generator - PresenceSpell CardActivate by selecting 1 face-up “Psych Generator” you control and 1 Spell / Trap Card Zone on your side of the field. While the selected card is face-up on the field, the selected Card Zone is treated as a Monster Card Zone. DivineLIGHTSpellcaster4 / 1900 / 1300This card is also treated as a Psychic-type monster. Once per turn, when a Psychic-type monster you control (except this card) battles, you can pay 300 Life Points to change the attack target to another Psychic-type monster you control. If there are 5 or more Psychic-type monsters in your Graveyard with different names, you can remove them from play to place 1 Mind Counter on this card. This card can attack once more per Battle Phase for each Mind Counter on it. Psionic LifeEquip Spell CardEquip only to a Psychic-type monster. When the equipped monster's effect that would require you to pay Life Points, you can remove a number of Psych Counters from a face-up "Psych Generator" you control equal to the amount you would have paid divided by 200 (rounded up) to increase your Life Points by the same amount instead. MindsweeperSpell CardFlip all face-up Psychic-type monsters on the field face-down. If a face-down Psychic-type monster you control is attacked while this card is in the Graveyard, remove this card from play and inflict 1000 damage to the opponent. Crystal of ChannelingEquip Spell CardEquip only to a Psychic-type monster. The equipped monster's ATK/DEF is increased by 500 points. By sending this face-up card to the Graveyard, you can Special Summon 1 Level 1 Psychic-type monster from your hand. PsychedelicaLIGHTPsychic / Tuner6 / 1700 / 1300You can Special Summon this card from your hand by paying 1200 Life Points. Decrease this card's Level by 1 for each non-Tuner Psychic-type monster you control. PsyduckWATERPsychic3 / 1200 / 0This card's Type is also treated as Aqua. When this card is attacked, you can pay 500 Life Points to reduce the attacking monster's ATK by 800 points. Psionic Soul HarvestContinuous SpellWhile this card is face-up on the field, when you would pay Life Points to activate a Psychic-type monster's effect, you can send 2 Psychic-type monsters in your deck to the Graveyard instead, and place 1 Psych Counter on this card. (Max. 3) If there are 3 Counters on this card, you can pay 2000 Life Points to remove all Counters from this card. If you do not, destroy this card and 1 Psychic-type monster you control. Link to comment
CrabHelmet Posted December 27, 2008 Report Share Posted December 27, 2008 I skimmed the list until I saw Mind Flayer. Then my brain imploded from the sheer brokenness of it. True story. Link to comment
Umbra Posted December 27, 2008 Author Report Share Posted December 27, 2008 Ok, I'll put some limits on that one. Link to comment
CrabHelmet Posted December 27, 2008 Report Share Posted December 27, 2008 The field-wipe effect was just the icing on the cake; it would be child's play to build a deck designed to just summon 3 of those and attack for game. Link to comment
Umbra Posted December 27, 2008 Author Report Share Posted December 27, 2008 Obviously. However, I'm not going to edit that. Link to comment
NeoPaladin2008 Posted December 27, 2008 Report Share Posted December 27, 2008 BalanceDARKPsychic / Synchro7 / 900 / 4001 Tuner monster + 1 or more non-Tuner monstersThis card gains 100 ATK/DEF for each Psych Counter on a face-up “Psych Generator” you control. When you pay Life Points to activate the effect of a Psychic-type monster, inflict damage to your opponent equal to one-half the paid amount. I see an ftk with this + Telekinetic Charging Cell + mind master Link to comment
Umbra Posted December 27, 2008 Author Report Share Posted December 27, 2008 BalanceDARKPsychic / Synchro7 / 900 / 4001 Tuner monster + 1 or more non-Tuner monstersThis card gains 100 ATK/DEF for each Psych Counter on a face-up “Psych Generator” you control. When you pay Life Points to activate the effect of a Psychic-type monster' date=' inflict damage to your opponent equal to one-half the paid amount. I see an ftk with this + Telekinetic Charging Cell + mind master[/quote'] Elaborate.Because I think you're wrong. Link to comment
CrabHelmet Posted December 27, 2008 Report Share Posted December 27, 2008 BalanceDARKPsychic / Synchro7 / 900 / 4001 Tuner monster + 1 or more non-Tuner monstersThis card gains 100 ATK/DEF for each Psych Counter on a face-up “Psych Generator” you control. When you pay Life Points to activate the effect of a Psychic-type monster' date=' inflict damage to your opponent equal to one-half the paid amount. I see an ftk with this + Telekinetic Charging Cell + mind master[/quote'] Telekinetic Charging Cell ---> You don't pay anything ---> No damage. So yeah. Link to comment
Chevalier Posted December 27, 2008 Report Share Posted December 27, 2008 For most part they're fine. @Generator. 30 counters? Srsly? Link to comment
Zeppeli Gyro Supreme Posted December 27, 2008 Report Share Posted December 27, 2008 30 Counters is a bit ridiculous, and the whole idea is really iffy in my mind. Also, you have some OCG errors such as "one-half", and some other stuff I saw as I skimmed through. Also, I agree with Crab on this. Link to comment
Umbra Posted December 27, 2008 Author Report Share Posted December 27, 2008 They're meant to be used at that multitude. I need more cards that actually benefit from Generator, though. And I'll edit the one-halves, if there are more than one. Link to comment
Chevalier Posted December 27, 2008 Report Share Posted December 27, 2008 Make a tutor for Psychics? Link to comment
Umbra Posted December 27, 2008 Author Report Share Posted December 27, 2008 Make a tutor for Psychics? Explanation' date=' please.[/s'] Oh, you mean a searcher, like a RotA for Psychics. (Isn't E-Tele enough?) Link to comment
CrabHelmet Posted December 27, 2008 Report Share Posted December 27, 2008 mindflayer.dek Monsters (14) 1 Breaker the Magical Warrior2 Krebons3 Lumina, Lightsworn Summoner3 Lyla, Lightsworn Sorceress3 Mind Master2 Psycho Commander Spells (26) 1 Brain Control1 Card Destruction3 Charge of the Light Brigade3 Emergency Teleport3 Foolish Burial1 Giant Trunade3 Hand Destruction1 Heavy Storm3 Instant Fusion1 Lightning Vortex1 Monster Gate1 Monster Reborn1 Reasoning3 Solar Recharge Extra Deck (15) 1 Arcanite Magician1 Armory Arm1 Black Rose Dragon1 Brionac, Dragon of the Ice Boundary1 Dark End Dragon1 Dark Dive Bomber1 Goyou Guardian1 Kamionwizard1 Magical Android3 Mind Flayer1 Mist Wurm2 Musician King1 Stardust Dragon1 Tempest Magician1 Thought Ruler Archfiend Just something I threw together. Could probably be improved, but you get the idea. Mind Flayer = broked. Oh, and Portallellum is broken too. You know the problem with Cat/Airbellum, so I don't see why you'd make something that does exactly the same thing except in an even more overpowered way. EDIT: That Extra Deck is actually 18 cards. Sue me. >_> The exact Synchro monsters don't matter that much. Link to comment
Umbra Posted December 27, 2008 Author Report Share Posted December 27, 2008 Portallellum was an experiment. It'll be edited in no time. And fine, I'll fix the Mind Flayer. Link to comment
Umbra Posted December 30, 2008 Author Report Share Posted December 30, 2008 Updated with just a tad more cards. Link to comment
CrabHelmet Posted December 30, 2008 Report Share Posted December 30, 2008 Psyduck 11/10 Link to comment
Umbra Posted January 1, 2009 Author Report Share Posted January 1, 2009 OH LOOKTHERE'S A BUMP IN THE ROAD Link to comment
Dream Posted January 2, 2009 Report Share Posted January 2, 2009 Mind over matter is already a card. Link to comment
Umbra Posted January 2, 2009 Author Report Share Posted January 2, 2009 Mind over Matter renamed to Psion's Transformation, and given a fix-up. (Can't believe I didn't notice the error. :D) Link to comment
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