Cyberdog Posted January 1, 2009 Report Share Posted January 1, 2009 1 Green Baboon, Defender of the Forest3 Voltic Kong3 Ryko, Lightsworn Hunter3 Wulf, Lightsworn Beast3 Necro Gardna3 Honest2 Judgement Dragon2 Lyla, Lightsworn Sorceress2 Lumina, Lightsworn Summoner1 Jain, Lightsworn Paladin1 Garoth, Lightsworn Warrior1 Plague Spreader Zombie=25 3 Solar Recharge3 Charge of the Light2 Foolish Burial1 Monster Reborn1 Brain Control1 Heavy Storm=11 3 Beckoning Light1 Crush Card Virus=4 No idea why i want to mill my opponents deck with Kong but it seemed like a fun idea to through Kong in so i could use Baboon Extra2 Stardust Dragon2 Thought Ruler Archfiend2 Black Rose Dragon3 Goyo Guardian1 Red Dragon Archfiend2 Magical Android1 Doom Kaiser Dragon1 Gladiator Beast Gy1 Colossal Fighter=15 Link to comment Share on other sites More sharing options...
Colonel Posted January 1, 2009 Report Share Posted January 1, 2009 As I said to Chevalier, 3 Rykos and Wulfs are overkill. -1 Wulf-1 Ryko-1 Necro Gardna(optional.)-2 Voltic Kong(although dropping all is better) +2 Plaguespreaders+2 Manticore(explained later) -2 Beckoning Light+2 Card of Safe Return+1 Monster Reincarnation Card of Safe Return is abused by Lumina, Wulf, and Baboon. A smart choice then, but a necessity now. The Manticores allow for an infinite draw loop. you only need one in hand because the other is likely going to get milled or foolished. If by any chance both are milled, you can retrieve it with Monster Reincarnation. Infinite draws mean you can get a hand with Lumina, Lyla, and 2 Judgment Dragons. A clear game ender. Thats about it. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted January 2, 2009 Report Share Posted January 2, 2009 Wulf is fine at 3 as long as you run Foolish. 3 Ryko is overkill in any Deck. 2 is the most you need. Link to comment Share on other sites More sharing options...
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