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Cause Green Baboon needs Friends


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1 Green Baboon, Defender of the Forest

3 Voltic Kong

3 Ryko, Lightsworn Hunter

3 Wulf, Lightsworn Beast

3 Necro Gardna

3 Honest

2 Judgement Dragon

2 Lyla, Lightsworn Sorceress

2 Lumina, Lightsworn Summoner

1 Jain, Lightsworn Paladin

1 Garoth, Lightsworn Warrior

1 Plague Spreader Zombie



3 Solar Recharge

3 Charge of the Light

2 Foolish Burial

1 Monster Reborn

1 Brain Control

1 Heavy Storm



3 Beckoning Light

1 Crush Card Virus



No idea why i want to mill my opponents deck with Kong but it seemed like a fun idea to through Kong in so i could use Baboon



2 Stardust Dragon

2 Thought Ruler Archfiend

2 Black Rose Dragon

3 Goyo Guardian

1 Red Dragon Archfiend

2 Magical Android

1 Doom Kaiser Dragon

1 Gladiator Beast Gy

1 Colossal Fighter


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As I said to Chevalier, 3 Rykos and Wulfs are overkill.


-1 Wulf

-1 Ryko

-1 Necro Gardna(optional.)

-2 Voltic Kong(although dropping all is better)


+2 Plaguespreaders

+2 Manticore(explained later)


-2 Beckoning Light

+2 Card of Safe Return

+1 Monster Reincarnation


Card of Safe Return is abused by Lumina, Wulf, and Baboon. A smart choice then, but a necessity now. The Manticores allow for an infinite draw loop. you only need one in hand because the other is likely going to get milled or foolished. If by any chance both are milled, you can retrieve it with Monster Reincarnation. Infinite draws mean you can get a hand with Lumina, Lyla, and 2 Judgment Dragons. A clear game ender.



Thats about it.

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