LiAM Posted January 3, 2009 Report Share Posted January 3, 2009 [align=center] This is the card I'm talking about: You may recognize it if you have either bought the Yu-gi-oh 5D Starter Deck, or if you have been in a recent duel against somebody who has used it etc. What I want to know is,Is it Good, or is it Bad? I have heard things like, 'Anything>Scrap Iron Scarecrow (SIS)'-and-'Threatening Roar is better.' Tell me, is SIS a good card or not, I personally think its a super cool card, it has the ability to negate multiple attacks, the only down side is, your opponent knows you have it and where it is once you use it. It could also depend on Deck Theme, i have an Anti-Tech Deck. Where i use multiple Monster, Spell and Trap Removal cards, (i.e. Trap hole, Magic jammer, sakuretsu). This Deck has served me well, and is great against opponents that rely on summons. Back to the Card, what do you personally think of it?[/align] Link to comment Share on other sites More sharing options...
pitchblack64 Posted January 3, 2009 Report Share Posted January 3, 2009 i think its wierd and kinda over powered is it true it can only be activated once per turn Link to comment Share on other sites More sharing options...
LiAM Posted January 3, 2009 Author Report Share Posted January 3, 2009 yeah, once per turn, once you use it, it goes back face down. I think its Overpowered aswell, i was shocked when my friend used it against me, i thought it was fake. :lol: Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 3, 2009 Report Share Posted January 3, 2009 Mediocre. Will be destroyed after first use if you're playing anyone worthwhile, if not then destroyed beforehand. It's non-chainable so it can't respond to destruction either. Link to comment Share on other sites More sharing options...
tonisanoob Posted January 3, 2009 Report Share Posted January 3, 2009 lol not overpowerd at all ¬_¬ Link to comment Share on other sites More sharing options...
Skarlet Posted January 3, 2009 Report Share Posted January 3, 2009 In general this is a good card, but in this meta its worthless, battle doesnt exist when facedowns do Link to comment Share on other sites More sharing options...
Mysty Posted January 3, 2009 Report Share Posted January 3, 2009 A Lightsworn deck beat me because I couldn't get past that card. Otherwise I would've dealt enough damage to win.I think it is a very good card. Link to comment Share on other sites More sharing options...
system lord of fortune Posted January 3, 2009 Report Share Posted January 3, 2009 i think its a realy good card, it stalls for a good amount of time which is what i end up doing half the time when i duel... not a good tactic lol Link to comment Share on other sites More sharing options...
pitchblack64 Posted January 3, 2009 Report Share Posted January 3, 2009 i dont like it mostly cause it only stalls once per turn and it takes up a spot i could use for something more powerful such as burden of the mighty Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 3, 2009 Report Share Posted January 3, 2009 So we can all agree it's a very hard card to beat if you're bad at the game? Link to comment Share on other sites More sharing options...
daytimefrogger Posted January 3, 2009 Report Share Posted January 3, 2009 Or don't have the right cards Link to comment Share on other sites More sharing options...
SliferMigi Posted January 3, 2009 Report Share Posted January 3, 2009 Very Meh.I can think of a bunch of cards that are equal or better than this.Mainly Mirror Force and Threatening Roar, Magic Cylinder, Dimensional Prison even Sakaretsu Armour is better IMO. Link to comment Share on other sites More sharing options...
RyanAtlus Posted January 3, 2009 Report Share Posted January 3, 2009 ...Doen't anyone knows Da freakin' "DARK DOOR" card?If combined with scrappie,...U R SCEWED! Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 3, 2009 Report Share Posted January 3, 2009 I special summon DAD, what does your crappy combo do in response? Link to comment Share on other sites More sharing options...
Skuldur Posted January 3, 2009 Report Share Posted January 3, 2009 ...Doen't anyone knows Da freakin' "DARK DOOR" card?If combined with scrappie' date='...U R SCEWED![/quote'] Oh no a 2 card No-Attack strategy. What will I do, oh wait, i have a heavy storm/DAD/JD/Gyzarus. Bye bye lame strategy. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 3, 2009 Report Share Posted January 3, 2009 ...Doen't anyone knows Da freakin' "DARK DOOR" card?If combined with scrappie' date='...U R SCEWED![/quote'] Oh no a 2 card No-Attack strategy. What will I do, oh wait, i have a heavy storm/DAD/JD/Gyzarus. Bye bye lame strategy. Even then, there are exceptions to the lock. Double attackers can still break through. Link to comment Share on other sites More sharing options...
Guest Star Posted January 3, 2009 Report Share Posted January 3, 2009 ...Doen't anyone knows Da freakin' "DARK DOOR" card?If combined with scrappie' date='...U R SCEWED![/quote'] If I combine one piece of Exodia with 4 other pieces of Exodia,..U R SCREWED! As for the card, Necro Gardna, Magic Cylinder, Dimensional Prison, Mirror Force, Sakuretsu Armor, Chaos Burst, and even Negate Attack are better. Link to comment Share on other sites More sharing options...
Flame Dragon Posted January 3, 2009 Report Share Posted January 3, 2009 Too slow to be useful. Even then many other cards can do what this does, just in a better way. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted January 3, 2009 Report Share Posted January 3, 2009 Horrible. Should never see play competitively, unless you're deck likes losing. Link to comment Share on other sites More sharing options...
RyanAtlus Posted January 3, 2009 Report Share Posted January 3, 2009 ...Does anyone know what "stalling" means...? Link to comment Share on other sites More sharing options...
Skuldur Posted January 3, 2009 Report Share Posted January 3, 2009 ...Does anyone know what "stalling" means...? Do you know what "Scrap Iron Scarecrow is bad even with the Dark Door" means. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted January 3, 2009 Report Share Posted January 3, 2009 ...Does anyone know what "stalling" means...? Have you ever heard about "Spell Trap Removal"? Link to comment Share on other sites More sharing options...
CrabHelmet Posted January 3, 2009 Report Share Posted January 3, 2009 There's a topic in Strategy containing about thirty 2-card attack locks. And they're all terrible. Dimensional Prison also stops one attack per turn. The removed monster can't attack that turn... or the turn after that... or the turn after that... and so on. Scrap-Iron Scarecrow is a non-chainable that doesn't generate advantage even when it works. It is ridiculously easy to play around. Link to comment Share on other sites More sharing options...
Jericho Posted January 3, 2009 Report Share Posted January 3, 2009 Blocking an attack each turn and pairing it with Dark Door make Scrappy runnable. Link to comment Share on other sites More sharing options...
Toffee. Posted January 3, 2009 Report Share Posted January 3, 2009 ...Doen't anyone knows Da freakin' "DARK DOOR" card?If combined with scrappie' date='...U R SCEWED![/quote'] If I combine one piece of Exodia with 4 other pieces of Exodia,..U R SCREWED! Star wins this topic. Link to comment Share on other sites More sharing options...
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