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Primal Release's Card Archive 43/?


Monkey

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I will be updating with new cards as I can. Enjoy!

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[spoiler=effect]

When this card is Special Summoned, randomly select 1 card in both player's respective hands and send it to the Graveyard. When a monster is sent to the Graveyard when this card is face-up on the field, inflict 200 damage to the respective player's Life Points. When this card is destroyed by a Spell or Trap card, destroy all face-up cards on the field. When this card is destroyed and sent to the Graveyard as a reuslt of battle, destroy all face-down cards on the field. As long as this card remains in your Graveyard, decrease the ATK of all monsters on the field by 200. After 3 of your Standby Phases, remove this card from play.

 

 

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[spoiler=effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 1 Level 7 or higher Zombie-Type monster you control. When this card is destroyed by a Card Effect, instead of sending it to the Graveyard, remove it from play. By Releasing 1 Level 5 or higher Zombie-Type monster on your side of the field, you can remove from play 1 Spell or Trap Card on your opponent's field. For each Spell or Trap Card removed from play by this card's effect, place 1 Enrise Counter on this card (Max. 3). During your Main Phase, you can remove 3 Enrise Counters from this card to remove from play 2 cards in your opponent's hand.

 

 

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[spoiler=effect]When this card is Tribute Summoned, destroy 1 face-down card on the field. As long as this card is face-up on the field, all cards that would be sent to the Graveyard, are removed from play instead. During your Standby Phase, for each monster removed from play by this effect, inflict 100 damage to both players.

 

 

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[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 Level 5 or higher EARTH monster and 1 Level 5 or higher Warrior-Type monster on your side of the field. When this card is Special Summoned, destroy 1 face-down card on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a Warrior, Beast-Warrior, or Fiend-type monster as a result of battle, inflict 200 damage to your opponent.

 

 

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[spoiler=effect]1 WIND Tuner + 1 or more WATER non-Tuner monsters

While this card is face-up on the field, it's Attribute is also treated as WIND. The ATK of this monster is equal to the total number of WATER and WIND monsters in your Graveyard x 300. The DEF of this monster is equal to the combined ATK of the monsters used to Synchro Summon this card. When this card is Synchro Summoned, both players return their hands to the bottom of their respective Decks, and draw 5 cards. Decks are then shuffled. When this card destroys a Level 6 or higher monster by battle, randomly select 1 card in your opponent's hand and switch it with the card on the bottom of his/her Deck. When this card is sent to the Graveyard, both players send the top cards of their respective Decks to the bottom of their Decks.

 

 

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[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 2 Pyro-Type monsters on your side of the field to the Graveyard. When a FIRE monster is sent to the Graveyard, increase the DEF of this card by 100. If this card is selected as an attack target, you can remove from play 3 FIRE monsters in your Graveyard to negate the attack. If this card is attacked by a WIND monster and is sent to the Graveyard as a result of battle, inflict 500 damage to your opponent.

 

 

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[spoiler=effect]When this card is Summoned, you can Special Summon 1 Level 3 or lower Psychic-Type monster from your hand. As long as this card remains face-up on the field, all Psychic-Type monsters cannot be removed from play. When this card is destroyed by a Level 7 or higher monster and sent to the Graveyard as a result of battle, you can remove from play all Psychic-Type monsters on your side of the field to Special Summon this card in face-up Defense Position.

 

 

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[spoiler=effect]

As long as this card remains on the field, its Attribute is also treated as WIND. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During your Battle Phase, instead of having this card attack,

you can activate one of the following effects:

*Randomly discard 1 card in your opponent's hand

*Destroy 1 Spell or Trap card on your opponent's side of the field

 

 

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[spoiler=effect]This card can only be Special Summoned by sending any number of WATER monsters from your hand and field to the Graveyard. The ATK of this monster becomes the number of WATER monsters in your Graveyard x500. As long as this card is in face-up Defense Position, during each of your Standby Phases, inflict 500 damage to your opponent.

 

 

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[spoiler=effect]When this card is Summoned, place 1 "Spider Web Token" on your side of the field. When this card destroys a WIND or Insect-type monster as a result of battle, increase the ATK and DEF of this card by 100. For each WIND or Insect-type monster destroyed by this card, instead of sending it to the Graveyard, place it as an Equip Spell Card on your side of the field and equip it to 1 "Spider Web Token" on your side of the field. When this card is selected as an attack target, you can destroy 1 Equip Spell card on your side of the field to negate the attack.

 

 

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[spoiler=effect]

This card cannot be Normal Summoned or Set. This card can only be Advanced Summoned by releasing 1 Warrior or Beast-type monster on your side of the field. When this card is Advanced Summoned, Advance Summon 1 "Full Moon Token" (Rock-type/EARTH/Level 4/ATK 0/DEF 1400) to your side of the field in Defense Position. As long as there is a "Full Moon Token" on your side of the field, this card cannot be targetted by Spell or Trap cards. This card cannot attack your opponent's Life Points directly or attack a monster in Attack Position. When this card destroys a monster as a result of battle, inflict 500 damage to your opponent. When a "Full Moon Token" is destroyed, destroy this card and place the monster used to Advance Summon this card on the bottom of your Deck.

 

 

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[spoiler=effect]1 Beast-Type Tuner + 1 or more non-Tuner monsters

Increase the ATK and DEF of this monster by 100 points for each Beast-Warrior-Type monster in your Graveyard. Once per turn, during your Main Phase, you can pay 1000 Life Points to add 1 Level 4 Beast or Beast-Warrior-Type monster from your Deck to your hand. Beast-Type monsters cannot be selected as the target of Continuous Spell Cards, and Beast-Warrior-Type monsters cannot be selected as the target of Continuous Trap Cards

 

 

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[spoiler=effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Level 5 or higher WIND monster from your side of the field. When this card is sent to the Graveyard as a result of battle, you can send 1 Winged-Beast-Type monster on your side of the field to the Graveyard to Special Summon this monster in face-up Defense Position. When there is a WATER and EARTH monster on your side of the field, this cannot be the target of Trap cards. When this card destroys a monster as a result of battle, place 1 Level 4 or lower WIND monster from your Graveyard on the bottom of your Deck.

 

 

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[spoiler=effect]This card can only be Advance Summoned by removing from play 1 Level 5 or higher Insect-type monster from your side of the field. Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, inflict 200 damage to your opponent and destroy 2 monsters on the field with 2000 ATK or less or destroy 2 Spell or Trap cards your opponent controls.

 

 

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[spoiler=effect]1 WATER Tuner monster + 1 Plant-Type non Tuner monster

This card's Attribute is also treated as EARTH. Increase the ATK and DEF of this card by 100 points for each Plant-Type monster in both player's respective Graveyards. If this monster is destroyed as a result of battle with a Level 6 or higher WATER monster, you can Advance Summon this monster in face-up Attack Position at the end of the Battle Phase. If this monster is destroyed as a result of battle with a Level 6 or higher EARTH monster, you can Advance Summon this monster in face-up Defense Position at the end of the Battle Phase. If you control another Plant-Type monster on your side of the field, this card cannot be selected as the target of a Trap Card.

 

 

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[spoiler=effect]1 WATER Tuner monster + 1 or more non-Tuner monsters

This card can attack when it is in Defense Position. When this card is in Attack Position, you can increase the ATK of all Fish-type monster's on the field by 400. As long as this card remains on the field, all Fish-type monsters on your side of the field cannot be targetted by Monster, Spell, or Trap card effects.

 

 

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[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Advance Summoned by releasing 1 Level 5 or higher Machine-type monster on your side of the field. During battle between this attacking card and a Defense Position monsters whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a Level 6 or higher monster in Attack Position as a result of battle, you can pay 800 Life Points to randomly select 1 card in your opponent's Deck and remove it from play.

 

 

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[spoiler=effect]

This card cannot be Normal Summoned or Set. This card can only be Advance Summoned by releasing 1 "Elemental Hero Neos" and 1 DARK monster on your side of the field. As long as this card remains face-up on the field, all DARK monsters on the field cannot be targetted by Continuous Spell or Trap cards. For each face-up "Evil Hero" monster on your side of the field, incrase the ATK of this card by 100. For each face-up "Destiny Hero" monster on our side of the field, increase the DEF of this card by 100.

 

 

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[spoiler=effect]

Static Charged Dragon + 1 or more non-Tuner monsters

For each Thunder-Type monster on your side of the field, increase this monsters ATK by 200. During each player's Standby Phase, inflict 100 damage to both players for each Thunder-Type monster in each player's Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your hand or Deck to prevent damage from this card's effect. When the selected monster from your Deck is removed from play, it is placed face-down. This card cannot be destroyed by WATER, Sea-Serpent, Fish, or Aqua-Type monsters.

 

 

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[spoiler=effect]

As long as this card remains face-up on the field, this card is also treated as Fairy-Type monster. While this card is in Attack Position, this card's Attribute is treated as DARK. While this card is in face-up Defense Position, this card's Attribute is treated as LIGHT. When this card selects a monster as an attack target, you can Release 1 DARK monster on your side of the field to increase the ATK of this card by 300 until the end of your Battle Phase. When this card is selected as an attack target, you can Release 1 LIGHT monster on your side of the field to increase the DEF of this card by 300 until the end of your Battle Phase.

 

 

 

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[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there is a Level 7 or lower monster with "Magician" in its name on your side of the field. As long as there is a monster with "Magician" in its name, this card cannot be destroyed by battle and all Battle Damge to this card's controller that he/she takes from a battle involving this monster becomes 0. When a Spellcaster-type monster is destroyed as a result of battle, increase the ATK of this card by 100.

 

 

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[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Advance Summoned by sending 1 "Apprentice of the Dark Arts" to the Graveyard. As long as this card remains on the field, all Spellcaster-type monsters cannot be targetted by Monster, Spell, or Trap card effects. Once per turn during your Main Phase, you can remove from play 1 Level 4 or higher Spellcaster-type monster on your side of the field to randomly remove from play 1 card in your opponent's Deck.

 

 

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[spoiler=effect]

This card can only be activated when there are 5 or more Spell and Trap cards in each player's Graveyard. During the turn that this card was activated, add 1 "Heavy Storm" from your Deck or Graveyard to your hand. As long as this card is on the field, during each of your Standby Phases, randomly select 1 card in each player's Deck and send it to the Graveyard. If this card is specifically designated by a Spell or Trap card, you can pay 300 Life Points negate the effect. This card remains on the field for 3 of your opponent's turns.

 

 

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[spoiler=effect]When this card is activated, place 1 "Storm Counter" on this card (Max. 3). When one of your Spell or Trap cards card on your side of the field is destroyed by your opponent's card effect, place 1 "Storm Counter" on this card. By removing 1 "Storm Counter" from this card, you can destroy 1 Continuous Spell or Trap card on the field. By removing 2 "Storm Counters" from this card, you can add 1 "Heavy Storm", 1 "Mystical Space Typhoon", or 1 "Dust Tornado" from your Deck to your hand. By removing 3 "Storm Counters" from this card, you can destroy all Spell and Trap cards on the field.

 

 

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[spoiler=effect]Tribute 1 DARK monster with a least 2500 ATK and 2000 DEF. Declare 1 Type of monster. Send all monsters of that Type in your opponent's hand to the Graveyard. This card remains face-up on your side of the field for 3 of your opponent's turns. Once per turn, you can destroy all monsters on the field with the same Type as the one you declared. While this card remains face-up on your side of the field, you can change the battle position of all monsters on the field.

 

 

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[spoiler=effect]As long as this card remains face-up on the field, this card is also treated as Insect-Type. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Cyber Dragon" on your side of the field to the Graveyard when you activate "DNA Transplant", "DNA Surgery", or a card that has "Virus" in its name. As long as this card remains face-up on the field, decrease the ATK and DEF of all cards on the field (except this card) by 200. During each of your Standby Phases, inflict 200 damage to both player's Life Points. When this card destroys a monster as a result of battle, decrease the ATK of all monsters on your opponent's side of the field by 100 until the end of your Battle Phase.

 

 

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[spoiler=effect]This card can only be activated while you have 2000 Life Points or less and no cards on your side of the field. Draw 1 card, and depending on the card type, activate 1 of the following effects:

● Monster: Increase your Life Points by the Level of that monster x 300.

● Spell: Select 1 Spell Card from your Graveyard and return it to your hand. Randomly select 1 card from your opponent's Deck and place it on top of his or her respective Deck.

● Trap: Destroy 1 card on the field. Then, force the activation of 1 Trap Card from your hand, Deck, or Graveyard

 

 

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[spoiler=effect]This card cannot be destroyed as a result of battle (damage calculation is applied normally). When this card is Summoned successfully, add 1 "Musical Star- Techno Pianist" from your Deck to your hand and place 1 Beat Counter on this card. For each Beat Counter on this card, decrease the DEF of all monsters on the field (except this card) by 100. This card is unaffected by the effect of "Musical Star - Techno Pianist".

 

 

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[spoiler=effect]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 Beat Counter from "Musical Star – Rock Guitarist". When this card is Special Summoned, place 2 Beat Counters on all monsters with "Musical Star" in its name and flip 2 monsters into face-down Defense Position. For each Beat Counter on this card, decrease the ATK of all monsters on the field (except this card) by 100. This card is unaffected by the effect of "Musical Star - Rock Guitarist".

 

 

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[spoiler=effect]This card can only be activated when you have 2 "Musical Star" monsters on your side of the field. As long as this card remains Face-Up on the field, all "Musical Star" monsters cannot be removed from play or be destroyed by Monster Effects and increase the ATK of all “Musical Star” monsters on the field by 200. When this card is activated, place 1 Beat Counter on each "Musical Star" monster on your side of the field. Once per turn during your Main Phase, you can remove 3 Beat Counters from a monster with "Musical Star" in its name to destroy 1 card on the field. Each time a "Musical Star" monster destroys a monster, place 1 Beat Counter on each "Musical Star" monster on your side of the field.

 

 

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[spoiler=effect]When this card destroys a monster as a result of battle, increase the DEF of this card by 200. For each Warrior-type monster destroyed by this card, randomly select 1 card in your opponent's Deck and place it on the bottom of his/her Deck. When this card is destroyed as a result of battle, you can send 2 monsters on your side of the field to the Graveyard to Special Summon this card in face-down Defense Position with 0 DEF.

 

 

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[spoiler=effect] You can pay 600 Life Points to draw 3 cards from your Deck. During your next 3 Standby Phases, discard 1 card from your hand. Then, shuffle your Deck. Activate 1 of the following effects depending on the type of card you discarded:

*Monster: Both players draw 1 card.

*Spell: Increase both player's Life Points by 300 points.

*Trap: Destroy 1 monster on you and your opponent's side of the field.

 

 

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[spoiler=effect] Increase the DEF of all Zombie-Type monsters on your side of the field by 400. As long as this card remains face-up on the field, all Zombie-Type monsters cannot be removed from play. When a Zombie-Type monster is sent to the Graveyard, place 1 Tombstone Counter on this card. During your Main Phase, by removing 5 Tombstone Counters from this card, Special Summon 1 Level 7 or Higher Zombie-Type monster from your hand or Deck. During the End Phase when a monster is Special Summoned by this card's effect, destroy this card and Special Summon 1 Level 3 or lower Zombie-Type monster from your Graveyard to the field.

 

 

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[spoiler=effect] This card can only be activated during your Main Phase when you control a Spirit monster. You can Normal Summon 1 additional time this turn. Increase the ATK of all Spirit monsters on the field by 400 until the end of your Battle Phase. As long as this card remains in your Graveyard, all Spirit monsters remain face-up on the field and do not return to their owner's hand during the End Phase even if they are Summoned or flipped face-up. During the 3rd Standby Phase after this card's activation, place this card on the bottom of your Deck. Then shuffle your Deck and search for 1 Level 3 or lower Spirit monster in your Deck and place it in your hand.

 

 

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[spoiler=effect] Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, randomly select 1 card in your opponent's Deck and send it to the Graveyard. This card cannot be flipped into face-down Defense Position until the end of your next Battle Phase.

 

 

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[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 level 5 or higher EARTH monster's from your side of the field. As long as this card remains face-up on the field, increase the ATK and DEF of all EARTH monsters (except this card) by 300. When an EARTH monster is sent to the Graveyard, increase your Life Points by 100. When this card is the target of a Spell or Trap card, you can send 1 EARTH monster on your side of the field to the Graveyard to negate the effect.[/spoiler=effect]

 

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[spoiler=effect]When this card is Special Summoned, add 1 Level 5 or higher EARTH monster from your Deck to your hand. During your Main Phase, by paying 1500 Life Points, Special Summon 1 Level 4 or lower Plant-type monster from your hand to your side of the field. As long as there is a face-up EARTH monster on your side of the field (except this card), this card cannot be returned to your hand or Deck.

 

 

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[spoiler=effect]When this card is Normal Summoned, add 1 Level 2 or 3 Plant-type monster from your Deck to your hand. When this monster declares an attack, you can send 1 Plant-type monster on your side of the field to increase the ATK of this card by 200. When this card is selected as an attack target, you can send 1 Plant-type monster on your side of the field to increase the DEF of this card by 200 until the end of the Battle Phase.

 

 

 

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[spoiler=effect]This card can only be Set in the Field Spell Zone. This card can only be activated when a monster is Special Summoned to the field or a Spell or Trap card is activated. If a monster was Special Summoned, flip a coin. If Heads, destroy that monster and inflict 200 damage to your opponent. If Tails, negate this card's effect. If a Spell or Trap card was activated, flip a coin, If Heads, destroy that card and flip 1 face-up Spell or Trap card on the field. If Tails, negate this card's effect. If this card was destroyed when it was face-down, randomly select 1 card in your opponent's hand and return it to his/her Deck. As long as this card remains face-up on the field, once per turn during your Standby Phase, you can pay 1000 Life Points to randomly destroy 1 card on your opponent's side of the field.

 

 

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[spoiler=effect]Once per turn, if you control this monster on the field, you can equip it to a face-up Fiend, Zombie or Warrior-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, place 1 Orichalcos Seal Counter on all monsters on the field. (Max. 2 per monster) For each Orichalcos Seal Counter on the field, increase the ATK of all Level 4 or lower monsters on your side of the field by 100. When a monster is destroyed with an Orichalcos Seal Counter on it, randomly select 1 card in both player's respective Graveyards and remove it from play. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

 

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[spoiler=effect]This card can only be activated while there is a face-up "Viral Orichalcos Tarragon" on your side of the field. Remove all Orichalcos Seal Counter(s) from the field to inflict damage to your opponent equal to the number of Orichalcos Seal Counter(s) removed x100. Once per turn, during your Main Phase, place 1 Orichalcos Seal Counter on 1 monster on the field. As long as this card remains face-up on the field, cards in your Graveyard that would be removed from play by the effect of "Viral Orichalcos Tarragon" are shuffled into your Deck instead.

 

 

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[spoiler=effect]When this card is Normal Summoned or Flip Summoned, return all monsters on the field to their owners hand. For each empty Monster Card Zone on your field, increase the ATK and DEF of this monster by 200. Once per turn, during your Main Phase, you can send 2 cards in your Deck to the Graveyard to return 1 monster on your opponent's field to his/her hand. Once per turn, when your opponent declares an attack, you can send 1 monster on your field to your Graveyard to negate the attack. When this card is sent to the Graveyard by battle, return the attacking monster to your opponent's hand.

 

 

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[spoiler=effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER or EARTH monster on your side of the girls from play. When this card is destroyed as a result of battle, you can place this card face-down in your Spell & Trap Card Zone as a Continuous Trap Card instead of sending it to the Graveyard. During your opponent's 2nd Standby Phase, flip this card face-up. As long as this card remains face-up on the field, all monsters on your opponent's side of the field are treated as WATER Aqua-Type monsters. Decrease the ATK of all monsters on your opponent's side of the field by 200 points. Once per turn, during your Standby Phase, place the top card of your opponent's Deck on the bottom of his/her Deck and place 1 Level 3 monster on the top of your Deck. Once per turn, during your opponent's Standby Phase, randomly select 1 card in your opponent's Deck and switch it with a card in your opponent's hand. When this card is removed from the field while it is a Continuous Trap Card, switch the Battle Position of all monsters on your opponent's side of the field. Neither player can increase their Life Points.

 

 

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[spoiler=effect]This card cannot be Summoned when there is a Level 3 or 4 monster on your field. When this card is Normal Summoned or Flip Summoned, Special Summon 1 Level 4 Sea Serpent or Fish-Type monster from your Graveyard. When this card is used for a Synchro Summon, instead of sending this card to the Graveyard, equip this card to 1 Fish-Type or Sea Serpent-Type Synchro Monster on the field. As long as this card remains face-up on the field as an Equip Spell Card, During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is sent to the Graveyard as an Equip Spell Card, place this card on the bottom of your Deck. This effect can only be activated once per Duel.

 

 

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[spoiler=effect]This card can only be activated when you have 2 or more Psychic-Type monsters on your side of the field. During each of your Standby Phases, increase your Life Points by 100. When a Psychic-Type monster is selected as an attack target, you can pay 1000 Life Points to increase the ATK of all Psychic-Type monsters on the field by 400 until the end of the Battle Phase. When a Psychic-Type monster is sent to the Graveyard, you can downgrade a non-Tuner monster on your field by 2 Levels.

 

 

[/align]

 

Image Credit goes to various websites, such as Father Wolf's Image Archive, Google, Photobucket, and Magic TCG image site.

 

http://forum.yugiohcardmaker.net/thread-18348.html

http://images.google.com/

http://photobucket.com/

http://www.magicdeckvortex.com/art.htm

 

Holo Credit goes to ♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ and Me

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Wow' date=' next time make less cards. I'm too lazy, after all...

 

Well, anyways, the cards have some OCG errors and some holos don't quite suit.

 

The images are good and names fit.

 

I'd give your archive a 8.7/10

[/quote']

It is an archive of my best cards, so there are going to be a lot, I don't expect people to read ALL of them anyway

 

Yea, some of thses cards are older cards so they don't have the best OCG

 

I also went through a holoing-phase and got cards holoed like crazy :)

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Best pics EVER!!!!!!! I love how the pics actually make it look like an actual yu-gi-oh card!!! And the effects are kind of origional too, which just made them even more awsome. Not to mention the text was correct. I'm not too soft on the scoring, but man I gotta give this a 9.99/10!!

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Eh..these are pretty good cards, 9/10..don't have time to read all of them.

 

I had fixed the OCG of about half of them because I was bored, and wanted something to do, but just now I read that these were older >_>; I'll post what I did if you want me to, but I don't wanna post a huge block of text if you don't want it :P

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