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tommers2008

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This contest is where you have to make a card of a certain Type(Warrior,Dragon, etc)..

[spoiler=Rules&Regulations(Please read)]

ALL THE NORMAL CONTEST RULES APPLY...!!!

which includes no spamming/flaming/abuse etc.. (if you do so can result in disqualification and/or neg reps/reporting depends on seriousness of it)

 

Regulations...

1. You may only make 1 card per type, it costs 10 points to choose your type.

2. Types can only be used once.(check list for the available types remaining, please don't ask to use a type that is already being used)

3. You can select up to 3 types max per entrant..(that will cost you 30 points)

4. Do not just post your card, send a post requesting your type(s) 1st and wait for conformation.

5. No Normal/Divine or new type/sub-type monsters.(I don't want Divine in this)

6. Do not argue with me saying i asked for this type and you gave it to this person instead. Who ever requests it 1st shall get it.

7. Keep cards realistic and balanced.( no pop culture cards)

8. Do not post points until you have been confirmed.

9. Please do not ask for Refund on points.(Reason i state this rule 6&8 if you send points then don't get type you are looking for points wont be refunded if you don't want to choose other type.

10. You can edit your card once(MAX) if you are not happy with it.(no changing of cards you are only allowed to edit, but you should be happy with your card before you post it anyway)

 

 

 

 

 

Types left: all taken..

Aqua,Beast,Beast-Warrior,Dinosaur,Dragon,Fairy,Fiend,Fish,Insect,Machine,Plant,

Psychic,Pyro,Reptile,Rock,Sea Serpent,Spellcaster,Thunder,Warrior,Winged Beast,

Zombie

 

[spoiler=entries]

 

[spoiler=1. OMGAKITTY: Spellcaster& Beast]22767km4.jpg

When this card is targeted for attack, Special Summon 1 Beast-Type monster from your hand or Graveyard whose Level is equal to or lower than the attacking monster. The attack is then redirected to the Special Summoned card. Monsters Special Summoned by this effect cannot be destroyed by battle. Destroy the Special Summoned monster during the end of your Battle Phase.

22767si6.jpg

When this card is Normal Summoned, destroy all Trap and Spell Cards on the field. When this card is selected as an attack target while in Attack Position, switch it to Defense Position before the Damage Step.

 

[spoiler=2. megadriver: Beast-Warrior&Psychic]zjypgh.png

Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 5 Beast-Warrior-Type monsters from your hand. When this card attacks, pay 1000 Life Points. This card cannot be targeted by Spell and Trap Cards. When this card attacks, your opponent cannot activate any Spell or Trap Cards. Onc per turn, you can Special Summon 1 Beast-Warrior-Type monster from your Graveyard. This monster cannot be selected as an attck target from a Beast-Warrior-Type monster.

195303lv6.jpg

 

[spoiler=3. DeMeNTeD: Fiend]79521bp5.jpg

 

Effect:

This card can only be Summoned from your hand if 2 or more Warrior-Type monsters you control are destroyed by battle during the same Battle Phase. This card is also treated as a Warrior-Type monster. You can skip your Battle Phase to place 1 Brutalization Counter on this card (max. 10). During your Main Phase, if this card has 10 Brutalization Counters on it, you can remove all Brutalization Counters from this card to increase this card's ATK equal to the number of monsters on your opponent's field x500 and upgrade this card by 1 Level for each monster your opponent controls until the End Phase. If you use this effect, this card can attack all monsters your opponent controls once each. After this effect resolves, destroy 1 Set Spell or Trap Card on the field. If you cannot, destroy this card.

 

[spoiler=4. Primal Release: Zombie]scarletenrisevampirevz7.png

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 1 Level 7 or higher Zombie-Type monster you control. When this card is destroyed by a Card Effect, instead of sending it to the Graveyard, remove it from play. By Releasing 1 Level 5 or higher Zombie-Type monster on your side of the field, you can remove from play 1 Spell or Trap Card on your opponent's field. For each Spell or Trap Card removed from play by this card's effect, place 1 Enrise Counter on this card (Max. 3). During your Main Phase, you can remove 3 Enrise Counters from this card to remove from play 2 cards in your opponent's hand.

 

[spoiler=5. eliteduelists: Machine]193971gk1.jpg

 

[spoiler=6. X31-Fighter: Warrior]43681jj0.jpg

 

If this card is Special Summoned by the effect of a Spell Card, increase this card's ATK by 1000 until the End Phase. Each time a Spell or Trap Card is activated, place 1 Hope Counter on this card (max. 7). If the effect of a Spell or Trap Card is activated, you can remove 2 Hope Counters from this card to negate the effect of that Spell or Trap Card. Once per turn, you can remove 1 Hope Counter from this card to switch the Battle Position of 1 monster on the field. If this card is selected as an attack target, remove 2 Hope Counter from this card to negate the attack. If there are no Spell or Trap Cards on the field, remove this card from play.

 

[spoiler=7. binkatong: Winged Beast]

 

[spoiler=8. kalimo: Sea Serpant] 25iusgj.jpg

Lore :

This card cannot be Summoned except by removing 2 DARK monsters you control from play. This card cannot be Summoned in Attack Position. This card cannot change Battle Positions except by it's own effect. This card is unaffected by the effects of Spell and Trap Cards during the turn it is Summoned. Place 1 Sea Counter (max. 10) on this card each time it battles a monster controlled by your opponent. This card gains 100 DEF for each Sea Counter on it. During your opponent's Battle Phase, if this card is selected as an attack target with 10 Sea Counters on it, you can pay 1000 Life Points to switch this card to Attack Position and switch the ATK and DEF of this card until the end of the Damage Step. If this card destroys the attacking monster by battle, your opponent must end his/her Battle Phase. If you used this effect, remove all Sea Counters from this card and switch this card to Defense Position during your next Main Phase.

 

[spoiler=9. lightdiversion: Reptile&Pyro]129512yw4.jpg

Increase this card's ATK by 200 for each face-up monster(s) with "Alien" in its name on the field.If this card destroy a monster on your opponent's field,incraese this card's ATK equal than number of level of the monster destroyed times 100 until your next End Phase.If this card is destroyed by effect of Trap Cards, randomly select 1 card in your opponent's hand and put it on the top of your Deck.By Releasing this card, place 1 A-Counter on all monster on your opponent's field.

129512lq7.jpg

Lore - This card cannot be Normal Summoned or Set. This card only can be Special Summoned by Releasing 3 FIRE monster you control. This card ATK and DEF is equal than amount of level of the monster Released to Special Summon this card x200.If this card is Sumoned successfully inflict 300 damage to your opponent's Life Point for each Face-Down Spell and Trap card on your opponent's field.Once per turn you can Remove from play 1 FIRE monster in your Graveyard to place 1 Blazing Counter on this card. Increase this card ATK and DEF by 100 for each Blazing Counter on this card.Each time this card destroy a Defense Position level 4 or lower monster on your opponent's field by battle, inflict 400 damage and additional 100 damage for each Blazing Counter on this card to your opponent's Life Points.

 

[spoiler=10. Diedra: Aqua] sq096h.jpg

Card lore: While this card is face-up on the field, you cannot Summon monsters. While "Umi" is face-up on the field, this card cannot be destroyed by battle. Once per turn, you may return 1 monster you control to its owner's hand to activate 1 of the following effects: -- This card gains 400 ATK until the End Phase. -- Return 1 card on the field to its owner's hand. -- Remove this card from play, then Special Summon 1 WATER monster from your hand. If this card is removed from play, if "Umi" is on the field, Special Summon this card during the End Phase.

 

[spoiler=11. Bigi: Plant&Dinosaur]205862fo0.jpg205862dt3.jpg

 

[spoiler=12. sleepy: Fairy&Dragon]192013rs8.jpg

Effect - If this card is Tribute Summoned, 3 Tributes are required. This card gains the following effects based on the Attributes of the tributed monsters: EARTH- This card is unaffected by the effects of your opponent's monsters. WIND- This card is unaffected by the effects of your opponent's Spell Cards. FIRE- This card is unaffected by the effects of your opponent's Trap Cards. WATER- This card can attack twice during the same Battle Phase. DARK- When this card battles another monster, increase this card's ATK by 1500 points during the Damage Step only. LIGHT- When this card attacks a Defense Position monster whose DEF is lower than this card's ATK, infllict the difference as Battle Damage to your opponent and draw 1 card.

192013hx7.jpg

 

[spoiler=13. Lucky13: Fish]5xud1t.jpg

 

[spoiler=14. the wolf: Thunder&Rock&Insect]>

>>

 

 

 

end date: 1st of February 2009 (if all types are not selected by then it will last longer,if all entry's are in b4 the end date i will judge sooner)

 

RESULTS

1ST: DEMENTED

2ND: PRIMAL RELEASE

3RD: X-31 FIGHTER

 

Prizes...

1st : 3reps 100points

2nd : 2reps 50 points

3rd : 1rep 25 points

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22767gq4.jpg

When this card is selected as an attack target by your opponent's mosnter, Special Summon 1 Beast-Type monster from your hand or Graveyard whose Level is equal to or lower than the attacking monster, and switch the attack to that monster. Monsters Special Summoned by this effect cannot be destroyed by battle. Destroy the Special Summoned monster during the end of your Battle Phase.

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scarletenrisevampirevz7.png

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 1 Level 7 or higher Zombie-Type monster you control. When this card is destroyed by a Card Effect, instead of sending it to the Graveyard, remove it from play. By Releasing 1 Level 5 or higher Zombie-Type monster on your side of the field, you can remove from play 1 Spell or Trap Card on your opponent's field. For each Spell or Trap Card removed from play by this card's effect, place 1 Enrise Counter on this card (Max. 3). During your Main Phase, you can remove 3 Enrise Counters from this card to remove from play 2 cards in your opponent's hand.

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I'll join

I will make a Sea-Serpent-Type card

 

My card :

25iusgj.jpg

 

Lore :

This card cannot be Summoned except by removing 2 DARK monsters you control from play. This card cannot be Summoned in Attack Position. This card cannot change Battle Positions except by it's own effect. This card is unaffected by the effects of Spell and Trap Cards during the turn it is Summoned. Place 1 Sea Counter (max. 10) on this card each time it battles a monster controlled by your opponent. This card gains 100 DEF for each Sea Counter on it. During your opponent's Battle Phase, if this card is selected as an attack target with 10 Sea Counters on it, you can pay 1000 Life Points to switch this card to Attack Position and switch the ATK and DEF of this card until the end of the Damage Step. If this card destroys the attacking monster by battle, your opponent must end his/her Battle Phase. If you used this effect, remove all Sea Counters from this card and switch this card to Defense Position during your next Main Phase.

 

I hope you like it

Thanks

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i'll enter, sending point right now

 

i choose reptile

 

here's my card:

 

129512yw4.jpg

[spoiler=lore]Increase this card's ATK by 200 for each face-up monster(s) with "Alien" in its name on the field.If this card destroy a monster on your opponent's field,incraese this card's ATK equal than number of level of the monster destroyed times 100 until your next End Phase.If this card is destroyed by effect of Trap Cards, randomly select 1 card in your opponent's hand and put it on the top of your Deck.By Releasing this card, place 1 A-Counter on all monster on your opponent's field.

 

 

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