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new spellcaster village.


werewolfjedi

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here we go again. like before ,my trading resorces are limited, so don't say only big pricey cards.

 

monsters

 

Democ

Magical Marionette X 2

dark red enchanter X 2

Kycoo X 3

exemplar X 3

breaker

night's end X 2

shiba taro (what, he's cute)

copycat

 

spells

 

foolish burial X 2

teraforming X 2

secret village of the spellcastes X 2 ( I have 1 more if it is needed)

COSR X 2

Burden X 2

book of moon X 2

mst

reborn

harpie's

greed

GC

smashing ground

trunade

raigeki

 

traps

 

CED X 2

drastic drop off X 2 (no yata, so I'm happy.)

 

extra deck

 

iron chain dragon X 3 ( filler)

gaia knight ( filler)

lifetrancer X 2 ( filler)

black rose dragon

goyo guardian

tempest magician

colossal fighter

 

lets see what can be done with this.

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I will trade you somthin for your iron chain dragon

 

Don't spam.

 

Also' date=' about this deck.

If you can, then get Solemn's

 

Also, why run Terraforming at 2? Try moving it to 1 and putting Secret Village at 3.

[/quote']

not solemn again, it makes me said I can't get them. besides, they don't work out well for me for some reason.

actually, thats a remnant from when it was 3, I took one out for DDO.

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put in magician's circles!

 

its better to have more terraformings AND secret villages because you can set your own village under the one you already have out, then activate it same turn to get more counters.

 

so on the first turn you could amass all 8 for dmoc counters on exemplar with 1 terra and 1 village in hand

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Secret village can actually be good in trad since so many decks rely on an heavy spell lineup. You really want to have this out on your first turn to lock your opponent before he can do anything.

 

I would add these to the deck to make it more consistent :

 

1 tribe infecting virus (it's not a spellcaster but he's good)

1 magician of faith

1 card destruction

1 painful choice

1 premature burial

1 dimension fusion

1 call of the haunted

2 threatening roar

 

While taking out these as they do nothing to help you win/set up your strategy :

 

1 shiba warrior taro

1 copycat

2 burden of the mighty

2 book of moon

1 smashing ground

2 drastic drop off

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if you manage to pull this field off' date=' your opponent will go INSANE:

 

Plasma + Royal Decree + Secret Village

 

so, basically im saying Side plasma

[/quote']

 

don't have plasma.


Secret village can actually be good in trad since so many decks rely on an heavy spell lineup. You really want to have this out on your first turn to lock your opponent before he can do anything.

 

I would add these to the deck to make it more consistent :

1 tribe infecting virus (it's not a spellcaster but he's good)[don't have' date= and if it dies, and then is reborned, I have only spellcasters, meaning that I will be royally buttfucked.]

1 magician of faith(have, will put in)

1 card destruction(have,idk)

1 painful choice(have, suggestion on targets?)

1 premature burial(Ya know, I have somewhere around 17 copies of this, and I forgot to use it. lol)

1 dimension fusion(don't have, democ isn't good enough to allow whatever I have been removing with night's end and kycoo to come back)

1 call of the haunted(have, will)

2 threatening roar ( they are used because people play SPELLS that kill you back field, oh wait, that doesn't matter aganist me if I have my village, most people only run breaker as their only spellcaster, and a few with witch as well, so I'm fairly safe. I get your point though, need some attack stall.)

While taking out these as they do nothing to help you win/set up your strategy :

 

1 shiba warrior taro(I was just trying him out a bit, he is a tuner)

1 copycat(combo this with cosr and exemplar, see what happens?)

2 burden of the mighty(these help a lot more than you think, it makes it so that my 4 stars can take out stuff like cyber dragon, which is fairly rampant in use, and to make almost all of their level 4 beatsticks useless. also, give my tempest trunade combo more spells to send back to my hand.)

2 book of moon (this has so many uses, why should I take it out? it helps in many situations)

1 smashing ground (yeah, I can understand that one.)

2 drastic drop off( you do know that search cards are more plentiful here, and I can use this to send them to the grave before they can be used effectively.)


put in magician's circles!

 

its better to have more terraformings AND secret villages because you can set your own village under the one you already have out' date=' then activate it same turn to get more counters.

 

so on the first turn you could amass all 8 for dmoc counters on exemplar with 1 terra and 1 village in hand

[/quote']

 

wrong.

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