Skarlet Posted January 16, 2009 Report Share Posted January 16, 2009 If i see any problem with this build. it's that it's too tribute heavy, but that can be counteracted Monsters: 18 Beiige, Vanguard of Dark World x2Goldd Wu-Lord of Dark World x2Caius the Shadow Monarch x3Doom Shaman x2Morphing JarPlaguespreader Zombie x3Raiza the Storm MonarchSillva, Warlord of Dark World x3Sinister Sprocket Spells: 19 Allure of Darkness x3Brain ControlCard DestructionCard of Safe Return x2Dark World Dealings x3Dark World Lightning x2Dark World Road x3 -see 4th post-Gateway to Dark World x2Giant TrunadeMonster Reborn traps: 3 Solemn Judgment x3 (Extra Deck) Arms Aid x3Black Rose DragonBrionac, Dragon of the Ice Boundary x3Dark-End Dragon x2Goyo Guardian x3Stardust Dragon x3 Link to comment Share on other sites More sharing options...
Akira Posted January 16, 2009 Report Share Posted January 16, 2009 No Card Destruction and no Dark World Dealings make me a sad panda. Link to comment Share on other sites More sharing options...
Skarlet Posted January 16, 2009 Author Report Share Posted January 16, 2009 card destruction is ment to be there... and DWD I'll see about what to drop? Link to comment Share on other sites More sharing options...
Akira Posted January 16, 2009 Report Share Posted January 16, 2009 Well since I can't even find Dark World Road on the Yugioh Wikia and therefore have no idea at all what it is supposed to be, drop those.. unless you gimme some xander clausage. Link to comment Share on other sites More sharing options...
Skarlet Posted January 16, 2009 Author Report Share Posted January 16, 2009 okay, I'll xander clause the card 2 secs, it's a DMU deck, you can check there, and if that's not an option to you, here it is as a writen card Dark World Road Normal Spell cardAdd 1 "Dark World" monster from your Deck to your hand. After, select 1 card in your hand and discard it. Link to comment Share on other sites More sharing options...
Akira Posted January 16, 2009 Report Share Posted January 16, 2009 Jesus I wish they would make that a real TCG card and give Dark World more playability >.> In that case, since you are monster heavy and looking for things to get rid of: -3 Forced Requisition (not fast enough IMO)-3 Infernal Gainer-2 Gren-1 Kahkki-1 Gateway to Dark World-1 Thestalos +3 Dark World Dealings+2 Dark World Lightning+2 Caius+1 Brain Control Link to comment Share on other sites More sharing options...
Skarlet Posted January 16, 2009 Author Report Share Posted January 16, 2009 interesting, but I'd rather keep Forced Requisition, I'll test it your way though Link to comment Share on other sites More sharing options...
Akira Posted January 16, 2009 Report Share Posted January 16, 2009 The problem with Forced Requisition is that it needs to be set for a turn, THEN the first time you activate it, you don't even get it's effect. If it was a continuous spell, it would be much better.. Link to comment Share on other sites More sharing options...
Skarlet Posted January 16, 2009 Author Report Share Posted January 16, 2009 I guess that's a point, but still if I activate DWD then chain Forced req, then activate card destruction, my opponent get's no draws , provided I have equal or more cards in my hand Edit: it tests better your way, changes made, Forced req is still gonna be ran in casual play, but competitivly, your way seems to be best Akira Link to comment Share on other sites More sharing options...
sbdnate Posted January 16, 2009 Report Share Posted January 16, 2009 this is how you do dwm... 3x caius2x pmd1x raiza3x silva3x gold3x beiige1x morphing jar1x gorz 3x dwd3x allure2x cosr1x card destruction1x brain2x e-con1x reborn1x storm1x trunade2x dwl 3x solemn2x pwwb1x tt i think i forgot a card or 2... if i remember i will edit it... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 so we're looking at ....4 non tribute monsters, and 10 potential SSed tribute fodder if I'm dumb enough to tribute gorz.... fair enough, I'll test it Link to comment Share on other sites More sharing options...
Akira Posted January 17, 2009 Report Share Posted January 17, 2009 Of course you can run the Plaguespreaders as well if you choose.. they synergise well with CoSR then sync with a Monarch for a lv8, or you could play Dark Resonators, then you have the option to play a control game where you choose whether to either tribute the Dark World monster for a Monarch, or sync with Resonator. Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 plagues are a good call here IMO becuse they'r reusable tuners or monarch tributes in a pinch, plus they topdeck a needed card for me. Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 when i built the deck i hadnt planned on using synchros as it was just for fun but they would be a great addition. Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 yeah my build is designed for synchros aswell, hence why I'm running a more diverse line up, more synch-able levels Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 monarchs will get you your level eights with plague so now you need a way to get six besides beige... if you go with my build that is... im trying to think of worth while level one tuners... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 with the summoning power I have I can re-use beiige enough for my likeing, and I have access to level 4s for Arms Aid too. Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 i really dont like kahkki in your build... or thesty... maybe -1 kahkki-1 thesty+2 gold or +2 pmd Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 thesty was originaly for aiding hand control which came through through forced req, which I ditched, so yeah Kahkki is for monster clearence, which is control, and control is an intergral part of monarchs -1 Thesty+1 Goldd Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 thesty was originaly for aiding hand control which came through through forced req' date=' which I ditched, so yeah Kahkki is for monster clearence, which is control, and control is an intergral part of monarchs -1 Thesty+1 Goldd[/quote'] as an avid dw fan i can tell you from experience that kahkki does not work... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 okay well I'll take your advice, it cant hurt, I'll side them, I feel it plays well with it, and I may need it, but I'll main goldd Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 i would like to see at least one pmd... its proved to be very helpful to me... of course i wasnt running stardust... so never mind that...doom shaman was an intersting choice and i would like to see how that plays out... with it in there may i suggest sinister sprocket? Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 i would like to see at least one pmd... its proved to be very helpful to me... of course i wasnt running stardust... so never mind that...doom shaman was an intersting choice and i would like to see how that plays out... with it in there may i suggest sinister sprocket? I'll look into it, and doom shaman, should be a fairly obvious, it provides tribute fodder, which is never a bad thing in a monarch deck, and with darkworlders all being fiends, it fits like a glove Link to comment Share on other sites More sharing options...
sbdnate Posted January 17, 2009 Report Share Posted January 17, 2009 i would like to see at least one pmd... its proved to be very helpful to me... of course i wasnt running stardust... so never mind that...doom shaman was an intersting choice and i would like to see how that plays out... with it in there may i suggest sinister sprocket? I'll look into it' date=' and doom shaman, should be a fairly obvious, it provides tribute fodder, which is never a bad thing in a monarch deck, and with darkworlders all being fiends, it fits like a glove[/quote'] i meant it was interesting in the sense that i had never seen it before... if you were taking it as me thinking it was odd... Link to comment Share on other sites More sharing options...
Skarlet Posted January 17, 2009 Author Report Share Posted January 17, 2009 i would like to see at least one pmd... its proved to be very helpful to me... of course i wasnt running stardust... so never mind that...doom shaman was an intersting choice and i would like to see how that plays out... with it in there may i suggest sinister sprocket? I'll look into it' date=' and doom shaman, should be a fairly obvious, it provides tribute fodder, which is never a bad thing in a monarch deck, and with darkworlders all being fiends, it fits like a glove[/quote'] i meant it was interesting in the sense that i had never seen it before... if you were taking it as me thinking it was odd...okay, understood, also if you have the time, I posted another deck you might find interesting, and if you'd like to test this you're welcome to :) Link to comment Share on other sites More sharing options...
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