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Contest Finished [LOCK PLEASE]


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The rules of this contest are simple.

 

All forum rules apply.

 

Create a Deck based on a Ritual Monster.

 

The Ritual Monster must contribute to the win condition and not just used as Draw Fodder.

 

In addition to the current Ban List, the following cards are prohibited:

 

Demise, King of Armageddon

Dark Armed Dragon

Judgment Dragon

 

The prize is 500 Points and 3 +Reps.

 

The contest ends January 19th 2009.

 

Gogogo.

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( 19 )

3 Destiny Hero - Plasma

3 Destiny Hero - Dreadmaster

3 Destiny Hero - Malicious

3 Relinquished

3 Bat

3 Manju of the Tenthousand Hands

1 Elemental Hero Stratos

 

( 21 )

3 Allure of Darkness

3 Destiny Draw

2 Trade-In

2 Swing of Memories

2 Inferno Reckless Summon

2 Triangle Power

2 Black Illusion Ritual

1 Advanced Ritual Art

1 Limiter Removal

1 Heavy Storm

1 Monster Reborn

1 Delta Attacker

 

Tried to merge a sort of Bat OTK thing with Relinquished. I'm playing Swing of Memories over Machine Duplication, since Bat will often hit the graveyard for the ritual summon of Relinquished, so I can then go Swing -> Inferno Reckless. Since Black Illusion Ritual does not require a specific level like Advanced Ritual Art, the Destiny Heroes can also be used as material for that.

 

Dang well hope you judge this on creativity ;)

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Alright, Im in. This is my first contest so I dont really expect to win, but still, sounds like fun.

 

Total (43)

 

Monsters (20)

 

Shinato, King of a Higher Plane (x3)

Tri-Horned Dragon (x3)

Lava Golem (x2)

Manju of the Tenthousand Hands (x3)

Insect Knight (x3)

Neo Bug (x3)

Gemini Elf (x2)

Sangan

 

Spells (20)

 

Book of Moon (x2)

Heavy Storm

Mystical Space Typhoon

Monster Reborn

Advanced Ritual Art

Shinato's Ark (x2)

Enemy Controller (x3)

Swing of Memories (x3)

trade-in (x3)

Monster Reincarnation (x2)

Card Destruction

 

Traps (3)

 

Solemn Judgment (x3)

 

The original Idea I had was to use Pole Position along with Level Limit-Area B to switch all my opponents monsters into defence and then have Shinato attack freely. since Level Limit-Area B is limited, it wasent worth it to take up space for pole position, So I went with a diffrient approach.

The basic idea of this model is to get Shinato into my hand quickly using Manju, trade-in, and card destruction, and then summoning him through basic ritual spells. Once he hits the field, I can Use swing of memories to revive my high atk vanillas and go in for game. At the same time I use book of moon and enemy controller to switch my opponents monsters into defence mode for Shinato. Also, I can summon Lava Golem onto my opponents side of the field in defence mode and use Shinato to deal 3000.

Incase my hand gets backed up with to many 8 star monsters, I can use trade-in along with card destruction to replenish my hand and then use monster reincarnation incase I need to get back a Shinato or Golem.

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16

2 tytannial

2 botanical lion

3 lonefire blossom

1 nettles

1 sangan

3 relinquished

2 manju

2 cyber valley

 

14

3 black garden

2 terraforming

3 black illusion ritual

2 miracle fertiliser

1 lightning vortex

1 monster reborn

1 brain control

1 enemy controller

 

10

3 solemn judgement

3 pollinosis

2 divine wrath

1 torrential tribute

1 crush card virus

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Monsters: 17

 

 

Dark Magician x2

Gemini Elf x3

Sealmaster Meisi x3

Breaker the Magical Warrior

Dark Magician Girl x2

Plaguespreader Zombie x3

Reshef the Dark Being x3

 

Spells : 21

 

Advanced Ritual Art

Allure of Darkness x3

Creature Swap x2

Final Ritual of the Ancients x2

Magical Blast x2

Magical Dimension x3

Monster Reborn

Sage's Stone x2

Swing of Memories x3

Talisman of Trap Sealing x2

 

Traps: 3

 

Solemn Judgment x3

 

(Extra Deck)

 

 

Ally of Justice Catastor x3

Arms Aid

Black Rose Dragon

Dark-End Dragon x2

Goyo Guardian x3

Light-End Dragon

Natural Beast

Stardust Dragon x3

 

Unusual choices, broken down:

Extra Deck as a whole: with this deck, I am quite capable of stealing specific matierial from my opponent, and thus can run the more difficult to summon synchros through reshef's control effect

Spell Sealer Meisi & Talisman of Trap Sealing: Talisman is discard fodder, that can possibly serve as a lock peice, Spell Sealer + Gemini Elf, get fed to ARA to summon Reshef, Meisi can then be used for swing, and synchroed for AoJ Casator, or perhaps in conjeuntion with another card, into more synchros.

DMG, Sages Stone, and Dark Magician: DMG can be quickly summoned by Magical Dimension, and used as Synchro Fodder, or played with Sages stone to Special Summon Dark Magician. Dark Magician can be dumped by ARA to quickly Summon reshef. and be bought back with swing, reborn Ect... Sages Stone is used as reshef fodder, and to SS Dark Magician

magical Blast: reusable Reshef Fodder.

 

How it works: Basicaly, this deck is used to swarm Synchros via the effect of Reshef, using your opponents monsters, it can also quickly summon some decent sized beatsticks, and synch out of it's own monsters into big nasties.

 

If the OCG only cards in here are not permited, then let me know and I'll change them out.

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[18] MONSTERS

 

3 x Reshef the Dark Being

3 x Destiny Hero - Plasma

 

3 x Destiny Hero - Diamond Dude

3 x Manju of the Ten Thousand Hands

3 x Rose, Warrior of Revenge

2 x Plaguespreader Zombie

1 x Elemental Hero Stratos

 

[18] SPELLS

 

3 x Final Ritual of the Ancients

3 x Destiny Draw

3 x Fulfillment of the Contract

3 x Reinforcement of the Army

1 x Monster Reborn

1 x Heavy Storm

1 x Giant Trunade

1 x Mystical Space Typhoon

1 x Brain Control

1 x Book of Moon

 

[4] TRAPS

 

3 x Solemn Judgment

1 x Torrential Tribute

 

[15] EXTRA DECK

 

3 x Stardust Dragon

1 x Red Dragon Archfiend

1 x Thought Ruler Archfiend

1 x Colossal Fighter

 

1 x Black Rose Dragon

 

2 x Goyo Guardian

1 x Doomkaiser Dragon

1 x Brionac, Dragon of the Ice Boundary

 

1 x Natural Beast

 

1 x Arms Aid

 

1 x Gladiator Beast Gyzarus

1 x Gladiator Beast Heraklinos

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