Gadget Trainer Posted January 26, 2009 Report Share Posted January 26, 2009 Okay, I was bored. I wondered if the decent (wait... what did I just say?) normal DARKs had any chance of being useful. So I tried to bring 'em back in this deck, and have a feeling I failed. XD Do you think this deck could use any help at all? =pGo ahead and give whatever advice you wish. I'm used to the replies on this board. =/ Main Deck (40) Monsters (21)Archfiend Soldier x3Beast of Talwar x2Summoned Skull x3Vorse Raider x3Dark Armed Dragon x2Dark Grepher x2Krebons x3Morphing JarThe Dark Creator x2 Spells (15)Allure of Darkness x3Ancient Rules x3Card DestructionEmergency Teleport x2Foolish Burial x2Monster RebornSummoner's Art x3 Traps (4)Solemn Judgment x3Torrential Tribute Extra Deck (15)Generic Extra Deck Side Deck (0)Nothing here yet... =/ Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted January 26, 2009 Report Share Posted January 26, 2009 Just some suggestions. Swing of Memories for additional revival power as well as Card of Safe Return for additional draw power. Link to comment Share on other sites More sharing options...
Gadget Trainer Posted January 26, 2009 Author Report Share Posted January 26, 2009 Ack! I knew I forgot something... Thank you! Now what to replace... Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted January 26, 2009 Report Share Posted January 26, 2009 I'd drop Arts for Swings since your only Level 5+ norms are Talwar and Skull. Link to comment Share on other sites More sharing options...
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