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Card combo contest!! [~sponsored by D Queen~]


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[align=center]Welcome to the Combo contest

 

 

Price

1st: 3 reps 275 points

2nd: 2 reps 165 points

3rd: 1 Rep 120 points

(Due a donation an other donation the points are up more Thanks to Aeon)

 

Entry Fee

3 points

 

Rules

You need to sent in three different cards that form a combo, the person who will have the best combo wins. You can only sent in two different sets of combos and I will pick out the best combo. Once you send in your combo you can change it whenever you like before the deadline. The cards must be realistic cards and may exists out whatever type of card you want.

 

Date

10 Feb

 

Contestants

1.EnterTheRandomHero

2.flurryxofxflames8

3.PremierAameer

4.Aeon

5.Shradow

6.Envoy of Infinity

7.Shoop_Da_Whoop_MIII

8.

9.

10.

11.

12.

 

 

Judging

For those who wonder what I will judge on is like following.

Ocg 20/100

Picture 10/100

Originality 10/100

Effects 20/100

Balanced 20/100

Combo compatibility 20/100[/align]

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okay, i have a crystal beast deck and anyone that does must know that sometimes it's a real pain to get rainbow or rainbow dark dragon out right? well i made my own crystal beast combo to bring out rainbow or rainbow dark dargon a little easier. all images are property of deivanart.com and it's artists.

 

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When this card is Special Summoned from your deck to the field select one "Crystal Beast" in your Graveyard except "Crystal Beast Diamond Wolf" and add it to your hand. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

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Activavte only when a "Crystal Beast" monster is added from your deck to your hand by the effect of a "Crystal Beast" monster. Place that "Crystal Beast" in your Spell & Trap Card Zone and Special Summon 2 "Crystal Beast" monsters from your Spell & Trap Card Zone to your side of the field.

 

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Activate only when 2 or more "Crystal Beast" monsters are Special Summoned from your Spell & Trap Card Zone. Send all "Crystal Beast" monsters on your side of the field and in your Spell & Trap Card Zone to the graveyard and Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your hand or deck ignoring the summoning conditions.

 

alright so here is how the combo would work.

 

Step 1: make sure you have at least 2 crystal beasts in your spell and trap card zone

Step 2: activate a card like crystal beacon, or something that will bring a crystal beast from your deck straight to your side of the field

Step 3: bring out diamond wolf and activate its effect (it doesn't matter what crystal beast your pick)

Step 4: activate crystal focus once the crystal beast you desire is in your hand, then send that crystal beast to your spell and trap zone and pick out your 2 crystal beasts from your spell and trap zone and summon them to the field

Step 5: activate rainbow raising once your summon your crystal beasts from your spell and trap zone, clear the field of all your crystal beasts (including spell and trap zone) and bring out your rainbow or rainbow dark dragon

Step 6: OWN YOUR OPPONENT!!! XD

 

hope you like!

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Alright, I donated 500 points for the victory pot.

 

And, here are my cards, my good lady:

 

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The combo works as such:

 

1) It is best to be using a Plant deck. Simply wait for your opponent to try and destroy one of your Plant monsters, and once they do, spring "Distortion Petals". As its cost, send "Spirit in the Flower Winds" from your deck to the Graveyard.

 

2) At your next standby phase, activate Spirit's effect to be Special Summoned, and Discard "The Last Wish" as the cost - this will activate The Last Wish, which will allow you to negate Spirit's Special Summoning in exchange for Summoning the "Devastating Flower Token", a nice 2500 beatstick that is indestructible by battle.

 

3) If you have more "The Last Wish", you can repeat this strategy using Spirit, or you can simply Summon Spirit on the next turn with her effect. Since the only way to destroy our new Token is by card effect, you can try and get another "Distortion Petals" face-down for use later, and send another Spirit to the Graveyard as a cost when you activate it. Doing this allows you the potential to get two Spirits on the field at once later, which will make both of them non-attackable.

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I shall join.

 

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This card is also treated as Fairy-Type. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from play. Increase this card's ATK and DEF by 200 each time a monster is Special Summoned on your side of the field.

 

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You can only activate this card when there are 2 or more monsters removed from play at the same time. Special Summon as many of the removed from play monsters as possilbe in face-up Defense Position. The orignal attack of the monsters Special Summoned using this effect's ATK and DEF are halved.

 

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You can only activate this card when at least 3 or more monsters are Special Summoned in the same turn. Increase the original ATK and DEF of all monsters Special Summoned this turn equal to the total Level Stars of the Summoned monsters x 100.

 

The combo is best for LIGHT Decks or Decks that focus on stalling. You Special Summon "Neko, Angel Warrior" by removing 2 monsters from play, then use "Angel Revival" to bring them back, then power them all up using "Spirit Release".

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In! By the time you read this, you got your points!


OH YEAH! Here are my cards.

 

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Strategy: At least have 4 Ship Release, 1 Help from the Fallen, 1 Chokusetsu, The Final Laser Cannon, 1 Machine-Type Monster from your Graveyard, and 1 Machine-Type Weak Monster.

.

 

1) Summon the Machine-Type Weak Monster

2) Set Help from the Fallen.

3) Opponents Turn...BP...Probable Attack on Machine-Type Weak Monster

4) Use Help from the Fallen

5) Block ATK...

6) Release both monsters to summon "Chokusetsu, The Final Laser Cannon"

7) Use the 4 Ship Release Ship Token Effect

8) Use Chokusetsu's effect

 

Then BAM! Once you do this...INSTA-OWNAGE!

 

NOTES: This is for 4000 LP Battles and the opponent has at least 4000 LP or less.

You can summon 3 Ship Tokens, and use Chokusetsu's effect, then use the 4th Ship Release half ATK LP DAMAGE effect.

The above form is similar except it works when the opponents LP is at least 4600 LP or Less.

When you use Help from the Fallen, use a strong DEF Machine-Type monster to continue.

 

Other then that, have fun! :D

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Each time a counter is placed on a face-up monster card (except "Backup Sorcerer"), place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 3 Spell Counter from this card to select 1 Spellcaster-type monster on your side of the field.If the selected card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

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Equip this card to a Spellcaster-Type Monster. Each time the equipped monster inflicts Battle Damage, place 1 Spell Counter on it . Each time you place a Spell Counter on the Equipped Monster (except for the effect of "Magic Multiplicator"), place 1 extra Spell Counter on that Monster.

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Each time a Spell Counter is removed from a Spellcaster-type monster in your side of the field (except "Genius Loci"), place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to negate the activation and effect of any Spell Cards and destroy them.

The main idea is combining the 3 cards to have a lot of spell counters. That will create a huge attack monster with protection agaisnt spells and traps.

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i will enter...

 

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Effect - Pay 1000 points to activate this card. Once per turn, select and activate 1 of the following effects:

- Add 1 "Werewolf" to your hand from the Deck or Graveyard.

- Change the Battle Position of 1 face-up "Werewolf" you control.

- Increase the ATK of "Werewolf" or "Werewolf #2" by 500 until the End Phase.

- Discard 2 cards from your hand to have "Werewolf #2" gain its effect.

 

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Effect - When this card is switched from Defense Position to Attack Position you can Tribute this card to Special Summon 1 "Werewolf #2" from your hand or Deck.

 

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Effect - This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Werewolf". Once per turn, during your Standby Phase your opponent must randomly discard 1 card from their hand, if they do not this card can attack directly this turn.

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