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Judgment Dragon's Contest of Card Design [FINISHED]


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Yes. I'm hosting a Card Contest.

 

The guidelines of this Contest are simple:

 

1. Create 3 very well designed cards.

2. They must be balanced.

3. They must be playable.

4. All Custom Card and YCM Guidelines apply here meaning, you must provide Image Credit.

5. Post the effect of the individual Cards so I can grade OCG easier.

6. Spamming will definately not be tolerated.

7. Most importantly, do not copy existing Cards.

 

This is how I will be grading Cards:

 

Balance: 25

Playability: 25

Design: 25

OCG: 15

Image: 10

 

You will be penalized for making a card too powerful or too weak. You will be penalized if there are flaws in the card design like an effect that stops the card from being at a number other than 1 on a good Ban List, you will be penalized for bad OCG, you will be penalized if the card is too unplayable.

 

Here's the prizes:

 

1st Place: 3 +Reps

2nd Place: 2 +Reps

3rd Place: 1 +Rep

 

The Contest ends February 10th.

 

Go.

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my cards:

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lore:This card can be tribute summoned by tributing 1 monster with gold in its card name.As long as this card remains face up on the field, all monsters with golden in their card names gain 200 atk.

 

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lore:Each time a monster with golden it its card name destroys a monster by battle, put one gold counter on this card.You can tribute any number of gold counters from this card to special summon a monster from your hand with golden in its card name.The summoned monsters lvl must be equal to the number of gold counters removed.

 

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this card cannot be normal summoned or set. This card cannot be special summoned except by tributing 4 face up monsters with golden in their card names from your side of the field.At least 2 of these monsters must be lightogus, the golden dragon.When this card is summoned, discard all cards in your hand to the graveyard.Then take damage equal to the number of cards discarded x500 points.This card can attack 3 times douring the same battle phase.This card canno tattack your opponents life points directly.If this card is destroyed, special summon as many monsters with golden in their card names from oyur graveyard to your side of the field as possible.Then take damage equal to the number of monsters summoned x300 points.Once per turnm you can discard 1 card from your hand to allow one monster with golden in its card name on oyur side of the field to attack your opponent directly douring this turn only.

 

hope i win anything:D

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[spoiler=Hey look at what I can do!]

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Place 1 "Anarchist Token" (Beast-Type/DARK/2 Star/ATK 500/DEF 0) in Attack Position. All monsters must be switched to, Summoned in, and remain in Attack Position in all unoccupied Monster Card Zones. "Anarchist Tokens" cannot attack directly, cannot be Tributed, and their ATK and DEF cannot be raised. Whenever a card with the words "Law" or "Judgment" is played, destroy it immediately. Whenever a player declares an attack or activates a Spell Card, the attacking player tosses a coin and calls it. If the he/she calls it incorrectly, the defending player can choose a new target for the attack or Spell Effect (including the attacking player).

The mighty wizard final


Wow, that was a crackpot card. XD

I just wanted to make a note on the last part (because I'm not sure how clear it is), that (including the attacking player) means that if say, we'll call him Duelist A, declares an attack with DM, and calls the toss incorrectly, then Duelist B can say, "DM's new attack target is Duelist A's Summoned Skull." Same thing with Spells => Duelist B activates Pot of Greed, calls toss incorrectly, Duelist A says "Spell effect now targets me." => Duelist A the draws 2 cards.


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When this card is Summoned, place it in front of your Monster Card Zone. Monsters occupying the Monster Card Zone directly behind this card cannot be selected for attack. This card can only be Special Summoned from your Graveyard.

Hero

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When this card is Summoned, double it's ATK, DEF, and Level. During your End Phase, decrease your Life Points by 500 for every monster you control besides this one. Once per turn, you can remove from play cards in your Graveyard equal to the total number of monsters you control to place all monsters you control under this card. This card gains 200 ATK and DEF for every card under it. When this card is targeted by a Spell, Trap, or Monster Effect, remove from play 1 card under this card and negate the effect.

http://solkeera.deviantart.com/art/Prince-of-Pervia-54680008

 

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here are my cards...

 

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Effect - This card is unaffected by Spell Cards. Once per turn, you can pay half your Life Points to select up to 3 unoccupied Card Zones on your opponent's side of the field and place 1 Ambition Counter on each of them. When a card is placed in a Zone occupied by a Ambition Counter Flip a coin, if it lands on heads destroy the card if it lands on tails destroy the Ambition Counter.

 

http://www.magicdeckvortex.com/ART3/broken_ambitions_art_by_franz_vohwinkel.jpg.jpg

 

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Effect - Pay 1000 points to activate this card. Once per turn, during your Main Phase, select and activate 1 of the following effects:

- Add 1 card to your hand from the Graveyard, and skip your next Draw Phase.

- Add 1 Level 6 or lower monster to your hand from the Deck, and skip your next Battle Phase.

- Special Summon 1 Level 4 or lower monster from your Graveyard. You cannot Summon any monster next turn.

- Add up to 3 monsters from the Graveyard to your Deck. Your next 2 cards that would be sent to the Graveyard are removed from play instead.

 

http://www.magicdeckvortex.com/ART3/divinity_of_pride_art_by_greg_staples.jpg

 

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Effect - This card cannot be targeted by the effects of Spell, Trap or Effect Monsters. If this card is destroyed as a result of battle and sent to the Graveyard, you can pay 1000 Life Points to add it back to your hand. Once per turn, remove from play either the top card of your Deck or 1 card from your hand to activate 1 of the following effects:

- Destroy 1 face-up monster your opponent controls and increase your Life Points by 100 x by the destroyed monsters Level.

- Your opponent must randomly discard 1 card from their hand.

- Your opponent must discard the top card of their Deck.

- Gain Life Points equal to the number of Spell and Trap Cards in both player's Graveyards x 100.

 

http://www.magicdeckvortex.com/ART3/indigo_faerie_art_by_steve_prescott.jpg

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This card can only be Summoned by Tributing 2 Fairy monsters. Once per turn, you can special summon 1 "Fairy Valkyrie Apprentice" from your hand or deck in face-up Attack Position. When this card is destroyed, you can Special Summon 1 Level 4 or lower Fairy monster from you hand or deck in face-up Attack Position from your graveyard except this card. If this card is removed from play, you may discard 1 Fairy monster from your hand to put this card in the Graveyard.

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[spoiler=Effect]You can Special Summon this card from your hand when there are 3 or more Beast-Type monsters in your Graveyard. Increase this cards ATK by 400 for each Beast-Type monster on the field. You can Tribute 1 Beast-Type you control to Special Summon 1 Level 4 or lower Beast-Type monster from your Graveyard. You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 card on the field.

 

[spoiler=Image Credit]Image Credit

 

 

 

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[spoiler=Effect]1 Tuner + 1 or more non-Tuner monsters

When this card is successfully Sycnhro Summoned, you can Release 1 Pyro-Type monster and inflict damage to your opponent equal to the ATK of the Released monster. If this card was Synchro Summoned during the Battle Phase, and your opponent controls 2 or more monsters, you can remove from play 2 FIRE monsters in your Graveyard and change the attack of this card to a direct attack.

 

[spoiler=Image Credit]Image Credit

 

 

 

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[spoiler=Effect]When this card is Summoned, change it to Defense Postiton. Each time you or your opponent activates a Spell Card, put 2 Spell Counter on this card. By removing 2 Spell Counters from this card, add 1 Ritual Monster Card from your Deck to your hand. If this card is the only monster that you control, you can select 1 Ritual Monster in your hand. Remove Spell Counters from this card equal to the selected Ritual Monster's Level and Special Summon it, ingnoring the Summoning Condition.

 

[spoiler=Image Credit]Credit

 

 

 

These should be good enough.

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i'll enter.

 

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Effect:This card cannot be Normal Summoned or Set. When this card is destroyed by battle, instead of sending this card to the Graveyard, place this card face-up on your opponent's side of the field. As long as this card remains face-up on your opponent's side of the field, inflict 400 points of damage to his/her Life Points each turn. Your opponent cannot change the Battle Position of this card.

 

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Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Roc from the Valley of Haze" from your Deck. Increase the ATK of this monster by 250 points for each unused Monster Card Zone on either player's side of the field. If this monster successfully attacks your opponent directly, increase this monster's ATK and DEF by 300 points. When this card is destroyed as a result of battle, destroy the attacking monster and inflict damage to your opponent's Life Points equal to its original ATK.

 

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Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 "Ancient Gear Beast" and 1 "Ancient Gear Knight" from your hand. Increase the DEF of this monster by 200 points for each Spell & Trap Card on your opponent's side of the field. Battle Damage this card inflicts to your opponent's Life Points is halved. If this monster successfully attacks your opponent directly, increase this monster's ATK by 300 points. If this monster is selected as an attack target while you control 1 or more face-up monster(s) on your side of the field, negate the attack and destroy 1 face-up monster on your side of the field instead.

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