Ezio Posted February 28, 2009 Report Share Posted February 28, 2009 I've said it before and I'll say it again ..... these are EPIC!Please MAKE MORE OF THEM!! Link to comment Share on other sites More sharing options...
J-Max Posted February 28, 2009 Author Report Share Posted February 28, 2009 lol, will do. I've mastered the art of Card recoloring now so i'll be sure to add the next Field Chibi soon. Link to comment Share on other sites More sharing options...
Xing Posted February 28, 2009 Report Share Posted February 28, 2009 Epic J-Max, you better hurry up and make the next one! Link to comment Share on other sites More sharing options...
Amaterasu Posted March 2, 2009 Report Share Posted March 2, 2009 Seriously man we NEED to see more of them. I am kinda getting tired of this card being your entry in every single contest. Suprise us one day with a brand new field chibi or 6. Link to comment Share on other sites More sharing options...
Ezio Posted March 2, 2009 Report Share Posted March 2, 2009 Will they all be pink?Or do they all have their own specific colour?! Link to comment Share on other sites More sharing options...
J-Max Posted March 2, 2009 Author Report Share Posted March 2, 2009 They will all have ther own colors. I'll be changing Eliza to Blue later. Link to comment Share on other sites More sharing options...
Ezio Posted March 2, 2009 Report Share Posted March 2, 2009 OK then cool!Why will Eliza be blue?! Link to comment Share on other sites More sharing options...
J-Max Posted March 2, 2009 Author Report Share Posted March 2, 2009 WATER Attribute. Link to comment Share on other sites More sharing options...
Amaterasu Posted March 2, 2009 Report Share Posted March 2, 2009 OK then cool!Why will Eliza be blue?! I would think it is because she is a WATER type.I'm glad they won't be pink no more. Pink was too bright and made my eyes hurt and gave me a minor headache similar too that you get when the sun is shing clean in your eyes. Darn J-Max beat me to it. Link to comment Share on other sites More sharing options...
Ezio Posted March 2, 2009 Report Share Posted March 2, 2009 Oh right got it!Can I hear some names of ones you are currently working on?! Link to comment Share on other sites More sharing options...
Huntar! Posted March 2, 2009 Report Share Posted March 2, 2009 meh... I dont like chibis much. Link to comment Share on other sites More sharing options...
Skyson Posted March 3, 2009 Report Share Posted March 3, 2009 ...Interesting. I apparently have a lot to say about this card, so I'll actually section this off with spoilers to disguise how wall-of-texty it is. [spoiler=OCG]I think you might have to add a "This card cannot be Normal Summoned or Set" clause to its effect. Also, wouldn't the wording handle like Toy Magician's, where you "place it" in the Field Spell Zone, since (unless I'm mistaken) being in the Field Spell Zone doesn't put you in a spot where you could do anything that a monster in the Monster Card Zone could do, such as attack, be the target of an attack, be Tributed for a Tribute Summon, Tributed for a card effect, etc. Monsters are really only "Summoned" when they're monsters. Looking at Crystal Beasts and Toy Magician, they are both placed into the Spell & Trap Zone, the former as Continuous Spells, the latter face-down as a Spell. I look more to the Crystal Beasts as a reference point. To differentiate them from when they were monsters as they move into your Spell & Trap Card Zone, the clause "as a Continuous Spell Card" was added. Now, it has a legal reason to BE in the Spell & Trap Zone, where only Spell and Trap Cards are allowed to be. The same holds true in reverse, seeing how the Trap Monsters (Stronghold the Moving Fortress, Metal Reflect Slime, Embodiment of Apophis, etc) contain the clause "it is treated as an Effect Monster Card." The cards' wordings do their best to tell the player (or the custom card maker looking to make a unique theme) that "The only cards in the Spell & Trap Card Zones should be Spells or Traps, and the only cards in the Monster Card Zones should be Monster Cards [and Tokens, but whatever]." Being Summoned to the Field Spell Zone implies one of two things, really. Either the Field Chibi is using your Field Spell Zone as a 6th Monster Card Zone and can still function as a monster (which would be bad, looking at its 0/0 stats), or that Field Spell Cards (where this card is being placed into) are considered Summoned, which everyone knows is untrue. Spell Cards are activated. The only real possible way I could re-word it would nerf its usability by a lot. "By removing from play 1 Field Spell Card you control, this card can be placed face-up in your Field Spell Card Zone as a Field Spell Card." Doing that alone would make it vulnerable to dying by the opponent playing a new Field Spell, but you could also add a clause like "This card is not removed from the field when a new Field Spell Card is activated." That would seem more proper to me. A card being Summoned to a non-Monster Card Zone seems more like making it vulnerable to monster attacks (and destruction effects, since it's being treated as a monster and not a Field Spell Card). Just my opinion, obviously it's your concept and doing new things "seems" to give the card maker their freedom, but cards moving into a non-Monster Card Zone have a pretty established wording, e.g. Crystal Beasts. Aside from all of this, I like the idea. If you can play another Field Spell alongside this without losing either card, Spellcasters (the intended Deck for this card, judging by the other effects) could have FUN with this. {Wasn't really looking at the overall OCG here, was just pointing out/arguing this point.} [spoiler=The effects between the first line and the last three lines of text.]These effects are good. Giving your opponent the freedom to use an effect is decent, even though both effects are very obscure and probably won't be usable by an opponent not playing something equally outlandish. Getting 2 Spell Counters is very nice for Spellcasters. They would love that, for sure. You can even give a Spell Counter to your face-up Breaker and then use it to blow up the face-up Spell Card your opponent had face-up to trigger the Counter-adding effect. If your opponent happens to be playing a Spell Counter oriented Deck, more power to them, having to get rid of an in-hand Spell to gain off of this effect while you, being the turn player, gain the benefits immediately. They lost a Spell Card that could potentially give their Magical Exemplar, Skilled Dark Magician, whatever, extra Spell Counters and got wasted by your Arcanite Magician. This is delicious, and I kind of like the cost of needing an opponent's face-up Spell to get the effects. It's a pretty balanced cost for the +2 Spell Counters. Spell Counter Decks like generating a lot of counters for little to nothing. The Trap effect is okay, but I don't see incredible use for it. Some weirdo Decks could get into a groove with this, and very very few opponents would bother pitching a Trap Card just to get a duplicate Token. That wording is kind of weird too. Would they get to duplicate YOUR Token, or one of their own? The only immediate Deck I can think of is some weird Victory Viper XX03 abuse. Where else can we go, a strong Kaien token Summoned via Gorz? An additional.. Sheep Token? I don't know of many places where a single extra Token suddenly becomes game breaking, but it's funny. The removed from the field effect is.. eh. The spoiler before this kind of states my argument against how it's worded. If it's in the Field Spell Card Zone and can't attack, be attacked, etc... like a usual monster card, then it can't really be considered a monster for monster destruction like Torrential Tribute or Hammer Shot. On the other hand, there's nothing at all that considers it as a Spell Card, like Toy Magician and Crystal Beasts. So, as it stands, it's also immune to Spell and Trap Destruction like Dust Tornado, etc. That sounds pretty... invincible. I know I'm making a big deal out of it, but I think it would make a lot more sense being a Field Spell in the Field Spell Zone. Then this removed from the field effect would... work. You also inherently gain some potential advantage from changing the wording to treating it as a Field Spell. Then you can remove that Field Chibi from play to "place" a new one with a different effect when you need it. [spoiler=Last effect(s).]An effect to counter a rivaling Field Chibi. Very amusing and anime-like for a card to have something that counters itself rather than support its theme. The Spell Counter removal is usually going to be bad and really is only useful for a last-ditch Summon, though it holds a lot of potential combos... for both players. I think that letting your opponent get the Summon isn't necessary. If they get a Summon out of it too, you should be able to remove both Field Chibis from play. They get a Summon and they get to keep their Field Chibi. I think it's being a little too fair, just pushing balance a little too much in your opponent's favor. It has potential abuse since you can summon anything level-wise, able to adjust your summon target's Level with a little Spell Counter working, and has a few combos available in the Spellcaster Deck. Arcane Filo, Night's End Sorcerer, Magical Exemplar, etc etc. I like the idea, but your opponent should have to give up their Field Chibi (since having to wait until they have their own Field Chibi means your opponent can get in a good position) to get a Summon out of it. [spoiler=Overall.]This pretty much sums up the above 2 spoilers, if you want them explained in depth then have at. The first spoiler is just a suggestion to make the wording a little better, in my opinion. Feel free to disregard it. It's good. Spellcasters could use this as weird utility, what with their Secret Villages or Magical City Endymions and whatnot. Spell Counters aren't incredibly useful anywhere else, and Tokens... whatever. I don't hate the idea, but the effects aren't all-inclusive. I'd like to see more of these because the idea is cool, but some more useful effects wouldn't kill. This supports pretty much one Deck, and a fun theme should be able to be spread all around. 6/10. [spoiler=Card Lores Referenced]Working on a research paper for English class, so I'm in a very Works Cited mood. Toy MagicianCrystal Beast Ruby CarbuncleField BarrierMetal Reflect Slime This might be my longest rate of a single card to date. >_> Link to comment Share on other sites More sharing options...
Infernalhero Posted March 3, 2009 Report Share Posted March 3, 2009 I like it.It is really cool.As said,you need more!PLease keep up the chibi's,this one says to me "The more the merrier."Or something,kinda hard to think of a good saying while the cards in my mind,I am being distracted by its Chibiness.10/10 Link to comment Share on other sites More sharing options...
ObsoleteAcc Posted March 3, 2009 Report Share Posted March 3, 2009 lmao that pic is adorable XDcool card didnt really look at much besides pic though XD Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted March 3, 2009 Report Share Posted March 3, 2009 I like these (and made the Commander monsters as my answer to them). Very unique and cute to boot. Wanna see more of these. 10/10 for you >=3 Link to comment Share on other sites More sharing options...
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