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Guest PikaPerson01

I submit to you that a Light Version of this would be rediculously broken' date='[/quote']

 

How do you have the guts to say this? Especially just before you say:

 

give reasons for either or both sides of this argument...

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I submit to you that a Light Version of this would be rediculously broken' date='[/quote']

 

How do you have the guts to say this? Especially just before you say:

 

give reasons for either or both sides of this argument...

 

Probably because he was thinking of Lightsworn?

 

If he thinks that a Light version of the card would be broken because Lightlords exist, he's thinking wrong.

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Guest PikaPerson01

I submit to you that a Light Version of this would be rediculously broken' date='[/quote']

 

How do you have the guts to say this? Especially just before you say:

 

give reasons for either or both sides of this argument...

 

Probably because he was thinking of Lightsworn?

 

... The purpose of that post was to point out that even though he wants us to give reasons to support our stupid opinions, he himself didn't do it.

 

On-topic: Could be fun with Tethys, the Goddess of Light.

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I'm thinking more of JD then LS themselves, Milling off 4 LS monsters with differnt names at a breakneck pace, with the ability to stop whenever you choose, makes summoning JD easy as pie, not to mension the wulf summoning, and the reborns or Dragons Mirrors into FGD (more light then dark dragons) or BEUD with increased ease, or for that matter, Overload Fusion Chimeratech over dragon becomes viable with Light Machines to some extent....

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I'm thinking more of JD then LS themselves' date=' Milling off 4 LS monsters with differnt names at a breakneck pace, with the ability to stop whenever you choose, makes summoning JD easy as pie, not to mension the wulf summoning, and the reborns or Dragons Mirrors into FGD (more light then dark dragons) or BEUD with increased ease, or for that matter, Overload Fusion Chimeratech over dragon becomes viable with Light Machines to some extent....

[/quote']

 

1. Do Lightlords not already have mill now?

2. Ban Judgment Dragoon.

3. The majority of LIGHT Machines are weak.

4. Ban Chimeratech Overdragon.

5. This doesn't activate Wulf's effect.

6. It's still a Continuous Spell that does nothing until your own Draw Phase, and which then still relies on luck of the draw and is still a -1.

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I'm thinking more of JD then LS themselves' date=' Milling off 4 LS monsters with differnt names at a breakneck pace, with the ability to stop whenever you choose, makes summoning JD easy as pie, not to mension the wulf summoning, and the reborns or Dragons Mirrors into FGD (more light then dark dragons) or BEUD with increased ease, or for that matter, Overload Fusion Chimeratech over dragon becomes viable with Light Machines to some extent....

[/quote']

 

1. Do Lightlords not already have mill now?

Can they control it as activley as the proposed card can?

2. Ban Judgment Dragoon.

yes.... correct

3. The majority of LIGHT Machines are weak.

which only helps becuse anything that gets killed off is also in the GY

4. Ban Chimeratech Overdragon.

I'd say so yes...

5. This doesn't activate Wulf's effect.

Correct, I'll admit do dropping the ball on that one

6. It's still a Continuous Spell that does nothing until your own Draw Phase, and which then still relies on luck of the draw and is still a -1.

It's a -1 that you can say "hey wait a minute I want this card" to and not use it

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I'm thinking more of JD then LS themselves' date=' Milling off 4 LS monsters with differnt names at a breakneck pace, with the ability to stop whenever you choose, makes summoning JD easy as pie, not to mension the wulf summoning, and the reborns or Dragons Mirrors into FGD (more light then dark dragons) or BEUD with increased ease, or for that matter, Overload Fusion Chimeratech over dragon becomes viable with Light Machines to some extent....

[/quote']

 

1. Do Lightlords not already have mill now?

 

Can they control it as activley as the proposed card can?

 

No; however, they get more if it, they get it faster, and they get it with far more consistency. The control offered by this card is largely undermined by the fact that Veil of Lightness's ability to do anything at all depends entirely on luck of the draw. Drew a Spell? Nope, nothing happens; wait another turn. Necro Garna? Another turn.

 

3. The majority of LIGHT Machines are weak.

which only helps becuse anything that gets killed off is also in the GY

 

First of all' date=' Overload pulls from the field.

 

Second of all, "weak" here refers not only to how much ATK a card has but also to how good that card is in general. When it comes to good LIGHT Machines, you have Cyber Valley and Blue Thunder T-45. Beyond that, not much is left.

 

6. It's still a Continuous Spell that does nothing until your own Draw Phase, and which then still relies on luck of the draw and is still a -1.

It's a -1 that you can say "hey wait a minute I want this card" to and not use it

 

Considering the difficulty involved in getting this to do anything at all, a bit - and I mean a bit, since there really isn't much here - of draw control is a perfectly valid reward.

 

By the way, for Veil of Lightness to be banworthy, Veil of Darkness would also need to be banworthy. You want to ban it?

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Crab' date=' you're wrong there, monsters on the field are more vulnerable, and there for having them in thr Graveyard is better, however I'm surewe're about to hear the D.D Crow argument, no?

[/quote']

 

Wait, are you telling me that it's better to have monsters in the Graveyard because monsters on the field could be destroyed and sent to the Graveyard?

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Crab' date=' you're wrong there, monsters on the field are more vulnerable, and there for having them in thr Graveyard is better, however I'm surewe're about to hear the D.D Crow argument, no?

[/quote']

 

Wait, are you telling me that it's better to have monsters in the Graveyard because monsters on the field could be destroyed and sent to the Graveyard?

 

no, he is saying (at least think is how I understand it) that it is better to be able to skip the field entirely for monsters we want in the grave right now, and then draw a new card in their place that could/ is expected to be better, and if it isn't, and it happens to be another monster of the right attribute, you can ditch that one as well and draw again.

 

this of course, is the point of useing the card. I would prefer something different myself, but it is perfectly reasonable to use if you don't have anything else.

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