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-=|Longest...Effect...Ever...o.0'|=-


LiAM

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[align=center]Okay peeps, you've asked for it now, don't go pressing that back button, read the effect, look at the shiny picture and golden sticker, enjoy the almost perfect OCG and leave a comment :P

 

axemanix9.png

Card Lore:

 

This card cannot be Special Summoned except form your Graveyard. This monster loses 600 ATK for every monster your opponent controls. This monster cannot attack your opponent directly. This card is unaffected by the effects of your Spell Cards. Once per turn, tribute 1 monster you control to destroy 1 Set Spell or Trap card on the field. During your End Phase, you can pay 500 Life Points to change the Attribute of this face-up Card. If this card were to be destroyed by a Trap Card, you can pay 1000 Life Points to negate the effect and destroy it, then Special Summon 1 EARTH monster with 1500 ATK or less from your Graveyard in Attack Position.[/align]

 

[spoiler=[i]Image Credit[/i]]

This pic is an old one from my PC, so im guessing a random site :?, it was most proberly a Google image search or a Magic the Gathering pic, i dont use Deviantart *thumbs up*.

 

 

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the effect in shorter terms, it loses ATK for every monster (600) so its just 2400 with 1 monster, lower if more, it cant attack directly, so no 3000 damage. you cant use field spells on it or equip cards etc because its unaffected by YOUR spell cards. The rest of it is LP cost to keep it alive, which every turn your opponent is likely to summon a new monster. and1500 ATK or less from the graveyard is hardly anything.

 

So does that balance it out?

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the effect in shorter terms' date=' it loses ATK for every monster (600) so its just 2400 with 1 monster, lower if more, it cant attack directly, so no 3000 damage. you cant use field spells on it or equip cards etc because its unaffected by YOUR spell cards. The rest of it is LP cost to keep it alive, which every turn your opponent is likely to summon a new monster. and1500 ATK or less from the graveyard is hardly anything.

 

So does that balance it out?

[/quote']

 

No.

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I've had longer effects...

I say change the last part...as it is right now, (if I'm reading this correctly), for 1k LP, you can negate a trap, then turn around and tribute that SS monster to destroy another Set S/T?

 

Overall, I don't think it flows that well. And you need to capitalize a few terms (and you misspelled 'from')

7.6/10

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Ignoring the comment on even close to perfect OCG. "...cannot be Special Summoned except form your Graveyard." "Once per turn, tribute..." "...the Attribute of this face-up Card." etc

 

As for the card itself, it's laughable.

 

Looking at it first, it's a 6* with 3000 ATK and is Warrior-type. Naturally this draws a "lol what" from most, but so does the length of the effect. I've seen MUCH longer effects from others' cards, though, and I'm sure I've made some myself that top this. It's big, so let's look at it.

 

We'll even break it down into pros and cons to see if all this "overpowered" stuff is worth its weight.

 

Pros

- 6* with 3000 ATK. This is big, obviously.

- EARTH/Warrior. Warriors are probably the number one supported Type of the 21 right now. EARTH is a cool Attribute for other reasons.

- Can be Special Summoned from the Graveyard. Colossal Fighter and Monster Reborn are happy.

- Unaffected by your own Spell Cards. This enables it to slip under things like Messenger of Peace and Level Limit - Area B, and also allows it to not retain the effects of mass-effect spells like Earthquake and Book of Eclipse.

- Can destroy 1 Set Spell or Trap Card each turn.

- Can change his Attribute. Can become Synchro Material for Attribute-specific Synchros such as Avenging Knight Parshath. Also can turn into the FIRE attribute for some major Spiritual Fire Art - Kurenai burnage. The inherent combos are never ending.

- The last effect. Being able to negate its destruction by a Trap Card (Torrential, Mirror Force, Bottomless Trap Hole, other things) for 1000 Life Points seems like a steep cost, it's the reason that things like Dark Balter and Fiend Skull Dragon aren't favored. 1000 Life Points looks like a lot, and it would be for this card if you didn't get ANOTHER effect out of it. Being able to Special Summon a 1500-or-less ATK monster of the Earth attribute from your Graveyard when you use this effect is just ASKING for an abusable combo. Jutte Fighter for a level 8 Synchro, Exiled Force for a monster destruction, Injection Fairy Lily for a big swinger, Pyramid Turtle OR Giant Rat for fun recruiter suiciding. The possibilities don't stop, and they all stem from punishing the use of a Trap Card. I also like how you can negate your OWN Trap Card for this effect. It doesn't restrict to the opponent's. So if you want to set up an EARTH monster combo with this guy, you can do it all yourself if you're willing to spare a measly bit of Life Points.

 

Cons

- Cannot be Special Summoned except from the Graveyard.

- Loses 600 ATK for every monster your opponent controls.

- Cannot attack directly. This combined with the above makes it an unviable option until it's a 2400 ATK monster. Without the ability to attack directly, it can only sit with 3000 ATK and look menacing because you only had to Tribute 1 monster to Summon it.

- Unaffected by your Spell Cards. Can't be buffed with Equip/Continuous/Field Spell Cards like The A. Forces or Megamorph or things of that nature. Can still be affected by your opponent's Spells, limiting the available options for protecting him.

- Destroys a Set Spell/Trap by Tributing another monster. He can Tribute himself by the wording, and the wording also implies that it's not an optional effect, it is telling you to Tribute 1 monster once per turn, so you must do it. Even if this card is your only monster, he will being Tributed for his own effect, like it or not. You have a little freedom with the "once per turn" since I assume it means in the Main Phase, but there's some binding clause that won't let you exit your Main Phase without using his effect. This can be solved with a "you can" if you didn't INTEND to make it mandatory, but it's a big con in most cases.

 

 

 

Well then, it actually seems like the pros outweigh the cons. The ATK loss, I'll admit, is a big downside to this, though. With 3000 ATK, he can't do anything. With 2 opponent's monsters on the field, he drops to 1800 ATK, which is laughably pathetic for a Tribute monster, just ask Mr. Volcano or Twin-Headed Fire Dragon about the "Tribute Monster ATK Standard." They'll fill him in.

 

So, does the ATK drop justify everything else it can do? Not really. It can destroy set Spells/Traps, negate destruction-based Traps and grant a free revival at the same time, can slip under your own Spell Cards, and can change its attribute (which really isn't majorly important, but it has its uses.) "lolol I'm getting weaker but doing 5 other things in the meantime" doesn't seem too justified, in my opinion.

 

So, after a long rate on a long effect, I deem this card overpowered. Not as overpowered as the others have called this, but I won't judge them for how they deem a card overpowered or whatever. This is just how I think.

 

 

It's got utility, but it weighs itself down with the ATK loss. It's a good army knife of effects, it might need a Deck around it that involves getting a lot out of its self-Spell immunity and whatnot.

 

 

7/10.

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