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Royal Gravekeeper's Judgment


Akira

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Yeah I know, "Gravekeeper's suck at Special Summoning, they only work with oppression, you're diminishing their win condition, yada yada yada..." but I'm serious guize, this could cause some big time despair...

 

( 18 )

3 Goldd, Wu-Lord of Dark World

3 Sillva, War Lord of Dark World

3 Gravekeeper's Commandant

3 Gravekeeper's Spy

2 Broww, Huntsman of Dark World

2 Gravekeeper's Assailant

1 Gravekeeper's Guard

1 Morphing jar

 

( 19 )

3 Allure of Darkness

3 Royal Tribute

3 Burden of the Mighty

3 Necrovalley

3 Dark World Dealings

1 Card Destruction

1 Heavy Storm

1 Giant Trunade

1 Brain Control

 

( 3 )

3 Solemn Judgment

 

Royal Tribute turn 1 can devastate my opponent's options whilst giving me considerable advantage with the Dark World monsters, and Burden allows Golld/Sillva to run over practically anything my opponent chuck at me (with Solemn Judgment dealing with threats such as a pumped at Colossal Fighter)

 

Crazy, but could it work?

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I would say hand destruction as well in here.

- 3 allure

+3 hand destruction.

 

allure removes from play, so it can't trigger DW effect summons.

Hand D. does, even if it does allow your opponent to draw.

 

and side dark necrofear for lols.

 

(I actually did use dark necrofear in a DW deck, it worked really well. but here necrovalley would get in the way.)

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I would say hand destruction as well in here.

- 3 allure

+3 hand destruction.

 

allure removes from play' date=' so it can't trigger DW effect summons.

Hand D. does, even if it does allow your opponent to draw.

 

and side dark necrofear for lols.

 

(I actually did use dark necrofear in a DW deck, it worked really well. but here necrovalley would get in the way.)

[/quote']

 

Hand Destruction doesn't work with Dark Worlds because it says "send" not "discard".

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I would say hand destruction as well in here.

- 3 allure

+3 hand destruction.

 

allure removes from play' date=' so it can't trigger DW effect summons.

Hand D. does, even if it does allow your opponent to draw.

 

and side dark necrofear for lols.

 

(I actually did use dark necrofear in a DW deck, it worked really well. but here necrovalley would get in the way.)

[/quote']

 

Hand Destruction doesn't work with Dark Worlds because it says "send" not "discard".

 

oh, well nvm then.

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Necrovalley prevents cards that target other cards in the grave' date=' and also prevents you from removing cards in the graveyard from play. Since Dark World cards [i']activate[/i] in the grave, I've no problem using them with Necrovalley.

 

That's right. Cards like PLZ and Malicious works fine with Valley.

 

OT:

-1 Burden

-1 Trunade

-1 Assailant

+3 Rai-Oh

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Necrovalley prevents cards that target other cards in the grave' date=' and also prevents you from removing cards in the graveyard from play. Since Dark World cards [i']activate[/i] in the grave, I've no problem using them with Necrovalley.

 

That's right. Cards like PLZ and Malicious works fine with Valley.

 

OT:

-1 Burden

-1 Trunade

-1 Assailant

+3 Rai-Oh

 

Malicious doesn't work with Valley because it also has the effect that stops cards in the grave being removed from play. But yeah, PLZ works just fine.

 

On the topic of Thunder Kings, I'd give them a try if I can get hold of any =/ They'd certainly help this deck's problem of not being able to run big stuff over..

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