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New concept, "FINAL monsters", * 5 Cards * [Updated]


.Gideon.

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The idea behind this is like, the most complicated and immense ever.

 

But having it on your side of the field when only your Lifepoints reach 0, and only being able to stay on the field for 3 turns doesn't make it a card to make revenge for you lost Lifepoints... I mean, yes it is strong, yes the opponent's card who reduced the amount to 0 can only attack this monster, but i need to see more of it to really judge it.

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pot of avarice, pot of generousity, good goblin house keeper, plaguespreader zombie, .... just some of the cards that make this card work as a "not a dead draw nessesarily".... if you look at the new consept of the next set of cards.. the "assault mode", they are also just called from the deck... and it says to have potensial...... maybe what this type of card needs are some spell & traps and some regular effect monsters that can help this card to make everyone happy :).....not nessesarily to make a deck around these (the original purpose it to try to save you when you loose, and you can't nessesarily build a deck around loosing to take this guy out ;) )

 

this card would in fact be a god if in the same deck as "self destruct button" :D

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The concept seems underpowered. The monster gets destroyed at the end phase meaning you lose anyways. It doesn't turn the tide of battle really. They should last longer but the issue is that the effect has to remain balanced. Although one would think a conditional summon such as that would give for a powerful effect but the reality of the situation is that the summoning requirements are quite easy and it wouldn't be any different that say Gorz, the Emissary of Darkness or Tragodeia.

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as I said in previous posts,

the idea is not to pull out a "Powerful" monster that can turn the tables on for you and make you 100% win the match,

it's just a little piece of hope, a last chance for a player to do something, maybe will make him win the match if the opponent's LP's were too low,

 

and for the summoning requirments yes, I know they are easy, and I would really like to hear ideas from you for summoning requirments. ^^

 

also you may draw that Final monster during the duel, which means you wont be able to Final Summon that card if u lost ( if the card's summoning requirment is to be from the Deck ).

 

anyways the concept idea is still not finished, I'm still thinking of it,

sure there will be improvements, I just need some good ideas from the ppl here ;)

 

thanx 4 ur comment dude,

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The concept seems underpowered. The monster gets destroyed at the end phase meaning you lose anyways. It doesn't turn the tide of battle really. They should last longer but the issue is that the effect has to remain balanced. Although one would think a conditional summon such as that would give for a powerful effect but the reality of the situation is that the summoning requirements are quite easy and it wouldn't be any different that say Gorz' date=' the Emissary of Darkness or Tragodeia.

[/quote']

 

"Self-destruct Button" loves to trigger this card's summoning condition :)

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Hmmm... people said in earlier posts that this card is impossible to use due to the face that when your life points hit zero you lose, I agree with this, but if you changes the text a bit it could become realistic. I think something like this would work:

This card can only be Final Summoned when your life points would hit 0, when this card is summoned negate the damage, then your life points become 100. When this card is destroyed you take 8000 points of damage. (The final damage doesn't have to be so high considering unless a final monster can increase your Life Points by its effect.)

I know the OCG is pretty off, but im just saying if it was like that then it would be viable.

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Hmmm... people said in earlier posts that this card is impossible to use due to the face that when your life points hit zero you lose' date=' I agree with this, but if you changes the text a bit it could become realistic. I think something like this would work:

This card can only be Final Summoned when your life points would hit 0, when this card is summoned negate the damage, then your life points become 100. When this card is destroyed you take 8000 points of damage. (The final damage doesn't have to be so high considering unless a final monster can increase your Life Points by its effect.)

I know the OCG is pretty off, but im just saying if it was like that then it would be viable.

[/quote']

 

the idea of the new consept is not to make you prevent the damage that would cause you to loose, it is meant to keep you in the tight spot of being it your loosing condition without loosing as long as you control that sertain card.

that suggestion would change the consept to something ordinary instead of a new idea...(it would kill the idea)

 

I bet if these cards were real, it would take some time to get used to them for most people :)

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