Tabris Posted February 24, 2009 Report Share Posted February 24, 2009 what does your argument even mean tabris? of course if they were vanillas, no one would care.the problem theyre jabroniing about is that the generic synchros like stardust, red dragon, and goyo are extremely over powered and way too easy to get out. ... which also means that somethin' about the effects of Stardust, RDA, and Goyo are at fault... ... which I find extremely laugable, especially considerin' that Goyo's a bulked-up version of Red Moon Baby, and RDA's a masochistic version of Ultimate Tyranno, et al. Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 24, 2009 Report Share Posted February 24, 2009 The point of the "vanillas" argument was to show that the Synchro Summon mechanic is not inherently a problem, explained Crab Helmet. I find the power creep introduced by Konami's handling of the Synchro Monsters completely unnecessary, but not in and of itself a problem to the game (with certain exceptions, such as Dark Dive Bomber). Link to comment Share on other sites More sharing options...
Tabris Posted February 24, 2009 Report Share Posted February 24, 2009 The point of the "vanillas" argument was to show that the Synchro Summon mechanic is not inherently a problem, explained Crab Helmet. ... I know, Crab. I never explain anythin'. Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 24, 2009 Report Share Posted February 24, 2009 The point of the "vanillas" argument was to show that the Synchro Summon mechanic is not inherently a problem' date=' explained Crab Helmet.[/i'] ... I know, Crab. Well, you obviously understood; you were the one who made the argument in the first place. Tronta and Corporal Atlas, on the other hand, looked like they could use a bit of explanation. Link to comment Share on other sites More sharing options...
OnSlaUghT Posted February 24, 2009 Report Share Posted February 24, 2009 whatever happen to the days when vanillas were the best? if dad was to come out then as a vanilla, it would still rule. Link to comment Share on other sites More sharing options...
Tabris Posted February 24, 2009 Report Share Posted February 24, 2009 The point of the "vanillas" argument was to show that the Synchro Summon mechanic is not inherently a problem' date=' explained Crab Helmet.[/i'] ... I know, Crab. Well, you obviously understood; you were the one who made the argument in the first place. Tronta and Corporal Atlas, on the other hand, looked like they could use a bit of explanation. I wasn't belittlin' you or any of the sort; I was pinchin' mine self in the chin, leastways for not explainin' anythin' (or, if I did, I did so baldly). Link to comment Share on other sites More sharing options...
Curium Posted February 24, 2009 Report Share Posted February 24, 2009 what does your argument even mean tabris? of course if they were vanillas' date=' no one would care.the problem theyre jabroniing about is that the generic synchros like stardust, red dragon, and goyo are extremely over powered and way too easy to get out.[/i'] ... which also means that somethin' about the effects of Stardust, RDA, and Goyo are at fault... ... which I find extremely laugable, especially considerin' that Goyo's a bulked-up version of Red Moon Baby, and RDA's a masochistic version of Ultimate Tyranno, et al. That's where the Synchro summoning mechanics and LOLATK comes in, yes, lolatk matters. What can Red-Moon Baby kill that's worthwhile with 700ATK?What can't Goyo Guardian kill with 2800ATK?Come on, the bulked-up part is really important. You have to maindeck Ultimate Tyranno, with probably works against your deck unless it's a dinosaur deck.You just have a Red Dragon Archfiend sitting in your Extra Deck, waiting to be pulled when your opponent have a wall of defense monsters, and it doesn't interfere your draws if you don't need it. The mechanics, the effects, and the attack of certain synchros (Seriously, Goyo, Level 6 with 2800ATK?) combined produce a seems to be balanced mechanic yet is causing chaos. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 24, 2009 Report Share Posted February 24, 2009 Changing them all to Vanillas would still be changing the mechanic. Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 24, 2009 Report Share Posted February 24, 2009 Changing them all to Vanillas would still be changing the mechanic. No, it wouldn't. It would be changing the pool of monsters that can make use of the mechanic. What if we changed all of their effects to silly things like that of Zone Eater? Would that be tampering with the mechanic? Does any change to any of the cards involved count as a fundamental alteration to the gameplay mechanic? Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 24, 2009 Report Share Posted February 24, 2009 Synchros are supposed to be boss creatures with overpowering effects. That's part of what they are. Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 24, 2009 Report Share Posted February 24, 2009 Synchros are supposed to be boss creatures with overpowering effects. That's part of what they are. Is that so? Is Magical Android not a Synchro Monster, then? Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 24, 2009 Report Share Posted February 24, 2009 They might not do it properly sometimes, but Synchros are supposed to be like that. Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 25, 2009 Report Share Posted February 25, 2009 They might not do it properly sometimes' date=' but Synchros are [i']supposed[/i] to be like that. Says you. Nothing about the mechanic requires them to be that way. Link to comment Share on other sites More sharing options...
Tronta Posted February 25, 2009 Report Share Posted February 25, 2009 its not directly the mechanic im attacking. what im arguing against is that the mechanic makes it too easy to get out powerful cards. nobody gives a rats ass about sonic duck, but if it had an effect that said 'your opponent takes 7k when this is summoned' i think we might have some problems.you could either nerf the card, or make it less easy to get out. in this case, theyd likely just ban the thing. however, with synchros, taking away the effects wont do much. theres too many that are too powerful. what will help to balance them is making their summoning condition more difficult by removing or limiting cards like this. (teleport) Link to comment Share on other sites More sharing options...
Tabris Posted February 25, 2009 Report Share Posted February 25, 2009 That's where the Synchro summoning mechanics and LOLATK comes in' date=' yes, lolatk matters. What can Red-Moon Baby kill that's worthwhile with 700ATK?What can't Goyo Guardian kill with 2800ATK?Come on, the bulked-up part is really important. You have to maindeck Ultimate Tyranno, with probably works against your deck unless it's a dinosaur deck.You just have a Red Dragon Archfiend sitting in your Extra Deck, waiting to be pulled when your opponent have a wall of defense monsters, and it doesn't interfere your draws if you don't need it. The mechanics, the effects, and the attack of certain synchros (Seriously, Goyo, Level 6 with 2800ATK?) combined produce a seems to be balanced mechanic yet is causing chaos.[/quote'] It is very likely, though, that the "chaos" is just that... "chaos". On Goyo: Of course, the bulk'd-up part is important. The query, then, becomes: is Goyo banworthy because it has nearly all of Red-Moon's effect? Methinks not; the monster bein' Special Summoned in Defense Position, as it where, is an important factor, as well as the summoning condition surroundin' Goyo itself. It doesn't mingle with the main deck, true, but you still need two monsters to bring it out. On RDA: Yes, yes, you can just get your Extra Deck, sift for the Archfiend, and go a-whore upon your opponent's... Defense Position monsters. After that, you destroy your own monsters that didn't join in the orgy. I rescind mine earlier statement, then: even Asura Priest's better than RDA.its not directly the mechanic im attacking. what im arguing against is that the mechanic makes it too easy to get out powerful cards. Then ban the Synchros in question, if you could prove that the effects they possess are banworthy. And, so far, none of the Synchros we have (with the probable exception of Dark Dive Bomber) are banworthy. Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted February 25, 2009 Author Report Share Posted February 25, 2009 I reckon all Synchros should be Limited. That would be taking a step in the right direction. And, this discussion WAS about E-Tele... Link to comment Share on other sites More sharing options...
Tabris Posted February 25, 2009 Report Share Posted February 25, 2009 I reckon all Synchros should be Limited. That would be taking a step in the right direction. And' date=' this discussion WAS about E-Tele...[/quote'] I seriously hope you were jokin' when you posted that sheet. And, as this discussion was about Teleport... ... it's overhyped. Link to comment Share on other sites More sharing options...
Azuh Posted February 25, 2009 Report Share Posted February 25, 2009 I reckon all Synchros should be Limited. That would be taking a step in the right direction. And' date=' this discussion WAS about E-Tele...[/quote'] So your saying: Gaia Knight should be limitedIron Chain Dragon should be limitedNatural Gaodrake should be limitedTurbo Warrior should be limited And all other shitty Synchros should be limited Your logic fails this time round Link to comment Share on other sites More sharing options...
OnSlaUghT Posted February 25, 2009 Report Share Posted February 25, 2009 well this is no longer a problem since it is now limited. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 25, 2009 Report Share Posted February 25, 2009 They might not do it properly sometimes' date=' but Synchros are [i']supposed[/i] to be like that. Says you. Nothing about the mechanic requires them to be that way. A large portion of Synchros are strong, suggesting that Konami didn't think it would be so easy to get one on the field. Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 25, 2009 Report Share Posted February 25, 2009 They might not do it properly sometimes' date=' but Synchros are [i']supposed[/i] to be like that. Says you. Nothing about the mechanic requires them to be that way. A large portion of Synchros are strong, suggesting that Konami didn't think it would be so easy to get one on the field. Then the problem is not the engine itself but rather individual card design. Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted February 26, 2009 Author Report Share Posted February 26, 2009 I reckon all Synchros should be Limited. That would be taking a step in the right direction. Sarcasm. Learn to recognise it. Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted February 26, 2009 Report Share Posted February 26, 2009 They might not do it properly sometimes' date=' but Synchros are [i']supposed[/i] to be like that. Says you. Nothing about the mechanic requires them to be that way. A large portion of Synchros are strong, suggesting that Konami didn't think it would be so easy to get one on the field. Then the problem is not the engine itself but rather individual card design.I'd really want to change how easy it is to get Synchros on the field, because making a bunch of easily summonable monsters with minor effects won't slow down the game as much. I reckon all Synchros should be Limited. That would be taking a step in the right direction. Sarcasm. Learn to recognise it.Ugh, another Harbringer. Link to comment Share on other sites More sharing options...
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