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ARG Banlist - July 2015


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Banned:

Djinn Releaser of Rituals   Okay

Fusion Gate    Okay

Lavalval Chain     Okay

Nekroz of Trishula     Okay

Royal Magical Library  Okay

Vanity's Emptiness    Okay

 

Restricted to 1:

Cir, Malebranche of the Burning Abyss   Reasonable

El Shaddoll Construct  Semi-Reasonable

El Shaddoll Fusion   Overkill if Construct is also @1

Elemental HERO Bubbleman  ?! funking WHY?

Elemental HERO Stratos  Should have gone lower than 0. Terrible change without an errata

Instant Fusion  A format too early, but okay.

Mistake   Would be fine if they were consistent about it, but they aren't.

Nekroz of Unicore   Okay

Wind-Up Carrier Zenmaity  Uh...?

 

Restricted to 2:

Dante, Traveler of the Burning Abyss   If this was Graff, I'd be saying okay, but funking DANTE? Why?

Dragon Ravine   Okay

Inzektor Hornet  Hornet should be at 0 or 1, while Dragonfly should be @2 or 3

Rescue Rabbit   Seems really risky with Igknights coming soon, but we'll see.

Summoner's Art  Okay, would prefer Scout @1, but okay.

Torrential Tribute   What the funk?

Wind-Up Magician  Would be fine if they didn't also limit Zenmaity

 

No Longer Restricted:

Chaos Sorcerer   Okay

Dark Hole   What the funk? 2 Torrential AND 3 Dark Hole?!

Glow-up Bulb   Okay

Sacred Sword of Seven Stars  Okay

 

 

Source: http://articles.alterealitygames.com/announcing-the-arg-format/

 

Discuss the very first ARG banlist.

 

TLDR; they make a lot of strategic and appropriate hits, but they also make a lot of bullshit and wrong hits/buffs. They are a lot like Konami, except their reasoning is significantly more ass and is also contradictory in a lot of places. 

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> Crap tonne of Nekroz hits

> 1 Cir

> 2 dante

> 1 Construct > 1 El Shaddoll Fusion

> Mistake @1 but L1T still lurking

 

Sooo.... We have successfully created RB.format?

No, because they lose to Qli.

Why does ARG have such a hard-on for horrible custom formats?

A desire to fill their wallets by artificially inflating prices and a feeling that they're more important than they are.

 

A lot of the hits aren't bad at all, but the logic they have is so obviously wrong and just a copy/paste of what players want hit instead of using reasoning to get there, so it comes off even more transparent than Konami ever is.

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Anyone comparing Mistake to other floodgates isn't paying enough attention to the metagame. With the exception of Vanity's, which they've banned, Mistake is the only floodgate which is both 100% splashable and almost 100% devastating. Literally every deck is maining or siding Mistake at this point because it's just SO good against Nekroz while also being able to be activated at any time, which is what differentiates it completely from L1T because decks reliant on Special Summoning as their end product can't use it because they can only play it when they lack an established board and then they can't establish their board because they're under Lose 1 Turn. Mistake doesn't have this issue since you can safely flip it after you've made all your big plays which basically means your opponent can't play Yugioh and unless they have some sort of out to your big monsters you have a pretty easy win, and for this reason we're seeing Mistake sided in literally every deck - Nekroz are even siding it for the mirror, and Qli and Tellarknights are siding it as well. It's also almost 100% devastating because almost all decks search these days and it's looking like this is a trend that's going to continue looking at future cards. It's obviously unbelievably good to the point where they either need to draw amazing or they lose to it against the Nekroz matchup. All the other floodgates have only limited effect, things such as ASF don't really say "you can't play yugioh" to anyone unless you have Call of the Haunted + a way to make Triverr, and everything else is completely useless against at least one matchup and so is nowhere near as relevant as Mistake which is effective in almost every matchup. Mistake is way more comparable to Royal Oppression and Vanity's, the seriously problematic floodgates for these reasons because it's one of the only cards that can allow you to do whatever you want and then shut your opponent down completely once you've made your plays. Lose 1 Turn and ASF and other floodgates like that are just a boost to decks that don't use the strategies that those cards shut down - whilst these are also a bit of a problem they don't compare to stuff like Mistake which turns stuff like the Nekroz matchup from a highly skilled, balanced out grind game to a battle of who can successfully resolve, hold down and back up their "you can't play Yugioh" card first.

 

The rest of the list, well, it doesn't look too bad to me. I appreciate the fact that they've hit at leats 3 of the 4 top decks and Qli losing a summoner's art does kinda hurt them, especially the control build which I don't see as viable anymore because with 4 Scout all it really takes is for one of them to be stopped and suddenly you do not fancy your chances of drawing one at all. I do think the Towers turbo build would probably be the best deck of this format, however (get your Droll & Lock Birds ready boys). I neither know much nor care about the HERO changes, I don't think 1 Stratos will be that devastating even with 3 AHL because realistically at this point I'm more threatened by Shadow Mist off AHL than I am by Stratos. Bubbleman to 1 I suppose stops HEROes being quite as much a "throw your hand on the board and win" deck, which I'm a fan of. My only serious complaint about the list is Dark Hole and TT moving up. I think this format has shown how amazing mass destruction cards are when the format isn't full of cards that are literally immune to destruction/backrow, and if anything I'd have put Dark Hole to move down (and Raigeki banned) because there's not a matchup these cards aren't good against right now. TT, I suppose, is not as big a problem but I still feel it's awfully powerful and I'd prefer to feel safe from a second TT after being hit by a first.

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While this list does look like it was made by a DN casual who wants to hit every deck he's lost to in the format, I will put in my two cents.

 

Yosenju is probably the best deck, if not second after Towers Turbo. Either way, Yosenju didn't lose anything and they will excel in a format with a lot of mass destruction (mostly from the double TT). They still have all three L1T, as well. Ritual Beast will probably be really good, too.

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