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[Written] Pot of Triality


MEGA MOLE

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Normal Spell

During the next End Phase, reveal the 3 cards from the top of your deck to your opponent. Your opponent choose 2 of them, then you add that 2 cards to your hand. Put the other card on the bottom of your deck. You cannot conduct your Battle Phase the turn you activated this card. You can only activate 1 "Pot of Triality" per turn.

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This is basically a +1 isn't it? I mean, it isn't as bad as pot of greed, but this is still a +1 with little to no cost. Sure your opponent gets to pick the two less harmful of the cards, but that isn't an excuse. If the third card was discarded, rather than returned to your deck then that would be a bit better.

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So we have a slower Pot of Duality but a higher pay off and no restrictions on Special Summon and you know what you are going to draw next. Sure you have less control over what you get but most of the time your opponent is going to end up helping you, they we'll end up choosing one of the cards that will help you. If they don't with the first one then they have a higher chance with the next one. Sure you might get cards which you have no use for on your next turn but that doesn't really give a reason for a vastly superior Pot of Duality. Adding more restrictions on top of the hard OPT like a no special summoning clause and something which limits when it can be activated or prevents you from conducting your battle phase.

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