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Just messing around with ideas for Gemini support, and generic WATER support.


[spoiler=Spells/Traps]
Rising Tide

Spell-Continuous
Once per turn, you can activate one of these effects:
-Tribute 1 monster you control. Special Summon, from your hand, 1 lvl 6 or lower Gemini monster from your hand.
-Tribute 2 monsters you control. Special Summon, from your hand, 1 lvl 8 or lower Gemini monster.
You can only use either effect of "Rising Tide" once per turn and only once that turn.

Sudden Tide
Trap-Normal
Special Summon 1 Gemini monster from your Graveyard, then deal 800 points of damage to your opponent's LP. If this face down card is destroyed, you can Normal Summon 1 Gemini monster you control or that is in your hand.

 

Victory Tide

Spell-Continuous

Once per turn, when your opponent adds a card from their deck to their hand with a card effect, add 1 Gemini monster from your deck to hand.

 

Tide of War

Trap-Continuous

When this card is activated, you can Normal Summon all Gemini monsters you control. A Gemini monster Normal Summoned by this effect inflicts piercing battle damage. If this face-down card is destroyed, target and negate the effects of face-up cards on the field equal to the number of Gemini monsters you control.

 

Spring Tide

Trap-Normal

Target 3 Gemini monsters in your graveyard; shuffle all 3 into your deck, then draw 2 cards. If this face down card is destroyed, Special Summon 1 Gemini monster from your deck whose level is equal to level/rank of the monster with highest level/rank on the field. 

 

Determined Tide

Spell-Continuous

When a Gemini monster is destroyed by battle with a monster Special Summoned from the Extra Deck, add 1 "Tide" card from your deck to hand.

 

Royal Tide

Spell-Continuous

Once per turn, during either player's turn, you can banish 1 WATER monster or tribute Gemini monster you control; draw 1 card. You can only control 1 face-up "Royal Tide". You can only the effect of "Royal Tide " once per turn and only once that turn.




[spoiler=Monsters]
Marine Leo
WATER - lvl 4 - Beast/Gemini/Effect - 1800 atk 1600 def
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

-This card is also treated as being Aqua-type. You can send this card from your hand or field to the graveyard. Add 1 Gemini monster from your deck to hand.

Tideturner Archfiend
WATER - lvl 5 - Fiend/Gemini/Effect - 1000 atk 2600 def This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal it to have it become an Effect Monster with this effect.

-This card is also treated as being Aqua-type. Once per turn, if you control a face-up Continuous Spell or Trap card, Special Summon 1 Gemini monster from your graveyard, except "Tideturner Archfiend". The if you control a face "Tide" Spell or Trap card, target 1 Gemini monster on the field: It is treated as an Effect monster and gains its effect.

Pirate Archfiend
WATER - lvl 5 - Fiend/Gemini/Effect - 2400 atk 800 def
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

-This card is also treated as being Aqua-type. If you control two or more face up Gemini monsters, your opponent cannot activate monster effects during your turn

 

Sea Floor Stallion

WATER - lvl 4 - Sea Serpent/Gemini/Effect - 1900 atk 700 def

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

-This card is also treated as being Aqua-type. Once per turn, if you control another face-up Gemini effect monster, banish 1 card from your graveyard and draw 1 card and reveal it. If it is a Gemini monster, Special Summon it and it is treated as an Effect monster and gains its effects. If not, shuffle it back into your deck.

 

Bevithan Archfiend

WATER - lvl 5 - Fiend/Gemini/Effect - 2500 atk 100 def

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.

-This card is also treated as being Aqua-type. Once per turn, you can target 1 WATER or Gemini monster on the field and apply one of these effects. You can only use this effect of "Bevithan Archfiend" once per turn and only once that turn.

1) It is treated as an effect monster and gains its effect.

2) The targeted card can attack twice per turn. This card cannot attack the turn you activate this effect.

3) Destroy the targeted card; shuffle 1 face-up attack position monster your opponent control into the deck.

 

Trident Racer

WATER - lvl 3 - Fish/Tuner/Effect - 1200 atk 300 def

When this card is Special Summoned by the effect of WATER monster, you can target 1 lvl 4 or lower WATER monster in your graveyard; Special Summon it (if the Summoned monster is a Gemini monster, it is treated as effect monster and gains its effect). You can't Special Summon monsters, except Fish, Sea-Serpent, or Aqua-type monsters, for the rest of the turn you activate this effect. You can only summon 1 "Trident Racer" per turn.


More to come.
Cnc most welcome.

 

Edits

-Made "Rising Tide" full gemini support. 

Added "Tide of War" and "Victory Tide".

-Added "Sea Floor Stallion" and "Spring Tide". Added effect to "Sudden Tide".

-Added "Determined Tide" and "Bevithan Archfiend"

-Added "Trident Racer" and "Royal Tide"

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Amazing ideas for the gemini summoning mechanic as they proved to be slow but had powerful effects if used. The "Tide" card set you made is an immense boost in receiving gemini's and forgoes use for Raptinus. This especially accounts for Victory and Rising tide as you have access to powerful gemni monsters on the get go if you run tokens as tributes. The water monsters are also a nice touch to the support, receiving between searchers to artificially activating effects. Sound support for an underused summoning mechanic.

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i like the idea, as i love geminis... but you need to make fire type geminis...

 

Why should he make FIRE Geminis? If you haven't read the part marked "Advanced Clause" in the section rules, you actually have to make a comment based on the design of the cards that actually exist at the time of posting. 

 

(Above poster is fine)

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