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New Kuriboh Support (Written)


infinity234

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Hey all,

 

I just thought I'd share with you all my card ideas for kuriboh support to make them their own archetype/deck viable and is made to work with The now "Kuriboh" archetype that is now present with the new "Kuribohrn" monster that just got announced officially set up. Some of these ideas were taken from the anime but still let me know what you guys think and/or any improvements to the cards. The images are giving me trouble so for right now I'll just put the card text.

 

Boss Monsters:

 

Kuribabylon

Lvl 5 Fusion DARK Fiend-Type ? atk/200 def

2 or more "Kuriboh" monsters

Must be fusion summoned by banishing the above fusion material monsters from your side of the field (you do not use polymerization). This cards attack is equal to the total attack all it's fusion materials had on the field. During your Main Phase 1, you can return this card to your extra deck to special summon any number of your banished "Kuriboh" monsters to your side of the field, and those monsters cannot be destroyed by battle or by card effects until your opponents next end phase, and neither player takes battle damage from attacks involving those monsters.

 

Kuribohloved

Rank 1 XYZ LIGHT Fairy-type 300 atk/2500 def

2 or more Level 1 monsters

This card cannot be targeted by your opponents card effects. This cards gains atk equal to the number of XYZ materials attached to this card x500. Once per turn, you can attach 1 "Kuriboh" monster from you hand to this card as an XYZ material. When an attack is declared between a "Kuriboh" monster and an opponents monster, you can detach 1 XYZ material from this card, activate 1 of these effects: 1. Any damage dealt during this battle is doubled, and the opponents monster is banished at the end of the damage step. 2. Niether player takes any battle damage during this battle, also neither players monster can be destroyed by battle.

 

Regular Monsters:

 

Kuribah

Lvl 1 DARK Fiend-type 300 atk/200 def

(This card is always treated as a "Kuriboh" monster.)

At the end of either player's draw phase, you can discard this card, the turn player then discards the cards they have drawn during this draw phase. Each time a "Kuriboh" monster(s) is summoned, except "Kuribah", while this card is face-up, draw 1 card.

 

Kuribee

Lvl 1 LIGHT Fairy-type 300 atk/200 def

(This card is always treated as a "Kuriboh" monster.)

During either players turn, you can discard this card, then target 1 "Kuriboh" monster in your graveyard, special summon it in defense position (this is a quick effect). Once per battle phase, while this card is face-up on the field, you can negate an attack that targets a face up "Kuriboh" monster.

 

Kuribeh

Lvl 1 DARK Fiend-type 300 atk/200 def

(This card is always treated as a "Kuriboh" monster.)

During your opponents main phase, you can discard this card, half The attack of all monsters your opponent controls until the end phase. If this card is in your graveyard, you can normal summon 1 "Kuriboh" monster in addition to your normal summon/set (You can only gain this effect once per turn).

 

Kuriboo

Lvl 1 LIGHT Fairy-type 300 atk/ 200 def

(This card is always treated as a "Kuriboh" monster.)

During your Main Phase, you can discard this card to negate the effect of one face-up card on the field until the end phase. During your opponent's main phase, you can discard this card to negate the effects of 1 face-up monster until the end phase (this is a quick effect). This card is unaffected by other monster effects while face-up on the field.

 

Spell/Trap Support:

 

KuribohLand

Field Spell card

All "Kuriboh" monsters gain 1000 atk and def. Once per turn, during either players turn, If a "Kuriboh" monster is discarded to activate its effect, immediately after its effect resolves, the player who activated the effect can special summon that monster in face-up defense position. The activation of "Kuriboh" monster's effects and the summon of "Kuriboh" monsters cannot be negated. As long as you control a face-up "Kuriboh" monster, this card cannot be removed from the field by your opponents card effects.

 

KuribohFunTime

Quick-play Spell card

When a monster would be discarded to activate a card effect, you can change the activated effect to one of these effects:

1. "Both players can add up 2 two "Kuriboh" monster(s) and/or any spell/trap that lists "Kuriboh" monster(s) in it's card text from their deck or graveyard to their hand."

2. "Both players can special summon 1 "Kuriboh" monster from either their hand or graveyard."

 

Kurisplosion

Continuous Spell card

You can destroy 1 "Kuriboh" monster on the field, banish 1 card on the field. While this card is face-up on the field, all cards in each players graveyard are treated as spell cards in addition to their original card type. Once per turn, you can special summon 1 "Kuriboh" monster from your graveyard in defense position. You must control a face-up "Kuriboh" monster, or else negate this cards effects.

 

KuribohSafteyZone

Normal Trap card

Target 1 "Kuriboh" monster you control, until the end of your opponents next turn, it cannot be destroyed by battle or card effects, and neither player takes battle damage from attacks involving it.

 

Multiplication

Normal Trap card

While you control a face-up "Kuriboh" monster, special summon to both sides of the field as many "Kuribohm" token's (Level 1/Dark/Fiend type/atk 300/def 200) as you want, but in equal numbers to both sides of the field. These tokens cannot be tributed and cannot be used as synchro material. Neither player takes battle damage from attacks involving "Kuribohm" Tokens. While either player controls a "Kuribohm" token, that player cannot declare an attack, except with "Kuriboh" monsters.

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