notcleverusername Posted January 18, 2017 Report Share Posted January 18, 2017 [spoiler=Description]Went through several concept changes, beginning with reverse Dinomist (scale advantage and monster protection), then effects that punished the opponent for removal while also accumulating scale advantage, then gave them an extra effect on top of that, then moved the unifying monster effects to individual monsters so that each monster effect was individual disruption/protection/advantage instead. There are 10 monsters and 3 S/Ts, not counting the field; so an Igknight-sized archetype. Consists of level 1 and 2 WIND Plant-type monsters with scales 0 and 3. Scale 0s can pop S/Ts for their scale effs, while scale 3s add other members of the archetype for their scale effs. Both trigger during the opponent's End Phase, and only if you managed to keep your Plants alive. For boss monsters, I went for the Majespecter route and gave them Pendulum bosses that cannot be Pendulum Summoned if you remain in-archetype. They also have different scale effects and their monster effects are adaptations of the regular members' scale effects. Their Continuous Spells are reminiscent of Amorphages' S/Ts, in that they boost Wysteriad ATK levels to something worth considering, but differ in that they are not for searching. One provides more protection, while the other is designed more to go against other Dracostory archetypes, though it is ineffectual vs Igknights. I went for a Ritual monster as the boss, and revisited Dracoverlord. The new one enables Amorphactor summoning more easily, but is also generic Ritual and Pendulum support. I was torn between using "Precursor" and "Pollination" for the first term (Propagation and Procreation could also fit), and "Spawning" could be replaced by so many things.Adenan the Wysteriad StickLevel 1/Scale 0 WIND Plant Pendulum600/1000Pend:Once per turn, during your opponent's End Phase, if you control a Plant-type monster: you can target 1 Spell or Trap card your opponent controls; destroy it. Monster:Once per turn, when your opponent activates a card or effect that targets exactly 1 "Wysteriad" card you control (and no other cards): you can change the target to another appropriate card on the field. Atro the Wysteriad ShadeLevel 2/Scale 0 WIND Plant Pendulum1300/700Pend:Once per turn, during your opponent's End Phase, if you control a Plant-type monster: you can target 1 Spell or Trap card your opponent controls; destroy it. Monster:Once per turn, when an opponent's card effect resolves that affects 2 or more cards you control, including at least 1 "Wysteriad" card, you can negate that effect. Amorpho the Wysteriad ConLevel 1/Scale 0 WIND Plant Pendulum800/800Pend:Once per turn, during your opponent's End Phase, if you control a Plant-type monster: you can target 1 Spell or Trap card your opponent controls; destroy it. Monster:Once per Turn Phase, if this card or a Plant-type monster in your Monster Zone or Pendulum Zone is destroyed: Gain 500 LP, then inflict 500 damage to your opponent. Canna the Wysteriad AssassinLevel 2/Scale 0 WIND Plant Pendulum1500/500Pend:Once per turn, during your opponent's End Phase, if you control a Plant-type monster: you can target 1 Spell or Trap card your opponent controls; destroy it. Monster:Once per Turn Phase, if this card or a Plant-type monster in your Monster Zone or Pendulum Zone is destroyed by your opponent (by battle or by card effect): you can target 1 monster your opponent controls; banish it until the End Phase of the opponent's next turn. Campa the Wysteriad BelleLevel 1/Scale 3 WIND Plant Pendulum900/700Pend:Once per turn, during your opponent's End Phase, if you control a Plant-type monster: you can add 1 "Wysteriad" monster from your Deck to your hand. Monster:When a Plant-type monster you control battles, you take no battle damage from that battle, and that monster is unaffected by your opponent's card effects until the end of the Damage Step. Protea the Wysteriad HoneypotLevel 2/Scale 3 WIND Plant Pendulum1000/1000Pend:Once per turn, during your opponent's End Phase, if you control a Plant-type monster: you can add 1 "Wysteriad" monster from your Deck to your hand. Monster:When an attack is declared involving a Plant-type monster you control, reduce the ATK and DEF of all monsters your opponent controls by 300. Papav the Wysteriad CapoLevel 1/Scale 3 WIND Plant Pendulum1200/400Pend:Once per turn, during your opponent's End Phase, if you control a Plant-type monster: you can add 1 "Wysteriad" monster from your Deck to your hand. Monster:Once per turn, if a Plant-type monster(s) and/or a face-up Spell card(s) you control would be destroyed, you can destroy another "Wysteriad" card you control instead. Orchida the Wysteriad GangLevel 2/Scale 3 WIND Plant Pendulum200/1800Pend:Once per turn, during your opponent's End Phase, if you control a Plant-type monster: you can add 1 "Wysteriad" monster from your Deck to your hand. Monster:Once per Turn Phase, if this card or a Plant-type monster in your Monster Zone or Pendulum Zone is destroyed by your opponent (by battle or by card effect): you can draw 1 card. Tristan the Corylust WysteriadLevel 4/Scale 3 WIND Plant Pendulum1800/1200Pend:Plant-type monsters you control gain 300 ATK and DEF. Monster:Once per turn: you can target 1 other "Wysteriad" card you control and 1 card your opponent controls: Destroy them. Isolde the Loniceramour WysteriadLevel 3/Scale 4 WIND Plant Pendulum800/2200Pend:Plant-type monsters you control gain 300 ATK and DEF. Monster:Once per turn: you can target 1 other "Wysteriad" card you control; add 1 "Wysteriad" Spell/Trap card from your Deck to your hand, then destroy that target. Wysteriad PowderContinuous SpellAll Plant-type monsters you control gain 100 ATK and DEF for each "Wysteriad" card you control. Once per turn: you can negate the effects of face-up cards your opponent controls until their next End Phase, up to the number of "Wysteriad" cards you control. Wysteriad HothouseContinuous SpellAll Plant-type monsters you control gain 100 ATK and DEF for each "Wysteriad" card you control. Once per turn, when a Plant-type monster you control would be destroyed by battle or by your opponent's card effect, it is not destroyed. Once per turn, when another face-up Spell card you control would be destroyed by your opponent's card effect, it is not destroyed. Wysteriad InitiationRitual SpellThis card is used to Ritual Summon "Wysterictor Precursor, the Spawning Dracoverlord" from your hand or Graveyard. You must also Tribute level 3 or lower monsters from your hand or field whose total levels equal 4 or more. While this card is in your Graveyard: You can choose 1 face-up Pendulum monster among your Extra Deck or in your Graveyard; shuffle this card into the Deck, then add that monster to your hand. Wysterical PandemoniumField SpellAll "Wysteriad" monsters on the field gain 300 ATK and DEF. Once per turn, when a Plant-type monster on the field or a face-up Spell Card is destroyed: You can Special Summon 1 "Wysteriad" monster from your Deck. Wysterictor Precursor, the Spawning DracoverlordLevel 4 WIND Dragon Ritual1950/1850You can Ritual Summon this card with "Wysteriad Initiation". Once per turn: you can target 1 Pendulum card in your Pendulum Zone, face-up in your Extra Deck, or in your Graveyard; Special Summon that target. Increase the ATK and DEF of all monsters you control by 200 for each face-up Spell Card on the field. During either player's turn: you can Tribute monsters from your hand or your side of the field, including this card, then Ritual Summon 1 Ritual Monster from your hand whose Level is less than or equal to the total Level of those monsters. Link to comment Share on other sites More sharing options...
Loading..... Posted January 18, 2017 Report Share Posted January 18, 2017 Amazing, cards that are pendulums that can destroy sets with an op boss monster, seal of approval Perfect wording (Seal of Approval) Spell/Trap support that matches up well to the archetype to the extent of Majespecters, seal of approval Same pendulum effect for each pendulum monster Seal of Repetitiveness Overall Grade; AMAZING Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 18, 2017 Report Share Posted January 18, 2017 Yeah, you need to be more specific on what the interactions are. Right now, this is bordering on just restating the card, and using the emotes does not count as a proper review. Link to comment Share on other sites More sharing options...
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