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Will it Blend? It will! [WRITTEN, AGM]


Tinkerer

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Hello, fine peoples!

 

Here's another AGM archetype.  Here is the prompt:

 

A strange archetype of weird machine type monsters that gain benefits whenever your opponent Fusion Summons, from gaining ATK, to dealing burn damage. So what makes them so frightening? Their in-archetype fusion spell, accurately titled "It Will Blend" fuses monsters on the opponent's field and summons a fairly useless W.I.B Fusion monster based on the types and attributes of the materials.

 

So an anti-fusion fusion archetype.  Pretty fun to make.  I might add some more Spells/Traps, but here's the essential stuff for now.

 

[spoiler=Main Deck]

WIB Butation

LIGHT *

Machine/Effect

This card on the field is treated as a fusion monster.  During your opponent’s Main Phase, you can target 1 monster your opponent controls; Fusion Summon 1 “WIB” Fusion Monster to your opponent’s side of the field by using this monster and that target as fusion materials.  If a Fusion Monster is sent to your Graveyard, you can Special Summon this card to the Fusion Monster’s controller’s side of the field.  You can only activate each effect of “WIB Butation” once per turn.

100/800

 

WIB Magnetron

WIND **

Machine/Effect

Once per turn, during either player’s turn, if a Fusion Monster is Special Summoned to your opponent’s side of the field, you can target that monster; return that monster to the hand, and if you do, Special Summon 1 WIB monster from your Deck.

200/1400

 

WIB Salvobot

WATER ***

Machine/Effect

If your opponent controls a Fusion Monster, you can Special Summon this card (from your hand).  If a Fusion Monster is Special Summoned to your opponent’s side of the field, you can target that monster; this card gains ATK equal to the ATK or DEF of the target (whichever is higher).

1400/1000

 

WIB Levvre

FIRE ****

Machine/Effect

If a Fusion Monster is Special Summoned to your opponent’s side of the field, inflict damage to your opponent equal to that monster’s level x 300.  Once per turn, if you have a Fusion Monster in your Graveyard, you can Special Summon that monster to either player’s side of the field, but its effects are negated.

1900/1000

 

WIB Processcale

EARTH *****

Machine/Effect

You can Special Summon this card by tributing 1 Fusion Monster your opponent controls.  If a Fusion Monster is Special Summoned to your opponent’s side of the field, the effects of monsters your opponent controls are negated.  If this card is destroyed by a card effect, you can target 1 Fusion Monster in either player’s Graveyard; banish that target, and if you do, Special Summon this card.

2300/1400

 

 

 

 

[spoiler=Fusion Spell]

It Will Blend

Quick-play Spell

Fusion Summon 1 “WIB” Fusion Monster from your Extra Deck to your opponent’s side of the field using monsters from either side of the field as Fusion Materials.  You can banish 1 “WIB” monster from your Graveyard; add this card from your Graveyard to your hand.  You can only activate this effect of “It Will Blend” once per turn.

 

 

 

 

[spoiler=Fusions]

WIB Gillmor

WATER *****

Machine/Fusion/Effect

1 WATER monster + 1 Machine-type monster

If a Fusion Monster is Special Summoned, the controller of that Fusion Monster must discard 1 card.  If this card is destroyed, you can banish it; Special Summon up to 2 “WIB” monsters from your Graveyard in defense position, but they cannot activate their effects until the End Phase.

1000/2400

 

WIB Geargol

EARTH *****

Machine/Fusion/Effect

1 EARTH monster + 1 monster with 1400 or less DEF

During your Main Phase 1, the first time a monster you control activates its effect, negate that effect and destroy the monster, and if you do, increase this card’s ATK and DEF by the ATK of the destroyed monster.  If this card is destroyed, you can banish it; Special Summon 1 “WIB” monster from your Deck.

2100/1800

 

WIB Emblur

FIRE *****

Machine/Fusion/Effect

1 FIRE monster + 1 Normal Summoned monster

All monsters you control must be Summoned in attack position and must attack if able.  Every time a monster declares an attack, the card’s controller must pay 300 LP.  If this card is destroyed, you can shuffle all banished “WIB” monsters into the Deck, and if you do, draw 1 card.

2400/2000

 

WIB Swaero

WIND 7*

Machine/Fusion/Effect

1 WIND monster + 2 or more effect monsters

“WIB” monsters on the field cannot be targeted for battle or card effects.  If this card leaves the field, Special Summon 1 “WIB” monster from your Extra Deck, except “WIB Swaero”, to either player’s side of the field.

2200/2800

 

WIB Khaos

DARK 8*

2 Fusion monsters

This card is also always treated as a LIGHT monster.  If this card is sent to the Graveyard, you can banish any number of Machine-type Fusion Monsters from your Graveyard; draw 1 card for each.

2500/2500

 

 

 

Anyway, as always, CnC would be much appreciated!

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