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Pokevolution Contest 2 *Become Part Of History* - NO MORE ENTRIES


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Here We go!

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[spoiler=Lore:]

When this card battles with a WATER or EARTH monster, you can double this card's ATK and DEF during the Damage Step only. When this card battles with a FIRE or WIND monster, this cards ATK and DEF becomes 0 during the Damage Step only. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ivysaur" from your hand or Deck.

 

 

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[spoiler=Lore:]When this card attacks a face-up Defense Position Monster, you can switch that card's battle position to Attack Position until the End Phase. During your next Standby Phase, by sending this card to the Graveyard, Special Summon 1 "Venusaur" from your hand or Deck.

 

 

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[spoiler=Lore:]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Ivysaur." Once per turn during your Main Phase you can discard 2 cards, including 1 EARTH monster to change the battle position of all face-up monster to Attack Position. Then destroy all monsters with 2000 ATK or less on the field. You cannot conduct your Battle Phase on the turn you use this card's effect.

 

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[spoiler=SnooooRunt!]222059.jpg

 

[spoiler=Effect]This card gains 100 ATK for every Aqua-Type monster you control. Once per turn, you can place 1 Ice Counter on this card(Max. 6). Remove 6 Ice counters from this card and send it to the Graveyard to Advance Summon "Glalie" from your hand or Deck.

 

 

[spoiler=Gla--Lie!]222059.jpg

 

[spoiler=Effect]This card can only be Advance Summoned by Releasing "Snorunt" in face-up Defense Position. When this card is Summoned, place 1 Ram Counter on this card(Max. 5). Remove 5 Ram Counters from this card to inflict 500 Points of damage to your opponent.

 

 

[spoiler=Froslass]222059zgi.jpg

 

[spoiler=Effect]This monster can only be Advance Summoned by Releasing "Snorunt". Once per turn, you can select place 2 Freeze Counters(Max. 10) on this card. When this card destroys a monster, you can place an amount of Freeze Counters on this card equal to the Level of the destroyed monster. During your opponent's Battle Phase, you can select 1 monster. Remove an amount of Freeze Counters equal to the Level of the selected monster. The selected monster cannot attack for two of your opponent's turns.

 

 

[spoiler=Spell Card]222059owq.jpg

 

[spoiler=Effect:]When a Pokemon monster is sent to the Graveyard or removed from play, you can pay 1000 Life Points to put the card in your hand. The turn after this Spell Card was activated, you can Summon the monster in face-up Attack Position, ignoring summoning conditions. The Summoned monster gains 1000 ATK until the End-Phase.

 

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I will have my entry in later today BMG. =D

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EDIT: Here are my entries BMG.

 

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Effect:If this monster battles an Aqua-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles a Plant-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. While this card is in face-up Defense Position, all Pokemon-Type monsters with an ATK equal to 1000 or lower can attack your opponent's Life Points directly. During your 3rd Main Phase after this card is Summoned successfully, you can Special Summon 1 "Ninetails, Nine-Tailed Inferno" from your Hand to your side of the field.

 

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Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Vulpix, Six-Tailed Ember". If this monster battles an Aqua-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles a Plant-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. During your Main Phase, you can place 1 Flame Counter on this card (max. 3). When this card is sent to the Graveyard, inflict damage to your opponent's Life Points equal to each Flame Counter on this card x 200. You then skip your next Draw Phase.

 

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Effect:Activate this card only when your opponent successfully Normal Summons, Flip Summons or Special Summons a monster. Once per turn, during your opponent's Standby Phase, you can Special Summon 1 Level 4 or lower Pokemon-Type monster from your Deck or Graveyard to your side of the field. This card is destroyed at the end of your opponent's 3rd turn after this card is activated.

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Give me half an hour for the rest

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[spoiler=Rotom, the Voltic Shadow]

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[spoiler=Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK Pokemon-Type monsters from your Graveyard, from play.This card's original ATK and DEF is equal to the number of LIGHT monsters in your Graveyard x500. Once per turn, you can discard 1 LIGHT monster from your hand to add 1 Level 5 or higher LIGHT monster from your Deck, to your hand. When this card is sent from the field to the Graveyard, you can pay half your Life Points to add 1 "Rotom Factor" from your Deck, to your hand. During your End Phase, remove 1 LIGHT monster in your Graveyard from play. If you cannot, destroy this card and inflict damage to your Life Points equal to this card's ATK.

 

 

 

 

[spoiler=Heat Rotom, the Blazing Thunder]

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[spoiler=Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Rotom" monster and 2 FIRE monsters from your Graveyard, from play. As long as this card is in your Graveyard, all Pokemon-Type monsters gain 200 ATK. During your Standby Phase, increase this card's ATK by 100. When this card declares an attack, decrease this card's ATK by 1000. You can discard 1 card and return this card to your Deck to add 1 "Rotom" monster from your Deck, to your hand. You cannot Summon the added card this turn.

 

 

 

 

[spoiler=Frost Rotom, the Frigid Lightning]

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[spoiler=Lore]

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 "Rotom" monster and 2 WATER monsters in your Graveyard, from play. As long as this card is in your Graveyard, all Pokemon-Type monsters gain 300 DEF. During your Main Phase 2, you can pay 1000 Life Points to destroy 2 Spell & Trap Cards your opponent controls. When this card is sent from the field to the Graveyard, you can discard 3 cards from your hand to Special Summon 1 "Rotom, the Voltic Shadow" from your Deck, or Graveyard ignoring its Summoning conditions. You can discard 1 card and return this card to your Deck to add 1 "Rotom" monster from your Deck, to your hand. You cannot Summon the added card this turn.

 

 

 

 

[spoiler=Rotom Factor]

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[spoiler=Lore]

When this card is activated, send all "Rotom" cards in your Deck and hand to the Graveyard. Once per turn, you can discard 2 cards from your hand to return 1 removed from play "Rotom" card to your Graveyard. Once per turn, you can remove all cards in your Graveyard from play to Special Summon 1 removed from play "Rotom" monster ignoring its Summoning conditions. When this card is destroyed, you can return this card and 1 "Rotom" monster to your Deck.

 

 

 

[spoiler=Rise of a Diety]

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[spoiler=Lore]

This card can only be activated if you have 0 cards in your hand and control no monsters. This card cannot chain to any card. Special Summon 1 "Rotom" monster or "Giratina" monster from your Deck, Graveyard, or removed from play zone. The Summoned monster cannot attack if your opponent controls no monsters. If you do not win the round by the end of the turn this card was activated, you lose the match.

 

 

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