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Alchemic Legacy


Black D'Sceptyr

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Since NO ONE has reviewed my Trials of Thunder pack (don't worry, you can still review it now) I will have to place the '3 new packs' poll in my own hands. The first of the three packs that I will release will be Alchemic Legacy.

 

For anyone who doesn't know, this pack will be focused on Alchemic monsters. They will all be Spellcaster-Type monsters with the ability to change their Attributes and activate different effects based on the Attribute change. Usually, it will be 1-3 Attributes, therby allowing more versatility with the Archtype.

 

Enjoy.

 

And of course, the pics are NOT mine. They are from the great artists of Deviant Art.

 

Seriously. No blamming. Or flames. Flaming's bad too.

 

And people really need to see Trials of Thunder through my profile, because the first card's Synchro alternate is in there.

 

Plus, even I think Alchemic Fortress's effect needs to be reworded, but I'm too lazy this second to redo it. I understand if you point that out.

 

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Goldweaver/Assault Mode Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Assault Mode Activate." This card can attack all monsters on your opponent's side of the field once each. Negate the effects of all Spell Cards that would destroy a card(s) or target a card in the Graveyard and destroy them. If this card is destroyed, Special Summon one "Goldweaver Dragon" from your Graveyard.

 

Byzan, Alchemic Legend: You cannot Special Summon monsters, unless it is by this card's effect. When two or more monster's Attributes are changed during the same turn, activate one of the following effects:

*Special Summon two "Alchemic" monsters from your Graveyard. They cannot be Tributed, and they are destroyed during the End Phase. *Select one Quick-Play Spell Card in your Graveyard. You can activate it during the Standby Phase of your next turn while it is still in the Graveyard. If this effect is activated, that card is removed from play after it's effect resolves.

 

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Otto, Alchemic Defender: This card cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position, you can pay 600 Life Points to pick up the top card of your opponent's Deck and place it face down in your Monster Card Zone as a Monster Card. When a card placed on the field by this card's effect is attacked, flip it face up and activate an effect based on what type of card it is:

Monster: Continue the battle as normal (Damage Calculation is applied normally.) Return the monster to your opponent's Deck at the end of the Battle Phase.

Spell: Immediately return the card to your opponent's Deck and switch this card to Defense Position.

Trap: Immediately return the card to your opponent's Deck. Increase your Life Points by an amount equal to the attacking monster's ATK.

 

Sumer, Alchemic Annihilator: Once per turn, you can change the Attribute of this card. Based on what this card's Attribute has been changed to, apply the following effect:

WATER: Increase the ATK and DEF of all "Alchemic" monsters on the field by 500 points (except for "Sumer, Alchemic Annihilator.")

LIGHT: Destroy one face-down monster on the field.

DARK: Destroy one face-down Spell or Trap Card on the field.

 

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Persi, Alchemic Seducer: This card can only be Special Summoned from the Graveyard, and only if it was sent there from the field. Once per turn, you can change this card's Attribute. Based on what this card's Attribute was changed to, apply the following effect:

LIGHT: Monsters with ATK higher than the ATK of this card cannot attack.

FIRE: Take control of your opponent's face-up monster with the lowest ATK. It is destroyed during the End Phase.

 

Assyria, Alchemic Glider: Once per turn, you can change the Attribute of this card. Based on what this card's Attribute was changed to, apply the following effect:

EARTH:Once per turn, during your Battle Phase, you can remove from play 1 "Alchemic" monster in your Graveyard to remove this card from play until the End Phase of the turn.

 

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Phoenicia, Alchemic Assistant: Once per turn, you can change the Attribute of this card. Based on what this card's Attribute was changed to, apply the following effect:

EARTH: Reduce the Level of all "Alchemic" monsters in your hand by 1.

WIND:Once per turn, you can return 1 Spell or Trap Card on the field to the top of it's owner's deck.

LIGHT: This card cannot be destroyed by battle.

 

Harapp, Alchemic Entity: When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Spellcaster-Type monster from your hand. Once per turn, you can change this card's Attibute. Based on the Attribute that this card was changed to, apply the following effect:

DARK: Battle Damage to the controller of an "Alchemic" monster from battles involving the "Alchemic" monster becomes 0.

 

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Mali, Alchemic Dragon: Once per turn, you can change this card's Attribute. Based on the Attribute that this card was changed to, apply the following effect:

LIGHT: Roll a six sided die. Reduce the ATK and DEF of all monsters on your opponent's side of the field by an amount equal to the result of the die rollx100.

WIND: Once per turn, you can select 1 monster on the field and halve it's ATK until the end of the turn.

 

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Arya, Alchemic Reincarnator: This card cannot be Special Summoned. Once per turn, you can change this card's Attribute. Based on what this card's Attribute has been changed to apply the following effect:

WIND: Once per turn, you can discard 1 card to add 1 "Alchemic" monster from your Graveyard to your hand.

FIRE: Once per turn, you can add 1 Level 4 or lower Alchemic monster from your Deck to your hand, except for "Arya, Alchemic Reincarnator." If you activate this effect, skip your next Draw Phase.

 

Rom, Alchemic Master: "Mali, Alchemic Dragon"+1 or more non-Tuner monsters

When this card is Synchro Summoned, you can change this card's Attribute. Based on the Attribute that this card was changed to, apply the following effect:

FIRE: Inflict 1200 damage to your opponent.

WATER: Special Summon two Alch Tokens (DARK/Fiend/Level 1/ATK: 500/DEF: 500) to your side of the field. The tokens cannot be Tributed.

WIND: Return up to 2 Spell or Trap Cards on the field back to the owner's hand.

EARTH: "Alchemic" monsters, other than "Rom, Alchemic Master" cannot be destroyed by card effects.

 

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Rom/Assault Mode: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate." Once per turn, you can change the Attribute of this card. When you do, roll a six-sided die and destroy cards on the field equal to the amount rolled-1. If you activate this effect, you cannot attack directly this turn. If this card is destroyed, Special Summon 1 "Rom, Alchemic Master" from your Graveyard.

 

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Dark Emperor Dragon: This card cannot be Special Summoned. You cannot remove cards from play. If there are 6 or more DARK monsters in your Graveyard, destroy this card. You can return 2 of your removed from play DARK monsters to your Graveyard to destroy 1 card on the field.

 

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Hercules Plant:You can Tribute this card to negate the effect of a monster that negates effects by Tributing other monsters and destroy it. If this card is Tributed this way, you can Special Summon this card from your Graveyard during the End Phase.

 

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Dark Descention: This card can only be activated when you Normal Summon or Flip Summon a Level 5 or higher monster. Remove that monster from play to Special Summon 1 monster with "Synmaster" in its' name from your hand that is 1 Level higher than the removed monster.

 

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Synmaster Repid: This card can only be Summoned by the effect of "Dark Descention." During your Standby Phase, inflict 1000 damage to your opponent. During your Main Phases, this card cannot be destroyed by card effects. During your Battle Phase, this card cannot be destroyed by battle. During your End Phase, increase your Life Points by 1000. During your opponent's Battle Phase, if this card is targeted by the effect of a Spell, Trap, or monster effect, destroy it immediately.

 

Synmaster Toly Gunt: This card can only be Summoned by the effect of "Dark Descention." This card can attack all monsters on your opponent's side of the field once each. You cannot attack directly if you use this effect. When this card destroys a monster by battle, decrease it's ATK by 200 and increase it's DEF by 200. You can decrease this card's DEF by 1000 to negate the effect of a card that increases or decreases ATK and/or DEF and destroy it. At that time, switch this card to Defense Position.

 

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Eclipse Reaper: Once per turn, if this card is on your side of the field, you can equip it to a LIGHT monster on your side of the field, OR unequip it and Special Summon it to your side of the field as a Monster Card. WheWhen this card is equipped to a monster, that monster's Attribute is also treated as DARK, and when it inflicts Battle Damage to your opponent's Life Points, increase the equipped monster's ATK by the same amount. (max: 1500.) (Monsters can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed as a result of battle, destroy this card instead.)

 

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Mech Abomination: 1 Tuner + 1 or more non-Tuner monsters

This card gains the following effect based on the non-Tuner monster(s) used to Synchro Summon this card:

Cyber: If this card is sent to the Graveyard, you can remove 3 LIGHT Machine-Type monsters in your Graveyard from play to Special Summon this card from the Graveyard.

Mechanos: Once per turn, you can place 1 Mech Counter on all face-up monsters you control.

Morphtronic: When a monster's battle position is changed, destroy a monster on the field.

Other: Special Summon 2 Machine-Type monsters from your Graveyard. They cannot attack this turn.

 

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Thazzar, Knight of the Rifts: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with the following effect:

() During the Battle Phase, when an effect is activated that destroys a monster(s) on your side of the field other than this card, you can remove the targeted monster(s) from play until the End Phase of the turn. If you activate this effect, reduce this card's ATK to 0 until the end of your opponent's next turn.

 

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Pure Entity Shi'Lom: This card cannot be Special Summoned. If this card is destroyed by a card effect, you can remove 3 LIGHT Fairy-Type monsters in your Graveyard from play. If you do, destroy all Spell and Trap Cards on your side of the field and Special Summon Fairy-Type monsters from your hand equal to the number of cards destroyed.

 

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Gene-Warped Warlord: If this card would be destroyed by a card effect after a Beast-Warrior-Type monster has been removed from your side of the field, you can Tribute this card to negate the activation of the card and destroy it. If this card is Tributed this way, Special Summon 1 Beast-Warrior Type monster from your Graveyard during the End Phase of the turn. Its effect(s) are negated.

 

And of course, the two variants...

 

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Synmaster Thraw: This card can only be Summoned by the effect of "Dark Descention." When this card attacks a monster, negate the effect(s) of that monster during the Battle Phase only. Trap Cards cannot be activated during the Battle Phase. During your opponent's turn, the ATK of this card is reduced to 1000 until the End Phase of the turn.

 

Fury of the Stonegazers is next.

 

This is the D'Sceptyr, signing out.

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