Smeg Posted March 26, 2009 Report Share Posted March 26, 2009 Discuss Wulf, Lightsworn Beast Should it be Ran at 2 or 3 I say 3, but Bunter says 2. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted March 26, 2009 Report Share Posted March 26, 2009 3. There is no reason not to. Lumina, Charge, Recharge, Foolish Burial and the natural Milling abilities of LS. There is absolutely no problem with Wulf being at 3. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted March 26, 2009 Report Share Posted March 26, 2009 lol Wulfaggot I used to run Lightsworn, and agree with the above user, 3 or none, I'm actually glad i agree with the big beatstick of all lightsworn ^_^ Link to comment Share on other sites More sharing options...
Smeg Posted March 26, 2009 Author Report Share Posted March 26, 2009 Hah! Bunter is wrong! Link to comment Share on other sites More sharing options...
Azuh Posted March 26, 2009 Report Share Posted March 26, 2009 3, most definitely. Its a nice beat stick Link to comment Share on other sites More sharing options...
Spiff! Posted March 26, 2009 Report Share Posted March 26, 2009 Until you get it stuck in your hand. Then pretty much nowt but a Lumina can shift it. I'm running SnakeSworn, which isn't too different from regular LS, and i get it in my hand a LOT. Link to comment Share on other sites More sharing options...
tommers2008 Posted March 26, 2009 Report Share Posted March 26, 2009 At 3 no question... Foolish + Wulf i love it.. Link to comment Share on other sites More sharing options...
zaradon Posted March 26, 2009 Report Share Posted March 26, 2009 3. There is no reason not to. Lumina' date=' Charge, Recharge, Foolish Burial and the natural Milling abilities of LS. There is absolutely no problem with Wulf being at 3.[/quote'] ^^This. 2 is: YAY FOR FAIL! Link to comment Share on other sites More sharing options...
Toffee. Posted March 26, 2009 Report Share Posted March 26, 2009 Wolf says: Were gonna' have fun with this thang! Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted March 26, 2009 Report Share Posted March 26, 2009 Two. Personal preference of mine. I've always valued consistency over lolotk that may not occur a majority of the time. Link to comment Share on other sites More sharing options...
werewolfjedi Posted March 26, 2009 Report Share Posted March 26, 2009 it matters on the deck's particular style, at 3, the deck should be a bit more milly, in order to hit him more often, while ones that run it at 2 are more likely to be lightsworn combined with something else. Link to comment Share on other sites More sharing options...
Exiro Posted March 26, 2009 Report Share Posted March 26, 2009 Yeah, 3. I used to like Foolishing Wulf a lot, especially when followed by Celestia, until I noticed it was almost completely useless because you'd be milling most of your deck, if not your complete deck, anyway. Link to comment Share on other sites More sharing options...
Guest Star Posted March 26, 2009 Report Share Posted March 26, 2009 "If you are running three Solar Recharge' date=' three Charge of the Light Brigade, and two Foolish Burial, Wulf should be at three."[/color'] Link to comment Share on other sites More sharing options...
guy person Posted March 26, 2009 Report Share Posted March 26, 2009 2 The deck is more consistent and less cloggy and provides fewer dead draws which is better in my book. Link to comment Share on other sites More sharing options...
Toffee. Posted March 26, 2009 Report Share Posted March 26, 2009 lol@an idea of using Lair of Needlebugs, and getting 3 Wulfs, during the opponet's battlephase XP Link to comment Share on other sites More sharing options...
Father Wolf Posted March 26, 2009 Report Share Posted March 26, 2009 Running 2 gets me in a lot of binds. i can win that turn by using foolish on wulf and summon celestia for game BUT oh wait im out of wulfs like always or one is hand and i milled one earlier... FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU- run in 3's times 127% Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted March 26, 2009 Report Share Posted March 26, 2009 I'd rather swarm with monsters with effects, like Lyla, Ehren, Lumina, Garoth and Synchros, then flood my field with 3 lolbeatsticks like Wulf. It's not a bad card at all, I just personally don't like it at 3, because it breeds inconsistency, and you can easily end up with a dead hand. If you're lucky as hell, or a stacker, run 3. If you tend to have godawful luck or... let your opponent shuffle, I think 2 is enough. Link to comment Share on other sites More sharing options...
sbdnate Posted March 26, 2009 Report Share Posted March 26, 2009 I'd rather swarm with monsters with effects' date=' like Lyla, Ehren, Lumina, Garoth and Synchros, then flood my field with 3 lolbeatsticks like Wulf. It's not a bad card at all, I just personally don't like it at 3, because it breeds inconsistency, and you can easily end up with a dead hand. If you're lucky as hell, or a stacker, run 3. If you tend to have godawful luck or... let your opponent shuffle, I think 2 is enough.[/quote'] ^This...^ Link to comment Share on other sites More sharing options...
Bunter Dwayne Posted March 27, 2009 Report Share Posted March 27, 2009 Hah! Bunter is wrong! Not by the reactions of some other members. It's perfectly acceptable at 3, but I prefer to use other cards. Link to comment Share on other sites More sharing options...
Spiff! Posted March 27, 2009 Report Share Posted March 27, 2009 I'm using 2 in my SnakeSworn. Link to comment Share on other sites More sharing options...
tonisanoob Posted March 27, 2009 Report Share Posted March 27, 2009 OMFG! WELL AT LEAST PIKAPERSON HAS SENCE! no wulf should NEVER be at 3, its far too inconsistent at 3 2 is where it should stay, people think they should use 3, as they are liek "yaaay randum beatstik", but the fact of the matter is if people just took the time to use 2 they woudl reilise its better when lightsworn first came out it was okay to run foolish 3 wulf and 3 celestia, as lightsworn didnt have mutch back then now we have 3 charge or the light brigade, necros, plagespreadder ect THUS!, there is no room for 3 wulf and 3 celetstia or foolish nowadays in lightsworn! if you running that your dooing it wrong, unless you dont have 3 honest or 2 jd, but then if your running ls without that your dooing it wrong anyway! Link to comment Share on other sites More sharing options...
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