Umbra Posted March 30, 2009 Report Share Posted March 30, 2009 Evolution is enough of a difference to become a Card Type. They are placed in the Extra Deck, and are Evolved into (a Special Summon) by returning a listed monster(s) to the Extra Deck. An Evolution monster cannot Evolve into another Evolution monster during the turn it is Evolved into. When an Evolution monster is removed from the field, they are returned to the Extra Deck and the Base Monster (monster Evolved from) is returned to the field. If the Base Monster is an Evolution Monster, the Base Monster listed on that card is returned instead. AgumonEARTHReptile4 / 1700 / 1300When this card destroys a monster by battle, inflict 300 damage to the opponent. GreymonEARTHDinosaur / Evolution5 / 2400 / 2300“Agumon”This card can attack each monster your opponent controls. When this card inflicts Battle Damage to the opponent, place 1 Counter on this card. (max.3) Remove 3 Counters from this card to destroy 2 cards on the field. MetalGreymonEARTHDinosaur / Evolution7 / 2900 / 2600“Greymon”This card is unaffected by Trap Cards. Once per turn, you can inflict 1000 damage to the opponent. If you do, decrease this card's ATK by 1000. During the End Phase of a turn you did not use this effect, this card's ATK becomes equal to it's original ATK. SkullGreymonDARKZombie / Evolution7 / 2600 / 2900“Greymon”Once per turn, remove 1 card on the field from play. When this card destroys a monster by battle, it is removed from play. Once per turn, inflict damage to your opponent equal to this card's ATK. This card cannot declare an attack during the turn, and it's ATK becomes 0 until your next Standby Phase. WarGreymonFIREWarrior / Evolution8 / 3000 / 2400“Agumon”This card cannot be Evolved into unless you control a face-up “Warp Digivolve!”. When this card is Evolved into, destroy 1 “Warp Digivolve!” you control. When this card destroys a monster by battle, inflict 800 damage to the opponent. You can return 1 monster you control to your hand to destroy 1 card on the field. Tag Team AttackTrap CardSelect 2 monsters you control. If either of the selected monsters battle during this turn, increase the ATK/DEF of the monster by the ATK or DEF respectively of the other selected monster during damage calculation only. GabumonEARTHBeast4 / 1400 / 1300When this card attacks, you can change the attacked monster to Defense Position. If this card destroys a monster by battle, increase this card's ATK by 600 points, until the End Phase. GarurumonEARTHBeast / Evolution5 / 2200 / 1800“Gabumon”If your opponent controls no monsters with lower ATK than this card, it can attack your opponent directly. While this card is in face-up Attack Position, it cannot be selected as an attack target. WereGarurumonEARTHBeast-Warrior / Evolution7 / 2800 / 2500“Garurumon”This card can attack your opponent directly. When this card destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK. MetalGarurumonEARTHMachine / Evolution8 / 3000 / 2500“Gabumon”This card cannot be Evolved into unless you control a face-up “Warp Digivolve!”. When this card is Evolved into, destroy 1 “Warp Digivolve!” you control. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent, destroy 1 monster on the field and inflict damage to its' owner equal to it's ATK. Reverse EvolutionTrap CardActivate only when an Evolution monster you control is attacked. Return the attacked monster to your Extra Deck and end the Battle Phase. Warp Digivolve!Continuous SpellPay 1000 Life Points. You can only control 1 “Warp Digivolve!” When this card would be destroyed, you can pay 600 Life Points instead. DemiDevimonDARKWinged Beast3 / 1200 / 1100You can Tribute this card to negate a Summon and destroy the summoned monster. If you do, Special Summon this card during the End Phase. DevimonDARKFiend / Evolution5 / 2500 / 2300“DemiDevimon”This card can attack each monster your opponent controls. When this card attacks, decrease it's ATK by 300 points until the end of the Battle Phase. MyotismonDARKSpellcaster / Evolution8 / 3000 / 2800“Devimon”You can Tribute 1 monster you control to select 1 monster your opponent controls. Change control of that monster. When this card would be destroyed, destroy the selected monster instead. VennoMyotismonDARKZombie / Evolution10 / 3400 / 3200“Myotismon”When this card would be Evolved into, Tribute 2 monsters you control, except the Base Monster. When this card is Evolved into, destroy all cards on the field, except this card. This card cannot declare an attack during the turn it is Evolved into. MaloMyotismonDARKSpellcaster / Evolution10 / 3000 / 3400"Myotismon"You can remove 2 cards in your Graveyard from play to activate 1 of the following effects: • Destroy 2 cards on the field. • Double this card's ATK. Destroy this card during the End Phase. PatamonWINDBeast4 / 1600 / 1400When your opponent declares an attack, you can Tribute this card to negate the attack and end the Battle Phase. This card is Special Summoned during the End Phase. AngemonLIGHTFairy / Evolution6 / 2400 / 2300“Patamon”If this card battles a DARK monster, destroy that monster before damage calculation. Once per turn, you can discard 1 LIGHT monster to destroy 2 DARK monsters on the field. MagnaAngemonLIGHTFairy / Evolution8 / 3200 / 3100“Angemon”When this card is Evolved into, destroy all DARK monsters on the field. If the only monsters your opponent controls are DARK monsters, this card can attack your opponent directly. When this card inflicts Battle Damage to your opponent, destroy 1 DARK monster on the field whose ATK is lower than the Battle Damage inflicted. SeraphimonLIGHTFairy / Evolution9 / 3100 / 3200“Angemon”This card cannot be Evolved into unless you control a face-up “Warp Digivolve!”. When this card is Evolved into, destroy 1 “Warp Digivolve!” you control. When this card is Evolved into, remove all DARK monsters on the field from play. When this card inflicts Battle Damage to the opponent, they must discard 2 cards and send 2 cards from the top of their Deck to the Graveyard. Infernal KnightFIREWarrior / Evolution6 / 2400 / 2300“Flame Swordsman”You can send any number of cards from the top of your Deck to the Graveyard to inflict 200 damage x the number of cards sent to the opponent. Barrage WarriorEARTHWarrior / Evolution6 / 2000 / 2500“Rocket Warrior”When this card attacks, decrease the attacked monster's ATK by 2000, until the End Phase. If this card attacks a monster, but does not destroy it, change the attacked monster to face-up Attack Position and attack it with this card. Dark SorcererDARKSpellcaster / Evolution4 / 1900 / 1600“Old Vindictive Magician”When this card is Evolved into, destroy 2 cards on the field and place 2 Counters on this card. When a card is destroyed, place 1 Counter on this card. If there are 6 Counters on this card, remove them and destroy all cards on the field. High Necromancer KeatsonEARTHZombie / Evolution6 / 2400 / 0“Zombie Master”When this card is Evolved into, Special Summon as many Zombie-type monsters from your Graveyard as possible. They cannot be removed from the field or declare an attack, until your next turn. EvolutionismContinuous SpellWhen a monster is used as a Base Monster for an Evolution, draw 1 card. Link to comment
Toffee. Posted March 30, 2009 Report Share Posted March 30, 2009 WarGreymon should be a FIRE-Attribute imo Link to comment
Toffee. Posted March 30, 2009 Report Share Posted March 30, 2009 *was reading SkullGreymon's effect*How would his effect apply to Reverse Trap? Could you basicly OTK with him if you activated Reverse Trap? Since you could then DecreseIncrese his ATK by any ammount, And deal like 64564634 damage to the opponet o_o Also, You should make either Metal Seadramon or Machinedramon next :3 Link to comment
Umbra Posted March 30, 2009 Author Report Share Posted March 30, 2009 I'm pretty sure Reverse Trap only applies to effects that activate prior to it. So, you could activate Skull's effect and burn 2600, then Reverse Trap it for 5200 ATK. So, no OTK. Link to comment
bury the year Posted March 30, 2009 Report Share Posted March 30, 2009 So, let me get this straight. If any card of the evolution chain is removed from the field, then the lowest-"ranked" one in your Extra Deck is brought out in its place? Link to comment
Umbra Posted March 30, 2009 Author Report Share Posted March 30, 2009 So' date=' let me get this straight. If any card of the evolution chain is removed from the field, then the lowest-"ranked" one in your Extra Deck is brought out in its place?[/quote'] Affirmative. Link to comment
Toffee. Posted March 30, 2009 Report Share Posted March 30, 2009 I'm pretty sure Reverse Trap only applies to effects that activate prior to it. So' date=' you could activate Skull's effect and burn 2600, then Reverse Trap it for 5200 ATK. So, no OTK.[/quote']As soon as Reverse Trap is activated, Then ALL Increses and Decreses DURING THE TURN are reversed. So you might want to re-word his effect.Since I still think you could OTK with it >__> Link to comment
danman Posted March 30, 2009 Report Share Posted March 30, 2009 Evolution is an awesome idea for a new sub-type... Link to comment
SephirothKirby Posted March 31, 2009 Report Share Posted March 31, 2009 Oh damn. These are really well thought out. Some might be a little overpowered (Demimon and Patamon are very questionable). +Rep, 'tho. Nice job. Link to comment
Umbra Posted March 31, 2009 Author Report Share Posted March 31, 2009 SkullGreymon and Devimon fixed. Patamon is essentially a slightly better version of The Unhappy Maiden with a Stardust-esque effect. It doesn't actually destroy anything, though. (Good for you I didn't make it LV3.) Thanks for the rep. Link to comment
texaschickenlittle Posted March 31, 2009 Report Share Posted March 31, 2009 I agree with Kirby your cards must have had some brain waves put into them. I found a problem. I noticed MaloMyotismon doesn't have a base monster, is it VennoMyotismon or Myotismon as the base monster? Link to comment
Umbra Posted March 31, 2009 Author Report Share Posted March 31, 2009 Ah, didn't see that. MaloMyotis Evolves from Myotis, actually. Was thinking of making Malo a Warp, but not sure. Link to comment
ddodge Posted March 31, 2009 Report Share Posted March 31, 2009 I'd like to say that these cards are totally awesome!!!!!! Link to comment
Toffee. Posted March 31, 2009 Report Share Posted March 31, 2009 Once per turn' date=' inflict damage to your opponent equal to this card's ATK. This card cannot declare an attack during the turn, and it's ATK becomes 0 until your next Standby Phase.[/quote'] MUTCH better ;) Link to comment
texaschickenlittle Posted March 31, 2009 Report Share Posted March 31, 2009 i also noticed that MetalGreymon's effect is OP. Being able to deliver 3000 direct damageand an easy summon make this card way OP Link to comment
Umbra Posted March 31, 2009 Author Report Share Posted March 31, 2009 i also noticed that MetalGreymon's effect is OP. Being able to deliver 3000 direct damageand an easy summon make this card way OP 1. It takes at least two turns to summon MGM:I. NS Agumon -E> GreymonII. Greymon -E> MetalGreymon 2. It wasn't able to deal 3000 Direct Damage: 1000 damage per turn, and a maximum of 1900 damage after that, averaging around 1950. But nonetheless, I've changed the effect. Not necessarily made it worse, but different. On average now, it will deal 1950 average on the first turn, 1450 on the turn after that, for an average of 1700 per turn. Which isn't that good for a monster with 2900 ATK. Link to comment
Phantom Roxas Posted April 1, 2009 Report Share Posted April 1, 2009 Okay, screw my idea, this is good. Link to comment
Umbra Posted April 1, 2009 Author Report Share Posted April 1, 2009 Consider your idea screwed. This could be used for Pokémon too btw, but I don't have that much spare time. Link to comment
Docomodake Posted April 1, 2009 Report Share Posted April 1, 2009 Anti-Meta officially loves DemiDevimon. Link to comment
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