RickiMinaj Posted April 5, 2009 Report Share Posted April 5, 2009 It's an edited version, not the one i used in the contest with icy. I wanted to post this one because i revised it and put a little more in there to make the effect work out better. This card can only be activated by removing 2 "Time" cards from your hand or Graveyard from play. Once per turn, you can remove from play 1 card in your Graveyard to make the turn count of the Duel move forward by one. As long as this remains face-up as a Continuous Spell Card, Turn Counts are no more counted except when moved forward by the effect of this card. If this card is face-up for 5 Turns, Destroy this card. When this card is destroyed by its own effect as a Continuous Spell Card, you can Special Summon one "Time Wizard" from your Deck and equip this card to it as an Equip Spell Card. As long as this card is equipped to "Time Wizard", it cannot be destroyed by its own effect and its effect can be used twice a turn. Link to comment Share on other sites More sharing options...
Lyfe. Posted April 5, 2009 Report Share Posted April 5, 2009 This card can only be activated by removing 2 "Time" cards from your hand or Graveyard from play. Once per turn, you can remove from play 1 card in your Graveyard to make the turn count of the Duel move forward by one. As long as this card remains face-up on the field, Turn Counts are no longer counted except when moved forward by the effect of this card. If this card is face-up for 5 Turns, Destroy this card. When this card is destroyed by its own effect as a Continuous Spell Card, you can Special Summon one "Time Wizard" from your Deck and equip this card to it as an Equip Spell Card. As long as this card is equipped to "Time Wizard", it cannot be destroyed by its own effect and its effect can be used twice a turn. Interesting effect. I like the idea. 9/10 Link to comment Share on other sites More sharing options...
RickiMinaj Posted April 5, 2009 Author Report Share Posted April 5, 2009 i should really revise my cards before posting. Thank you very much. ^^ Link to comment Share on other sites More sharing options...
HoboJoe Posted April 5, 2009 Report Share Posted April 5, 2009 Destroy = destroy 9/10 Link to comment Share on other sites More sharing options...
~Shore Posted April 5, 2009 Report Share Posted April 5, 2009 well, since the OCG is taken care of, I must say that this is a very interesting idea. I like cards that change the way the game works, and this is certainly one of them. However, I don't really get how turn count is important since I don't play exactly by regulation, so idk exactly what this does tbh. With OCG errors and all 7/10 Link to comment Share on other sites More sharing options...
RickiMinaj Posted April 5, 2009 Author Report Share Posted April 5, 2009 actually, turn count isnt important unless you have a game depending on turn counts, for example my Spearwoman set i made along time ago all depended on turn counts. Link to comment Share on other sites More sharing options...
Yoshiman™ Posted April 5, 2009 Report Share Posted April 5, 2009 pic could be better 8/10 Link to comment Share on other sites More sharing options...
Phantom Roxas Posted April 6, 2009 Report Share Posted April 6, 2009 Time archetype link please. Link to comment Share on other sites More sharing options...
RickiMinaj Posted April 7, 2009 Author Report Share Posted April 7, 2009 theres not necessarily an archetype but monsters like time wizard or time seal http://yugioh.wikia.com/wiki/Special:Search?search=time&go=1 all time cards ^^ Link to comment Share on other sites More sharing options...
Καsτοr Posted April 7, 2009 Report Share Posted April 7, 2009 This is an interesting card. It could very well be used with Time cards. Hmm. . . OCG taken care of. . . Already said something on it. . .9/10. Link to comment Share on other sites More sharing options...
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