Umbra Posted April 28, 2009 Report Share Posted April 28, 2009 Eradicator Fiend LV4LIGHTFiend4 / 1800 / 1300When this card destroys a monster by battle, select 1 non-Monster Card your opponent controls and remove it from play. During the End Phase of a turn you used this effect, Tribute this card and Special Summon 1 “Eradicator Fiend LV6” from your hand, Deck or Graveyard. Eradicator Fiend LV6LIGHTFiend6 / 2400 / 1800If this card was Summoned by the effect of “Eradicator Fiend LV4”, it gains the following effect:When this card destroys a monster by battle, select up to 3 non-Monster Cards your opponent controls and remove them from play. During the End Phase of a turn you used this effect, Tribute this card and Special Summon 1 “Eradicator Fiend LV8” from your hand, Deck or Graveyard. Eradicator Fiend LV8LIGHTFiend8 / 3200 / 1800If this card was Summoned by the effect of “Eradicator Fiend LV6”, it gains the following effect:When this card destroys a monster by battle, remove up to 2 cards in your opponent's hand from play. During the End Phase of a turn you used this effect, Tribute this card and Special Summon 1 “Eradication End - X” from your hand, Deck or Graveyard. Eradication End - XDARKFairy10 / 3600 / 2400This card cannot be Normal Summoned or Set. If this card was Special Summoned by the effect of “Eradicator Fiend LV8”, it gains the following effect:When this card destroys a monster by battle, remove 1 card on the field from play. During each player's End Phase, destroy all cards on the field (except this card) and halve this card's ATK. Master Magician of Silence - VIILIGHTSpellcaster7 / 2400 / 2500You can Special Summon this card from your hand or Deck by Tributing 1 “Silent Magician LV4” you control with 3 or more Spell Counters on it. You can discard 1 card to negate the activation of a Spell Card and destroy it, and place 1 Spell Counter on this card. You can remove 2 Spell Counters from this card to destroy 1 card on the field. Archfiend Lucius - IXDARKFiend9 / 3300 / 1900If a “Dark Lucius LV8” you control is destroyed, you can Special Summon this card from your hand or Deck. When this card destroys a monster by battle, until your opponent's End Phase negate the effect of all monsters your opponent controls (monsters Summoned after this effect's activation are excluded). When this card is attacked, roll a six-sided dice. Decrease the ATK of the attacking monster by 300 x the dice result. Level SwapContinuous SpellTribute 1 “LV” monster you control. Special Summon 1 “LV” monster from your Deck, and place Level Counters on this card equal to the difference between the Summoned monster's Level and the Tributed monster's Level. If this card is destroyed, destroy the Summoned monster and decrease your Life Points by 500 x the number of Level Counters on this card. Identity Mimicry - VLIGHTFairy5 / 1500 / 1000When this card would be destroyed by battle, place 1 Identity Counter on this card instead. During your End Phase, both players draw 1 card for each Identity Counter on this card. If “Dark Mimic LV3” was used as Tribute for the Tribute Summon of this card, your opponent must send the same amount of cards from the top of their Deck to the Graveyard instead. Winged Kuriboh LV2LIGHTFairy2 / 0 / 0When your opponent declares an attack, you can Tribute this card to negate the attack and end the Battle Phase. During the End Phase, remove this card from play and Special Summon 1 “Winged Kuriboh LV6” from your hand, Deck or Graveyard. Winged Kuriboh LV6LIGHTFairy6 / 0 / 0When this card battles, you can negate the attack and place 1 Counter on this card. You can remove 3 Counters from this card to destroy all cards on the field. During the End Phase, remove this card from play and Special Summon 1 “Winged Kuriboh LV2” from your hand, Deck or Graveyard. KuribombDARKFairy1 / 0 / 0When this card attacks, destroy the attacked monster after damage calculation. Any Battle Damage you take from this attacking card becomes 100. When this card is destroyed, destroy 1 card on the field. Released StrengthEquip SpellDuring each of your End Phases, select 1 of the following effects. This card gains the selected effect.• The equipped monster gains 800 ATK.• The equipped monster can attack once more per Battle Phase.• When the equipped monster destroys a Defense Position monster by battle, inflict damage to your opponent equal to the destroyed monster's DEF.• The equipped monster can attack the opponent directly. Any Battle Damage the equipped monster inflicts is halved.• When the equipped monster would be destroyed by battle, you can discard 1 card instead. Panther BerserkerEARTHBeast-Warrior4 / 2000 / 1800When this card battles, you can Tribute 1 monster you control to double this card's ATK during damage calculation. If you do, destroy this card during the End Phase. Level AlignmentSpell CardSelect 1 monster you control. It is treated as an “LV” monster. Manipulative Mistress - VILIGHTSpellcaster6 / 1400 / 1400You can Tribute 1 “Allure Queen” monster you control to Special Summon this card from your hand or Deck, and increase this card's ATK/DEF by the Tributed monster's ATK. Once per turn, when this card is attacked, select 1 monster your opponent controls (except the attacking monster) and change the attack target to that card. Link to comment
enzane Posted April 29, 2009 Report Share Posted April 29, 2009 Awesome cards, I like 'em. Though I don't know how you could use Level Alignment. if it is treated as LV monster, what Level is it? 6, 8, 5? Link to comment
Umbra Posted April 29, 2009 Author Report Share Posted April 29, 2009 Summon Reactor SK + Level Alignment + Level Up! = Flying Fortress SKY FIRE Link to comment
Toffee. Posted April 29, 2009 Report Share Posted April 29, 2009 I have to say Nitton, I'm liking these ;) Especially the Eradicator Fiend. Still, I think LV8 is stronger then X. Since LV* can drain the opponet of cards in his hand, Whare as X just simply removes 1 card, nukes the field, then loses ATK(which makes him easier to defeat) Also, would this be possible?: Red Eyes Black Dragon + Level Alignment + Level Up! = Red Eyes Darkness(but it would be from the deck!) Link to comment
A●O●J Posted April 29, 2009 Report Share Posted April 29, 2009 Neat level monster support. I was always a little disappointed that Konami never did that much for such a simple and potentially great archetype. The only one that ended up being relatively good was Horus and you really don't see him outside of Dragon or Lock-Down Decks. I really like the Eradicator Fiends. Their simple, which is what the LV monster's always should have been. I think LV6 though should have 2500 ATK though. Idk that way it cud be just a tad more useful if you can't get it out with LV4, but its up to you since it really doesn't make much of a difference. I thought Released Strength's effect was quite clever. At first it seems slightly overpowered because of all the effects to select from. Then I reread the top effect and realized that its useless until your next turn. Very cool. Level Alignment seems a little unclear. Like does it mean that its treated as the name with "LV" at the end [ex; Summon Battle Ox, activate Level Alignment, and now its name is "Battle Ox LV]? I love the set. Wouldn't have expected less from the king =D. Link to comment
Umbra Posted April 29, 2009 Author Report Share Posted April 29, 2009 Red-Eyes Darkness + Level Alignment + Level Up! = Red-Eyes Black Dragon, not the other way around. Eradicator Fiend LV8's effect can only be used once (unless with Final Attack Orders or something, but by then you're most likely winning already) whereas X can wipe the field more than once. Also, White Stone of Legend + Level Alignment + Level Up! = BEWD It's a three card combo that doesn't win games, but still. Link to comment
Toffee. Posted April 29, 2009 Report Share Posted April 29, 2009 Level Alignment is confusing, And only Nitton seems to know how to use it XD Link to comment
Umbra Posted April 29, 2009 Author Report Share Posted April 29, 2009 Not really. All it actually does is that it treats another monster as a LV monster for the purpose of Level Up! Level Up! is the reason why REBD + LA + LU! = REDD doesn't work: "Red-Eyes Darkness Dragon" isn't in REBD's card text, so it doesn't work. Link to comment
Toffee. Posted April 30, 2009 Report Share Posted April 30, 2009 Not really. All it actually does is that it treats another monster as a LV monster for the purpose of Level Up! Level Up! is the reason why REBD + LA + LU! = REDD doesn't work: "Red-Eyes Darkness Dragon" isn't in REBD's card text' date=' so it doesn't work.[/quote'] Wait, Yea, I was bieng stupid. So according to that, What would happen if you used 'Level Up!' on a 'Larvae Moth'? Link to comment
bury the year Posted April 30, 2009 Report Share Posted April 30, 2009 Not really. All it actually does is that it treats another monster as a LV monster for the purpose of Level Up! Level Up! is the reason why REBD + LA + LU! = REDD doesn't work: "Red-Eyes Darkness Dragon" isn't in REBD's card text' date=' so it doesn't work.[/quote'] Wait, Yea, I was bieng stupid. So according to that, What would happen if you used 'Level Up!' on a 'Larvae Moth'? You get Petit Moth or Cocoon of Evolution, since they're both on the text. Dealer's choice Oh, these cards = sex. Love how you played around with the level mechanic. Link to comment
Umbra Posted April 30, 2009 Author Report Share Posted April 30, 2009 Level Alignment MK-IISpell CardSelect 1 non-Monster Card in your hand. Until the end of this turn, it is treated as an Effect Monster (DARK/Warrior/1/0/0). The selected card's name becomes "Substitute Squire LV1" and it is Special Summoned to your side of the field. During the End Phase, destroy the selected card. While we're on the topic of screwing around with the Level mechanic. Link to comment
Naturia Master Posted April 30, 2009 Report Share Posted April 30, 2009 these cards are the cards lv monster need to become top teer 9/10 Link to comment
Phantom Roxas Posted May 3, 2009 Report Share Posted May 3, 2009 Archfiend Lucius - IX is awesome for obvious reasons. Link to comment
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