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Yu-Gi-Oh! The Created Card Game Set 1 (Final Phase) (YVD SET AVAILABLE IN 1ST POST)


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YVD SET 0 + SET 1:

 

http://pastebin.com/f411d78e3

 

-scroll to bottom , copy paste that in file named YVD with .set exstension.

-you are ready to duel ^^

-that YVD set will be more updated, themes need to be fixed and i guess something else will jump out

 

 

 

Okay guys.. i rebalanced cards / made them more playable today instead of yesterday..Karl helped me on IRC a little, and i considered this thread discussion as well..i was working on this a lot so please have mercy lol

 

 

NOTES :

 

ADRAN - give me japanese names for Spirit monsters we have..

 

KARL - you can start rewording everything. Use cards in YVD format from this link :

http://pastebin.com/fbf6b06c

 

 

EVERYONE - comments

 

 

I DIDN'T YET CHANGE MONSTER TYPES/ATTRIBUTES so that is equal number of all in our game + i will change stats ( ATK/DEF ) after..

REASON why i didn't do it now is because its easier to do it when they will be in YVD so i can fast compare number of monsters in each Type, Attribute and compare stats

 

 

 

 

 

 

 

PROMO SET CARDS #1

 

 

 

 

Ravager Beetle

****/Insect/EARTH

When this card is Summoned, you can show your entire hand to your opponent to have this card gain 100 ATK for each card shown. Once per turn, YOU CAN reduce this cards ATK by 500 to reveal 1 face-down card your opponent controls.

 

ATK: 1600 DEF: 1350

 

 

 

Visionary of Arkham

****/Psychic/LIGHT

1650attack/LOW defense?

When this card is Summoned pick up the top 3 cards of your Deck and show them to your opponent (this is not optional). Then activate 1 of the following effects :

>Add 2 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.

>Pay 500 Life Points. Put the cards on top of the Deck in any order.

>Pay 800 Life Points. Send 1 card to the Graveyard, add the other 2 to the Deck and shuffle it.

>Pay 1000 Life Points. Add 1 card to your hand and put the other 2 at the bottom of the Deck in any order.

 

 

 

Cursed Voodoo Doll

**/Zombie/DARK

This card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and cannot be removed from the field until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card."

 

Devouer of Fallens

Zombie Dark lv8 1500/2000

Once per turn, by Tributing 1 Zombie-Type monster, you can destroy 1 face-up monster on the field that have same or less

 

Level then monster Tributed.

 

Witch of the Deep

Attrib: Water

Type: Aqua/Effect

Level:4

Atk: 1750

Def: 800

Effect Monsters other than this one cannot activate or apply their effects during the same turn they are summoned.

 

Field of Sadness

Field Spell

Decrease ATK of all Level 3 and higher monsters by 1000.

 

 

Magnet

Continuous Trap

Your opponent can only select a monster in the same column as this card as an attack target. If you don't control a monster

 

in the same column as this card, your opponent can attack directly. Battle Damage inflicted by that attack is halved.

 

 

|Dusk Boar|35|CCG1|Beast/Effect/Tuner|Earth|3||1400|900|You can remove from play 1 monster in your Graveyard to Special

 

Summon this card from your hand. If this card is Summoned this way, your opponent draw 1 card.|

^ ( Snitch's card )

 

Flame Inferno

Level 4

FIRE Warrior/Effect

1400 ATK

1000 DEF

Flame Warrior + 1 or more FIRE or Pyro-Type monsters

This card can be Fusion Summoned from your hand with the above Fusion Material monsters as though it were in your Extra Deck. If this card is Fusion Summoned successfully, inflict damage to your opponent equal to the number of Fusion Material monsters used to Summon it x 500 (max. 2000), and increase this card's ATK by the same amount.

 

Butterfly Effect

Field Spell

Both players turn their respective Decks upside down. Once per turn, the turn player can pay 500 Life Points to shuffle either player's Deck.

 

 

 

 

 

 

 

SET 1 CARDS IN CURRENT FORM ( edited form ):

 

 

 

 

 

Embargo Escargot

(Water/4-Star/1600ATK/1400DEF)

Insect/Effect

Control of your monsters cannot switch. When this card is sent from the field to the graveyard, your opponent cannot activate any Spell/Trap cards for the rest of that turn.

 

 

 

Hyper Anemone

Level 2/ Aqua/ Water

Atk: 800 Def: 1400

All Battle Damage involving this card is halved. When this face-up attack position card is destroyed by battle and sent to the Graveyard inflict damage to your opponent equal to half the monsters ATK that destroyed this card and Special Summon 1 "Hyper Anemone" from your Deck in face-up Attack Position.

 

 

Crying Maiden

***/Spellcaster/LIGHT

Each time you or your opponent Summons a monster, increase your Life Points by 500 points. When this card is destroyed by

 

battle increase your Life Points by half the ATK of the monster who destroyed it.

ATK: 1400 DEF: 1000

 

 

 

Cursed Crow

Winged Beast Dark Level 2 1000/300

When this card is removed from play from your side of the field, you can Special Summon it during your next Standby Phase in face-up Attack Position. This card cannot be Tributed except for the Summon of Winged Beast-Type monster.

 

Jive Digger

Level 2/ Insect / Earth

Atk: 500 Def: 800

Effect - FLIP: Destroy 1 face-down card your opponent controls. Inflict 500 damage to your opponent whenever this card destroys a card and sends it to the grave.

 

 

|Army of Ants|4|FOU|Insect/Effect|Earth|4||1000|800|This card gains ATK equal to the Level of the monster that it battles x

 

200 until the end of the turn. This card is not destroyed by battle when this card battles with a monster with

 

the same ATK. When this card is destroyed and sent to the Graveyard, Special Summon up to 2 "Army of Ants" from your Deck in

 

face-up Attack Position. Negate the effects of any monsters Special Summoned by this card's effect.|0|

 

 

 

Evolving Fossil

Attrib: Earth

Type: Dinosaur/Gemini/Effect

Level:4

Atk: 1600

Def: 900

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the

field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can substitute this card for

 

any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Remove from

 

play Fusion-Material Monsters you control, including this card, to Fusion Summon 1 Fusion Monster from your Extra Deck.

 

 

Warrior of the Shadows

****/Warrior/DARK

Any monster that is flipped face-up has its effects negated. This does not affect cards that are flipped for damage calculation and destroyed by battle.

ATK:1600 DEF:1150

 

 

Fiber Dragon

Plant/Effect|Earth|5||2200|1600

This card is also treated as a Dragon-Type monster. If you Release an EARTH monster for the Advanced Summon of this card,

 

draw 1 card. If you draw an EARTH monster with this cards effect you can show it to your opponent to draw 1 more card.

 

 

Shadow Necrofear

Fiend Dark Lv8 2200/2800

This cannot cannot be Special Summoned except by its own effect.

You can Set this card in your Spell/Trap zone and threat this card as Trap. When this card is removed from the field by your

 

opponent's card effect, while it is face-down in your Spell/Trap card, you can discard 1 card to Special Summon it to your side of the field.

Once per turn, you can discard 1 card to take control of 1 face-up opponent monster with same Level as discarded monster,

 

until End Phase. If you use this effect this card cannot attack during this turn.

 

 

Parasitic Code - Anti-Malicious (Light/1-Star/0ATK/0DEF)

Insect/Union

Once per turn, if you control this monster on the field, you can equip it to a face-up Light monster on your side of the

 

field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this

 

card's effect, that monster gains the following effect:

- Your opponent can only set 1 card per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped

 

 

monster would be destroyed by battle, this card is destroyed instead.)

 

 

Eternal Ruler Neuro

Wind Psychic Lv6 2350/1700

When this card is Tribute Summoned, treat the Tributed monster as an Equip Card and equip it to this monster. This card gains

 

the effect(s) of the monster equipped by its own effect. This card's ATK cannot be changed by any card effect

 

-last effect should last even when this card gains effect of equipped card

 

 

Tribe Infecting Bacteria

Aqua Water Level 4 1600/1500

Once per turn, you can remove from play 1 monster in your Graveyard, and discard 1 card. Destroy all face-up monsters on the

 

field with the same Type as Type of removed monster.

 

 

Leo

Beast-Warrior/Effect|Dark|5||2000|600

Once per turn, when this card destroys a monster by battle, it may attack 1 monster that is adjacent to the destroyed monster, OR destroy 1

 

Spell or Trap card in the same column as the destroyed monster.

 

 

 

 

Voltage Reactor

Thunder Light Fusion Lv8 2600/2000

Voltage Blaster + Voltage Blaster + Voltage Blaster

This card can only be Fusion Summoned. This card can only be Special Summoned from your Fusion Deck, by returning the above

 

cards you control to the Deck. Increase this card ATK by 100 for each Thunder-Type monster in both Player's Graveyard. When

 

card effect is activated, you can remove this card from play. If you use this effect, Special Summon this card to your side

 

of the field during this turn End Phase.

 

 

Byakko the White Tiger

Beast/Spirit/Effect|Light|4||1800|800

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, if you have received no damage since your last turn, you may Normal Summon 1 additional Spirit Monster this turn. (Tributes are required for Level 5 or more )

 

 

Darksteel Knight

Dark Warrior Level 3 1450/1700

Negate effects of all Synchro monsters on the field. Any Synchro Monster that battles with this card is destroyed at start of

 

Damage Step.

 

 

Nightmare Eater

Zombie Earth 1700/1000

When this card is on field during each of your End Phase your opponent send 3 top cards from his Deck to Graveyard.

 

 

Spear Headed Beast

3/Beast/Earth

1400/1000

This card can attack directly if your opponent controls no Spell or Trap cards.

 

 

Polymorpher

Plant/DARK/Lv4/1600/1900

When this card battles, increase its ATK by highest number of face-up monsters that have same Attribute on the field x100.

Once per turn, you can change the type or attribute of 1 monster on the field.

 

Dark Angel – Gilomesh

4/Dark/Fairy

1700/1000

When your opponent activates Trap Card, you can Special Summon this card from your hand. Whenever a Counter Trap is activated

 

Special Summon 1 “Martyr Token” (2/Fairy/Dark/1000/1000). This Tokens cannot be Tributed for Tribute Summon.

 

 

 

Magical Grasshopper

Insect/WIND/Lv1/100/300

FLIP: See the top card on your deck. If it is a spell card, you can add it to your hand, or activate it's effect immediately.

 

If not, you may shuffle your deck.

 

 

Merciful Deity (Light/6-Star/2200ATK/1800DEF)

Fairy/Effect

Once per turn, you can Special Summon a Level 4 or lower monster that was destroyed by battle with this card from your

 

opponent's Graveyard to your side of the field. Monsters Special Summoned by this effect cannot attack.

 

 

 

Inferno Scarecrow

Attrib: Fire

Type: Plant/Effect

Level:1

Atk: 0

Def: 0

During your Main Phase 1, you can return this face-up card to your hand. When your opponent attacks a FIRE monster you

 

control, you can discard this card to inflict damage to your opponent by half the original ATK of the attacking monster.

 

Then, send 2 cards from the top of your Deck to the Graveyard.

 

 

 

Zephyr Angel

*****/Fairy/LIGHT

This angel sweeps through the clouds at high speeds and dazzles opponents with its rainbow colored wings.

ATK: 2500 DEF:2100

 

 

Spark Dragon

5/Dragon/Light

900 / 3000

A weak dragon that can absorb the energy of any attack to defend itself.

 

 

|Eclipse Dragon of the Sacred Kingdom|X|CCG1|Dragon|Light|7||2800|3200|Some say that when this dragon unleashes its true

 

power, the heat around it rivals the sun and the winds from its wingbeat is more powerful than even the strongest of

 

hurricanes. Others state at they have even seen the dragon transform upon being wounded and unleash the fury of the sun.|0|

 

 

Parasitic Code - Anti-Spam (Wind/1-Star/0ATK/0DEF)

Insect/Union

Once per turn, if you control this monster on the field, you can equip it to a face-up Wind monster on your side of the field

 

as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's

 

effect, that monster gains the following effect:

- Your opponent can only activate 1 Spell/Trap card per turn. (1 monster can only be equipped with 1 Union Monster at a time.

 

If the equipped monster would be destroyed by battle, this card is destroyed instead.)

 

Crazy Cupid

Fairy Light Union Level 2 700/300

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on

 

your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack

 

Position. While equipped to a monster by this card's effect, when equipped monster destroys monster as result of battle, you

 

can draw 1 card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to

 

is destroyed by battle, destroy this card instead.)

 

Akuma

Fairy-Spirit/DARK/Lv4/1600/1300

This card cannot be special summoned. This card returns to the owners hand during the end phase of the turn this card is

 

normal summoned or flipped face-up. When this card inflicts battle damage to your opponents life points, you can remove from

 

play up to 3 cards from either player's graveyard.

 

 

Shishi Hunter

Beast-Warrior Earth Spirit Lv4 1500/900

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card

 

is Normal Summoned, Flip Summoned or flipped face-up. This card can attack twice per turn. When this card attacks, Trap cards

 

cannot be activated.

 

 

 

Inari

Light, Spellcaster - Spirit - Effect, 4, 1100, 1100

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal

 

Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, Special Summon 1 Kitsune Token in Attack Position and 1 Kitsune Token in Defense Position. (Beast-

 

type, FIRE, level 1, 500 ATK, 200 DEF). That token cannot be Tributed except for the Tribute Summon of a Spirit Monster.

 

 

 

Effigy of Mirrors

Earth, Rock - Gemini, 3, 0, 2000

This card is treated as a Normal Monser while face-up on the field or in the Graveyard. While this card is face-up on the

 

field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

The ATK of all face-up monsters becomes equal to their DEF.

 

 

 

Card Blaster

Attrib: Fire

Type: Machine/Effect

Level:3

Atk: 500

Def: 1000

Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard to inflict 300 damage to your opponent

 

for each FIRE monster sent in this way. This card gains 500 ATK for each FIRE monster on your side of the field. When this

 

card on your side of the field is destroyed and sent to your Graveyard, you can draw 1 card.

 

 

Death Calibur Venom

Reptile Dark Lv6 2400/2000

When card effect is activated Release this card to negate that card activation and effect and destroy it (this is not

 

optional). When you use this effect by sending 1 Reptile-Type monster from your hand to Graveyard you can Special Summon this

 

card to your side of the field during this turn End Phase.

 

Necromaniac

Zombie Earth Level 4 1500/1800

When this card is destroyed as result of battle, and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster

 

except "Necromaniac" from your Graveyard with ATK 2000 or less.

 

 

 

Thunder Avenger

Attrib: Wind

Type: Thunder/Effect

Level:6

Atk: 2100

Def: 1400

When your opponent attacks, you can remove from play 1 Thunder-Type monster in your Graveyard to Special Summon this card

 

from your hand, and redirect the attack to this card.

 

Trojan Moth

********/Insect/DARK

Once per turn, inflict 300 damage to your opponent for every other Insect-Type monster on the field. If this card destroys an

 

opponents monster by battle, you can Special Summon 1 "Moth Token" (Insect-Type/DARK/Level 1/ATK 500/DEF 500) in Defense

 

Position. If this card is destroyed by battle, destroy 1 card your opponent controls for every face-up Insect-Type monster

 

you control.

ATK:2700 DEF:2100

 

 

 

Cyclone Dragon

Dragon/Effect|Wind|4||1700|800

When there is a face up Dragon-Type monster on your side of the field you can discard this card from your hand to destroy 1

 

Spell or Trap Card on the field. During your Main Phase, you can return this card from the field to it's owner's hand.

 

 

 

Obsessed Artist

Spellcaster-tuner/LIGHT/Lv1/200/1600

Whenever a monster is normal summoned, special summon 1 "Portrait token" (Rock/LIGHT/lv1/0/0) to your side of the field.

 

These tokens cannot be tributed for a tribute summon.

 

 

 

Ambushing Troops

4/Tuner/Warrior/Earth

1400/1900

You may Special Summon this card from your hand when your opponent Special Summons a monster.

 

 

Prototype Destructor

*/Machine/Tuner/LIGHT

Once per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to

 

destroy all face-up monsters on the field with a equal or lower Level then this card. If you activate this effect this card

 

is returned to its original Level and ATK.

ATK:800 DEF:600

 

Cameo, Sealer of Black Magic

Spellcaster Light Ritual Level 5 2200/1800

This card can be Summoned only by Ritual Summon. Spell cards cannot be activated, and their effects are negated.

 

|Master of Hypnosis|39|SET01|Spellcaster/Ritual/Effect|Dark|8||2500|2400|Once per turn you can discard 1 monster from you

 

hand to take control of 1 monster on your opponents side of the field equal to or less then the attack of the monster

 

discarded until the End Phase.|

 

Dark-Eyes Crimson Phoenix

Winged Beast Fire Ritual Level 8 2500/2300

This card can be Summoned only by Ritual Summon. When this card is Summoned, inflict Damage to both Players equal to number

 

of cards on the field, and in both Player's hand x200. When this card is removed from the field by your opponents card

 

effect, you can Special Summon it during your End Phase by discarding 1 card.

 

 

 

Dragon of Life - Dawn

Dragon Light Synchro Level 8 2600/2000

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can Special Summon 1 non-Tuner Level 2 or lower monster from your Graveyard. As long

 

as this card remains face-up on the field, Level 2 or lower monsters cannot be attacked or destroyed by card effects.

 

Sky Palace Dragon (Light/8-Star/2500ATK/2200DEF)

Dragon/Synchro/Effect

1 Tuner + 1 or more non-Tuner monsters

This card can attack your opponent directly if you control a face-up Field Spell while you have no other monsters on your

 

side of the field. If you use this effect, Battle Damage this card inflicts is halved. This card's ATK cannot be changed.

 

 

 

Plasmatrode

Thunder Light Synchro Level 4 1000/2100

1 Tuner monster + 1 or more non-Tuner monsters

When this card is Synchro Summoned, you can Special Summon up to 2 "Plasma Snail" Tokens ( Thunder Light Level 1 500/500) to

 

your side of the field. "Plasma Snail" Tokens can attack your opponent's Life Points directly. They cannot be selected as

 

attack target while this card remains face-up on the field. Plasma Snail Tokens cannot be used for Tribute Summoning monster.

 

 

Chrismodia, Queen of Order

Fairy Light Synchro Level 8 2700/2200

1 Tuner monster + 1 or more non-Tuner monsters

This card can attack your opponent ignoring any card effect on his/her side of the field.

 

 

|Molten Golem|37|SET01|Rock/Fusion/Effect|Fire|8||2900|2000|1 EARTH Monster + 1 FIRE Monster Once per turn you can switch

 

this face up attack position monster to face up defense position to destroy 1 monster your opponent controls and inflict

 

 

damage equal to that monsters Level x 100. If you activate this effect, this card's battle position cannot be changed until

 

the end of your next turn, except with a card effect.|

 

 

Playboard Knight

*******/Warrior/Fusion/DARK

1 Warrior-Type monster + 1 DARK monster

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field. If this card is selected as an attack target you can reveal 1 face-down Spell/Trap you control to negate the attack. You cannot reveal same card that you revealed already this turn. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field and they cannot change their positions for 3 turns."

ATK:2100 DEF:2400

 

 

|High-Voltage Lynx|36|SET01|Thunder/Fusion/Effect|Light|6|2000|1200|

Voltage Blaster + Electro Lynx

Once per turn you can Special Summon 1 Level 3 or less Thunder-Type monster from your hand. While you control 2 or more

 

Thunder-Type monsters, this card can attack your opponent's Life Points directly. Any Battle Damage involving this card

 

becomes 1000. When this card is selected as an attack target, you can remove this card from play until End Phase to negate the

 

attack. If you negate an attack this way, Special Summon this card from your Extra Deck during the End Phase.

 

 

 

Cobra Soldier

Reptile Earth Level 2 600/600

FLIP: Remove from play 1 monster on the field.

 

Book of Countercurses

Spellcaster/WIND/Lv4/0/2000

When this card is normal summoned, change it to face-up defense position. Tribute this face-up card to negate the special

 

summoning of a monster and remove it from play.

 

 

 

Sacred Diablo's Traitor of Darkness

Fiend Light Level 3 1600/900

When this card is Summoned, you can send 1 "Diablo" monster from your Deck to the Graveyard.

 

 

Diablo's Resurrector of Dark Hopes

Zombie Wind Gemini Level 4 1400/1100

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the

 

field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Once per turn, you can Special

 

Summon 1 "Diablo" monster from the top of your Graveyard. When this card is removed from the field, destroy all monsters

 

Summoned with this card effect.

 

 

Diablo's Prince of Knightmare

Fiend Wind Level 3 1500/1200

Once per turn, you can activate 1 of the following effects : •Discard 1 "Diablo" monster. Draw 1 card. •Return 1 monster from

 

the top of your Graveyard to your Deck. Negate the attack of 1 of your opponent's monsters.

 

Diablo's Crush Virus Infiltrator

Zombie Dark Level 2 800/800

During Damage Calculation, increase this card's ATK by an amount equal to the half ATK of a monster that is on top of your

 

Graveyard. While this card is on top of your Graveyard, you can remove it from play. Until the end of this turn, any monster

 

with 1500 ATK or more that battles with a "Diablo" monster is destroyed at the end of the Damage Step.

 

 

Diablo's Infernal Gatekeeper

Pyro Fire Level 6 2200/1900

If you do not control any monsters, and your opponent does, by discarding 1 card you can Special Summon this card from your

 

hand. While this card is on the top of your Graveyard, when your monster destroys an opponent's monster inflict 500 points of

 

damage to your opponent's Life Points.

 

 

Diablo's Soldier of Crimsonpolis

Warrior Earth Lv4 1800/1400

By discarding this card, you can select 1 "Dark Cathedral" from your Deck, and add it to your hand. While this card is on top

 

of your Graveyard, you can remove this card from play during any Player's turn to increase ATK of all "Diablo" monsters on

 

the field by 500.

 

 

Diablo's Soul Ruler

Spellcaster Water Level 3 1000/1000

This card gains the effect(s) and name of the card that is on the top of your Graveyard. While this card is on top of your

 

Graveyard, you can remove this card from play and select 1 "Diablo" monster you control. Until the End Phase, that monster is

 

treated as a Tuner.

 

 

 

 

Diablo's Ruler of Apocalypse

Fiend Dark Lv8 2600/2000

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand and only if the top 3

 

cards of your Graveyard are all "Diablo" monsters. Once per turn, you can send 1 "Diablo" monster you control to the

 

Graveyard to destroy 1 card on the field. While this card is on top of your Graveyard, you can return any "Diablo" monster

 

that would be sent to the Graveyard to its owner's Deck instead. After this effect has been used 3 times, remove this card

 

from play, then destroy all cards on the field.

 

 

 

Crystal Crusher

Beast-Warrior Earth Level 4 1800/1700

Any monster with Ice Counters on it that battles with this card is destroyed without applying damage calculations. ( Monsters

 

with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice

 

Counter from the field.)

 

Snow Giant

Zombie Earth Level 4 1600/1800

Once per turn, you can select 1 face-up monster and place 2 Ice Counters on it. This card gains DEF by number of Ice Counters

 

on the field x200. (Monsters with Ice Counter on them cannot declare an attack or change their Battle Position. During each

 

End Phase turn Player removes 1 Ice Counter from the field.)

 

Avanlanche Goblin

Fiend Water Tuner Level 1 400/400

When this card is Summoned, you can switch 1 face-up monster on the field to Defense Position. This cards Level increases by

 

1 for each Ice Counter on that monster. ( Monsters with Ice Counters cannot declare an attack or change their battle

 

position. During each End Phase turn Player removes 1 Ice Counter from the field.)

 

Cold Enchanter

Spellcaster Water Spirit Level 3 800/1000

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card

 

is Normal Summoned, Flip Summoned or flipped face-up. Once per turn, you can Tribute 1 monster with Ice Counter(s) to Special

 

Summon 1 monster from your Graveyard with Level equal to or less then Level of Tributed monster + number of Ice Counter(s)

 

that was on that monster. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each

 

End Phase turn Player removes 1 Ice Counter from the field.)

 

 

Kateshia

Spellcaster Fire Level 3 1500/1300

Once per turn, you can remove all Ice Counters from 1 face-up monster to lower that monster's ATK by 400, and inflict 300

 

damage to your opponent, for each Ice Counter removed. When Ice Counter(s) is placed on this card, you can place them on

 

other face-up monster instead. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During

 

each End Phase turn Player removes 1 Ice Counter from the field.)

 

Nightqueen Catalina, Watcher of Crystal Palace

Spellcaster Earth Spirit Level 2 1100/600

This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. When

 

this card is Summoned, you can distribute 2 Ice Counters on face-up monsters on the field. When monster with Ice Counters is

 

attacked, you can discard this card to increase its ATK by 500, during Damage Step, for each Ice Counter on it. ( Monsters

 

with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice

 

Counter from the field.)

 

 

Glacial Spectre

Fiend Water Level 10 2700/1400

You can Special Summon this card by removing 1 Ice Counter from monster(s) that have total Level equal to Level of this card.

 

When this card is Summoned place 1 Ice Counter on all face-up monsters on the field except this card. When monster is

 

Summoned, place 1 Ice Counter on that monster.(Monsters with Ice Counters cannot declare an attack or change their Battle

 

Position. During each End Phase turn Player removes 1 Ice Counter from the field.)

 

Crystal Dragon

Dragon Water Level 9 2600/2100

1 Tuner with Ice Counters + 1 or more non-Tuner monsters

When card effect is activated, you can Tribute this card with at least 1 Ice Counter to negate that card's activation,

 

effect, and return it to top of owner's Deck. (Monsters with Ice Counters cannot declare an attack or change their Battle

 

Position. During each End Phase turn Player removes 1 Ice Counter from the field.)

 

 

 

 

 

 

 

 

Endless Winter

Field Spell

During each Standby Phase turn Player distributes 2 Ice Counters on 2 different face-up monsters on the field. If monster

 

have number of Ice Counters equal to or more then their Level, it is destroyed. ( Monsters with Ice Counters cannot declare

 

an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)

 

Blizzard

Quick-Play Spell

Place 2 Ice Counters on 1 face-up monster on the field. (Monsters with Ice Counters cannot declare an attack or change their

 

Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)

 

 

Freezer

Continuous Spell

When monster is Summoned place on it 1 Ice Counter. WATER monsters with Ice Counters cannot be destroyed as result of battle.

 

(Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player

 

removes 1 Ice Counter from the field.)

 

Glacial Tower

Continuous Spell

Ice Counters from monsters that are in same column as this card cannot be removed by any card effect. During your End Phase

 

place 1 Ice Counter on all face-up monsters in same column as this card. (Monsters with Ice Counters cannot declare an attack

 

or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.)

 

Pact with Ice Gods

Normal Spell

Remove from play 1 face-up monster on your side of the field with Ice Counters on it. Draw 2 cards, and inflict Damage to

 

your opponent for each Ice Counter that was on removed monster x300. During this turn, place 1 Ice Counter on any monster

 

that you Summon. ( Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase

 

turn Player removes 1 Ice Counter from the field.)

 

Frozen Wave

Normal Trap

Activate when your opponent's monster attacks. Place 1 Ice Counter on each face-up monster your opponent controls. (Monsters

 

with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice

 

Counter from the field.)

 

Mountain Shelter

Continuous Trap

Select 1 face-up monster on the field and equip it with this card. Monster equipped with this card is unaffected by effect of

 

Ice Counters. When equipped monster is removed from the field, you can select 1 other face-up monster and equip it with this

 

card. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player

 

removes 1 Ice Counter from the field.)

 

 

 

 

Dark Cathedral

Field Spell

Once per turn, you can select 1 card in your Graveyard, and move it to top of your Graveyard. While this card is on top of

 

your Graveyard, when a "Diablo" monster would be destroyed, you can remove this card from play instead.

 

 

Diablo Contract

Pay 1000 Life Points. Destroy 1 "Diablo" monster you control to take control of 1 opponent's monster. During this turn End

 

Phase, return control of that monster to your opponent. Then, you can Special Summon 1 "Diablo" monster from the top of your

 

Graveyard.

 

 

Spirit Reclamation

Normal Spell

Select 5 "Diablo" monsters that are removed from play, and return them to your Deck. Draw 2 cards, then send 1 card from your

 

hand to the Graveyard.

 

 

Demonic Excalibur

Equip Spell

A "Diablo" monster equipped with this card gains 300 ATK for each "Diablo" monster on the field. While this card is on top of

 

your Graveyard, you can equip it to a face-up "Diablo" monster you control.

 

 

Diablo's Cross

Continuous Spell

When card(s) are sent to the Graveyard, you can remove them from play by revealing 1 "Diablo" monster in your hand. You

 

cannot reveal same monster during same turn. When "Diablo" monster is removed from play by this card effect, you can place 1

 

Doom Counter on this card. When there are 2 Doom Counters on this card, send this card to the Graveyard, and return all

 

"Diablo" monsters removed from play by this card effect to your Graveyard. Then, destroy 1 card on the field.

 

 

El Diablo

Counter Trap

Negate the activation and effect of a card that is same Type as Type of card that is on top of your Graveyard and destroy it.

 

 

Infernal Suffering

Normal Trap

Activate while a "Diablo" monster is on top of your Graveyard. Both players take damage equal to half of that monster's ATK.

 

 

 

 

 

 

 

 

 

 

Lucky Charm Ritual

Ritual Spell

Select 1 Ritual Monster in your hand. This card remains on the field face-up. During your second standby phase

after this cards activation, ritual summon the ritual monster in your hand. If you cannot, send the ritual monster to the

graveyard.

 

 

Minefield-Ridden Desert (Field Spell)

Whenever a monster declares an attack, it's controller flips a coin. If the result is tails, that monster is destroyed at the

end of the Damage Step.

 

Maggot Dig

Continous Trap card

Each time you inflict battle damage to your opponent, the top 2 cards on your opponents deck are sent to the graveyard.

 

Subjugate

Normal Trap Card

Pay 1000 Life Points. Take control of 1 face-down monster on the field.

 

Common Revival

Equip Spell

Pay 800 Life Points. Special Summon 1 Normal Monster from your Graveyard and equip it with this card. If monster equipped

 

with this card is removed from field , this card is destroyed. If this card is removed from the field ,remove from play

 

equipped monster.

 

Dismissal

Spell Card

Return 1 Normal Monster from your hand to your Deck, and roll 1 six-sided die. Pick up cards from the top of your Deck and if

 

a monster exists with a Level equal to or less than the returned monster, select 1 of those monster(s) and Special Summon it.

 

Return the remaining cards to the Deck.

 

 

Diamond Dagger

Equip Spell

The equipped monster gains 200 ATK and DEF for each card in your hand. When this card is sent from your side of the field to

 

Graveyard, you can place this card on top of your Deck.

 

Archfiend Blade

Equip Spell

The equip card gains 1000 attack. When this card is sent to the Graveyard, you can discard 1 card to return this card to your

 

hand.

 

Omega Rage

Quick-Play

Increase ATK of 1 face-up monster on the field by 1000 until this turn End Phase.

 

Rejection - Trap Card - Discard 1 monster. Select 1 face-up monster on the field. It loses ATK equal to the ATK of the

 

discarded monster . During the End Phase, if that monster is still face-up on the field, gain Life Points equal to half of

 

its ATK.

 

 

 

Collapse

Quick-Play

ATK of 1 face-up monster becomes equal to its original DEF, and DEF of that monster becomes equal to its original ATK until

 

this turn End Phase.

 

 

 

Sudden Eclipse!! (Normal Trap)

Activate this card only when you control DARK monster. Neither Player can Special Summon monsters during this turn.

 

 

 

 

 

Cyclone of Lost Hopes

Normal Trap

Discard 1 WIND monster. Return 1 card on the field to top of its owner Deck.

 

Flame Wall

Trap Card

Activate this card when a FIRE monster you control is selected as an attack target. Destroy the attacking monster and inflict

 

damage to your opponent equal to the destroyed monsters Level x100.

 

 

Clear Sight

Continuous Trap

Tribute 1 WATER monster. Look at all cards on opponents side of the field and in opponents hand and every

 

card opponent draw. Your opponent cannot use card(s) during turn he/she draws them, or adds them to his/her respective hand.

 

 

Huge Tsunami!! (Normal Trap)

Activate only at the start of your opponent's Main Phase 1 while you control a Water monster(s). Your opponent can only

 

activate 1 Spell/Trap card this turn.

 

Vanishing Light

Counter Trap

Discard 1 LIGHT monster. Negate the effect and activation of a Spell or Trap card and remove that card from play. Your

 

opponent(s) cannot activate cards with the same name as that card.

 

Dimension of Despair

Field Spell

Increase the ATK of all DARK monsters for every monster removed from play x 100. Whenever a DARK monster is sent to the

 

Graveyard, you can remove it from play instead. When a DARK monster destroys an opponents monster by battle, you can remove

 

that monster from play instead of sending it to the Graveyard.

 

Death's Reign

Field Spell Card

Any card sent to the Graveyard is removed from play instead.

 

Forest of Fear

Field Spell

All EARTH monsters gain 300 ATK and inflict Piercing damage.

 

 

Tornado Zone

Field Spell

Increase ATK of all WIND monsters on the field by number of empty opponent's Spell/Trap zones x100. When WIND monster is

 

Normal Summoned, you can return 1 Spell or Trap on the field to its owner's hand.

 

Blazing Grasslands

Field Spell

Increase ATK and DEF of all FIRE monsters on the field by 300. When FIRE monster is Summoned, inflict 400 Damage to its

 

controller opponent.

 

Sunken Ship

Field Spell Card

Increase the ATK all WATER monsters by 100. Decrease the Level of all WATER monsters on the

 

field, in both Players Graveyard and Decks by 1. If a player attacks a WATER monster, the controller of that monster can

 

change the target of that attack to another WATER monster.

 

Lost Eden

Field Spell

Increase ATK of all LIGHT monsters on the field by 200. When LIGHT monster is Summoned, increase Life Points of its owner

 

equal to the Level of Summoned monster x200.

 

Cursed Moonlight

Normal trap card

Special summon 1 Level 4 or lower zombie-type monster from your graveyard.

 

 

 

 

Spirit Controller of the Forest

Spell Card

Discard 1 card from your hand to Special Summon 1 Level 5 or lower Beast-Warrior-Type monster from your Deck.

 

 

 

 

Recharge

Normal Spell

Discard 1 card. Select 2 Thunder-Type monsters in your Graveyard, and add them to your hand.

 

Corpse Shield

Continuous Spell

Once per turn, you can remove from play 1 Zombie-Type monster in your Graveyard to negate opponents attack.

 

 

 

 

Pot of Insurance

Normal spell card

Select 1 monster on your side of the field. If is not destroyed as a result of battle this turn and is destroyed by your

 

opponent before your next standby phase, draw 2 cards.

 

 

Rinse, Reuse, Recycle

Trap Card

This card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from

 

the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the

 

Deck. The Deck is then shuffled.

 

 

Forbode the Ritual

Normal Spell

Return 1 Ritual Monster from your hand to your Deck. Draw 2 cards.

 

 

 

Rejection of Nature

Counter Trap

Activate only if you control a face-up Field Spell Card. Negate the activation and effect of a Spell or Trap Card and destroy

 

it, then return this card to your deck.

 

Symbiotic Relationship (Quick-Play Spell)

Discard 1 card from your hand. Select 1 Union monster from your hand/field/graveyard, then equip it to 1 appropriate monster you control.

 

 

Prudent Investment (Continuous Spell)

Discard 1 card. During your second Standby Phase after this card activation, send this card to the graveyard. Draw 2 cards

 

from your deck.

 

 

 

My Shield as a Body

Continuous Trap Card

If you would take Battle Damage, you can destroy 1 Spell or Trap Card you control instead.

 

 

 

The 8th Wonder of the World

Continuous Trap

Once per Turn you can remove from play 1 Continuous Trap card in your Graveyard. This card gain that card effect until your

 

next Standby Phase.

 

 

 

 

Gemini Galaxy (Field Spell)

When this card is successfully activated, place 3 Gemini Counters on this card. Whenever a player summons a Gemini monster,

 

they can remove a Gemini counter from this card. That monster is treated as an Effect Monster, and gain its effect.

When Gemini monster is destroyed by card effect 1 Gemini Counter is placed on this card.

 

 

 

Necropolis Prison

Continuous Trap

Cards cannot be removed from play.

 

 

Gear Factory

Continuous Spell

Once per turn, you can activate one of the following effects:

• Discard 1 monster with 500 or less ATK. Draw 1 card.

• Pay 800 Life Points. Return up to 3 monsters with 500 or less ATK from your Graveyard to your Deck.

 

 

 

 

Tax of Darkness

Continuous Spell

A Player cannot declare an attack with a monster unless they pay Life Points equal to its Level x 100.

 

 

Force Field

Normal trap card

Activate only when your opponents monster inflicts you Battle Damage by attacking you directly. Destroy that monster, then draw 1 card.

 

 

 

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I wouldn't have a problem if you guys decided to drop Effigy of Mirrors's DEF by 100 or maybe even 200 points. I designed it for a metagame with more removal available, so if you guys feel like it is too powerful for our ccg after some playtesting...

 

 

Other suggestions:

Fiber Dragon: ...ragon-type monster. When there is a face up EARTH monster on your side of the field ( and your opponent controls a monster(s) ), you can pay 1000 Life Points to Special Summon this card from your hand. If you rel...

 

I think Prudent Investment is fine. Taking into consideration how little play Different Dimension Capsule has seen in real life YGO. If it is decided that a fix must be done, I suggest something minimal. Adding a LP cost (1000 or 800, perhaps) or making it take an extra turn should be enough, IMO.

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Heh, but Different Dimension Capsule don't give +1 , and i think that card is not used because it removes card face-down, so if it fails, you lose that card forever...

For Fiber Dragon - hmm, that would probably make it weaker then it should be..

Effigy of Mirrors - yeah, 200 DEF lower would fix it..

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Maybe you are right. Although, I think "Search your deck for a card" would be better than just "Draw 2 cards" half the time, the risk of losing the card kinda outweighs that in any combo deck (also, you never really know exactly what card you'll need in two turns, whereas drawing 2 cards always has pretty much the same value).

How about it taking 3 turns instead of 2?

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Maybe.. You also need to take in consideration that this is slow game so it doesn't matter so much as it would in TCG.

Reason why i am afraid of that card is that there is now lot of cards that ask for destruction or you will get fu**ed up ^^

But maybe we should just run lot of spell/trap destruction in deck? That is what Jester was talking about.. Well, i was for it in case that back row is full of strategic cards, but this seems pretty much generic and good for any deck ( that is part i don't like)

But, maybe i am not competitive enough to answer on this question..:)

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I looked at my card and Fiber Dragon can be broken with a Skill Drain type card. So it should say thins card cannot be Special Summoned when there is a face up Fiber Dragon on your side of the field. Also Nightmarian you draw only when you tribute summon over a EARTH monster only and if you draw a EARTH monster with that effect you can draw once more. Its not a continuous effect like you were thinking. I also have some images for my cards if you want I can post them now.

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Nice pictures man..;)

 

[spoiler=Molten Golem]

1zxr32s.png

 

 

 

[spoiler=Dark Eyes Crimson Phoenix]

288wcw6.png

 

 

 

[spoiler=Voltage Reactor]

hwgvoo.png

 

 

 

 

[spoiler=Death Calibur Venom]

161alc5.png

 

 

 

[spoiler=Necromaniac]

keg7id.png

 

 

 

 

[spoiler=Thunder Avenger]

2a8nhpw.png

 

 

 

[spoiler=Trojan Moth]

14ln5vk.png

 

 

 

 

[spoiler=Plasmatrode]

2rf9fte.png

 

 

 

 

[spoiler=Chrismodia, Queen of Order]

6h3qjd.png

 

 

 

 

[spoiler=High Voltage Lynx]

2hg4iag.png

 

 

 

 

[spoiler=Cobra Soldier]

104j49l.png

 

 

 

[spoiler=Darksteel Knight]

312jt60.png

 

 

 

[spoiler=Nightmare Eater]

dxd6pu.png

 

 

 


 

 

 

[spoiler=Inferno Scarecrow]

2e3bnyv.png

 

 

 

[spoiler=Shadow Necrofear]

2vv8183.png

OR

2ns0z0n.png

 

 

 

[spoiler=Eternal Ruler Neuro]

2hntnoy.png

 

 

 

 

[spoiler=Tribe Infecting Bacteria]

2cf2jvs.png

 

 

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Which is because i just wake up ^^ .. that pic is ok so that means its accepted

BTW , could someone get ALL cards that won and place them in 1 post? I mean on text obviously..everything is in Voting Phase so its easy to find it..open all spoilers OR quote my posts , then use FIND tool which you can find in EDIT ( Mozilla Firefox )...

U can use CTRL+F , once u open it, you don't need to close it between each search...

I hope this hints helps..

That is first thing that needs to be done and we can't move until that is done..

Picture thing is relative because some cards could have changed Type/Attribute which could in some cases change everything...

But i hope there will be not needed a lot changes like that


AND , i am giving 1 REP to person that gets AWESOME PICTURE for SHADOW NECROFEAR..

I think that something more cool then ones i posted can be found..

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Here, i made some fixes, so tell me people what u think about it.. All fixes was done to re-balance cards / make them more playable and combinable etc.

 

Subjugate

Normal Trap Card

Pay 1000 life points. Take control of 1 face-down monster on the opponents side of the field.

 

 

Archfiend Blade

Equip Spell

The equip card gains 1000 attack. When this card is sent to the Graveyard, you can discard 1 card to return this card to your hand.

 

Rejection - Trap Card - Reveal 1 monster. Select 1 face-up monster on the field. It loses ATK equal to half the ATK of the discarded monster until the end of the turn. During the End Phase, if that monster is still face-up on the field, gain Life Points equal to half of its ATK.

 

 

|Eclipse Dragon of the Sacred Kingdom|X|CCG1|Dragon|Light|7||2800|3200|Some say that when this dragon unleashes its true power, the heat around it rivals the sun and the winds from its wingbeat is more powerful than even the strongest of hurricanes. Others state at they have even seen the dragon transform upon being wounded and unleash the fury of the sun.|0|

 

 

Shishi Hunter

Beast-Warrior Earth Spirit Lv4 1500/900

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack twice per turn. When this card attacks, Trap cards cannot be activated.

 

Inari

Light, Spellcaster - Spirit - Effect, 4, 1100, 1100

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, Special Summon 1 Kitsune Tokens (Beast-type, FIRE, level 1, 500 ATK, 200 DEF). That token cannot be Tributed except for the Tribute Summon of a Spirit Monster.

 

 

Effigy of Mirrors

Earth, Rock - Gemini, 3, 0, 2000

This card is treated as a Normal Monser while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

The ATK of all face-up monsters becomes equal to their DEF.

 

 

Sudden Eclipse!! (Normal Trap)

Activate only while you control a Dark monster(s). Your opponent cannot Normal Summon during this turn.

 

 

Death's Reign

Field Spell Card

Any card sent to the Graveyard is removed from play instead.

 

 

Forest of Fear

Field Spell

Increase the ATK of all EARTH monsters by 300. All EARTH monsters inflict Pierce Damage. If a EARTH monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

 

 

Sunken Ship

Field Spell Card

Increase the ATK and DEF of all WATER monsters by 200. Decrease the Level of all WATER monsters in the Deck, field or Graveyard by 1. If a player attacks a WATER monster, the controller of that monster can change the target of that attack to another WATER monster.

 

 

Prototype Destructor

*/Machine/Tuner/LIGHT

Once per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a Level equal or lower then Level of this card. If you activate this effect this card is returned to its original Level and ATK.

ATK:800 DEF:600

 

 

Obsessed Artist

Spellcaster-tuner/LIGHT/Lv1/200/1600

Whenever a monster is normal summoned, special summon 1 "Portrait token" (Rock/LIGHT/lv1/0/0) to your side of the field. These tokens cannot be tributed for a tribute summon.

 

 

Ambushing Troops

4/Tuner/Warrior/Earth

1400/1900

You may Special Summon this card from your hand when your opponent Special Summons a monster.

 

 

|High-Voltage Lynx|36|SET01|Thunder/Fusion/Effect|Light|6|2000|1200|

Voltage Blaster + Electro Lynx

Once per turn you can Special Summon 1 Level 3 or less Thunder-Type monster from your hand. While you control 2 or more Thunder-Type monsters, this card can attack your opponent's Life Points directly. Any Battle Damage involving this card becomes 1000. When this card is selected as an attack target, you can return this card to your Extra Deck to negate the attack. If you negate an attack this way, Special Summon this card from your Extra Deck during the End Phase.

 

 

Playboard Knight

*******/Warrior/Fusion/DARK

1 Warrior-Type monster + 1 DARK monster

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field. If this card is selected as an attack target you can reveal 1 face-down card you control to negate the attack. You cannot reveal same card more then once per turn with this effect. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field and they cannot change their positions for 3 turns.

ATK:2100 DEF:2400

 

 

Shadow Necrofear

Fiend Dark Lv8 2200/2800

This card cannot be Normal Summoned or Set. This cannot cannot be Special Summoned except by its own effect.

You can Set this card in your Spell/Trap zone and threat this card as Trap.

When your opponents monster attacks, you can pay half of your Life Points to activate this card in your Spell/Trap zone, and Special Summon it to your side of the field. Once per turn, you can discard 1 card to take control of 1 face-up opponent monster with same Level as discarded monster, until End Phase. If you use this effect this card cannot attack during this turn.

 

 

Pot of Insurance

Normal spell card

Select 1 monster on your side of the field. If is not destroyed as a result of battle this turn and is destroyed by your opponent before your next standby phase, draw 2 cards.

 

Byakko the White Tiger

Beast/Spirit/Effect|Light|4||1800|800

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If you have received no damage since your last turn when this card is Normal Summoned, you may Normal Summon 1 Spirit Monster from your hand. (Tributes are required for Level 5 or more )

 

Polymorpher

Fairy/DARK/Lv4/1800/1900

Change the type or attribute of 1 monster on the field. You can only activate this effect once per turn.

 

 

Dark Angel – Gilomesh

4/Dark/Fairy

1700/1000

When your opponent activates Trap Card, you can Special Summon this card from your hand. Whenever a Counter Trap is activated Special Summon 1 “Martyr Token” (2/Fairy/Dark/1000/1000).

 

 

The 8th Wonder of the World

Continuous Trap

Once per Turn you can remove from play 1 Continuous Trap card in your Graveyard. This card gain that card effect until your next Standby Phase.

 

Gemini Galaxy (Field Spell)

When this card is successfully activated, place 3 Gemini Counters on this card. Whenever a player summons a Gemini monster, they can remove a Gemini counter from this card. That monster is treated as an Effect Monster, and gain its effect.

When Gemini monster is destroyed by card effect 1 Gemini Counter is placed on this card.

 

 

Warrior of the Shadows

****/Warrior/DARK

Any monster that is flipped face-up have its effects negated.

ATK:1600 DEF:1150

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If we make the change to prototype destructor, we must lower ATK 800 level 1 1200 level 2 would be to powerful, but i understand where you are coming from by saying it would render a lot of cards useless...

 

Playboard Knight - Am the only thing with 1 is like what i said to you b4, you could keep flipping 1 of your monsters face-down and reveal that to opponent to stop the attack, but 1 could be fine considering that it only stops attacks on this card not to all card.

 

Why was high voltage lynx in this section, isn't that a card that has 2 current ccg cards in it..??

 

With my warrior of shadows, i had this card made for something else, but added it to the ccg, but i agree with your change to the card, it makes it better...

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Great ^^

I didn't notice Playboard Knight can flip monsters? Does he activates those monsters FLIP effects if they have them? I told 1 because i was thinking it can flip only spells and traps..my mistake..

High Voltage Lynx - well i told i didn't examine everything in Elimination Phase but, group asks for any fusion monster so its fine...

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Flip effects are negated with Playboard Knight in both situations...

 

1 Warrior-Type monster + 1 DARK monster

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field.(Any Flip Effects are negated.) If this card is selected as an attack target you can reveal 2 face-down cards you control to negate the attack. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field (Flip Effects are negated) and they cannot change their positions for 3 turns.

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