Nightmarian Posted May 3, 2009 Report Share Posted May 3, 2009 YVD SET 0 + SET 1: http://pastebin.com/f411d78e3 -scroll to bottom , copy paste that in file named YVD with .set exstension.-you are ready to duel ^^-that YVD set will be more updated, themes need to be fixed and i guess something else will jump out Okay guys.. i rebalanced cards / made them more playable today instead of yesterday..Karl helped me on IRC a little, and i considered this thread discussion as well..i was working on this a lot so please have mercy lol NOTES : ADRAN - give me japanese names for Spirit monsters we have.. KARL - you can start rewording everything. Use cards in YVD format from this link :http://pastebin.com/fbf6b06c EVERYONE - comments I DIDN'T YET CHANGE MONSTER TYPES/ATTRIBUTES so that is equal number of all in our game + i will change stats ( ATK/DEF ) after..REASON why i didn't do it now is because its easier to do it when they will be in YVD so i can fast compare number of monsters in each Type, Attribute and compare stats PROMO SET CARDS #1 Ravager Beetle****/Insect/EARTHWhen this card is Summoned, you can show your entire hand to your opponent to have this card gain 100 ATK for each card shown. Once per turn, YOU CAN reduce this cards ATK by 500 to reveal 1 face-down card your opponent controls. ATK: 1600 DEF: 1350 Visionary of Arkham****/Psychic/LIGHT1650attack/LOW defense?When this card is Summoned pick up the top 3 cards of your Deck and show them to your opponent (this is not optional). Then activate 1 of the following effects :>Add 2 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.>Pay 500 Life Points. Put the cards on top of the Deck in any order.>Pay 800 Life Points. Send 1 card to the Graveyard, add the other 2 to the Deck and shuffle it.>Pay 1000 Life Points. Add 1 card to your hand and put the other 2 at the bottom of the Deck in any order. Cursed Voodoo Doll**/Zombie/DARKThis card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and cannot be removed from the field until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card." Devouer of FallensZombie Dark lv8 1500/2000Once per turn, by Tributing 1 Zombie-Type monster, you can destroy 1 face-up monster on the field that have same or less Level then monster Tributed. Witch of the DeepAttrib: WaterType: Aqua/EffectLevel:4Atk: 1750Def: 800Effect Monsters other than this one cannot activate or apply their effects during the same turn they are summoned. Field of SadnessField SpellDecrease ATK of all Level 3 and higher monsters by 1000. MagnetContinuous TrapYour opponent can only select a monster in the same column as this card as an attack target. If you don't control a monster in the same column as this card, your opponent can attack directly. Battle Damage inflicted by that attack is halved. |Dusk Boar|35|CCG1|Beast/Effect/Tuner|Earth|3||1400|900|You can remove from play 1 monster in your Graveyard to Special Summon this card from your hand. If this card is Summoned this way, your opponent draw 1 card.|^ ( Snitch's card ) Flame InfernoLevel 4FIRE Warrior/Effect1400 ATK1000 DEFFlame Warrior + 1 or more FIRE or Pyro-Type monstersThis card can be Fusion Summoned from your hand with the above Fusion Material monsters as though it were in your Extra Deck. If this card is Fusion Summoned successfully, inflict damage to your opponent equal to the number of Fusion Material monsters used to Summon it x 500 (max. 2000), and increase this card's ATK by the same amount. Butterfly EffectField SpellBoth players turn their respective Decks upside down. Once per turn, the turn player can pay 500 Life Points to shuffle either player's Deck. SET 1 CARDS IN CURRENT FORM ( edited form ): Embargo Escargot(Water/4-Star/1600ATK/1400DEF)Insect/EffectControl of your monsters cannot switch. When this card is sent from the field to the graveyard, your opponent cannot activate any Spell/Trap cards for the rest of that turn. Hyper AnemoneLevel 2/ Aqua/ WaterAtk: 800 Def: 1400All Battle Damage involving this card is halved. When this face-up attack position card is destroyed by battle and sent to the Graveyard inflict damage to your opponent equal to half the monsters ATK that destroyed this card and Special Summon 1 "Hyper Anemone" from your Deck in face-up Attack Position. Crying Maiden***/Spellcaster/LIGHTEach time you or your opponent Summons a monster, increase your Life Points by 500 points. When this card is destroyed by battle increase your Life Points by half the ATK of the monster who destroyed it.ATK: 1400 DEF: 1000 Cursed CrowWinged Beast Dark Level 2 1000/300When this card is removed from play from your side of the field, you can Special Summon it during your next Standby Phase in face-up Attack Position. This card cannot be Tributed except for the Summon of Winged Beast-Type monster. Jive DiggerLevel 2/ Insect / EarthAtk: 500 Def: 800Effect - FLIP: Destroy 1 face-down card your opponent controls. Inflict 500 damage to your opponent whenever this card destroys a card and sends it to the grave. |Army of Ants|4|FOU|Insect/Effect|Earth|4||1000|800|This card gains ATK equal to the Level of the monster that it battles x 200 until the end of the turn. This card is not destroyed by battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, Special Summon up to 2 "Army of Ants" from your Deck in face-up Attack Position. Negate the effects of any monsters Special Summoned by this card's effect.|0| Evolving FossilAttrib: EarthType: Dinosaur/Gemini/EffectLevel:4Atk: 1600Def: 900This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on thefield, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Remove from play Fusion-Material Monsters you control, including this card, to Fusion Summon 1 Fusion Monster from your Extra Deck. Warrior of the Shadows****/Warrior/DARKAny monster that is flipped face-up has its effects negated. This does not affect cards that are flipped for damage calculation and destroyed by battle.ATK:1600 DEF:1150 Fiber DragonPlant/Effect|Earth|5||2200|1600This card is also treated as a Dragon-Type monster. If you Release an EARTH monster for the Advanced Summon of this card, draw 1 card. If you draw an EARTH monster with this cards effect you can show it to your opponent to draw 1 more card. Shadow NecrofearFiend Dark Lv8 2200/2800This cannot cannot be Special Summoned except by its own effect.You can Set this card in your Spell/Trap zone and threat this card as Trap. When this card is removed from the field by your opponent's card effect, while it is face-down in your Spell/Trap card, you can discard 1 card to Special Summon it to your side of the field.Once per turn, you can discard 1 card to take control of 1 face-up opponent monster with same Level as discarded monster, until End Phase. If you use this effect this card cannot attack during this turn. Parasitic Code - Anti-Malicious (Light/1-Star/0ATK/0DEF)Insect/UnionOnce per turn, if you control this monster on the field, you can equip it to a face-up Light monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains the following effect:- Your opponent can only set 1 card per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.) Eternal Ruler NeuroWind Psychic Lv6 2350/1700When this card is Tribute Summoned, treat the Tributed monster as an Equip Card and equip it to this monster. This card gains the effect(s) of the monster equipped by its own effect. This card's ATK cannot be changed by any card effect -last effect should last even when this card gains effect of equipped card Tribe Infecting BacteriaAqua Water Level 4 1600/1500Once per turn, you can remove from play 1 monster in your Graveyard, and discard 1 card. Destroy all face-up monsters on the field with the same Type as Type of removed monster. LeoBeast-Warrior/Effect|Dark|5||2000|600Once per turn, when this card destroys a monster by battle, it may attack 1 monster that is adjacent to the destroyed monster, OR destroy 1 Spell or Trap card in the same column as the destroyed monster. Voltage ReactorThunder Light Fusion Lv8 2600/2000Voltage Blaster + Voltage Blaster + Voltage BlasterThis card can only be Fusion Summoned. This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. Increase this card ATK by 100 for each Thunder-Type monster in both Player's Graveyard. When card effect is activated, you can remove this card from play. If you use this effect, Special Summon this card to your side of the field during this turn End Phase. Byakko the White TigerBeast/Spirit/Effect|Light|4||1800|800 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, if you have received no damage since your last turn, you may Normal Summon 1 additional Spirit Monster this turn. (Tributes are required for Level 5 or more ) Darksteel KnightDark Warrior Level 3 1450/1700Negate effects of all Synchro monsters on the field. Any Synchro Monster that battles with this card is destroyed at start of Damage Step. Nightmare EaterZombie Earth 1700/1000When this card is on field during each of your End Phase your opponent send 3 top cards from his Deck to Graveyard. Spear Headed Beast3/Beast/Earth1400/1000This card can attack directly if your opponent controls no Spell or Trap cards. PolymorpherPlant/DARK/Lv4/1600/1900When this card battles, increase its ATK by highest number of face-up monsters that have same Attribute on the field x100.Once per turn, you can change the type or attribute of 1 monster on the field. Dark Angel – Gilomesh4/Dark/Fairy1700/1000When your opponent activates Trap Card, you can Special Summon this card from your hand. Whenever a Counter Trap is activated Special Summon 1 “Martyr Token” (2/Fairy/Dark/1000/1000). This Tokens cannot be Tributed for Tribute Summon. Magical GrasshopperInsect/WIND/Lv1/100/300FLIP: See the top card on your deck. If it is a spell card, you can add it to your hand, or activate it's effect immediately. If not, you may shuffle your deck. Merciful Deity (Light/6-Star/2200ATK/1800DEF)Fairy/EffectOnce per turn, you can Special Summon a Level 4 or lower monster that was destroyed by battle with this card from your opponent's Graveyard to your side of the field. Monsters Special Summoned by this effect cannot attack. Inferno ScarecrowAttrib: FireType: Plant/EffectLevel:1Atk: 0Def: 0During your Main Phase 1, you can return this face-up card to your hand. When your opponent attacks a FIRE monster you control, you can discard this card to inflict damage to your opponent by half the original ATK of the attacking monster. Then, send 2 cards from the top of your Deck to the Graveyard. Zephyr Angel*****/Fairy/LIGHTThis angel sweeps through the clouds at high speeds and dazzles opponents with its rainbow colored wings.ATK: 2500 DEF:2100 Spark Dragon5/Dragon/Light900 / 3000A weak dragon that can absorb the energy of any attack to defend itself. |Eclipse Dragon of the Sacred Kingdom|X|CCG1|Dragon|Light|7||2800|3200|Some say that when this dragon unleashes its true power, the heat around it rivals the sun and the winds from its wingbeat is more powerful than even the strongest of hurricanes. Others state at they have even seen the dragon transform upon being wounded and unleash the fury of the sun.|0| Parasitic Code - Anti-Spam (Wind/1-Star/0ATK/0DEF)Insect/UnionOnce per turn, if you control this monster on the field, you can equip it to a face-up Wind monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains the following effect:- Your opponent can only activate 1 Spell/Trap card per turn. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.) Crazy CupidFairy Light Union Level 2 700/300Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, when equipped monster destroys monster as result of battle, you can draw 1 card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed by battle, destroy this card instead.) AkumaFairy-Spirit/DARK/Lv4/1600/1300This card cannot be special summoned. This card returns to the owners hand during the end phase of the turn this card is normal summoned or flipped face-up. When this card inflicts battle damage to your opponents life points, you can remove from play up to 3 cards from either player's graveyard. Shishi HunterBeast-Warrior Earth Spirit Lv4 1500/900This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack twice per turn. When this card attacks, Trap cards cannot be activated. InariLight, Spellcaster - Spirit - Effect, 4, 1100, 1100This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, Special Summon 1 Kitsune Token in Attack Position and 1 Kitsune Token in Defense Position. (Beast- type, FIRE, level 1, 500 ATK, 200 DEF). That token cannot be Tributed except for the Tribute Summon of a Spirit Monster. Effigy of MirrorsEarth, Rock - Gemini, 3, 0, 2000This card is treated as a Normal Monser while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:The ATK of all face-up monsters becomes equal to their DEF. Card BlasterAttrib: FireType: Machine/EffectLevel:3Atk: 500Def: 1000Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard to inflict 300 damage to your opponent for each FIRE monster sent in this way. This card gains 500 ATK for each FIRE monster on your side of the field. When this card on your side of the field is destroyed and sent to your Graveyard, you can draw 1 card. Death Calibur VenomReptile Dark Lv6 2400/2000When card effect is activated Release this card to negate that card activation and effect and destroy it (this is not optional). When you use this effect by sending 1 Reptile-Type monster from your hand to Graveyard you can Special Summon this card to your side of the field during this turn End Phase. NecromaniacZombie Earth Level 4 1500/1800When this card is destroyed as result of battle, and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster except "Necromaniac" from your Graveyard with ATK 2000 or less. Thunder AvengerAttrib: WindType: Thunder/EffectLevel:6Atk: 2100Def: 1400When your opponent attacks, you can remove from play 1 Thunder-Type monster in your Graveyard to Special Summon this card from your hand, and redirect the attack to this card. Trojan Moth********/Insect/DARKOnce per turn, inflict 300 damage to your opponent for every other Insect-Type monster on the field. If this card destroys an opponents monster by battle, you can Special Summon 1 "Moth Token" (Insect-Type/DARK/Level 1/ATK 500/DEF 500) in Defense Position. If this card is destroyed by battle, destroy 1 card your opponent controls for every face-up Insect-Type monster you control.ATK:2700 DEF:2100 Cyclone DragonDragon/Effect|Wind|4||1700|800When there is a face up Dragon-Type monster on your side of the field you can discard this card from your hand to destroy 1 Spell or Trap Card on the field. During your Main Phase, you can return this card from the field to it's owner's hand. Obsessed ArtistSpellcaster-tuner/LIGHT/Lv1/200/1600Whenever a monster is normal summoned, special summon 1 "Portrait token" (Rock/LIGHT/lv1/0/0) to your side of the field. These tokens cannot be tributed for a tribute summon. Ambushing Troops4/Tuner/Warrior/Earth1400/1900You may Special Summon this card from your hand when your opponent Special Summons a monster. Prototype Destructor*/Machine/Tuner/LIGHTOnce per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a equal or lower Level then this card. If you activate this effect this card is returned to its original Level and ATK.ATK:800 DEF:600 Cameo, Sealer of Black MagicSpellcaster Light Ritual Level 5 2200/1800This card can be Summoned only by Ritual Summon. Spell cards cannot be activated, and their effects are negated. |Master of Hypnosis|39|SET01|Spellcaster/Ritual/Effect|Dark|8||2500|2400|Once per turn you can discard 1 monster from you hand to take control of 1 monster on your opponents side of the field equal to or less then the attack of the monster discarded until the End Phase.| Dark-Eyes Crimson PhoenixWinged Beast Fire Ritual Level 8 2500/2300This card can be Summoned only by Ritual Summon. When this card is Summoned, inflict Damage to both Players equal to number of cards on the field, and in both Player's hand x200. When this card is removed from the field by your opponents card effect, you can Special Summon it during your End Phase by discarding 1 card. Dragon of Life - DawnDragon Light Synchro Level 8 2600/20001 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, you can Special Summon 1 non-Tuner Level 2 or lower monster from your Graveyard. As long as this card remains face-up on the field, Level 2 or lower monsters cannot be attacked or destroyed by card effects. Sky Palace Dragon (Light/8-Star/2500ATK/2200DEF)Dragon/Synchro/Effect1 Tuner + 1 or more non-Tuner monstersThis card can attack your opponent directly if you control a face-up Field Spell while you have no other monsters on your side of the field. If you use this effect, Battle Damage this card inflicts is halved. This card's ATK cannot be changed. PlasmatrodeThunder Light Synchro Level 4 1000/21001 Tuner monster + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, you can Special Summon up to 2 "Plasma Snail" Tokens ( Thunder Light Level 1 500/500) to your side of the field. "Plasma Snail" Tokens can attack your opponent's Life Points directly. They cannot be selected as attack target while this card remains face-up on the field. Plasma Snail Tokens cannot be used for Tribute Summoning monster. Chrismodia, Queen of OrderFairy Light Synchro Level 8 2700/22001 Tuner monster + 1 or more non-Tuner monstersThis card can attack your opponent ignoring any card effect on his/her side of the field. |Molten Golem|37|SET01|Rock/Fusion/Effect|Fire|8||2900|2000|1 EARTH Monster + 1 FIRE Monster Once per turn you can switch this face up attack position monster to face up defense position to destroy 1 monster your opponent controls and inflict damage equal to that monsters Level x 100. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect.| Playboard Knight*******/Warrior/Fusion/DARK1 Warrior-Type monster + 1 DARK monsterThis card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field. If this card is selected as an attack target you can reveal 1 face-down Spell/Trap you control to negate the attack. You cannot reveal same card that you revealed already this turn. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field and they cannot change their positions for 3 turns."ATK:2100 DEF:2400 |High-Voltage Lynx|36|SET01|Thunder/Fusion/Effect|Light|6|2000|1200|Voltage Blaster + Electro LynxOnce per turn you can Special Summon 1 Level 3 or less Thunder-Type monster from your hand. While you control 2 or more Thunder-Type monsters, this card can attack your opponent's Life Points directly. Any Battle Damage involving this card becomes 1000. When this card is selected as an attack target, you can remove this card from play until End Phase to negate the attack. If you negate an attack this way, Special Summon this card from your Extra Deck during the End Phase. Cobra SoldierReptile Earth Level 2 600/600FLIP: Remove from play 1 monster on the field. Book of CountercursesSpellcaster/WIND/Lv4/0/2000When this card is normal summoned, change it to face-up defense position. Tribute this face-up card to negate the special summoning of a monster and remove it from play. Sacred Diablo's Traitor of DarknessFiend Light Level 3 1600/900When this card is Summoned, you can send 1 "Diablo" monster from your Deck to the Graveyard. Diablo's Resurrector of Dark HopesZombie Wind Gemini Level 4 1400/1100This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: •Once per turn, you can Special Summon 1 "Diablo" monster from the top of your Graveyard. When this card is removed from the field, destroy all monsters Summoned with this card effect. Diablo's Prince of KnightmareFiend Wind Level 3 1500/1200Once per turn, you can activate 1 of the following effects : •Discard 1 "Diablo" monster. Draw 1 card. •Return 1 monster from the top of your Graveyard to your Deck. Negate the attack of 1 of your opponent's monsters. Diablo's Crush Virus InfiltratorZombie Dark Level 2 800/800During Damage Calculation, increase this card's ATK by an amount equal to the half ATK of a monster that is on top of your Graveyard. While this card is on top of your Graveyard, you can remove it from play. Until the end of this turn, any monster with 1500 ATK or more that battles with a "Diablo" monster is destroyed at the end of the Damage Step. Diablo's Infernal GatekeeperPyro Fire Level 6 2200/1900If you do not control any monsters, and your opponent does, by discarding 1 card you can Special Summon this card from your hand. While this card is on the top of your Graveyard, when your monster destroys an opponent's monster inflict 500 points of damage to your opponent's Life Points. Diablo's Soldier of CrimsonpolisWarrior Earth Lv4 1800/1400By discarding this card, you can select 1 "Dark Cathedral" from your Deck, and add it to your hand. While this card is on top of your Graveyard, you can remove this card from play during any Player's turn to increase ATK of all "Diablo" monsters on the field by 500. Diablo's Soul RulerSpellcaster Water Level 3 1000/1000This card gains the effect(s) and name of the card that is on the top of your Graveyard. While this card is on top of your Graveyard, you can remove this card from play and select 1 "Diablo" monster you control. Until the End Phase, that monster is treated as a Tuner. Diablo's Ruler of ApocalypseFiend Dark Lv8 2600/2000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand and only if the top 3 cards of your Graveyard are all "Diablo" monsters. Once per turn, you can send 1 "Diablo" monster you control to the Graveyard to destroy 1 card on the field. While this card is on top of your Graveyard, you can return any "Diablo" monster that would be sent to the Graveyard to its owner's Deck instead. After this effect has been used 3 times, remove this card from play, then destroy all cards on the field. Crystal CrusherBeast-Warrior Earth Level 4 1800/1700Any monster with Ice Counters on it that battles with this card is destroyed without applying damage calculations. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice Counter from the field.) Snow GiantZombie Earth Level 4 1600/1800Once per turn, you can select 1 face-up monster and place 2 Ice Counters on it. This card gains DEF by number of Ice Counters on the field x200. (Monsters with Ice Counter on them cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.) Avanlanche GoblinFiend Water Tuner Level 1 400/400When this card is Summoned, you can switch 1 face-up monster on the field to Defense Position. This cards Level increases by 1 for each Ice Counter on that monster. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice Counter from the field.) Cold EnchanterSpellcaster Water Spirit Level 3 800/1000This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. Once per turn, you can Tribute 1 monster with Ice Counter(s) to Special Summon 1 monster from your Graveyard with Level equal to or less then Level of Tributed monster + number of Ice Counter(s) that was on that monster. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice Counter from the field.) KateshiaSpellcaster Fire Level 3 1500/1300Once per turn, you can remove all Ice Counters from 1 face-up monster to lower that monster's ATK by 400, and inflict 300 damage to your opponent, for each Ice Counter removed. When Ice Counter(s) is placed on this card, you can place them on other face-up monster instead. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice Counter from the field.) Nightqueen Catalina, Watcher of Crystal PalaceSpellcaster Earth Spirit Level 2 1100/600This card returns to the owner's hand during the End Phase of the turn that this card is Summoned or flipped face-up. When this card is Summoned, you can distribute 2 Ice Counters on face-up monsters on the field. When monster with Ice Counters is attacked, you can discard this card to increase its ATK by 500, during Damage Step, for each Ice Counter on it. ( Monsters with Ice Counters cannot declare an attack or change their battle position. During each End Phase turn Player removes 1 Ice Counter from the field.) Glacial SpectreFiend Water Level 10 2700/1400You can Special Summon this card by removing 1 Ice Counter from monster(s) that have total Level equal to Level of this card. When this card is Summoned place 1 Ice Counter on all face-up monsters on the field except this card. When monster is Summoned, place 1 Ice Counter on that monster.(Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.) Crystal DragonDragon Water Level 9 2600/21001 Tuner with Ice Counters + 1 or more non-Tuner monstersWhen card effect is activated, you can Tribute this card with at least 1 Ice Counter to negate that card's activation, effect, and return it to top of owner's Deck. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.) Endless WinterField SpellDuring each Standby Phase turn Player distributes 2 Ice Counters on 2 different face-up monsters on the field. If monster have number of Ice Counters equal to or more then their Level, it is destroyed. ( Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.) BlizzardQuick-Play SpellPlace 2 Ice Counters on 1 face-up monster on the field. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.) FreezerContinuous SpellWhen monster is Summoned place on it 1 Ice Counter. WATER monsters with Ice Counters cannot be destroyed as result of battle. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.) Glacial TowerContinuous SpellIce Counters from monsters that are in same column as this card cannot be removed by any card effect. During your End Phase place 1 Ice Counter on all face-up monsters in same column as this card. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.) Pact with Ice GodsNormal SpellRemove from play 1 face-up monster on your side of the field with Ice Counters on it. Draw 2 cards, and inflict Damage to your opponent for each Ice Counter that was on removed monster x300. During this turn, place 1 Ice Counter on any monster that you Summon. ( Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.) Frozen WaveNormal TrapActivate when your opponent's monster attacks. Place 1 Ice Counter on each face-up monster your opponent controls. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.) Mountain ShelterContinuous TrapSelect 1 face-up monster on the field and equip it with this card. Monster equipped with this card is unaffected by effect of Ice Counters. When equipped monster is removed from the field, you can select 1 other face-up monster and equip it with this card. (Monsters with Ice Counters cannot declare an attack or change their Battle Position. During each End Phase turn Player removes 1 Ice Counter from the field.) Dark CathedralField SpellOnce per turn, you can select 1 card in your Graveyard, and move it to top of your Graveyard. While this card is on top of your Graveyard, when a "Diablo" monster would be destroyed, you can remove this card from play instead. Diablo ContractPay 1000 Life Points. Destroy 1 "Diablo" monster you control to take control of 1 opponent's monster. During this turn End Phase, return control of that monster to your opponent. Then, you can Special Summon 1 "Diablo" monster from the top of your Graveyard. Spirit ReclamationNormal SpellSelect 5 "Diablo" monsters that are removed from play, and return them to your Deck. Draw 2 cards, then send 1 card from your hand to the Graveyard. Demonic ExcaliburEquip SpellA "Diablo" monster equipped with this card gains 300 ATK for each "Diablo" monster on the field. While this card is on top of your Graveyard, you can equip it to a face-up "Diablo" monster you control. Diablo's CrossContinuous SpellWhen card(s) are sent to the Graveyard, you can remove them from play by revealing 1 "Diablo" monster in your hand. You cannot reveal same monster during same turn. When "Diablo" monster is removed from play by this card effect, you can place 1 Doom Counter on this card. When there are 2 Doom Counters on this card, send this card to the Graveyard, and return all "Diablo" monsters removed from play by this card effect to your Graveyard. Then, destroy 1 card on the field. El DiabloCounter TrapNegate the activation and effect of a card that is same Type as Type of card that is on top of your Graveyard and destroy it. Infernal SufferingNormal TrapActivate while a "Diablo" monster is on top of your Graveyard. Both players take damage equal to half of that monster's ATK. Lucky Charm RitualRitual SpellSelect 1 Ritual Monster in your hand. This card remains on the field face-up. During your second standby phase after this cards activation, ritual summon the ritual monster in your hand. If you cannot, send the ritual monster to the graveyard. Minefield-Ridden Desert (Field Spell)Whenever a monster declares an attack, it's controller flips a coin. If the result is tails, that monster is destroyed at the end of the Damage Step. Maggot DigContinous Trap cardEach time you inflict battle damage to your opponent, the top 2 cards on your opponents deck are sent to the graveyard. SubjugateNormal Trap CardPay 1000 Life Points. Take control of 1 face-down monster on the field. Common RevivalEquip SpellPay 800 Life Points. Special Summon 1 Normal Monster from your Graveyard and equip it with this card. If monster equipped with this card is removed from field , this card is destroyed. If this card is removed from the field ,remove from play equipped monster. DismissalSpell CardReturn 1 Normal Monster from your hand to your Deck, and roll 1 six-sided die. Pick up cards from the top of your Deck and if a monster exists with a Level equal to or less than the returned monster, select 1 of those monster(s) and Special Summon it. Return the remaining cards to the Deck. Diamond DaggerEquip SpellThe equipped monster gains 200 ATK and DEF for each card in your hand. When this card is sent from your side of the field to Graveyard, you can place this card on top of your Deck. Archfiend BladeEquip SpellThe equip card gains 1000 attack. When this card is sent to the Graveyard, you can discard 1 card to return this card to your hand. Omega RageQuick-PlayIncrease ATK of 1 face-up monster on the field by 1000 until this turn End Phase. Rejection - Trap Card - Discard 1 monster. Select 1 face-up monster on the field. It loses ATK equal to the ATK of the discarded monster . During the End Phase, if that monster is still face-up on the field, gain Life Points equal to half of its ATK. CollapseQuick-PlayATK of 1 face-up monster becomes equal to its original DEF, and DEF of that monster becomes equal to its original ATK until this turn End Phase. Sudden Eclipse!! (Normal Trap)Activate this card only when you control DARK monster. Neither Player can Special Summon monsters during this turn. Cyclone of Lost HopesNormal TrapDiscard 1 WIND monster. Return 1 card on the field to top of its owner Deck. Flame WallTrap CardActivate this card when a FIRE monster you control is selected as an attack target. Destroy the attacking monster and inflict damage to your opponent equal to the destroyed monsters Level x100. Clear SightContinuous TrapTribute 1 WATER monster. Look at all cards on opponents side of the field and in opponents hand and every card opponent draw. Your opponent cannot use card(s) during turn he/she draws them, or adds them to his/her respective hand. Huge Tsunami!! (Normal Trap)Activate only at the start of your opponent's Main Phase 1 while you control a Water monster(s). Your opponent can only activate 1 Spell/Trap card this turn. Vanishing LightCounter TrapDiscard 1 LIGHT monster. Negate the effect and activation of a Spell or Trap card and remove that card from play. Your opponent(s) cannot activate cards with the same name as that card. Dimension of DespairField SpellIncrease the ATK of all DARK monsters for every monster removed from play x 100. Whenever a DARK monster is sent to the Graveyard, you can remove it from play instead. When a DARK monster destroys an opponents monster by battle, you can remove that monster from play instead of sending it to the Graveyard. Death's ReignField Spell CardAny card sent to the Graveyard is removed from play instead. Forest of FearField SpellAll EARTH monsters gain 300 ATK and inflict Piercing damage. Tornado ZoneField SpellIncrease ATK of all WIND monsters on the field by number of empty opponent's Spell/Trap zones x100. When WIND monster is Normal Summoned, you can return 1 Spell or Trap on the field to its owner's hand. Blazing GrasslandsField SpellIncrease ATK and DEF of all FIRE monsters on the field by 300. When FIRE monster is Summoned, inflict 400 Damage to its controller opponent. Sunken ShipField Spell CardIncrease the ATK all WATER monsters by 100. Decrease the Level of all WATER monsters on the field, in both Players Graveyard and Decks by 1. If a player attacks a WATER monster, the controller of that monster can change the target of that attack to another WATER monster. Lost EdenField SpellIncrease ATK of all LIGHT monsters on the field by 200. When LIGHT monster is Summoned, increase Life Points of its owner equal to the Level of Summoned monster x200. Cursed MoonlightNormal trap cardSpecial summon 1 Level 4 or lower zombie-type monster from your graveyard. Spirit Controller of the ForestSpell CardDiscard 1 card from your hand to Special Summon 1 Level 5 or lower Beast-Warrior-Type monster from your Deck. RechargeNormal SpellDiscard 1 card. Select 2 Thunder-Type monsters in your Graveyard, and add them to your hand. Corpse ShieldContinuous SpellOnce per turn, you can remove from play 1 Zombie-Type monster in your Graveyard to negate opponents attack. Pot of InsuranceNormal spell cardSelect 1 monster on your side of the field. If is not destroyed as a result of battle this turn and is destroyed by your opponent before your next standby phase, draw 2 cards. Rinse, Reuse, RecycleTrap CardThis card can only be activated when you have exactly 2 cards in your hand. Draw 2 cards and add 2 cards to your hand from the Graveyard, shuffle the cards up then randomly discard 2 cards to the Graveyard and randomly select 2 cards to add to the Deck. The Deck is then shuffled. Forbode the RitualNormal SpellReturn 1 Ritual Monster from your hand to your Deck. Draw 2 cards. Rejection of NatureCounter TrapActivate only if you control a face-up Field Spell Card. Negate the activation and effect of a Spell or Trap Card and destroy it, then return this card to your deck. Symbiotic Relationship (Quick-Play Spell)Discard 1 card from your hand. Select 1 Union monster from your hand/field/graveyard, then equip it to 1 appropriate monster you control. Prudent Investment (Continuous Spell)Discard 1 card. During your second Standby Phase after this card activation, send this card to the graveyard. Draw 2 cards from your deck. My Shield as a BodyContinuous Trap CardIf you would take Battle Damage, you can destroy 1 Spell or Trap Card you control instead. The 8th Wonder of the WorldContinuous TrapOnce per Turn you can remove from play 1 Continuous Trap card in your Graveyard. This card gain that card effect until your next Standby Phase. Gemini Galaxy (Field Spell)When this card is successfully activated, place 3 Gemini Counters on this card. Whenever a player summons a Gemini monster, they can remove a Gemini counter from this card. That monster is treated as an Effect Monster, and gain its effect.When Gemini monster is destroyed by card effect 1 Gemini Counter is placed on this card. Necropolis PrisonContinuous TrapCards cannot be removed from play. Gear FactoryContinuous SpellOnce per turn, you can activate one of the following effects:• Discard 1 monster with 500 or less ATK. Draw 1 card.• Pay 800 Life Points. Return up to 3 monsters with 500 or less ATK from your Graveyard to your Deck. Tax of DarknessContinuous SpellA Player cannot declare an attack with a monster unless they pay Life Points equal to its Level x 100. Force FieldNormal trap cardActivate only when your opponents monster inflicts you Battle Damage by attacking you directly. Destroy that monster, then draw 1 card. Link to comment Share on other sites More sharing options...
abisal Posted May 3, 2009 Report Share Posted May 3, 2009 I wouldn't have a problem if you guys decided to drop Effigy of Mirrors's DEF by 100 or maybe even 200 points. I designed it for a metagame with more removal available, so if you guys feel like it is too powerful for our ccg after some playtesting... Other suggestions:Fiber Dragon: ...ragon-type monster. When there is a face up EARTH monster on your side of the field ( and your opponent controls a monster(s) ), you can pay 1000 Life Points to Special Summon this card from your hand. If you rel... I think Prudent Investment is fine. Taking into consideration how little play Different Dimension Capsule has seen in real life YGO. If it is decided that a fix must be done, I suggest something minimal. Adding a LP cost (1000 or 800, perhaps) or making it take an extra turn should be enough, IMO. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 3, 2009 Author Report Share Posted May 3, 2009 Heh, but Different Dimension Capsule don't give +1 , and i think that card is not used because it removes card face-down, so if it fails, you lose that card forever...For Fiber Dragon - hmm, that would probably make it weaker then it should be..Effigy of Mirrors - yeah, 200 DEF lower would fix it.. Link to comment Share on other sites More sharing options...
abisal Posted May 3, 2009 Report Share Posted May 3, 2009 Maybe you are right. Although, I think "Search your deck for a card" would be better than just "Draw 2 cards" half the time, the risk of losing the card kinda outweighs that in any combo deck (also, you never really know exactly what card you'll need in two turns, whereas drawing 2 cards always has pretty much the same value).How about it taking 3 turns instead of 2? Link to comment Share on other sites More sharing options...
Nightmarian Posted May 3, 2009 Author Report Share Posted May 3, 2009 Maybe.. You also need to take in consideration that this is slow game so it doesn't matter so much as it would in TCG.Reason why i am afraid of that card is that there is now lot of cards that ask for destruction or you will get fu**ed up ^^But maybe we should just run lot of spell/trap destruction in deck? That is what Jester was talking about.. Well, i was for it in case that back row is full of strategic cards, but this seems pretty much generic and good for any deck ( that is part i don't like)But, maybe i am not competitive enough to answer on this question..:) Link to comment Share on other sites More sharing options...
fortycal86 Posted May 3, 2009 Report Share Posted May 3, 2009 I looked at my card and Fiber Dragon can be broken with a Skill Drain type card. So it should say thins card cannot be Special Summoned when there is a face up Fiber Dragon on your side of the field. Also Nightmarian you draw only when you tribute summon over a EARTH monster only and if you draw a EARTH monster with that effect you can draw once more. Its not a continuous effect like you were thinking. I also have some images for my cards if you want I can post them now. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 3, 2009 Author Report Share Posted May 3, 2009 KK..Just to give 1 more advice in balancing..you always need to look for worse scenario..In Fiber Dragon's case that would be : when all monsters in deck are EARTH Link to comment Share on other sites More sharing options...
fortycal86 Posted May 3, 2009 Report Share Posted May 3, 2009 Whats wrong with that? Its EARTH Support. You can only use that effect once its not like Heart of the Underdog. Also how do I upload images from my computer without YCM format? Link to comment Share on other sites More sharing options...
Nightmarian Posted May 3, 2009 Author Report Share Posted May 3, 2009 I was just giving example..Go to tinypic.com or imageshack.com =) That picture rocks man!! Link to comment Share on other sites More sharing options...
fortycal86 Posted May 3, 2009 Report Share Posted May 3, 2009 I have 2 pics for Fiber Dragonhttp://img87.imageshack.us/img87/8894/e37891662c2b76e51eced79.jpghttp://img373.imageshack.us/img373/5476/thedragonofplantsbyruth.jpg Cyclone Dragonhttp://img523.imageshack.us/img523/200/bd05fcf367afde1b85fe2dd.jpg I also have 2 pics for Master of Hypnosishttp://img74.imageshack.us/img74/3581/dusttodustbygenzoman.jpghttp://img19.imageshack.us/img19/19/eastwindsbygenzoman.jpg I also have 2 pics for Molten Golemhttp://img521.imageshack.us/img521/5182/lavagolembylakkae.jpghttp://img246.imageshack.us/img246/2962/lotrthebalrogversiibywy.jpg Link to comment Share on other sites More sharing options...
Nightmarian Posted May 3, 2009 Author Report Share Posted May 3, 2009 Nice pictures man..;) [spoiler=Molten Golem] [spoiler=Dark Eyes Crimson Phoenix] [spoiler=Voltage Reactor] [spoiler=Death Calibur Venom] [spoiler=Necromaniac] [spoiler=Thunder Avenger] [spoiler=Trojan Moth] [spoiler=Plasmatrode] [spoiler=Chrismodia, Queen of Order] [spoiler=High Voltage Lynx] [spoiler=Cobra Soldier] [spoiler=Darksteel Knight] [spoiler=Nightmare Eater] [spoiler=Inferno Scarecrow] [spoiler=Shadow Necrofear]OR [spoiler=Eternal Ruler Neuro] [spoiler=Tribe Infecting Bacteria] Link to comment Share on other sites More sharing options...
fortycal86 Posted May 3, 2009 Report Share Posted May 3, 2009 Nice images, I really like them a lot. Hears a few more. I have 2 for Dimension of Despairhttp://img525.imageshack.us/img525/5958/etherialriftbyearthdrag.jpghttp://img356.imageshack.us/img356/4097/cyclone.jpg I also have 2 for Forest of Fearhttp://img525.imageshack.us/img525/2120/forgottenforestbycrimso.jpghttp://img356.imageshack.us/img356/2104/forestlifebyketka.jpg Link to comment Share on other sites More sharing options...
Nightmarian Posted May 4, 2009 Author Report Share Posted May 4, 2009 1st for Forest Fear is good.. Here i got 1 pic of darkness falling on city so tell me would this work[spoiler=Dimension of Despair] OR Link to comment Share on other sites More sharing options...
fortycal86 Posted May 4, 2009 Report Share Posted May 4, 2009 The second one looks alright but, I think we can find better. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 4, 2009 Author Report Share Posted May 4, 2009 [spoiler=Cyclone Dragon] OR Link to comment Share on other sites More sharing options...
fortycal86 Posted May 4, 2009 Report Share Posted May 4, 2009 I personally like mine a lot better but, I do like the second image a lot. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 4, 2009 Author Report Share Posted May 4, 2009 I think that second looks cool but, its for stronger dragon.. your only have 1700 atk..so your is better because of that..only thing i don't like in your pic are details, its hardly to see anything Link to comment Share on other sites More sharing options...
fortycal86 Posted May 4, 2009 Report Share Posted May 4, 2009 I can see it just fine. Maybe we need other opinions on my pic. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 4, 2009 Author Report Share Posted May 4, 2009 Which is because i just wake up ^^ .. that pic is ok so that means its acceptedBTW , could someone get ALL cards that won and place them in 1 post? I mean on text obviously..everything is in Voting Phase so its easy to find it..open all spoilers OR quote my posts , then use FIND tool which you can find in EDIT ( Mozilla Firefox )...U can use CTRL+F , once u open it, you don't need to close it between each search...I hope this hints helps..That is first thing that needs to be done and we can't move until that is done..Picture thing is relative because some cards could have changed Type/Attribute which could in some cases change everything...But i hope there will be not needed a lot changes like thatAND , i am giving 1 REP to person that gets AWESOME PICTURE for SHADOW NECROFEAR..I think that something more cool then ones i posted can be found.. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 4, 2009 Author Report Share Posted May 4, 2009 Here, i made some fixes, so tell me people what u think about it.. All fixes was done to re-balance cards / make them more playable and combinable etc. SubjugateNormal Trap CardPay 1000 life points. Take control of 1 face-down monster on the opponents side of the field. Archfiend BladeEquip SpellThe equip card gains 1000 attack. When this card is sent to the Graveyard, you can discard 1 card to return this card to your hand. Rejection - Trap Card - Reveal 1 monster. Select 1 face-up monster on the field. It loses ATK equal to half the ATK of the discarded monster until the end of the turn. During the End Phase, if that monster is still face-up on the field, gain Life Points equal to half of its ATK. |Eclipse Dragon of the Sacred Kingdom|X|CCG1|Dragon|Light|7||2800|3200|Some say that when this dragon unleashes its true power, the heat around it rivals the sun and the winds from its wingbeat is more powerful than even the strongest of hurricanes. Others state at they have even seen the dragon transform upon being wounded and unleash the fury of the sun.|0| Shishi HunterBeast-Warrior Earth Spirit Lv4 1500/900This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack twice per turn. When this card attacks, Trap cards cannot be activated. InariLight, Spellcaster - Spirit - Effect, 4, 1100, 1100This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, Special Summon 1 Kitsune Tokens (Beast-type, FIRE, level 1, 500 ATK, 200 DEF). That token cannot be Tributed except for the Tribute Summon of a Spirit Monster. Effigy of MirrorsEarth, Rock - Gemini, 3, 0, 2000This card is treated as a Normal Monser while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:The ATK of all face-up monsters becomes equal to their DEF. Sudden Eclipse!! (Normal Trap)Activate only while you control a Dark monster(s). Your opponent cannot Normal Summon during this turn. Death's ReignField Spell CardAny card sent to the Graveyard is removed from play instead. Forest of FearField SpellIncrease the ATK of all EARTH monsters by 300. All EARTH monsters inflict Pierce Damage. If a EARTH monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Sunken ShipField Spell CardIncrease the ATK and DEF of all WATER monsters by 200. Decrease the Level of all WATER monsters in the Deck, field or Graveyard by 1. If a player attacks a WATER monster, the controller of that monster can change the target of that attack to another WATER monster. Prototype Destructor*/Machine/Tuner/LIGHTOnce per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a Level equal or lower then Level of this card. If you activate this effect this card is returned to its original Level and ATK.ATK:800 DEF:600 Obsessed ArtistSpellcaster-tuner/LIGHT/Lv1/200/1600Whenever a monster is normal summoned, special summon 1 "Portrait token" (Rock/LIGHT/lv1/0/0) to your side of the field. These tokens cannot be tributed for a tribute summon. Ambushing Troops4/Tuner/Warrior/Earth1400/1900You may Special Summon this card from your hand when your opponent Special Summons a monster. |High-Voltage Lynx|36|SET01|Thunder/Fusion/Effect|Light|6|2000|1200|Voltage Blaster + Electro LynxOnce per turn you can Special Summon 1 Level 3 or less Thunder-Type monster from your hand. While you control 2 or more Thunder-Type monsters, this card can attack your opponent's Life Points directly. Any Battle Damage involving this card becomes 1000. When this card is selected as an attack target, you can return this card to your Extra Deck to negate the attack. If you negate an attack this way, Special Summon this card from your Extra Deck during the End Phase. Playboard Knight*******/Warrior/Fusion/DARK1 Warrior-Type monster + 1 DARK monsterThis card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field. If this card is selected as an attack target you can reveal 1 face-down card you control to negate the attack. You cannot reveal same card more then once per turn with this effect. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field and they cannot change their positions for 3 turns.ATK:2100 DEF:2400 Shadow NecrofearFiend Dark Lv8 2200/2800This card cannot be Normal Summoned or Set. This cannot cannot be Special Summoned except by its own effect.You can Set this card in your Spell/Trap zone and threat this card as Trap.When your opponents monster attacks, you can pay half of your Life Points to activate this card in your Spell/Trap zone, and Special Summon it to your side of the field. Once per turn, you can discard 1 card to take control of 1 face-up opponent monster with same Level as discarded monster, until End Phase. If you use this effect this card cannot attack during this turn. Pot of InsuranceNormal spell cardSelect 1 monster on your side of the field. If is not destroyed as a result of battle this turn and is destroyed by your opponent before your next standby phase, draw 2 cards. Byakko the White TigerBeast/Spirit/Effect|Light|4||1800|800This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If you have received no damage since your last turn when this card is Normal Summoned, you may Normal Summon 1 Spirit Monster from your hand. (Tributes are required for Level 5 or more ) PolymorpherFairy/DARK/Lv4/1800/1900Change the type or attribute of 1 monster on the field. You can only activate this effect once per turn. Dark Angel – Gilomesh4/Dark/Fairy1700/1000When your opponent activates Trap Card, you can Special Summon this card from your hand. Whenever a Counter Trap is activated Special Summon 1 “Martyr Token” (2/Fairy/Dark/1000/1000). The 8th Wonder of the WorldContinuous TrapOnce per Turn you can remove from play 1 Continuous Trap card in your Graveyard. This card gain that card effect until your next Standby Phase. Gemini Galaxy (Field Spell)When this card is successfully activated, place 3 Gemini Counters on this card. Whenever a player summons a Gemini monster, they can remove a Gemini counter from this card. That monster is treated as an Effect Monster, and gain its effect.When Gemini monster is destroyed by card effect 1 Gemini Counter is placed on this card. Warrior of the Shadows****/Warrior/DARKAny monster that is flipped face-up have its effects negated.ATK:1600 DEF:1150 Link to comment Share on other sites More sharing options...
tommers2008 Posted May 4, 2009 Report Share Posted May 4, 2009 If we make the change to prototype destructor, we must lower ATK 800 level 1 1200 level 2 would be to powerful, but i understand where you are coming from by saying it would render a lot of cards useless... Playboard Knight - Am the only thing with 1 is like what i said to you b4, you could keep flipping 1 of your monsters face-down and reveal that to opponent to stop the attack, but 1 could be fine considering that it only stops attacks on this card not to all card. Why was high voltage lynx in this section, isn't that a card that has 2 current ccg cards in it..?? With my warrior of shadows, i had this card made for something else, but added it to the ccg, but i agree with your change to the card, it makes it better... Link to comment Share on other sites More sharing options...
Nightmarian Posted May 4, 2009 Author Report Share Posted May 4, 2009 Great ^^I didn't notice Playboard Knight can flip monsters? Does he activates those monsters FLIP effects if they have them? I told 1 because i was thinking it can flip only spells and traps..my mistake..High Voltage Lynx - well i told i didn't examine everything in Elimination Phase but, group asks for any fusion monster so its fine... Link to comment Share on other sites More sharing options...
tommers2008 Posted May 4, 2009 Report Share Posted May 4, 2009 Flip effects are negated with Playboard Knight in both situations... 1 Warrior-Type monster + 1 DARK monsterThis card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field.(Any Flip Effects are negated.) If this card is selected as an attack target you can reveal 2 face-down cards you control to negate the attack. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field (Flip Effects are negated) and they cannot change their positions for 3 turns. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 4, 2009 Author Report Share Posted May 4, 2009 Kk..i still think it could be 1 , but we can say that you can flip same card only once per turn..By revealing your card you also show to opponent your "secret"..So what u think? Link to comment Share on other sites More sharing options...
tommers2008 Posted May 4, 2009 Report Share Posted May 4, 2009 secret..?? Yes as i said 1 is probaly better since it doesn't stop all attacks just attacks that target this card.. How do i upload a card to here from my pics stored on computer?? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.