Nightmarian Posted May 8, 2009 Author Report Share Posted May 8, 2009 Here, i made some fixes, so tell me people what u think about it.. All fixes was done to re-balance cards / make them more playable and combinable etc. SubjugateNormal Trap CardPay 1000 life points. Take control of 1 face-down monster on the opponents side of the field. Archfiend BladeEquip SpellThe equip card gains 1000 attack. When this card is sent to the Graveyard, you can discard 1 card to return this card to your hand. Rejection - Trap Card - Reveal 1 monster. Select 1 face-up monster on the field. It loses ATK equal to half the ATK of the discarded monster until the end of the turn. During the End Phase, if that monster is still face-up on the field, gain Life Points equal to half of its ATK. |Eclipse Dragon of the Sacred Kingdom|X|CCG1|Dragon|Light|7||2800|3200|Some say that when this dragon unleashes its true power, the heat around it rivals the sun and the winds from its wingbeat is more powerful than even the strongest of hurricanes. Others state at they have even seen the dragon transform upon being wounded and unleash the fury of the sun.|0| Shishi HunterBeast-Warrior Earth Spirit Lv4 1500/900This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack twice per turn. When this card attacks, Trap cards cannot be activated. InariLight, Spellcaster - Spirit - Effect, 4, 1100, 1100This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, Special Summon 1 Kitsune Tokens (Beast-type, FIRE, level 1, 500 ATK, 200 DEF). That token cannot be Tributed except for the Tribute Summon of a Spirit Monster. Effigy of MirrorsEarth, Rock - Gemini, 3, 0, 2000This card is treated as a Normal Monser while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:The ATK of all face-up monsters becomes equal to their DEF. Sudden Eclipse!! (Normal Trap)Activate only while you control a Dark monster(s). Your opponent cannot Summon monsters during this turn. Death's ReignField Spell CardAny card sent to the Graveyard is removed from play instead. Forest of FearField SpellIncrease the ATK of all EARTH monsters by 300. All EARTH monsters inflict Pierce Damage. If a EARTH monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Sunken ShipField Spell CardIncrease the ATK and DEF of all WATER monsters by 200. Decrease the Level of all WATER monsters in the Deck, field or Graveyard by 1. If a player attacks a WATER monster, the controller of that monster can change the target of that attack to another WATER monster. Prototype Destructor*/Machine/Tuner/LIGHTOnce per turn, you can pay 500 points to increase this cards Level by 1 and increase its ATK by 400. Pay 1000 points to destroy all face-up monsters on the field with a Level equal or lower then Level of this card. If you activate this effect this card is returned to its original Level and ATK.ATK:800 DEF:600 Obsessed ArtistSpellcaster-tuner/LIGHT/Lv1/200/1600Whenever a monster is normal summoned, special summon 1 "Portrait token" (Rock/LIGHT/lv1/0/0) to your side of the field. These tokens cannot be tributed for a tribute summon. Ambushing Troops4/Tuner/Warrior/Earth1400/1900You may Special Summon this card from your hand when your opponent Special Summons a monster. |High-Voltage Lynx|36|SET01|Thunder/Fusion/Effect|Light|6|2000|1200|Voltage Blaster + Electro LynxOnce per turn you can Special Summon 1 Level 3 or less Thunder-Type monster from your hand. While you control 2 or more Thunder-Type monsters, this card can attack your opponent's Life Points directly. Any Battle Damage involving this card becomes 1000. When this card is selected as an attack target, you can return this card to your Extra Deck to negate the attack. If you negate an attack this way, Special Summon this card from your Extra Deck during the End Phase. Playboard Knight*******/Warrior/Fusion/DARK1 Warrior-Type monster + 1 DARK monsterThis card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field. If this card is selected as an attack target you can reveal 1 face-down card you control to negate the attack. You cannot reveal same card more then once per turn with this effect. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field and they cannot change their positions for 3 turns.ATK:2100 DEF:2400 Shadow NecrofearFiend Dark Lv8 2200/2800This card cannot be Normal Summoned or Set. This cannot cannot be Special Summoned except by its own effect.You can Set this card in your Spell/Trap zone and threat this card as Trap.When your opponents monster attacks, you can pay half of your Life Points to activate this card in your Spell/Trap zone, and Special Summon it to your side of the field. Once per turn, you can discard 1 card to take control of 1 face-up opponent monster with same Level as discarded monster, until End Phase. If you use this effect this card cannot attack during this turn. Pot of InsuranceNormal spell cardSelect 1 monster on your side of the field. If is not destroyed as a result of battle this turn and is destroyed by your opponent before your next standby phase, draw 2 cards. Byakko the White TigerBeast/Spirit/Effect|Light|4||1800|800This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If you have received no damage since your last turn when this card is Normal Summoned, you may Normal Summon 1 Spirit Monster from your hand. (Tributes are required for Level 5 or more ) PolymorpherFairy/DARK/Lv4/1800/1900Change the type or attribute of 1 monster on the field. You can only activate this effect once per turn. Dark Angel – Gilomesh4/Dark/Fairy1700/1000When your opponent activates Trap Card, you can Special Summon this card from your hand. Whenever a Counter Trap is activated Special Summon 1 “Martyr Token” (2/Fairy/Dark/1000/1000). The 8th Wonder of the WorldContinuous TrapOnce per Turn you can remove from play 1 Continuous Trap card in your Graveyard. This card gain that card effect until your next Standby Phase. Gemini Galaxy (Field Spell)When this card is successfully activated, place 3 Gemini Counters on this card. Whenever a player summons a Gemini monster, they can remove a Gemini counter from this card. That monster is treated as an Effect Monster, and gain its effect.When Gemini monster is destroyed by card effect 1 Gemini Counter is placed on this card. Warrior of the Shadows****/Warrior/DARKAny monster that is flipped face-up have its effects negated.ATK:1600 DEF:1150 I ADDED TO FIRST POST CARDS THAT WON IN VOTING PHASE IN TEXT FORM ( ITS NOT COMPLETED YET ) by Adran, The Great Link to comment Share on other sites More sharing options...
fortycal86 Posted May 8, 2009 Report Share Posted May 8, 2009 So we are going using ocg wording are we? Release' date=' Advance Summon, e.t.c I have no problem with this at all but some may not no it...[/quote'] I figure we should get use to the wording but, if everybody else feels it should be the old way. That is fine as well. BTW Nightmarian you think you can fit all of those cards in the first post? Link to comment Share on other sites More sharing options...
tommers2008 Posted May 8, 2009 Report Share Posted May 8, 2009 For Playboard Knight you will have to put in flip effects are negated.. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 8, 2009 Author Report Share Posted May 8, 2009 Okay, i placed all cards now .. finished by me.. less then 10 minutes of work, meh =/Tommers - why u think so? Comment my changes please.. check out first post and see is there any other problem.. I need to add themes now i remember. Link to comment Share on other sites More sharing options...
tommers2008 Posted May 8, 2009 Report Share Posted May 8, 2009 Because thats its effect, thats what i intended it to be like, And if you don't what happens if we get a needle worm type card, flip it each turn it isn't a good idea having the flip effects work when this card changes battle position Link to comment Share on other sites More sharing options...
Nightmarian Posted May 8, 2009 Author Report Share Posted May 8, 2009 If you change position of monster it will not be flipped face-down .. So u will not be able to activate its effects once its face-up..I was thinking just to make FLIP monsters quicker with it, maybe that would be support card for them.. And i was thinking u think its broken if flip effects are not negated, well its not broken..But we will have it in any version u want Link to comment Share on other sites More sharing options...
fortycal86 Posted May 8, 2009 Report Share Posted May 8, 2009 I personally think being able to activate flip effects would be a good thing. Especially for lock down type control decks. Link to comment Share on other sites More sharing options...
tommers2008 Posted May 8, 2009 Report Share Posted May 8, 2009 lololol I can't believe i forgot its effect, i taught it flipped a card... Haha I dunno, it goes against the card itself - Man eater bug type card, i change it to attack position to attack it it flips destroys me you no Link to comment Share on other sites More sharing options...
Nightmarian Posted May 8, 2009 Author Report Share Posted May 8, 2009 That is actually really fun that it can do stuff like that..=D I agree with Forty also..What u guys think about Subjugate now?? It takes monster forever..:oAnd i also need opinions for this card Prudent Investment (Continuous Spell)At the end of your opponent's 2nd turn, if this card is not destroyed, send this card to the graveyard. Draw 2 cards from your deck. You can only have 1 "Prudent Investment" on the field.I don't see way to fix it..=/ And right now is bannable because its slow draw 2 that it would be used in all decks believe me.. Link to comment Share on other sites More sharing options...
fortycal86 Posted May 8, 2009 Report Share Posted May 8, 2009 It can make flip effects very useful. Also it can be a very fun kind of control deck. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 8, 2009 Author Report Share Posted May 8, 2009 U think we should keep negating effect also? One that stops attacks?What u guys think about Diablo and Ice Counter theme? Is there anything to fix/change?? Link to comment Share on other sites More sharing options...
fortycal86 Posted May 8, 2009 Report Share Posted May 8, 2009 What do you mean like another card? Link to comment Share on other sites More sharing options...
Nightmarian Posted May 8, 2009 Author Report Share Posted May 8, 2009 Huh?It says : when its attacked, you can reveal card on your side of the field to negate attack... - so , should he just reveal card..meh lol Link to comment Share on other sites More sharing options...
tommers2008 Posted May 8, 2009 Report Share Posted May 8, 2009 ^ What I don't even get what you mean now... Link to comment Share on other sites More sharing options...
fortycal86 Posted May 9, 2009 Report Share Posted May 9, 2009 Yea I don't understand either. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 9, 2009 Author Report Share Posted May 9, 2009 lol..tommers we talked about it and u told i ask here..XDHere i post 1 version of my so tell me opinion : Playboard Knight*******/Warrior/Fusion/DARK1 Warrior-Type monster + 1 DARK monsterThis card cannot be Special Summoned except by Fusion Summon. If this card is selected as an target of attack, you can flip face-up 1 face-down card you control to negate that attack. If Spell/Trap was flipped by this effect, it remains face-up until your next Standby Phase, then its flipped face-down. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field and they cannot change their positions except by card effect.ATK:2100 DEF:2400 I really opinion how to fix this card, because i don't have idea..please help Prudent Investment (Continuous Spell)At the end of your opponent's 2nd turn, if this card is not destroyed, send this card to the graveyard. Draw 2 cards from your deck. You can only have 1 "Prudent Investment" on the field. And right now it would be banned because its slow draw 2 that it would be used in all decks believe me..its broken Link to comment Share on other sites More sharing options...
fortycal86 Posted May 9, 2009 Report Share Posted May 9, 2009 Prudent Investment is pretty powerful but, I'm not sure if its a staple though. Link to comment Share on other sites More sharing options...
tommers2008 Posted May 9, 2009 Report Share Posted May 9, 2009 I don't really like that version... Yea where did we talk about it..?? I don't remember those changes.. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 9, 2009 Author Report Share Posted May 9, 2009 On last page lol??I actually decided to not change anything, so that is version without changing anything except losing that flip part..and now monsters can't change positions forever, but its same if its 3 round except that its hard to count things like that lol..Prudent Investment got almost power as Pot of Greed..you can't lose with that card Link to comment Share on other sites More sharing options...
tommers2008 Posted May 9, 2009 Report Share Posted May 9, 2009 That is changed a lot from the original effect, it includes things about spell/trap and that.. I say same effect as original just reveal 1 card Link to comment Share on other sites More sharing options...
fortycal86 Posted May 9, 2009 Report Share Posted May 9, 2009 I spotted an OCG error in one of my cards. Hears the Fix. |Cyclone Dragon|29|SET01|Dragon/Effect|Wind|4||1700|800|If there is a face up Dragon-Type monster on your side of the field you can discard this card from your hand to destroy 1 Spell or Trap Card on the field. During your Main Phase, you can return this card from the field to it's owner's hand.| Link to comment Share on other sites More sharing options...
Nightmarian Posted May 9, 2009 Author Report Share Posted May 9, 2009 Yeah, but we talked that it would be interesting that u can flip FLIP effect monster when opponent attacks so u activate that flip monsters effect..And revealing doesn't activate flip effects..Hmm, maybe like this ? Prudent Investment (Continuous Spell)At the end of your opponent's 2nd turn, send this card to the graveyard. Draw 2 cards from your deck and skip your next Draw Phase. Link to comment Share on other sites More sharing options...
fortycal86 Posted May 9, 2009 Report Share Posted May 9, 2009 BTW its potentially the power of Pot of Greed but, its much slower and its not guaranteed to go off. It may see restriction but, I think its fine how it is as far as the effect is concerned. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 9, 2009 Author Report Share Posted May 9, 2009 I need opinion about Crystal Dragon.. please someone .. how he can be fixed that he doesn't have part that says that you can use his effect only while he is on the field..Also, what u guys think about Ice Counter theme, is it too strong' Link to comment Share on other sites More sharing options...
fortycal86 Posted May 9, 2009 Report Share Posted May 9, 2009 BTW what the hell is the level for Necromaniac. Right now I'm putting all the cards so far in YVD format. The only thing is I'm not numbering them but, I'm putting them in to categories. Link to comment Share on other sites More sharing options...
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