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Yu-Gi-Oh! The Created Card Game Set 1 (Final Phase) (YVD SET AVAILABLE IN 1ST POST)


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I totally agree with Neo on this one. Sorry, Tommers. Broked effects are broked.

 

Visionary is currently a staple in any deck. Here's a version that could still buff combo decks, but doesn't feel necessary to add to every deck.

 

Visionary of Arkham

****/Psychic/LIGHT

1650attack/LOW defense?

When this card is Summoned pick up the top 3 cards of your Deck and show them to your opponent (this is not optional). Then activate 1 of the following effects :

>Add 2 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.

>Pay 500 Life Points. Put the cards on top of the Deck in any order.

>Pay 800 Life Points. Send 1 card to the Graveyard, add the other 2 to the Deck and shuffle it.

>Pay 1000 Life Points. Add 1 card to your hand and put the other 2 at the bottom of the Deck in any order.

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Yeah , that is best version till now :p..that top 3 makes it much more balanced


Lucky Charm Ritual

Ritual Spell

Add 1 ritual monster in your deck to your hand. This card remains on the field face-up. During your second standby phase after this cards activation, ritual summon the ritual monster in your hand. If you cannot, send the ritual monster to the graveyard.

 

This is broken as hell... Get Ritual monste from deck and ss it for free..you are at 0 and u get giant monster that pwns..for example Dark-Eyes Crimson Phoenix..

Not to say you can get this card from deck with Ritual Spell recruiters..and they give u +1 with it :s

 

My suggestion for fix :

 

Lucky Charm Ritual

Ritual Spell

Select 1 Ritual Monster in your hand. This card remains on the field face-up. During your second standby phase after this cards activation, ritual summon the ritual monster in your hand. If you cannot, send the ritual monster to the graveyard.

 

-so now is -1 or -2 in worse case..its still better then any other Ritual Spell we have..

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And here's my fix:

 

|Lucky Charm Ritual|xx|CCG1|Spell Card|Spell||Ritual|||Add 1 ritual monster in your deck to your hand. This card remains on the field face-up. During your second standby phase after this cards activation, send monsters from your hand with level equal to the Ritual Monster, and ritual summon the ritual monster in your hand. If you cannot, send the ritual monster to the graveyard.|

 

Still a -1/-2, but it digs the Ritual monster for you. Add the owl, and you have a cycle. Of pain.

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Embargo Escargot

(Water/4-Star/1600ATK/1400DEF)

Insect/Effect

Control of your monsters cannot switch. During any turn, when this card is sent to the graveyard, your opponent cannot

activate any Spell/Trap cards for the rest of that turn.

And ima run 2x escargo in the combo deck as discard fodder

lol

XD

is he too good ?

he's brutal.

broken?

I'd need to test him, but I think so

k

if he would be destroyed as result of battle

and only then activate that effect

how much that would fix him

:)

Then he's underpowered.

or he should activate his effect on any destruction on the field

lol

If sent from the field to the grave

Sangan-styley

k?

So that he can't be a discard outlet.

That's all needed to fix him

 

So, yeah..he is right .. Discard him for Phoenix Wind Wing Blast kinda card during opponent turn and u just pwned your opponent..gg =)

 

Embargo Escargot

(Water/4-Star/1600ATK/1400DEF)

Insect/Effect

Control of your monsters cannot switch. When this card is sent from the field to the graveyard, your opponent cannot activate any Spell/Trap cards for the rest of that turn.

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I wonder if any of my cards are considered broken. Anyway that was the change I suggested when I voted for Embargo Escargot. Its a great change and makes it very balanced. Also for Visionary of Arkham that effect seems alright but, if it was once per turn I believe it should be a level 5. I think Tommers2008 can agree with Nightmarian's version now. If not then we got jesters version for him to look at. Also the fixes to Lucky Charm Ritual don't really make it that playable. I would make it like this.

 

|Lucky Charm Ritual|xx|CCG1|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. This card remains on the field face-up. During your next Standby Phase after this cards activation, Ritual Summon the selected Ritual Monster from your hand. If you cannot, send the Ritual Monster to the Graveyard.|

 

 

Its basically the same as Nightmarian's version but, I made it the next Standby Phase instead to make it more playable.

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Id have to go with Tommers version, it seems fine to me

 

Jester's version makes the card bad compared to other versions its better at 5 cards, it isn't overpowered at all when he 1st made it, it was but now it isn't and nightmarian you are making it really overpowered if you make it once per turn

 

P.S who is neo

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Thanks Ghost Rare...

 

Neo is Nightmarian....

 

Jester's version is ok...

 

Look why are you changing the effect this time it is fine...

 

Its balanced as it is, i agree this once per turn is stupid what were you thinking...

 

Its fine as it is it doesn't need a change...

 

I feel neo is only jealous, that i made this card 1st, he said he was thinking of 1 just like it, and now he is trying to change this into his idea of it... So no

 

Why can't it have 4 effects..?? You really must have something against long effects, you got on to adran about his...

 

Effect is fine, why take the 300 cost away.. its not underpowered

Draw is there to make it better then 500 cost one, and its not good if its just send 1 to the Graveyard....

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Oh neo is nightmarian

 

Yea whats wrong with long effects.??

 

How about this version

 

When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:

● 400 - Send 1 card to the Graveyard and add the rest to the Deck, it is then shuffled.

● 600 - Place the cards on top of the Deck in any order.

● 800 - Add 4 of the cards to the Deck shuffle it and then pick up 1 card, then select 1 of the cards to add to your hand, remove the other from play.

● 1000 - Add 1 card to your hand and place 1 on top of the Deck, the other 3 are put at the bottom of the Deck in any order.

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Jester clearly confirmed that Visionary of Arkham is broken...i am not jealous lol, in my version my card would not have 4 effects but 1, so i am not trying to get my idea into it at all, its not possible to do it.. And yes, one of important criteria for good card is grokkage, i guess you are not really familiar with it...:p I

 

So we all agreed on Jester's version right?? Tommers told is ok, Jester thinks is ok, i think is ok, fortycal thinks is ok... This one is still powefull but it will not be used in all decks like original version .. Its 4 cards in 1, from this card you could make 4 monsters and each of them would be useful in some deck..

 

 

Visionary of Arkham

****/Psychic/LIGHT

1650attack/LOW defense?

When this card is Summoned pick up the top 3 cards of your Deck and show them to your opponent (this is not optional). Then activate 1 of the following effects :

>Add 2 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.

>Pay 500 Life Points. Put the cards on top of the Deck in any order.

>Pay 800 Life Points. Send 1 card to the Graveyard, add the other 2 to the Deck and shuffle it.

>Pay 1000 Life Points. Add 1 card to your hand and put the other 2 at the bottom of the Deck in any order.

 

 

 

For Lucky Charm Ritual - Rituals already got crazy support...that monster that searches for ritual spells from deck and give them to your hand which makes +1 ... card that return ritual monster to deck to draw 2..

Just compare Lucky Charm Ritual original version with Advanced Ritual Art and you will see that Lucky Charm Ritual is 3 times stronger card then ARA..and ARA got banned in TCG which have MUCH MORE aggression then this game have..

There will be other Ritual Spells that will come to game, i want that each of them have some weakness and that none of them becomes staple in any Ritual Deck..

 

 

BTW, considering how all powerful become , after this tourney , its possible that restriction list will come to life.. if will happen what i think it will happen..


I am adding all cards in YVD version to first post...also, i am adding remaining cards including visionary of arkham fix....

 

NEW TASK :

 

-Someone ( this job can be separated on few people ) need to give REPs to people that managed to get their cards in game...

 

For each 3 cards person managed to get in game it will gain 1 REP..if someone managed to get only 1 or 2 cards in game, give him 1 REP still..

How much themes are worth? Because we didn't discuss about it.. same rule or 1 REP or 3 REP per theme?

 

[spoiler=Cards + creators names]

Visionary of Arkham - tommers2008

Cursed Voodoo Doll - tommers2008

Ravager Beetle - tommers2008

Devouer of Fallens - Nightmarian

Witch of the Deep - Nightmarian

Field of Sadness - Nightmarian

Magnet - Nightmarian

Dusk Boar - Snitch

Butterfly Effect - Karl

Flame Inferno - Karl

 

Embargo Escargot - Freezyefc

Hyper Anemone - ~Ghost Rare~

Crying Maiden - tommers2008

Cused Crow - Nightmarian

Jive Digger - ~Ghost Rare~

Army of Ants - Adran

Evolving Fossil - Nightmarian

Warrior of the Shadows - tommers2008

Fiber Dragon - fortycal86

Shadow Necrofear - Nightmarian

Parasitic Code - Anti-Malicious - freezyefc

Eternal Ruler Neuro - Nightmarian

Tribe Infecting Bacteria - Nightmarian

Leo - adran

Voltage Reactor - Nightmarian

Byakko the White Tiger - adran

Darksteel Knight - Nightmarian

Nightmare Eater - Nightmarian

Spear Headed Beast - cyberdog

Polymorpher - seattleite

Dark Angel – Gilomesh - Cyberdog

Magical Grasshopper - seattleite

Merciful Deity - freezyefc

Inferno Scarecrow - Nightmarian

Zephyr Angel - tommers2008

Spark Dragon - Cyberdog

Eclipse Dragon of the Sacred Kingdom - grigorirage

Parasitic Code - Anti-Spam - freezyefc

Crazy Cupid - Nightmarian

Akuma - seattleite

Shishi Hunter - Nightmarian

Inari - abisal

Effigy of Mirrors - abisal

Card Blaster - Nightmarian

Death Calibur Venom - nightmarian

Necromaniac - Nightmarian

Thunder Avenger - Nightmarian

Trojan Moth - tommers2008

Cyclone Dragon - fortycal86

Obsessed Artist - seattleite

Ambushing Troops - Cyberdog

Prototype Destructor - tommers2008

Cameo, Sealer of Black Magic - Nightmarian

Master of Hypnosis - fortycal86

Dark-Eyes Crimson Phoenix - Nightmarian

Dragon of Life - Dawn -

Sky Palace Dragon - Freezyefc

Plasmatrode - Nightmarian

Chrismodia, Queen of Order - Nightmarian

Molten Golem - fortycal86

Playboard Knight - tommers2008

High-Voltage Lynx - Nightmarian

Cobra Soldier - Nightmarian

Book of Countercurses - seattleite

Diablo theme - Nightmarian

Ice Counters them - Nightmarian

Lucky Charm Ritual - seattleite

Minefield-Ridden Desert - Freezyefc

Maggot Dig - seattleite

Subjugate - seattleite

Common Revival - fortycal86

Dismissal - chaosgodkarl

Diamond Dagger - ~Parallel Yoshi~

Archfiend Blade - Cyberdog

Omega Rage - Nightmarian

Collapse - Nightmarian

Sudden Eclipse - Freezyefc

Cyclone of Lost Hopes - Nightmarian

Flame Wall - tommers2008

Clear Sight - Nightmarian

Huge Tsunami!! - Freezyefc

Vanishing Light - abisal

Dimension of Despair - fortycal86

Death's Reign -

Forest of Fear - fortycal86

Tornado Zone - Nightmarian

Blazing Grasslands - Nightmarian

Sunken Ship - seattleite

Lost Eden - Nightmarian

Cursed Moonlight - seattleite

Spirit Controller of the Forest - tommers2008

Recharge - Nightmarian

Corpse Shield - Nightmarian

Pot of Insurance - seattleite

Rinse, Reuse, Recycle - tommers2008

Forbode the Ritual - Nightmarian

Rejection of Nature - adran

Symbiotic Relationship - Freezyefc

Prudent Investment - Freezyefc

My Shield as a Body - chaosgodkarl

The 8th Wonder of the World - Nightmarian

Gemini Galaxy - Freezyefc

Necropolis Prison - Nightmarian

Gear Factory - Nightmarian

Tax of Darkness - Nightmarian

Force Field - seattleite

 

 


I SO HATE THIS FORUMS AND NUMBER OF WORDS LIMITATION..BECAUSE OF THAT ALMOST ALL IS LOST IN FIRST POST AND IT WILL NEED TO BE DONE...AGAIN ...EVERYTHING..ARGHHHH :i(


good thing is i have backup on my PC..phew :D


OMG, i don't have -.-

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Fixed...

If someone got time he could update YVD formatted cards with edited versions..then we could duel even cards are not reworded ^^..

I would be able also to fix attributes, stats and types..

Then karl can reword..anyone interested?


Anyway, guys .. this is deal...

 

1) We must place all edited versions of cards in yvd format.. Fortycal already done yvd format so we need to update that one with edits.

 

2) After that is done i will open it with my YVD and edit Types,Attributes and other stats.

 

3) I will edit some cards in Set 0 like we told.

 

4) Then Karl will reword cards tahta are already in YVD format.

 

So who is interested to help me with 1)

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Thanks Ghost Rare...

 

Neo is Nightmarian....

 

Jester's version is ok...

 

Look why are you changing the effect this time it is fine...

 

Its balanced as it is' date=' i agree this once per turn is stupid what were you thinking...

 

Its fine as it is it doesn't need a change...

 

I feel neo is only jealous, that i made this card 1st, he said he was thinking of 1 just like it, and now he is trying to change this into his idea of it... So no

 

Why can't it have 4 effects..?? You really must have something against long effects, you got on to adran about his...

 

Effect is fine, why take the 300 cost away.. its not underpowered

Draw is there to make it better then 500 cost one, and its not good if its just send 1 to the Graveyard....

[/quote']


And i don't care.. Your version is broken , Jester's version is not.. I don't get why u don't accept re-balancing of cards when all others do..

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Because your way it s*** thats why... People don't vote the cards in so you can change their effects, oh wait it don't matter if some people vote anyway they don't count...

 

Card is officially retracted....

 

Its not going into the game that way, 1 of you will have to put in a card the card in next set or something...

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I remember i voted for a lot cards that i didn't really like because other cards was even worse.that is one of reasons..

And i know that people when vote for some cards know they will be rebalanced after...

Your card is broken and rules say clearly that cards like that must be fixed, so why complain about it.. Lot of cards was fixed that way..

And Jester's version of card will be limited probably while your would be banned

Also, one of rules clearly says that creators of cards cannot be involved in rebalancing their own cards because of things like this.. Creator will never admit his card is broken because he love it way it is.. This rule was active from Set 0 because me and AKC knew this will happen..

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Ok..all cards are now in YVD format in edited versions except few :

 

-butterfly effect, other card from karl, ravager beetle and dusk bear, Devouer of Fallens, Field of Sadness, Magnet and Witch of the Deep

 

Can someone transform them to YVD format???

 

Link for YVD formatted cards, you can use them in your YVD..i didn't test them yet are they working:

 

http://pastebin.com/f9f3178b


Spoilers needs to be removed and some other things first..

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The numbers need to be put in place of the xx and cards need to be reworded. I would have put the numbers in but, I was not sure of the order they should be placed in other then monster/spell/trap if you understand what I mean.

 

I just got to do the tournament promos. Can someone please post them so I can convert them.

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I have those cards..i guess u didn't look in link :p

I need this cards :

 

-butterfly effect, other card from karl, ravager beetle and dusk bear, Devouer of Fallens, Field of Sadness, Magnet and Witch of the Deep

-they are all in 1st post of this thread


After that, can u fix numbers then and everything else that is fu**ed up in that file?

Then post it in pastebin.com and post link here..choose option forever..

For numbers...

Go this way:

-normal monsters

-effect monsters

-fusions

-rituals

-synchro

-field spells

-ritual spells

-normal spells

-qucik play spells

-continuous spells

-traps..

You can group them more if you want, or u can actually shuffle them..but important is that is first normal monsters, then effect monsters, then spells and then traps..

And for normal monsters, i think that high level normal monsters needs to be at end of monsters list..or near they..well do what u want lol xD..just do it :D


Tell me is ok i need to go now


Yes..lol :)

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Great job forty!! +2 reps :D

I see there is 133 cards total, so which 2 are missing? :D


Oh no..those are old versions..why no one ever listen me :(


So, because some monsters are missing, all numbers will need to be changed..all effects , stats updated again..some cards like spells and traps even changed their Type...so more number changing...:(

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