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Yu-Gi-Oh! The Created Card Game Set 1 (Final Phase) (YVD SET AVAILABLE IN 1ST POST)


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Imput on the changes of my cards:

 

Subjugation: 1000 cost, take control of it forever.

 

Sunken Ship: Change the stat changes to increase ATK and DEF by 100, or no stat changes at all.

 

Pot of Insurance: The simpler wording of this card is :"select 1 monster. If the monster is destroyed by a card your opponent controls before your next standby phase, draw 2 cards." The "destroyed by battle" part is redundant.

 

 

Obsessed artist: I think a level 2 is a nice compromise

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Hear are the six extra cards that made it in the set in YVD format.

 

[spoiler=6 Cards]

|Army of Ants|xx|CCG1|Insect/Effect|Earth|4||1000|800|This card gains ATK equal to the Level of the monster that it battles x 200 until the end of the turn. When this card destroys an opponent's monster by battle, the Battle Damage this card inflicts to your opponent's Life Points is doubled. This card is not destroyed by battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, Special Summon up to 2 "Army of Ants" from your Deck in face-up Attack Position. Negate the effects of any monsters Special Summoned by this card's effect until the end of the turn they are Summoned.|

|Hyper Anemone|xx|CCG1|Aqua/Effect|Water|3||800|800|This card cannot be destroyed by battle against a Level 3 or lower monster. When this card is destroyed by battle and sent to the Graveyard inflict damage to your opponent equal to half the monsters ATK that destroyed this card and Special Summon 1 "Hyper Anemone" from your Deck in face-up Defense Position. If 3 "Hyper Anemone" exist in your Graveyard during your opponents End Phase, you can pay 4000 Life Points to add them to your Deck.|

|Cursed Crow|xx|CCG1|Winged Beast/Effect|Dark|2||1000|0|When this card is removed from play from your side of the field, you can Special Summon it during your next Standby Phase in face-up Attack Position. This card cannot be Tributed except for the Summon of Winged Beast-Type monster.|

|Jive Digger|xx|CCG1|Insect/Effect|Water|2||350|500|FLIP: Inflict 800 damage to your opponent and destroy 1 face-down card your opponent controls.|

|Embargo Escargot|xx|CCG1|Insect/Effect|Water|4||1800|1400|Control of your monsters cannot switch. During any turn, when this card is sent to the graveyard, your opponent cannot activate any Spell/Trap cards for the rest of that turn.|

|Crying Maiden|xx|CCG1|Spellcaster/Effect|Light|3||1000|1000|Each time you or your opponent Summons a monster, increase your Life Points by 500 points. When this card is destroyed by battle increase your Life Points by half the ATK of the monster who destroyed it.|

 

 

 

 

Hear are the 2 Promos.

 

[spoiler=Promo Cards]

|Visionary of Arkham|xx|CCGP1|Psychic/Effect|Light|4||1600|1300|This card cannot be Set. When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect: - 0: The 5 cards are placed at the bottom of the Deck. - 500: Select 1 card to add to your hand, the rest are placed back into the Deck it is then shuffled. -750: Place the cards back on top of the Deck in any order. -1000: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order.|

|Cursed Voodoo Doll|xx|CCGP1|Zombie/Effect|Dark|2||400|100|This card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and cannot be removed from the field until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card.|

 

 

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No on the changes to all my cards....

 

 

Cursed Voodoo Doll - You said stopping attack is useless, how it stops until next main phase so stopping their attack this turn, and also no on parts you left out, because that is their to help stop the sycnhro/tribute of a monster therefore stalling more and also helping keep a monster on opponents field so this card doesn't get destroyed...

 

Playboard Knight - No just no like, original effect just with reveal 1 card is the effect ok...

 

Warrior of Shadows - Why did you change that in the first place, now you need to balance it out with your effect, i think original effect is fine...

 

Crying Maiden - Im fine with this change...

 

Visionary of Arkham - No with your idea, i made the card you said you had similar idea, tough mine is the way it is for a reason i don't want it to involve a dice, this card now goes in combo with Life-Stealing Magician and it isn't broke at all the cost could be higher if you wanted and i actually was thinking of changing this card to level 5, and what were you on about +1 per turn it only works when this card is summoned, i am really against changing this to your way i do suggest him be level 5 so you are a -1 as well as paying cost, and you say people are more then likely going to use last effect the 1000 cost so, stratos ring any bells..??

 

Prototype Destructor - Quick note on him, change his ATK to 500/600 or something other wise this will happen

Level 2 1200, Level 3 1600, Level 4 2000, so change it to 500 it will be lvl 2 900,lvl 3 1300, lvl4 1700 which is a lot more balanced...

 

 

Here is my Promo Card...

 

Ravager Beetle

****/Insect/EARTH

When this card is Summoned you can show your entire hand to your opponent to have this card gain 100 ATK for each card shown. Once per turn, decrease this cards ATK by 250 to reveal 1 face-down card your opponent controls.

ATK: 1750 DEF: 1350

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Oh Nightmarian I'm sure its a little late for this but, I wanted to give my card Fujin - God of the Wind from set0 a more attribute type effect. I wanted to make him only if you tribute for a WIND monster. I think it would be best for the game.

 

Also Tommers2008 can you please post both versions so that I can give my input and if possible reword them? I think I could come up with a balanced version of the card but, still keep the intent of what you wanted.

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Here's the effects...

 

Cursed Voodoo Doll - [spoiler=Original]"This card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and cannot be removed from the field until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card."

 

[spoiler= Changed]"This card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card."

 

 

Playboard Knight - [spoiler= Original]"1 Warrior-Type monster + 1 DARK monster

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field.(Any Flip Effects are negated.) If this card is selected as an attack target you can reveal 1 face-down card you control to negate the attack. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field (Flip Effects are negated) and they cannot change their positions for 3 turns."

 

[spoiler=Changed]"This card cannot be Special Summoned except by Fusion Summon. If this card is selected as an attack target you can flip 1 face-down monster you control to face-up Defense Position and change that attack to that card, or reveal 1 face-down card in your Spell/Trap zone to negate attack (that card stays revealed until End Phase). When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field to Battle Position in which this card was when it was destroyed, and neither Player change Battle Position of those monsters for next 3 turns."

 

 

Warrior of Shadows - [spoiler=original]"As long as this card remains face-up on the field, negate the effects of all Flip Effect Monsters your opponent controls."

 

[spoiler=changed]Any monster that is flipped face-up have its effects negated.(-we need to make that if this card battles with face-down monster, that it negates effects of that monster at end of damage step..this will make that he cannot destroy spirit reaper and similar cards in 1 blow or that would make this card too strong)

 

 

Visionary of Arkham - [spoiler=original]This card cannot be Set. When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:

- 0: The 5 cards are placed at the bottom of the Deck.

- 500: Select 1 card to add to your hand, the rest are placed back into the Deck it is then shuffled.

-750: Place the cards back on top of the Deck in any order.

-1000: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order.

 

[spoiler=changed]When this card is Summoned pick up the top 5 cards of your Deck and show them to your opponent. Then roll 1 six-sided dice and activate 1 of the following effects depending on result :

- 1 or 2 : Return 4 picked cards in any order to bottom of your Deck and 1 card to top of your Deck.

- 3 or 4 : Return all picked cards in any order to top of your Deck.

- 5 or 6 : Add 1 card from picked cards to your hand and return all other cards in any order to top or bottom of your Deck.

 

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Cursed Voodoo Doll - I see nothing wrong with the original.

 

Playboard Knight - I actually like the original better.

 

Warrior of Shadows - I actually like both. The original is more balanced but, if you can word it the way Nightmarian is thinking I would like his version better.

 

Visionary of Arkham - Again the original is better because its not a gambling effect. I do like the first part of the effect taken out though.

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Thanks for your input fortycal...

 

Here is all cards with creators...

 

Promo cards - [spoiler= Cards]

Visionary of Arkham - tommers2008

Cursed Voodoo Doll - tommers2008

Ravager Beetle - tommers2008

Devouer of Fallens - Nightmarian

Witch of the Deep - Nightmarian

Field of Sadness - Nightmarian

Magnet - Nightmarian

Dusk Boar - Snitch

Other 2 will be Karls

 

 

Set 1 - [spoiler=cards]

Embargo Escargot - Freezyefc

Hyper Anemone - ~Ghost Rare~

Crying Maiden - tommers2008

Cused Crow - Nightmarian

Jive Digger - ~Ghost Rare~

Army of Ants - Adran

Evolving Fossil - Nightmarian

Warrior of the Shadows - tommers2008

Fiber Dragon - fortycal86

Shadow Necrofear - Nightmarian

Parasitic Code - Anti-Malicious - freezyefc

Eternal Ruler Neuro - Nightmarian

Tribe Infecting Bacteria - Nightmarian

Leo - adran

Voltage Reactor - Nightmarian

Byakko the White Tiger - adran

Darksteel Knight - Nightmarian

Nightmare Eater - Nightmarian

Spear Headed Beast - cyberdog

Polymorpher - seattleite

Dark Angel – Gilomesh - Cyberdog

Magical Grasshopper - seattleite

Merciful Deity - freezyefc

Inferno Scarecrow - Nightmarian

Zephyr Angel - tommers2008

Spark Dragon - Cyberdog

Eclipse Dragon of the Sacred Kingdom - grigorirage

Parasitic Code - Anti-Spam - freezyefc

Crazy Cupid - Nightmarian

Akuma - seattleite

Shishi Hunter - Nightmarian

Inari - abisal

Effigy of Mirrors - abisal

Card Blaster - Nightmarian

Death Calibur Venom - nightmarian

Necromaniac - Nightmarian

Thunder Avenger - Nightmarian

Trojan Moth - tommers2008

Cyclone Dragon - fortycal86

Obsessed Artist - seattleite

Ambushing Troops - Cyberdog

Prototype Destructor - tommers2008

Cameo, Sealer of Black Magic - Nightmarian

Master of Hypnosis - fortycal86

Dark-Eyes Crimson Phoenix - Nightmarian

Dragon of Life - Dawn -

Sky Palace Dragon - Freezyefc

Plasmatrode - Nightmarian

Chrismodia, Queen of Order - Nightmarian

Molten Golem - fortycal86

Playboard Knight - tommers2008

High-Voltage Lynx - Nightmarian

Cobra Soldier - Nightmarian

Book of Countercurses - seattleite

Diablo theme - Nightmarian

Ice Counters them - Nightmarian

Lucky Charm Ritual - seattleite

Minefield-Ridden Desert - Freezyefc

Maggot Dig - seattleite

Subjugate - seattleite

Common Revival - fortycal86

Dismissal - chaosgodkarl

Diamond Dagger - ~Parallel Yoshi~

Archfiend Blade - Cyberdog

Omega Rage - Nightmarian

Collapse - Nightmarian

Sudden Eclipse - Freezyefc

Cyclone of Lost Hopes - Nightmarian

Flame Wall - tommers2008

Clear Sight - Nightmarian

Huge Tsunami!! - Freezyefc

Vanishing Light - abisal

Dimension of Despair - fortycal86

Death's Reign -

Forest of Fear - fortycal86

Tornado Zone - Nightmarian

Blazing Grasslands - Nightmarian

Sunken Ship - seattleite

Lost Eden - Nightmarian

Cursed Moonlight - seattleite

Spirit Controller of the Forest - tommers2008

Recharge - Nightmarian

Corpse Shield - Nightmarian

Pot of Insurance - seattleite

Rinse, Reuse, Recycle - tommers2008

Forbode the Ritual - Nightmarian

Rejection of Nature - adran

Symbiotic Relationship - Freezyefc

Prudent Investment - Freezyefc

My Shield as a Body - chaosgodkarl

The 8th Wonder of the World - Nightmarian

Gemini Galaxy - Freezyefc

Necropolis Prison - Nightmarian

Gear Factory - Nightmarian

Tax of Darkness - Nightmarian

Force Field - seattleite

 

 

 

Sorry its not fully completed something came up, i gotta go, will finish later, or someone else can finish it off....

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Tommers2008

 

First i wanna thank you for getting all creators names...great job..+2 REPs to u

 

 

Cursed Voodoo Doll - sorry, i didn't notice you lower ATK DURING OPPONENT'S TURN..i was thinking its during your turn so that is what confused me..

Because of timing thing, maybe it should be start of opponents battle phase..k?

 

Playboard Knight - well k, i will leave like it was but...

-i will make that he can activate Flip effects when he flips monster

-what if he would be able to reveal only spells and traps not any card? and that you can reveal 1 same card per turn so that would ask from play to strategize more..

-everything else will be like it was in origigi k??

 

Warriors of Shadows

-actually, you agreed for that change when i suggested u before..its useless if it negates only FLIP effects because decks mostly use none or 2-3 flip monsters in deck

-look here, your post is first one on that page : http://forum.yugiohcardmaker.net/thread-117228-page-2.html

-in this version he would still negate flip monsters + enable creation of skill drain decks ( set your monster then flip it face-up to negate its bad effects - like Goblin Elite Force have for example ) + do a lot other wonderfull things ^^

 

Visionary of Arkham

-okay, but that card can't go in this version, you need to fix it mechanic..so post improved version

-except balance issues, cards need to playable as well, and effects needs to be there for reason and ask diff levels of skills..

-my version balanced all while it stayed really good card..its really useful, any effect u got..and in that version it could be once per turn, not just summon which improves strategy

 

I would say for forest of fear only trap cards instead.

 

Well' date=' not really , that is too strong because Pierce + atk increase is already enough strong and if we make ALL EARTH monsterrs immortal to Traps that would be really broken .. it is too hard to control.. and i am saying u this card will pwn anyway

 

Also, for Fujin card..i am not sure because i don't see anything broken in him so why he should be limited only to WIND decks while he could be in other decks as well..

 

And thx for transforming rest of the cards to YVD format..^^ +1 REP

 

Imput on the changes of my cards:

 

Subjugation: 1000 cost, take control of it forever.

 

Sunken Ship: Change the stat changes to increase ATK and DEF by 100, or no stat changes at all.

 

Pot of Insurance: The simpler wording of this card is :"select 1 monster. If the monster is destroyed by a card your opponent controls before your next standby phase, draw 2 cards." The "destroyed by battle" part is redundant.

 

 

Obsessed artist: I think a level 2 is a nice compromise

 

 

Everything ok except Obsessed artist..we got already tuners that easyly change lv2 to 3 so i want they stay useful..if we give this card same ability + ability to summon tokens then this card would be obv choice..

 

We need to think about Subjugate though, Karl thinks is broken if it takes monster forever...i like his version most actually, but we will see..

 

 

ANYWAY, i am gonna now update first post with changes i agreed

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Wtf you on about it can't go in this version... why not...??

 

Because you don't like it... its not broke, and we aren't using your version

 

Visionary of Arkham

*****/Psychic/LIGHT

This card cannot be Set. When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:

- 250: The 5 cards are placed at the bottom of the Deck.

- 500: Select 1 card to add to your hand, the rest are placed back into the Deck it is then shuffled.

-750: Place the cards back on top of the Deck in any order.

-1000: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order.

 

Whats wrong with that..?? You could lose the cant be set

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Original :

Ravager Beetle

****/Insect/EARTH

When this card is Summoned you can show your entire hand to your opponent to have this card gain 100 ATK for each card shown. Once per turn, decrease this cards ATK by 250 to reveal 1 face-down card your opponent controls.

ATK: 1750 DEF: 1350

 

Fixed :

Ravager Beetle

****/Insect/EARTH

When this card is Summoned you can show your entire hand to your opponent to have this card gain 100 ATK for each card shown. Once per turn, YOU CAN reduce this cards ATK by 500 to reveal 1 face-down card your opponent controls.

 

ATK: 1600 DEF: 1350

 

 

Switch effects of 500 and 750 pay..and why it can't be Set anyway?? What is reason?

Don't make it level 5 then its worse..and you didn't give stats for level 5


I told u i like it, its just that mechanic of that card will make that player will always do same thing..


CLEAR SIGHT

-is cost maybe too big?? You lose 2 cards total..does it worth it?

 

answer people o:

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Yea i meant you can... good spot...

 

I no i didn't have its stats as level 5, if you read my post up a good bit i said i was planning on changing it, thats why it being changed to balance it out more, it is so you have to use its effect...

 

Okay neo to compromise with you, doing something you want but keeping my twist to card how about this... Despite me and forty not liking luck factor

 

Visionary of Arkham

****/Psychic/LIGHT/ATK: 1600 DEF: 1300

"When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then roll a die, and activate the appropriate effect for the number rolled:

● 1 - Place the 1 card on the top of your Deck and the other 4 at the bottom of the Deck.

● 2 - Add 1 card to your hand, send the other 4 cards to the Graveyard.

● 3 - Place the cards on top of the Deck in any order.

● 4 - Add all the cards to the Deck. It is then shuffled.

● 5 - Add 1 card to your hand, place the remaining cards on top of the Deck in any order.

● 6 - Send 1 card to the Graveyard, add 1 card to your hand, place 1 card at the bottom of the Deck, put 1 card on top of the Deck and remove the remaining card from play.

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What about this for the final version, fortycal what do you think..??

 

Visionary of Arkham

****/Psychic/LIGHT

When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:

● 300 - Add 4 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.

● 500 - Put the cards on top of the Deck in any order.

● 800 - Send 1 card to the Graveyard, add the other 4 to the Deck and shuffle it and then draw 1 card.

● 1000 - Add 1 card to your hand and put the other 4 at the bottom of the Deck in any order.

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Well the 1st is there if you get cards that may cause dead draw e.t.c so you could re shuffle but still keep 1 of the cards at the top, the 2nd effect is just to have your choice of cards for next few turns but still needing to wait a turn to gain any advantage,3rd gets you a random draw but you also lose a card,4th is any card from the 5 but other 4 to bottom of the deck..

 

This is a worse version to the original but nightmarian won't let anything be, no matter what so i had to change it...

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BTW, its not my fault each version you post have at least 1 broken effect.. This card is generic draw monster which also do other wonderful things so that is problem..

 

 

Visionary of Arkham

****/Psychic/LIGHT

When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:

● 300 - Add 4 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.

● 500 - Put the cards on top of the Deck in any order.

● 800 - Send 1 card to the Graveyard, add the other 4 to the Deck and shuffle it and then draw 1 card.

● 1000 - Add 1 card to your hand and put the other 4 at the bottom of the Deck in any order.

 

1) Why he needs to have 4 effects? I don't see it necessary at all.. Cards can't do everything..

2) Overpowered effect for 500, i like 300 effect ( though that part don't need cost at all ), 800 is great if it is without draw, 1000 is much better now..

 

So final version of your idea would be :

 

Visionary of Arkham

****/Psychic/LIGHT

When this card is Summoned pick up the top 5 cards of your Deck and show them to your opponent (this is not optional). Then activate 1 of the following effects :

● Add 4 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.

● Pay 500 Life Points. Put the cards on top of the Deck in any order.

● Pay 800 Life Points. Send 1 card to the Graveyard, add the other 4 to the Deck and shuffle it.

● Pay 1000 Life Points. Add 1 card to your hand and put the other 4 at the bottom of the Deck in any order.

 

OR even better if we would wanna that his effect can be used eaach turn

 

Visionary of Arkham

****/Psychic/LIGHT

Once per turn, you can pick up the top 5 cards of your Deck and show them to your opponent (this is not optional). Then activate 1 of the following effects :

● Add 4 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.

● Pay 500 Life Points. Put the cards on top of the Deck in any order.

● Pay 800 Life Points. Send 1 card to the Graveyard, add the other 4 to the Deck and shuffle it.

● Discard 1 card. Add 1 card to your hand and put the other 4 at the bottom of the Deck in any order.

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