seattleite Posted May 12, 2009 Report Share Posted May 12, 2009 Imput on the changes of my cards: Subjugation: 1000 cost, take control of it forever. Sunken Ship: Change the stat changes to increase ATK and DEF by 100, or no stat changes at all. Pot of Insurance: The simpler wording of this card is :"select 1 monster. If the monster is destroyed by a card your opponent controls before your next standby phase, draw 2 cards." The "destroyed by battle" part is redundant. Obsessed artist: I think a level 2 is a nice compromise Link to comment Share on other sites More sharing options...
fortycal86 Posted May 12, 2009 Report Share Posted May 12, 2009 Hear are the six extra cards that made it in the set in YVD format. [spoiler=6 Cards]|Army of Ants|xx|CCG1|Insect/Effect|Earth|4||1000|800|This card gains ATK equal to the Level of the monster that it battles x 200 until the end of the turn. When this card destroys an opponent's monster by battle, the Battle Damage this card inflicts to your opponent's Life Points is doubled. This card is not destroyed by battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, Special Summon up to 2 "Army of Ants" from your Deck in face-up Attack Position. Negate the effects of any monsters Special Summoned by this card's effect until the end of the turn they are Summoned.||Hyper Anemone|xx|CCG1|Aqua/Effect|Water|3||800|800|This card cannot be destroyed by battle against a Level 3 or lower monster. When this card is destroyed by battle and sent to the Graveyard inflict damage to your opponent equal to half the monsters ATK that destroyed this card and Special Summon 1 "Hyper Anemone" from your Deck in face-up Defense Position. If 3 "Hyper Anemone" exist in your Graveyard during your opponents End Phase, you can pay 4000 Life Points to add them to your Deck.||Cursed Crow|xx|CCG1|Winged Beast/Effect|Dark|2||1000|0|When this card is removed from play from your side of the field, you can Special Summon it during your next Standby Phase in face-up Attack Position. This card cannot be Tributed except for the Summon of Winged Beast-Type monster.||Jive Digger|xx|CCG1|Insect/Effect|Water|2||350|500|FLIP: Inflict 800 damage to your opponent and destroy 1 face-down card your opponent controls.||Embargo Escargot|xx|CCG1|Insect/Effect|Water|4||1800|1400|Control of your monsters cannot switch. During any turn, when this card is sent to the graveyard, your opponent cannot activate any Spell/Trap cards for the rest of that turn.||Crying Maiden|xx|CCG1|Spellcaster/Effect|Light|3||1000|1000|Each time you or your opponent Summons a monster, increase your Life Points by 500 points. When this card is destroyed by battle increase your Life Points by half the ATK of the monster who destroyed it.| Hear are the 2 Promos. [spoiler=Promo Cards]|Visionary of Arkham|xx|CCGP1|Psychic/Effect|Light|4||1600|1300|This card cannot be Set. When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect: - 0: The 5 cards are placed at the bottom of the Deck. - 500: Select 1 card to add to your hand, the rest are placed back into the Deck it is then shuffled. -750: Place the cards back on top of the Deck in any order. -1000: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order.||Cursed Voodoo Doll|xx|CCGP1|Zombie/Effect|Dark|2||400|100|This card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and cannot be removed from the field until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card.| Link to comment Share on other sites More sharing options...
tommers2008 Posted May 13, 2009 Report Share Posted May 13, 2009 No on the changes to all my cards.... Cursed Voodoo Doll - You said stopping attack is useless, how it stops until next main phase so stopping their attack this turn, and also no on parts you left out, because that is their to help stop the sycnhro/tribute of a monster therefore stalling more and also helping keep a monster on opponents field so this card doesn't get destroyed... Playboard Knight - No just no like, original effect just with reveal 1 card is the effect ok... Warrior of Shadows - Why did you change that in the first place, now you need to balance it out with your effect, i think original effect is fine... Crying Maiden - Im fine with this change... Visionary of Arkham - No with your idea, i made the card you said you had similar idea, tough mine is the way it is for a reason i don't want it to involve a dice, this card now goes in combo with Life-Stealing Magician and it isn't broke at all the cost could be higher if you wanted and i actually was thinking of changing this card to level 5, and what were you on about +1 per turn it only works when this card is summoned, i am really against changing this to your way i do suggest him be level 5 so you are a -1 as well as paying cost, and you say people are more then likely going to use last effect the 1000 cost so, stratos ring any bells..?? Prototype Destructor - Quick note on him, change his ATK to 500/600 or something other wise this will happen Level 2 1200, Level 3 1600, Level 4 2000, so change it to 500 it will be lvl 2 900,lvl 3 1300, lvl4 1700 which is a lot more balanced... Here is my Promo Card... Ravager Beetle****/Insect/EARTHWhen this card is Summoned you can show your entire hand to your opponent to have this card gain 100 ATK for each card shown. Once per turn, decrease this cards ATK by 250 to reveal 1 face-down card your opponent controls.ATK: 1750 DEF: 1350 Link to comment Share on other sites More sharing options...
fortycal86 Posted May 13, 2009 Report Share Posted May 13, 2009 Oh Nightmarian I'm sure its a little late for this but, I wanted to give my card Fujin - God of the Wind from set0 a more attribute type effect. I wanted to make him only if you tribute for a WIND monster. I think it would be best for the game. Also Tommers2008 can you please post both versions so that I can give my input and if possible reword them? I think I could come up with a balanced version of the card but, still keep the intent of what you wanted. Link to comment Share on other sites More sharing options...
tommers2008 Posted May 13, 2009 Report Share Posted May 13, 2009 Both versions of what my cards..?? Link to comment Share on other sites More sharing options...
fortycal86 Posted May 13, 2009 Report Share Posted May 13, 2009 Yea. The original and the fixes that Nightmarian did that you were not alright with. If you want my input that is. Link to comment Share on other sites More sharing options...
tommers2008 Posted May 13, 2009 Report Share Posted May 13, 2009 Here's the effects... Cursed Voodoo Doll - [spoiler=Original]"This card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and cannot be removed from the field until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card." [spoiler= Changed]"This card cannot be destroyed by battle (Damage calculation is applied normally.) Once per turn, during your opponent's Main Phase 1, select 1 face-up monster your opponent controls and decrease its ATK by 500, the selected monster cannot attack and until your opponent's next Main Phase 1. If your opponent controls no face-up monsters during your Standby Phase, destroy this card." Playboard Knight - [spoiler= Original]"1 Warrior-Type monster + 1 DARK monsterThis card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field.(Any Flip Effects are negated.) If this card is selected as an attack target you can reveal 1 face-down card you control to negate the attack. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field (Flip Effects are negated) and they cannot change their positions for 3 turns." [spoiler=Changed]"This card cannot be Special Summoned except by Fusion Summon. If this card is selected as an attack target you can flip 1 face-down monster you control to face-up Defense Position and change that attack to that card, or reveal 1 face-down card in your Spell/Trap zone to negate attack (that card stays revealed until End Phase). When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field to Battle Position in which this card was when it was destroyed, and neither Player change Battle Position of those monsters for next 3 turns." Warrior of Shadows - [spoiler=original]"As long as this card remains face-up on the field, negate the effects of all Flip Effect Monsters your opponent controls." [spoiler=changed]Any monster that is flipped face-up have its effects negated.(-we need to make that if this card battles with face-down monster, that it negates effects of that monster at end of damage step..this will make that he cannot destroy spirit reaper and similar cards in 1 blow or that would make this card too strong) Visionary of Arkham - [spoiler=original]This card cannot be Set. When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:- 0: The 5 cards are placed at the bottom of the Deck.- 500: Select 1 card to add to your hand, the rest are placed back into the Deck it is then shuffled.-750: Place the cards back on top of the Deck in any order.-1000: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order. [spoiler=changed]When this card is Summoned pick up the top 5 cards of your Deck and show them to your opponent. Then roll 1 six-sided dice and activate 1 of the following effects depending on result :- 1 or 2 : Return 4 picked cards in any order to bottom of your Deck and 1 card to top of your Deck.- 3 or 4 : Return all picked cards in any order to top of your Deck.- 5 or 6 : Add 1 card from picked cards to your hand and return all other cards in any order to top or bottom of your Deck. Link to comment Share on other sites More sharing options...
fortycal86 Posted May 13, 2009 Report Share Posted May 13, 2009 Cursed Voodoo Doll - I see nothing wrong with the original. Playboard Knight - I actually like the original better. Warrior of Shadows - I actually like both. The original is more balanced but, if you can word it the way Nightmarian is thinking I would like his version better. Visionary of Arkham - Again the original is better because its not a gambling effect. I do like the first part of the effect taken out though. Link to comment Share on other sites More sharing options...
tommers2008 Posted May 13, 2009 Report Share Posted May 13, 2009 Thanks for your input fortycal... Here is all cards with creators... Promo cards - [spoiler= Cards]Visionary of Arkham - tommers2008Cursed Voodoo Doll - tommers2008Ravager Beetle - tommers2008Devouer of Fallens - NightmarianWitch of the Deep - NightmarianField of Sadness - NightmarianMagnet - NightmarianDusk Boar - SnitchOther 2 will be Karls Set 1 - [spoiler=cards]Embargo Escargot - FreezyefcHyper Anemone - ~Ghost Rare~Crying Maiden - tommers2008Cused Crow - NightmarianJive Digger - ~Ghost Rare~Army of Ants - AdranEvolving Fossil - NightmarianWarrior of the Shadows - tommers2008Fiber Dragon - fortycal86Shadow Necrofear - NightmarianParasitic Code - Anti-Malicious - freezyefcEternal Ruler Neuro - NightmarianTribe Infecting Bacteria - NightmarianLeo - adranVoltage Reactor - NightmarianByakko the White Tiger - adranDarksteel Knight - NightmarianNightmare Eater - NightmarianSpear Headed Beast - cyberdogPolymorpher - seattleiteDark Angel – Gilomesh - CyberdogMagical Grasshopper - seattleiteMerciful Deity - freezyefcInferno Scarecrow - NightmarianZephyr Angel - tommers2008Spark Dragon - CyberdogEclipse Dragon of the Sacred Kingdom - grigorirageParasitic Code - Anti-Spam - freezyefcCrazy Cupid - NightmarianAkuma - seattleiteShishi Hunter - NightmarianInari - abisalEffigy of Mirrors - abisalCard Blaster - NightmarianDeath Calibur Venom - nightmarianNecromaniac - NightmarianThunder Avenger - NightmarianTrojan Moth - tommers2008Cyclone Dragon - fortycal86Obsessed Artist - seattleiteAmbushing Troops - CyberdogPrototype Destructor - tommers2008Cameo, Sealer of Black Magic - NightmarianMaster of Hypnosis - fortycal86Dark-Eyes Crimson Phoenix - NightmarianDragon of Life - Dawn -Sky Palace Dragon - FreezyefcPlasmatrode - NightmarianChrismodia, Queen of Order - NightmarianMolten Golem - fortycal86Playboard Knight - tommers2008High-Voltage Lynx - NightmarianCobra Soldier - NightmarianBook of Countercurses - seattleiteDiablo theme - NightmarianIce Counters them - NightmarianLucky Charm Ritual - seattleiteMinefield-Ridden Desert - FreezyefcMaggot Dig - seattleiteSubjugate - seattleiteCommon Revival - fortycal86Dismissal - chaosgodkarlDiamond Dagger - ~Parallel Yoshi~ Archfiend Blade - CyberdogOmega Rage - NightmarianCollapse - NightmarianSudden Eclipse - FreezyefcCyclone of Lost Hopes - NightmarianFlame Wall - tommers2008Clear Sight - NightmarianHuge Tsunami!! - FreezyefcVanishing Light - abisalDimension of Despair - fortycal86Death's Reign - Forest of Fear - fortycal86Tornado Zone - NightmarianBlazing Grasslands - NightmarianSunken Ship - seattleiteLost Eden - NightmarianCursed Moonlight - seattleiteSpirit Controller of the Forest - tommers2008Recharge - NightmarianCorpse Shield - NightmarianPot of Insurance - seattleiteRinse, Reuse, Recycle - tommers2008Forbode the Ritual - NightmarianRejection of Nature - adranSymbiotic Relationship - FreezyefcPrudent Investment - FreezyefcMy Shield as a Body - chaosgodkarlThe 8th Wonder of the World - Nightmarian Gemini Galaxy - FreezyefcNecropolis Prison - NightmarianGear Factory - NightmarianTax of Darkness - NightmarianForce Field - seattleite Sorry its not fully completed something came up, i gotta go, will finish later, or someone else can finish it off.... Link to comment Share on other sites More sharing options...
Nightmarian Posted May 13, 2009 Author Report Share Posted May 13, 2009 Tommers2008 First i wanna thank you for getting all creators names...great job..+2 REPs to u Cursed Voodoo Doll - sorry, i didn't notice you lower ATK DURING OPPONENT'S TURN..i was thinking its during your turn so that is what confused me..Because of timing thing, maybe it should be start of opponents battle phase..k? Playboard Knight - well k, i will leave like it was but...-i will make that he can activate Flip effects when he flips monster-what if he would be able to reveal only spells and traps not any card? and that you can reveal 1 same card per turn so that would ask from play to strategize more..-everything else will be like it was in origigi k?? Warriors of Shadows -actually, you agreed for that change when i suggested u before..its useless if it negates only FLIP effects because decks mostly use none or 2-3 flip monsters in deck-look here, your post is first one on that page : http://forum.yugiohcardmaker.net/thread-117228-page-2.html-in this version he would still negate flip monsters + enable creation of skill drain decks ( set your monster then flip it face-up to negate its bad effects - like Goblin Elite Force have for example ) + do a lot other wonderfull things ^^ Visionary of Arkham -okay, but that card can't go in this version, you need to fix it mechanic..so post improved version-except balance issues, cards need to playable as well, and effects needs to be there for reason and ask diff levels of skills..-my version balanced all while it stayed really good card..its really useful, any effect u got..and in that version it could be once per turn, not just summon which improves strategy I would say for forest of fear only trap cards instead. Well' date=' not really , that is too strong because Pierce + atk increase is already enough strong and if we make ALL EARTH monsterrs immortal to Traps that would be really broken .. it is too hard to control.. and i am saying u this card will pwn anyway Also, for Fujin card..i am not sure because i don't see anything broken in him so why he should be limited only to WIND decks while he could be in other decks as well.. And thx for transforming rest of the cards to YVD format..^^ +1 REP Imput on the changes of my cards: Subjugation: 1000 cost, take control of it forever. Sunken Ship: Change the stat changes to increase ATK and DEF by 100, or no stat changes at all. Pot of Insurance: The simpler wording of this card is :"select 1 monster. If the monster is destroyed by a card your opponent controls before your next standby phase, draw 2 cards." The "destroyed by battle" part is redundant. Obsessed artist: I think a level 2 is a nice compromise Everything ok except Obsessed artist..we got already tuners that easyly change lv2 to 3 so i want they stay useful..if we give this card same ability + ability to summon tokens then this card would be obv choice.. We need to think about Subjugate though, Karl thinks is broken if it takes monster forever...i like his version most actually, but we will see.. ANYWAY, i am gonna now update first post with changes i agreed Link to comment Share on other sites More sharing options...
tommers2008 Posted May 13, 2009 Report Share Posted May 13, 2009 Wtf you on about it can't go in this version... why not...?? Because you don't like it... its not broke, and we aren't using your version Visionary of Arkham*****/Psychic/LIGHTThis card cannot be Set. When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:- 250: The 5 cards are placed at the bottom of the Deck.- 500: Select 1 card to add to your hand, the rest are placed back into the Deck it is then shuffled.-750: Place the cards back on top of the Deck in any order.-1000: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order. Whats wrong with that..?? You could lose the cant be set Link to comment Share on other sites More sharing options...
Nightmarian Posted May 13, 2009 Author Report Share Posted May 13, 2009 Original :Ravager Beetle****/Insect/EARTHWhen this card is Summoned you can show your entire hand to your opponent to have this card gain 100 ATK for each card shown. Once per turn, decrease this cards ATK by 250 to reveal 1 face-down card your opponent controls.ATK: 1750 DEF: 1350 Fixed :Ravager Beetle****/Insect/EARTHWhen this card is Summoned you can show your entire hand to your opponent to have this card gain 100 ATK for each card shown. Once per turn, YOU CAN reduce this cards ATK by 500 to reveal 1 face-down card your opponent controls. ATK: 1600 DEF: 1350 Switch effects of 500 and 750 pay..and why it can't be Set anyway?? What is reason?Don't make it level 5 then its worse..and you didn't give stats for level 5I told u i like it, its just that mechanic of that card will make that player will always do same thing..CLEAR SIGHT-is cost maybe too big?? You lose 2 cards total..does it worth it? answer people o: Link to comment Share on other sites More sharing options...
tommers2008 Posted May 13, 2009 Report Share Posted May 13, 2009 Yea i meant you can... good spot... I no i didn't have its stats as level 5, if you read my post up a good bit i said i was planning on changing it, thats why it being changed to balance it out more, it is so you have to use its effect... Okay neo to compromise with you, doing something you want but keeping my twist to card how about this... Despite me and forty not liking luck factor Visionary of Arkham****/Psychic/LIGHT/ATK: 1600 DEF: 1300"When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then roll a die, and activate the appropriate effect for the number rolled:● 1 - Place the 1 card on the top of your Deck and the other 4 at the bottom of the Deck.● 2 - Add 1 card to your hand, send the other 4 cards to the Graveyard.● 3 - Place the cards on top of the Deck in any order.● 4 - Add all the cards to the Deck. It is then shuffled.● 5 - Add 1 card to your hand, place the remaining cards on top of the Deck in any order.● 6 - Send 1 card to the Graveyard, add 1 card to your hand, place 1 card at the bottom of the Deck, put 1 card on top of the Deck and remove the remaining card from play. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 13, 2009 Author Report Share Posted May 13, 2009 Death's Reign - 「Ramanga」 Dragon of Life Dawn - kst80 I used search option ^^ Link to comment Share on other sites More sharing options...
fortycal86 Posted May 13, 2009 Report Share Posted May 13, 2009 Also I was thinking about giving Fujin a spin effect like raiza but, only for wind monsters. That's how monarchs should have been to begin with. I forgot to mention that. Also because he is the God of the Wind he should be WIND specific. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 13, 2009 Author Report Share Posted May 13, 2009 Yeah. Raiza should be like that..thats what i was always talking about lol...And ok i will point that as 1 of edits of Set 0 when time will come.. ( when i will be fixing stats types and attributes of Set 1 monsters ) Link to comment Share on other sites More sharing options...
fortycal86 Posted May 13, 2009 Report Share Posted May 13, 2009 That's how I would want Fujin but, I would also take out his last effect. If he were to change that is. Link to comment Share on other sites More sharing options...
Nightmarian Posted May 13, 2009 Author Report Share Posted May 13, 2009 I like his last effect..:( Its what that card makes special =) Link to comment Share on other sites More sharing options...
fortycal86 Posted May 13, 2009 Report Share Posted May 13, 2009 Or we can keep it and make it attribute specific. I like it to but, I thought you might think it was a little much. I guess I was wrong. Link to comment Share on other sites More sharing options...
tommers2008 Posted May 13, 2009 Report Share Posted May 13, 2009 What about this for the final version, fortycal what do you think..?? Visionary of Arkham****/Psychic/LIGHTWhen this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:● 300 - Add 4 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.● 500 - Put the cards on top of the Deck in any order.● 800 - Send 1 card to the Graveyard, add the other 4 to the Deck and shuffle it and then draw 1 card.● 1000 - Add 1 card to your hand and put the other 4 at the bottom of the Deck in any order. Link to comment Share on other sites More sharing options...
fortycal86 Posted May 13, 2009 Report Share Posted May 13, 2009 Yea I actually like that a lot better. The only effect that could be better is the 2nd its basically the same as the 1st. Also I would make the 4th effect the bottom and top of the deck in any order instead. Link to comment Share on other sites More sharing options...
tommers2008 Posted May 13, 2009 Report Share Posted May 13, 2009 Well the 1st is there if you get cards that may cause dead draw e.t.c so you could re shuffle but still keep 1 of the cards at the top, the 2nd effect is just to have your choice of cards for next few turns but still needing to wait a turn to gain any advantage,3rd gets you a random draw but you also lose a card,4th is any card from the 5 but other 4 to bottom of the deck.. This is a worse version to the original but nightmarian won't let anything be, no matter what so i had to change it... Link to comment Share on other sites More sharing options...
fortycal86 Posted May 13, 2009 Report Share Posted May 13, 2009 I guess that's true. Its probably perfect the way it is. Link to comment Share on other sites More sharing options...
tommers2008 Posted May 13, 2009 Report Share Posted May 13, 2009 Well if this doesn't suit him its staying as the original, i have made at least 4 different versions for it he won't accept any, its always wait change this or remove that part... Link to comment Share on other sites More sharing options...
Nightmarian Posted May 13, 2009 Author Report Share Posted May 13, 2009 BTW, its not my fault each version you post have at least 1 broken effect.. This card is generic draw monster which also do other wonderful things so that is problem.. Visionary of Arkham****/Psychic/LIGHTWhen this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:● 300 - Add 4 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.● 500 - Put the cards on top of the Deck in any order.● 800 - Send 1 card to the Graveyard, add the other 4 to the Deck and shuffle it and then draw 1 card.● 1000 - Add 1 card to your hand and put the other 4 at the bottom of the Deck in any order. 1) Why he needs to have 4 effects? I don't see it necessary at all.. Cards can't do everything..2) Overpowered effect for 500, i like 300 effect ( though that part don't need cost at all ), 800 is great if it is without draw, 1000 is much better now.. So final version of your idea would be : Visionary of Arkham****/Psychic/LIGHTWhen this card is Summoned pick up the top 5 cards of your Deck and show them to your opponent (this is not optional). Then activate 1 of the following effects : ● Add 4 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.● Pay 500 Life Points. Put the cards on top of the Deck in any order.● Pay 800 Life Points. Send 1 card to the Graveyard, add the other 4 to the Deck and shuffle it.● Pay 1000 Life Points. Add 1 card to your hand and put the other 4 at the bottom of the Deck in any order. OR even better if we would wanna that his effect can be used eaach turn Visionary of Arkham****/Psychic/LIGHTOnce per turn, you can pick up the top 5 cards of your Deck and show them to your opponent (this is not optional). Then activate 1 of the following effects : ● Add 4 of the cards back to the Deck and shuffle it, then put the remaining card on top of the Deck.● Pay 500 Life Points. Put the cards on top of the Deck in any order.● Pay 800 Life Points. Send 1 card to the Graveyard, add the other 4 to the Deck and shuffle it.● Discard 1 card. Add 1 card to your hand and put the other 4 at the bottom of the Deck in any order. Link to comment Share on other sites More sharing options...
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