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Zone Monster and Zone Summon..NEW...


.:Traceur:.

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Woah, monsters that can attack, but can't be attacked? Isn't that alone overpowering them? Unless they're, like, level 1 and 2... which they're not.

 

I recommend, first of all, changing the idea of Zone Monster battles to something like:

Zone Monsters can't attack or be attacked if they have a monster in the same column as them on your side of the field (thus you could play a Zone Monster like "Behemoth" on the lower-right hand side of the field, and play a "Labyrinth Wall" in front of it so that your opponent would have to destroy "Labyrinth Wall" in order to get to "Behemoth". However, "Behemoth" could not make any attack of his own accord.)

 

I like the concept. It's pretty cool. Most importantly, though, you need to make the subtype strictly Zone. Your monsters should be [Dragon / Zone], not [Dragon / Zone / Effect]. There's a tutorial for that somewhere... does somebody have a link?

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