Radiant F.U.R.Y.™ Posted May 12, 2009 Report Share Posted May 12, 2009 [spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by returning 1 removed from play card to your Graveyard. Control of this card cannot switch. If this card is destroyed, you can remove this card from play to inflict all Battle Damage you would recieve this turn to your opponent's Life Points instead. [spoiler=image credit]http://th07.deviantart.com/fs21/300W/i/2007/241/3/c/The_Bloodstained_Mirror_by_HyaKkiDouR4n.jpg Link to comment Share on other sites More sharing options...
LiAM Posted May 12, 2009 Report Share Posted May 12, 2009 Reflect Bounder. Same kind of effect. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 12, 2009 Author Report Share Posted May 12, 2009 it's similar, yes. But this card causes ALL Battle Damage for the turn to be inflicted to your opponent; not just the ATK of one monster... Link to comment Share on other sites More sharing options...
LiAM Posted May 12, 2009 Report Share Posted May 12, 2009 The battle damage and the total ATK will be the same thing or less? Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted May 12, 2009 Author Report Share Posted May 12, 2009 it depends on how you play it...think of it as an attacking magic cylinder with diffusion wave motion potential... Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 13, 2009 Report Share Posted May 13, 2009 Heh, the name reminds me to the Pain Reflection spell from the Might and Magic series. :) While there is indeed a similar monster, it's good, anyway. I wonder why it is a LIGHT monster, though... with such a name and effect, I would imagine DARK, but that's just my opinion. Link to comment Share on other sites More sharing options...
Lolscape Posted May 13, 2009 Report Share Posted May 13, 2009 ... Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted May 13, 2009 Report Share Posted May 13, 2009 It should specify that it has to be sent to the graveyard in order to be able to be removed from play to activate its effect. Otherwise, you run into issues with divine knight ishzark, marcro cosmos, basically any card that makes it go to the deck or RFG instead of the grave when its destroyed by battle. Other then that, great card and great idea. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted May 14, 2009 Report Share Posted May 14, 2009 Personally, I'd make this a level 4 monster (seems kinda too powerful for a lvl 3, IMO). Or add a better drawback. Not bad though. 8/10 Link to comment Share on other sites More sharing options...
Duplicitous Posted May 14, 2009 Report Share Posted May 14, 2009 8/10 Link to comment Share on other sites More sharing options...
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