.:Traceur:. Posted May 23, 2009 Report Share Posted May 23, 2009 Aerodynamic SynchronAttribute: LightLevel:2Type: MachineATK:1300DEF: 800Effect:When this card is used for Synchro Summon, your opponent can draw a card and you gain 800 Life Points. Aerodynamic WarriorAttribute: LightLevel: 8Type: MachineATK: ?DEF:2000Effect: "Aerodynamic Synchron" + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, sent it to the Graveyard. After your 2nd Standby Phase when it's sent, Special Summon it and both players must discard all cards from their respective hand. The ATK of this card is equal to the amount of the ATK of all discarded monster. Link to comment
Warlock_vaati Posted May 23, 2009 Report Share Posted May 23, 2009 Ok, first comes Aerodynamic Synchron...The effect is ok, but where are its stats?All in all it is very usable, when the stats are okay (i suggest 1300 ATK and about 800 DEF). And Aerodynamic Warrior...Well, here I miss the DEF. Also, it would be better if he would be removed from play instead. All in all, good concept. 7,5/10 Link to comment
.:Traceur:. Posted May 23, 2009 Author Report Share Posted May 23, 2009 tnx..for the help... Link to comment
Toffee. Posted May 23, 2009 Report Share Posted May 23, 2009 His Attribute should be WIND IMO Link to comment
Baroque in Paradise Posted May 23, 2009 Report Share Posted May 23, 2009 Ok' date=' first comes Aerodynamic Synchron...The effect is ok, but where are its stats?All in all it is very usable, when the stats are okay (i suggest 1300 ATK and about 800 DEF). And Aerodynamic Warrior...Well, here I miss the DEF. Also, it would be better if he would be removed from play instead. All in all, good concept. 7,5/10[/quote'] I agree with you on some points -- ATK and DEF are needed (though for BOTH -- you must admit that sometimes an ATK boost is overpowered simply because the monster already has enough of it as is), but . . . I do think that Aerodynamic Warrior's Graveyard-summoning should stay as-is. With Removed From Play, there's two things about its original effect that get subverted: 1) Combo Potential: Ever hear of 'Cards of Safe Return'? Dark World users would KILL for this baby, and they tend to run that (not saying all of them do, but a few that I've seen do). There's also probably a few other good cards that would enjoy that. 2) Combo DISRUPTION Potential: Removed from play? Nobody can Summon from there but you (seriously; there is NO card that I know of that does that), but the Graveyard? If your opponent wanted this to not fire, he could just use a Monster Reborn on it and BAM! Out. And I'm NOT saying that's a bad thing -- far from it, the potential to fail is one of the greatest nerfs out there! So I think the Graveyard summoning should stay as-is, if only for this. However, one small question . . . . . . does it discard BOTH players' hands, or just the user's hand? I couldn't quite tell by the wording. 1) If it's just you discarding, use this wording: "and discard all cards from your hand." (if it says something like this, it's mandatory and must be done; therefore, you can save space like this.) 2) if it's both players, try this one: "and both players discard all cards from their hand(s)." (I think this is proper OCG . . . ) That said, it's a very interesting concept -- again. Keep it up! Link to comment
Neilsweaky Posted May 23, 2009 Report Share Posted May 23, 2009 SwEET! i take credit for suggestion lol. Im glad you listened :) Link to comment
.:Traceur:. Posted May 24, 2009 Author Report Share Posted May 24, 2009 SwEET! i take credit for suggestion lol. Im glad you listened :) sure..the credit for suggestion goes to you...you gave me the idea...tnx' date='mate...^^if you have any other suggestion, just PM me...:D[hr']tnx...baroque for your help and comment...i fixed it.. Link to comment
Baroque in Paradise Posted May 24, 2009 Report Share Posted May 24, 2009 You might want to disable smileys in the topic post -- your ?-ATK monster now has ':?' ATK points. Link to comment
.:Traceur:. Posted May 24, 2009 Author Report Share Posted May 24, 2009 hh...sory i didn't saw it...^^..tnx... Link to comment
玄魔の王 Posted May 29, 2009 Report Share Posted May 29, 2009 Hmm, interesting. It could be a huge monster or a weakling that wasn't worth the wait, but I know Synchron would work out. I'd give it an 8/10. Link to comment
.:Traceur:. Posted May 30, 2009 Author Report Share Posted May 30, 2009 znx...guys for your comments...^^ Link to comment
Adama. Posted May 30, 2009 Report Share Posted May 30, 2009 I think its kind of stupid to be honest. The Synchro is incredibly broken. It makes you both discard your hands and yet it doesn't say to draw new ones. It is extremely overpowered since you are taking monsters from both hands and mashing all their attack together. The effect is not at all well thought out and the grammar is poor. 1/5{Adama} Link to comment
.:Traceur:. Posted May 31, 2009 Author Report Share Posted May 31, 2009 tnx...for you com...finally some critics...^^ Link to comment
玄魔の王 Posted May 31, 2009 Report Share Posted May 31, 2009 I think its kind of stupid to be honest. The Synchro is incredibly broken. It makes you both discard your hands and yet it doesn't say to draw new ones. It is extremely overpowered since you are taking monsters from both hands and mashing all their attack together. The effect is not at all well thought out and the grammar is poor. 1/5{Adama} That's a little harsh Admiral. Calling a card stupid like that isn't being critical, it's being rude. Grammar isn't something to dock people on when they're just typing out an effect, unless you're completely mangling the meaning, which he's not. The effect is not that overpowered since it's conditional; think of what happens if the hands are already empty or devoid of monsters. 0 ATK. It certainly doesn't deserve a 1/5 rating. And to top it off, you skipped over the Synchron. Link to comment
.:Traceur:. Posted June 1, 2009 Author Report Share Posted June 1, 2009 thank you for the help...^^ Link to comment
玄魔の王 Posted June 1, 2009 Report Share Posted June 1, 2009 I agree with Darkdust here' date=' that was really unneeded. Sure, this card might have some very powerful uses, such as if you got it out in the first turn of the duel. (Double Summon, anyone?) But it also has times when it's useless, like just about any time late in the duel. I'd say that if it was a bit more splashable, it would be broken, but it requires a specific tuner. Maybe if you lowered the tuner's level to 1, it would be a little more balanced. (Don't lower it to 2, getting out a level 5 synchro material is amazingly easy)[/quote'] He could lower the Level to 2 and make the Synchro 8 stars; getting out a 6-star you're willing to part with isn't all that easy these days with so much stuff floating around; but it is DominickIII's choice. Link to comment
.:Traceur:. Posted June 1, 2009 Author Report Share Posted June 1, 2009 thank you all for the help...i will put the tuner to Level 2 and the synchro to level 8..^^ Link to comment
玄魔の王 Posted June 1, 2009 Report Share Posted June 1, 2009 My pleasure, and I'm certain Griffin999's as well. Link to comment
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