itzspooky Posted May 25, 2009 Report Share Posted May 25, 2009 http://yugioh.wikia.com/wiki/Destiny_End_Dragoon "Destiny Hero - Plasma" + "Destiny Hero - Dogma"A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect you cannot conduct your Battle Phase that turn. During your Standby Phase, if this card is in your Graveyard, you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card. hmm I'm thinking about building a deck around this card but not really sure as to what I should put into it let alone if it is worth the time to build.. anybody wanna discuss the pros and cons and maybe some of the staples in a deck based around this evil Power Ranger Megazord looking boss? Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted May 25, 2009 Report Share Posted May 25, 2009 Chain Material+Fusion Gate=ThisBest use for all the involved cards IMO Link to comment Share on other sites More sharing options...
OmegaWave Posted May 25, 2009 Report Share Posted May 25, 2009 I have this card. I got pwned by it at locals. This dude brought out 2 of them within 3 turns. Good card is good. Though it sucks that it requires that you run Dogma....not exactly the best D-hero. Link to comment Share on other sites More sharing options...
Luxlord Posted May 25, 2009 Report Share Posted May 25, 2009 The effect of the monster thing is similar to BLS - Envoy of the BeginningI'm not sure what everyones standards of being broken are... but this seems worthy if you play by OCG Link to comment Share on other sites More sharing options...
Felix Posted May 25, 2009 Report Share Posted May 25, 2009 For Dogma just treat it as Trade, Allure and D-Draw fodder till you get a chance to make the Fusion. I made a Deck with both of them which worked really well but it was in an old game where I could main 3 Stratos. I guess if you use a kind of little city theme it could turn out sweet but still seems hard to pull off:/ Plus you've got Prisma which kicks the awesome @$$ of any Deck that can run it and there's Dark Hex Fusion which makes it faster. Also needs Return from DD to do cool sheet. Good for casual, but to difficult for Meta, kinda like Rainbow Neos and SDAM. Link to comment Share on other sites More sharing options...
Space Ranger Gold Posted May 25, 2009 Report Share Posted May 25, 2009 I like it Don't know what it has to do with the Megazord though. I thought it was gonna be about VWXYZ - Dragon Catapult Cannon. Link to comment Share on other sites More sharing options...
SephirothKirby Posted May 25, 2009 Report Share Posted May 25, 2009 I have this card. I got pwned by it at locals. This dude brought out 2 of them within 3 turns. Good card is good. Though it sucks that it requires that you run Dogma....not exactly the best D-hero. There's no such thing as a superior DARK Level 8 Destiny Heroes. Silly Obsidian, they don't have effects. Link to comment Share on other sites More sharing options...
itzspooky Posted May 25, 2009 Author Report Share Posted May 25, 2009 SephrothKirby have you made a deck based around it? Link to comment Share on other sites More sharing options...
Tronta Posted May 26, 2009 Report Share Posted May 26, 2009 not true, plasma has an effect :P Link to comment Share on other sites More sharing options...
Toffee. Posted May 26, 2009 Report Share Posted May 26, 2009 ..........How exactly does Destiny End Dragoon = Megazord? Well, aside from the Sunrise reference. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 26, 2009 Report Share Posted May 26, 2009 I have this card. I got pwned by it at locals. This dude brought out 2 of them within 3 turns. Good card is good. Though it sucks that it requires that you run Dogma....not exactly the best D-hero. There's no such thing as a superior DARK Level 8 Destiny Heroes. Silly Obsidian' date=' they don't have effects.[/quote'] Plasma Link to comment Share on other sites More sharing options...
Luxlord Posted May 26, 2009 Report Share Posted May 26, 2009 You know what? This card's Second effect that lets it be SS from the grave, fully changes my mind... it's broken if you play OCG... Link to comment Share on other sites More sharing options...
Kira the Savior Posted May 26, 2009 Report Share Posted May 26, 2009 The fact is this card is fun to play locally but its so hard to freaking get out that it cannot succeed in major tournaments. Its just not fast enough. But if you can get him in play the destroying burn effect is a good way around swords and threatning... Link to comment Share on other sites More sharing options...
Luxlord Posted May 26, 2009 Report Share Posted May 26, 2009 The fact is this card is fun to play locally but its so hard to freaking get out that it cannot succeed in major tournaments. Its just not fast enough. But if you can get him in play the destroying burn effect is a good way around swords and threatning... Gale Dogra says Hi... OCG again... Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted May 26, 2009 Report Share Posted May 26, 2009 Fusion Gate + Chain Material = Fun with this. This is probably one of the best Fusion Monsters in the game. Link to comment Share on other sites More sharing options...
Kyosuke Kiryu Posted May 26, 2009 Report Share Posted May 26, 2009 Also, if you run dogma its also Trade-in along with plasma so not all bad dogma is. Link to comment Share on other sites More sharing options...
Toffee. Posted May 26, 2009 Report Share Posted May 26, 2009 The fact is this card is fun to play locally but its so hard to freaking get out that it cannot succeed in major tournaments. Its just not fast enough. But if you can get him in play the destroying burn effect is a good way around swords and threatning... Gale Dogra says Hi... OCG again... Glase Dogra doesnt work. Dogma has to summoned the correct way, for it to gain it revival effect(according to the lolwiki) Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted May 26, 2009 Report Share Posted May 26, 2009 The fact is this card is fun to play locally but its so hard to freaking get out that it cannot succeed in major tournaments. Its just not fast enough. But if you can get him in play the destroying burn effect is a good way around swords and threatning... Gale Dogra says Hi... OCG again... Glase Dogra doesnt work. DED has to summoned the correct way' date=' for it to gain it revival effect(according to the lolwiki)[/quote'] Fixed. And it is a rule for all Fusions and Synchros unless they have an effect that says otherwise. Link to comment Share on other sites More sharing options...
Toffee. Posted May 26, 2009 Report Share Posted May 26, 2009 The fact is this card is fun to play locally but its so hard to freaking get out that it cannot succeed in major tournaments. Its just not fast enough. But if you can get him in play the destroying burn effect is a good way around swords and threatning... Gale Dogra says Hi... OCG again... Glase Dogra doesnt work. DED has to summoned the correct way' date=' for it to gain it revival effect(according to the lolwiki)[/quote'] Fixed. And it is a rule for all Fusions and Synchros unless they have an effect that says otherwise. *facepalm*Typos ftl D= Link to comment Share on other sites More sharing options...
dead draw Posted May 26, 2009 Report Share Posted May 26, 2009 ahh I remembered when I pulled this from a packI was p!$$ed because I didn't have Plasma OR Dogmabut anyway, this card is best run with Prisma, Chain Material, and spells that let you discard dark/destiny hero/lv8 monsters to draw (allure, d-draw, trade-in) Link to comment Share on other sites More sharing options...
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