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[Zeaux] Aukorus - Sea Serpent from the Poinsoned Water


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Aukorus - Sea Serpent from the Poinsoned Waters

 

 

273350ehf.jpg

 

When this card is Summoned, you can discard 3 cards to increase this cards Level by 2 and increase its DEF by 1000. When this card is swichted to Defense Position, select 1 monster you opponent controls. As long this card remains in Defense Position, the selected monster cannot be used as a Tribute and it is not destroyed by battle. Each time a monster you control attacks the selected monster, flip a coin and call heads or tails. If you call it right, inflict damage to your opponent equal to the ATK of the selected monster. If you call it wrong, your opponent select 1 monster you control and place 1 Poisoned Aqua Counter on it. Monsters with Poisoned Aqua Counters on it, loses 500 DEF.

 

 

Hope you like it.[/align]

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It looks like you just slapped a bunch of random effects together. >.<

 

"When this card is summoned, you can discard 3 cards to increase this cards Level by 2 and increase its DEF by 1000. When this card is switched to Defense position, select 1 monster your opponent controls. As long this card remains in face-up Defense Position, the selected monster cannot be used as a Tribute and is not destroyed as a result of battle. Each time a monster you control attacks the selected monster, flip a coin and call heads or tails. If you call it right, inflict damage to your opponent's Life Points equal to the ATK of the selected monster. If you call it wrong, your opponent select 1 monster you control and places 1 Poisoned Aqua Counter on it. Monsters with Poisoned Aqua Counters on them lose 500 DEF points."

(I don't have perfect OCG, so it may be slightly off)

 

I'm serious, this card is way too random, but decent nonetheless, 7/10.

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It looks like you just slapped a bunch of random effects together. >.<

 

"When this card is summoned' date=' you can discard 3 cards to increase this cards Level by 2 and increase its DEF by 1000. When this card is switched to Defense position, select 1 monster your opponent controls. As long this card remains in face-up Defense Position, the selected monster cannot be used as a Tribute and is not destroyed as a result of battle. Each time a monster you control attacks the selected monster, flip a coin and call heads or tails. If you call it right, inflict damage to your opponent's Life Points equal to the ATK of the selected monster. If you call it wrong, your opponent select 1 monster you control and places 1 Poisoned Aqua Counter on it. Monsters with Poisoned Aqua Counters on them lose 500 DEF points."

(I don't have perfect OCG, so it may be slightly off)

 

I'm serious, this card is way too random, but decent nonetheless, 7/10.

[/quote']

 

i don see random effects

all of them works together

Increase this cards DEF 1000 is to have it not destroyed

His DEF becomes 3000 and i will put it on def position and select a monster

then the monster cannot be destroyed and i will attack dealing damage to my opponent with the coin effect and the last part of the effect is to make it balanced.

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It looks like you just slapped a bunch of random effects together. >.<

 

"When this card is summoned' date=' you can discard 3 cards to increase this cards Level by 2 and increase its DEF by 1000. When this card is switched to Defense position, select 1 monster your opponent controls. As long this card remains in face-up Defense Position, the selected monster cannot be used as a Tribute and is not destroyed as a result of battle. Each time a monster you control attacks the selected monster, flip a coin and call heads or tails. If you call it right, inflict damage to your opponent's Life Points equal to the ATK of the selected monster. If you call it wrong, your opponent select 1 monster you control and places 1 Poisoned Aqua Counter on it. Monsters with Poisoned Aqua Counters on them lose 500 DEF points."

(I don't have perfect OCG, so it may be slightly off)

 

I'm serious, this card is way too random, but decent nonetheless, 7/10.

[/quote']

 

i don see random effects

all of them works together

Increase this cards DEF 1000 is to have it not destroyed

His DEF becomes 3000 and i will put it on def position and select a monster

then the monster cannot be destroyed and i will attack dealing damage to my opponent with the coin effect and the last part of the effect is to make it balanced.

 

It's not consistant at all. It has 4 effects rolled up into 1 card. 4 effects that do not go smoothly together. I suggest dropping an effect or 2 and making a support card for it. Like an Equip Spell or a Continuous Spell that messes around with these Poisoned Aqua Counters some more.

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It looks like you just slapped a bunch of random effects together. >.<

 

"When this card is summoned' date=' you can discard 3 cards to increase this cards Level by 2 and increase its DEF by 1000. When this card is switched to Defense position, select 1 monster your opponent controls. As long this card remains in face-up Defense Position, the selected monster cannot be used as a Tribute and is not destroyed as a result of battle. Each time a monster you control attacks the selected monster, flip a coin and call heads or tails. If you call it right, inflict damage to your opponent's Life Points equal to the ATK of the selected monster. If you call it wrong, your opponent select 1 monster you control and places 1 Poisoned Aqua Counter on it. Monsters with Poisoned Aqua Counters on them lose 500 DEF points."

(I don't have perfect OCG, so it may be slightly off)

 

I'm serious, this card is way too random, but decent nonetheless, 7/10.

[/quote']

 

i don see random effects

all of them works together

Increase this cards DEF 1000 is to have it not destroyed

His DEF becomes 3000 and i will put it on def position and select a monster

then the monster cannot be destroyed and i will attack dealing damage to my opponent with the coin effect and the last part of the effect is to make it balanced.

 

It's not consistant at all. It has 4 effects rolled up into 1 card. 4 effects that do not go smoothly together. I suggest dropping an effect or 2 and making a support card for it. Like an Equip Spell or a Continuous Spell that messes around with these Poisoned Aqua Counters some more.

 

but all the effects work together

anyway thanx for your opinion

 

@Fiendmaster -> Thank you too

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Guest Lily

I like da pic! Like Pedobear wrote, it does look alot like a bunch of random effects, but he is wrong about them not working together. If used correctly, they could be pretty useful. 10/10.

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