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[FDF]Spellcaster Set


Fay D. Flourite

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My full Spellcaster set as of now. Enjoy and Comment ^^'

 

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[spoiler=Lore]Once per turn, by paying 700 Life Points, you can discard 1 card from your hand to add 1 card from your Deck to your hand. If the discarded card is a Spell, add a Trap card to your hand. If the discarded card is a Trap card, add a monster card to your hand. If the discarded card is a monster card, add a Spell card to your hand.

 

 

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[spoiler=Lore]Activate this card when your opponent attacks using a Fire monster or a Dark monster. Your opponent recieves damage equal to the ATK of the attacking monster. If your opponent destroys this card using a Trap card, inflict 500 points of Direct Damage to your opponent's Life Points. If this card is negated by a Spell card, your opponent must discard 2 cards from the top of their Deck.

 

 

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[spoiler=Lore]1 DARK tuner + 1 or more DARK non-tuner monsters

If this card is Synchro Summoned using a DARK Spellcaster-Type monster, this card gains ATK equal to the monster's ATK. If this card is targeted by the effect of a Trap Card, you can activate a Trap Card from your hand.

 

 

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[spoiler=Lore]All face-down Defense Position monsters are flipped face-up. Until the end of the turn this card is activated, increase the ATK of all monsters by 200 for each Flip Effect monster. If this card is negated, decrease the original ATK of all monsters by 300.

 

 

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[spoiler=Lore]When this monster is sent to the Graveyard directly from your Deck, Special Summon 1 Tuner monster from your Graveyard (excluding this monster). When this monster is Special Summoned from the Graveyard, increase the ATK of 1 Spellcaster by 500.

 

 

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[spoiler=Lore]Activate this card when your opponent declares an attack. Negate the attack of 1 monster on your opponent's side of the field and inflict damage to your opponent's Life Points equal to that monster's ATK. Negate the effect of 1 Spell Card on your opponent's side of the field and destroy it. Negate the effect of 1 Trap Card on your opponent's side of the field and destroy it. If this effect is negated, add 1 'Spell #2- Minor Defense' from your Deck to your hand.

 

 

Again, enjoy and comment

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Yeah I got to say not a fan of the names at all darling!! I like the pictures and the effects of all the cards very nice....Just "Chain Witch" effect seems a little destroy, destroy DESTROY!! when I read it, it just doesn't sound right. It maybe just me being a twit!!! (After yesterday what did we agree aout Synchro monsters lol 8.5/10

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Hahaha ^^' thanks everyone. I decided to make spells 2 and 4 traps because they were counter cards and I just felt right making them Traps.

 

As for the names- Heh ^^' I suppose Spell#_-______ isn't all that fun. But I thought it better then me trying to think of other names for them.

 

And I'll look up how Chain Witch's effect should read cause I feel the same.

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In the effect of Curse of Fiend Fire, it says that if this card (a Trap) is negated by a spell card, discard 2 cards from the top of the opponent's deck. I did a search on yugioh.wikia, and there are only two spell cards that can negate trap cards. One of them is "Ancient City- Rainbow Ruins". The other is "The Seal of Orichalcos". I don't think putting that part about being negated by spell cards is worth it.

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In the effect of Curse of Fiend Fire' date=' it says that if this card (a Trap) is negated by a spell card, discard 2 cards from the top of the opponent's deck. I did a search on yugioh.wikia, and there are only two spell cards that can negate trap cards. One of them is "Ancient City- Rainbow Ruins". The other is "The Seal of Orichalcos". I don't think putting that part about being negated by spell cards is worth it.

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Haha I'm sure there are other spells that can negate traps but not only that but it is for other spells from this site ^^'

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