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[spoiler=Chicky + Infernities VS. Blaze Pyro + Hedgehogs]Blaze Pyro|>joined the duel.

Blaze Pyro|>loaded their deck Hedgehog Deck.

Blaze Pyro|>ready to duel.

Blaze Pyro|>shuffled their deck.

Chicky|>joined the duel.

Chicky|>ready to duel.

Chicky|>shuffled their deck.

Chicky|>loaded their deck WTF.

Blaze Pyro|>hi chicky

Chicky|>BUZZ!.

Chicky|>shuffled their deck.

Chicky|>shuffled their deck.

Chicky|>shuffled their deck.

Blaze Pyro|>rolled 1.

Chicky|>shuffled their deck.

Chicky|>hi

Chicky|>

Chicky|>shuffled their deck.

Chicky|>rolled 5.

Chicky|>shuffled their deck.

Chicky|>shuffled their deck.

Chicky|>drawn a card

Chicky|>drawn a card

Chicky|>drawn a card

Chicky|>drawn a card

Chicky|>drawn a card

Chicky|>ax

Blaze Pyro|>drawn a card

Blaze Pyro|>drawn a card

Blaze Pyro|>drawn a card

Blaze Pyro|>drawn a card

Blaze Pyro|>drawn a card

Chicky|>lộn deck rùi

Chicky|>drawn a card

Blaze Pyro|>i am english

Chicky|>lấy nhầm meta

Chicky|>

Chicky|>move Dark Grepher from hand to field

Chicky|>activated effect of Dark Grepher.

Chicky|>move Infernity Beetle from hand to

 

graveyard

Blaze Pyro|>no, no no!

Chicky|>k

Chicky|>looking into their deck.

Chicky|>move Infernity Archfiend from deck to

 

graveyard

Chicky|>shuffled their deck.

Chicky|>shuffled their deck.

Chicky|>move a card from hand to field

Chicky|>move a card from hand to field

Chicky|>end their turn.

Chicky|>end their turn.

Blaze Pyro|>drawn a card

Chicky|>u have herald???

Blaze Pyro|>infernities still suck i beat them

 

with exodia

Blaze Pyro|>move a card from hand to field

Blaze Pyro|>move a card from hand to field

Blaze Pyro|>end their turn.

Chicky|>drawn a card

Chicky|>activated effect of Dark Grepher.

Chicky|>move Infernity Archfiend from hand to

 

graveyard

Chicky|>looking into their deck.

Chicky|>move Infernity Necromancer from deck

 

to graveyard

Chicky|>shuffled their deck.

Chicky|>shuffled their deck.

Chicky|>move a card from hand to field

Chicky|>move a card from hand to field

Chicky|>flip Infernity Launcher faceup.

Chicky|>activated effect of Infernity

 

Launcher.

Chicky|>move Infernity Launcher from field to

 

graveyard

Chicky|>move Infernity Necromancer from

 

graveyard to field

Blaze Pyro|>oh... jam

Chicky|>turn Infernity Necromancer into defend

 

position.

Chicky|>activated effect of Infernity

 

Necromancer.

Chicky|>move Infernity Archfiend from

 

graveyard to field

Chicky|>activated effect of Infernity

 

Archfiend.

Chicky|>looking into their deck.

Chicky|>move Infernity Launcher from deck to

 

hand

Chicky|>move a card from hand to field

Chicky|>activated effect of Infernity

 

Necromancer.

Chicky|>move Infernity Beetle from graveyard

 

to field

Chicky|>activated effect of Infernity Beetle.

Chicky|>move Infernity Beetle from field to

 

graveyard

Chicky|>looking into their deck.

Chicky|>move Infernity Beetle from deck to

 

field

Chicky|>move Infernity Beetle from deck to

 

field

Chicky|>move Infernity Beetle from field to

 

graveyard

Chicky|>move Infernity Archfiend from field to

 

graveyard

Chicky|>move Infernity Necromancer from field

 

to graveyard

Chicky|>move Mist Wurm from extra deck to

 

field

Chicky|>activated effect of Mist Wurm.

Blaze Pyro|>move a card from field to hand

Blaze Pyro|>move a card from field to hand

Chicky|>ur 2 card

Chicky|>flip Infernity Launcher faceup.

Chicky|>activated effect of Infernity

 

Launcher.

Chicky|>move Infernity Necromancer from

 

graveyard to field

Chicky|>turn Infernity Necromancer into defend

 

position.

Chicky|>move Infernity Archfiend from

 

graveyard to field

Chicky|>move Infernity Launcher from field to

 

graveyard

Chicky|>activated effect of Infernity

 

Archfiend.

Chicky|>looking into their deck.

Chicky|>move Infernity Launcher from deck to

 

hand

Chicky|>shuffled their deck.

Chicky|>move a card from hand to field

Chicky|>move Infernity Beetle from field to

 

graveyard

Chicky|>move Dark Grepher from field to

 

graveyard

Chicky|>move Goyo Guardian from extra deck to

 

field

Chicky|>activated effect of Infernity

 

Necromancer.

Chicky|>move Infernity Beetle from graveyard

 

to field

Chicky|>move Infernity Beetle from field to

 

graveyard

Chicky|>move Infernity Necromancer from field

 

to graveyard

Chicky|>move Sea Dragon Lord Gishilnodon from

 

extra deck to field

Chicky|>win

Blaze Pyro|>changed their LP from 8000 to

 

5200.

Blaze Pyro|>changed their LP from 5200 to

 

3400.

Chicky|>Infernity Archfiend attacks their

 

Opponent LP.

Chicky|>Sea Dragon Lord Gishilnodon attacks

 

their Opponent LP.

Blaze Pyro|>changed their LP from 3400 to 900.

Chicky|>Mist Wurm attacks their Opponent LP.

Blaze Pyro|>changed their LP from 900 to 0.

Chicky|>Goyo Guardian attacks their Opponent

 

LP.

Blaze Pyro|>has performed a soft reset.

Blaze Pyro|>exchanging cards between maindeck

 

and sidedeck.

Chicky|>has performed a soft reset.

Blaze Pyro|>shuffled their deck.

Chicky|>exchanging cards between maindeck and

 

sidedeck.

Chicky|>shuffled their deck.

Blaze Pyro|>drawn a card

Blaze Pyro|>drawn a card

Blaze Pyro|>drawn a card

Blaze Pyro|>drawn a card

Blaze Pyro|>drawn a card

Chicky|>shuffled their deck.

Chicky|>im so sorry

Blaze Pyro|>move Marauding Captain from hand

 

to field

Blaze Pyro|>activated effect of Marauding

 

Captain.

Chicky|>i choose the wrong deck

Blaze Pyro|>move Plaguespreader Zombie from

 

hand to field

Chicky|>i dont want to use this deck

Blaze Pyro|>its on random mode

Chicky|>shuffled their deck.

Chicky|>shuffled their deck.

Blaze Pyro|>move Plaguespreader Zombie from

 

field to graveyard

Chicky|>drawn a card

Blaze Pyro|>move Marauding Captain from field

 

to graveyard

Chicky|>drawn a card

Chicky|>drawn a card

Chicky|>drawn a card

Chicky|>drawn a card

Blaze Pyro|>move Magical Android from extra

 

deck to field

Blaze Pyro|>move The Dark Door from hand to

 

field

Blaze Pyro|>

Blaze Pyro|>come to End Phase.

Chicky|>k

Blaze Pyro|>changed their LP from 8000 to

 

8600.

Blaze Pyro|>end their turn.

Chicky|>drawn a card

Chicky|>move Dark Grepher from hand to field

Chicky|>let me see

Chicky|>activated effect of Dark Grepher.

Chicky|>move Plaguespreader Zombie from hand

 

to graveyard

Chicky|>looking into their deck.

Chicky|>move Infernity Archfiend from deck to

 

graveyard

Chicky|>shuffled their deck.

Chicky|>shuffled their deck.

Chicky|>move a card from hand to field

Chicky|>move a card from hand to field

Chicky|>end their turn.

Chicky|>end their turn.

Blaze Pyro|>drawn a card

Blaze Pyro|>come to Battle Phase.

Blaze Pyro|>Magical Android attacks their Dark

 

Grepher at #1.

Chicky|>shuffled their deck.

Chicky|>move Dark Grepher from field to

 

graveyard

Chicky|>changed their LP from 8000 to 7300.

Blaze Pyro|>come to Main Phase 2.

Blaze Pyro|>move Marauding Captain from hand

 

to field

Blaze Pyro|>move Mist Valley Soldier from hand

 

to field

Blaze Pyro|>move Mist Valley Soldier from

 

field to graveyard

Blaze Pyro|>move Marauding Captain from field

 

to graveyard

Blaze Pyro|>move Psychic Lifetrancer from

 

extra deck to field

Blaze Pyro|>come to End Phase.

Blaze Pyro|>changed their LP from 8600 to

 

9800.

Blaze Pyro|>end their turn.

Chicky|>drawn a card

Chicky|>oh sorry

Chicky|>ive forgot

Chicky|>showed his last added card Infernity

 

Archfiend from hand.

Chicky|>move Infernity Archfiend from hand to

 

top of deck

Chicky|>flip Infernity Inferno faceup.

Chicky|>activated effect of Infernity Inferno.

Chicky|>move Trap Stun from hand to graveyard

Chicky|>move Starlight Road from hand to

 

graveyard

Chicky|>looking into their deck.

Chicky|>move Infernity Beetle from deck to

 

graveyard

Chicky|>move Infernity Necromancer from deck

 

to graveyard

Chicky|>move Infernity Inferno from field to

 

graveyard

Chicky|>shuffled their deck.

Chicky|>shuffled their deck.

Chicky|>come to Draw Phase.

Chicky|>drawn a card

Chicky|>end their turn.

Chicky|>end their turn.

Blaze Pyro|>drawn a card

Blaze Pyro|>come to Battle Phase.

Blaze Pyro|>Psychic Lifetrancer attacks their

 

Opponent LP.

Chicky|>flip Mirror Force faceup.

Blaze Pyro|>move Psychic Lifetrancer from

 

field to graveyard

Blaze Pyro|>move Magical Android from field to

 

graveyard

Chicky|>move Mirror Force from field to

 

graveyard

Blaze Pyro|>come to Main Phase 2.

Blaze Pyro|>move a card from hand to field

Blaze Pyro|>move a card from hand to field

Blaze Pyro|>end their turn.

Chicky|>drawn a card

Chicky|>move Gold Sarcophagus from hand to

 

field

Chicky|>looking into their deck.

Chicky|>move Infernity Mirage from deck to RFP

Chicky|>move Infernity Mirage from RFP to top

 

of deck

Chicky|>looking into their deck.

Chicky|>move Infernity Launcher from deck to

 

RFP

Chicky|>shuffled their deck.

Chicky|>shuffled their deck.

Chicky|>move a card from hand to field

Chicky|>end their turn.

Chicky|>end their turn.

Blaze Pyro|>drawn a card

Blaze Pyro|>move a card from hand to field

Blaze Pyro|>end their turn.

Chicky|>drawn a card

Chicky|>added 1Counter counter on Gold

 

Sarcophagus.

Chicky|>end their turn.

Chicky|>end their turn.

Blaze Pyro|>drawn a card

Blaze Pyro|>flip Call Of The Haunted faceup.

Blaze Pyro|>move Magical Android from

 

graveyard to field

Blaze Pyro|>come to Battle Phase.

Blaze Pyro|>Magical Android attacks their

 

Opponent LP.

Chicky|>changed their LP from 7300 to 4900.

Blaze Pyro|>come to End Phase.

Blaze Pyro|>changed their LP from 9800 to

 

10400.

Chicky|>drawn a card

Chicky|>activated effect of Gold Sarcophagus.

Chicky|>move Gold Sarcophagus from field to

 

graveyard

Chicky|>move Infernity Launcher from RFP to

 

hand

Chicky|>move Allure of Darkness from hand to

 

field

Chicky|>activated effect of Allure of

 

Darkness.

Chicky|>drawn a card

Chicky|>drawn a card

Blaze Pyro|>chain

Blaze Pyro|>flip Imperial Iron Wall faceup.

Chicky|>move Infernity Beetle from hand to RFP

Chicky|>move Infernity Beetle from RFP to hand

Chicky|>thank you

Chicky|>

Blaze Pyro|>oh yeah

Blaze Pyro|>i forgot, oh well

Chicky|>i dont have to remove any monster

Chicky|>move Allure of Darkness from field to

 

graveyard

Chicky|>flip Infernity Inferno faceup.

Blaze Pyro|>meaning you have to discard your

 

hand

Chicky|>activated effect of Infernity Inferno.

Blaze Pyro|>no

Chicky|>move Infernity Beetle from hand to

 

graveyard

Chicky|>move Dark Grepher from hand to

 

graveyard

Chicky|>no

Blaze Pyro|>if you arent allowed to remove

 

dont you have to discard?

Chicky|>the ruling is

Chicky|>no

Chicky|>i dont hanve to discard

Chicky|>activated effect of Infernity Inferno.

Chicky|>looking into their deck.

Chicky|>move Infernity Archfiend from deck to

 

graveyard

Blaze Pyro|>ok

Chicky|>move Infernity Necromancer from deck

 

to graveyard

Chicky|>shuffled their deck.

Chicky|>move Infernity Inferno from field to

 

graveyard

Chicky|>move Infernity Launcher from hand to

 

field

Chicky|>activated effect of Infernity

 

Launcher.

Blaze Pyro|>i wouldnt activate it then

Chicky|>move Infernity Archfiend from hand to

 

graveyard

Chicky|>activated effect of Infernity

 

Launcher.

Blaze Pyro|>flip Imperial Iron Wall facedown.

Chicky|>move Infernity Launcher from field to

 

graveyard

Chicky|>k

Chicky|>i remove bettle

Blaze Pyro|>i thought it would stop the effect

Blaze Pyro|>ok

Chicky|>move Infernity Beetle from graveyard

 

to RFP

Chicky|>activated effect of Infernity

 

Launcher.

Chicky|>move Infernity Archfiend from

 

graveyard to field

Chicky|>move Infernity Necromancer from

 

graveyard to field

Chicky|>turn Infernity Necromancer into defend

 

position.

Chicky|>activated effect of Infernity

 

Archfiend.

Chicky|>looking into their deck.

Chicky|>move Infernity Launcher from deck to

 

hand

Chicky|>move a card from hand to field

Chicky|>activated effect of Infernity

 

Necromancer.

Chicky|>move Infernity Beetle from graveyard

 

to field

Chicky|>activated effect of Infernity Beetle.

Chicky|>move Infernity Beetle from field to

 

graveyard

Chicky|>looking into their deck.

Chicky|>move Infernity Beetle from deck to

 

field

Chicky|>move Infernity Beetle from field to

 

graveyard

Chicky|>move Infernity Necromancer from field

 

to graveyard

Chicky|>move Infernity Archfiend from field to

 

graveyard

Chicky|>move Mist Wurm from extra deck to

 

field

Chicky|>activated effect of Mist Wurm.

Chicky|>call

Chicky|>dark door

Chicky|>and trap

Blaze Pyro|>move The Dark Door from field to

 

hand

Blaze Pyro|>face up or face down?

Chicky|>all ur 3 cards in s/t zone

Blaze Pyro|>move Call Of The Haunted from

 

field to hand

Blaze Pyro|>move a card from field to hand

Blaze Pyro|>move Magical Android from field to

 

graveyard

Chicky|>flip Infernity Launcher faceup.

Chicky|>activated effect of Infernity

 

Launcher.

Chicky|>move Infernity Archfiend from

 

graveyard to field

Chicky|>move Infernity Necromancer from

 

graveyard to field

Chicky|>turn Infernity Necromancer into defend

 

position.

Chicky|>move Infernity Launcher from field to

 

graveyard

Chicky|>activated effect of Infernity

 

Archfiend.

Chicky|>looking into their deck.

Chicky|>move Infernity Launcher from deck to

 

hand

Chicky|>activated effect of Infernity

 

Necromancer.

Chicky|>move Infernity Beetle from graveyard

 

to field

Chicky|>move Infernity Beetle from field to

 

graveyard

Chicky|>move Infernity Necromancer from field

 

to graveyard

Chicky|>move Infernity Archfiend from field to

 

graveyard

Chicky|>move Mist Wurm from extra deck to

 

field

Chicky|>activated effect of Mist Wurm.

Blaze Pyro|>move a card from field to hand

Chicky|>ur monster

Chicky|>move Infernity Launcher from hand to

 

field

Chicky|>move Infernity Necromancer from

 

graveyard to field

Chicky|>move Infernity Archfiend from

 

graveyard to field

Chicky|>turn Infernity Necromancer into defend

 

position.

Chicky|>activated effect of Infernity

 

Archfiend.

Chicky|>looking into their deck.

Chicky|>move Infernity Mirage from deck to

 

hand

Chicky|>move Infernity Launcher from field to

 

graveyard

Chicky|>activated effect of Infernity

 

Necromancer.

Chicky|>move Infernity Beetle from graveyard

 

to field

Chicky|>come to Battle Phase.

Chicky|>Mist Wurm attacks their Opponent LP.

Chicky|>Mist Wurm attacks their Opponent LP.

Chicky|>Infernity Archfiend attacks their

 

Opponent LP.

Blaze Pyro|>changed their LP from 10400 to

 

7900.

Chicky|>Infernity Beetle attacks their

 

Opponent LP.

Blaze Pyro|>changed their LP from 7900 to

 

5400.

Chicky|>8000

Blaze Pyro|>changed their LP from 5400 to

 

3600.

Blaze Pyro|>changed their LP from 3600 to

 

2400.

Chicky|>come to Main Phase 2.

Chicky|>move Infernity Beetle from field to

 

graveyard

Chicky|>move Infernity Archfiend from field to

 

graveyard

Chicky|>move Goyo Guardian from extra deck to

 

field

Chicky|>activated effect of Plaguespreader

 

Zombie.

Chicky|>move Infernity Mirage from hand to top

 

of deck

Chicky|>move Plaguespreader Zombie from

 

graveyard to field

Chicky|>move Plaguespreader Zombie from field

 

to RFP

Chicky|>move Goyo Guardian from field to

 

graveyard

Chicky|>move Infernity Doom Dragon from extra

 

deck to field

Chicky|>end their turn.

Chicky|>end their turn.

Blaze Pyro|>drawn a card

Blaze Pyro|>move a card from hand to field

Blaze Pyro|>move The Dark Door from hand to

 

field

Blaze Pyro|>move a card from hand to field

Blaze Pyro|>move a card from hand to field

Blaze Pyro|>end their turn.

Chicky|>drawn a card

Chicky|>k

Chicky|>activated effect of Infernity Doom

 

Dragon.

Chicky|>destroy ur mons

Blaze Pyro|>move Quillbolt Hedgehog from field

 

to graveyard

Chicky|>turn Mist Wurm into defend position.

Chicky|>turn Infernity Doom Dragon into defend

 

position.

Chicky|>Mist Wurm attacks their Opponent LP.

Blaze Pyro|>flip Call Of The Haunted faceup.

Chicky|>-400

Blaze Pyro|>move Psychic Lifetrancer from

 

graveyard to field

Blaze Pyro|>move Psychic Lifetrancer from

 

field to graveyard

Blaze Pyro|>changed their LP from 2400 to

 

2300.

Blaze Pyro|>move Imperial Iron Wall from field

 

to graveyard

Chicky|>activated effect of Infernity Doom

 

Dragon.

Chicky|>-400

Blaze Pyro|>changed their LP from 2300 to

 

1900.

Blaze Pyro|>move a card from graveyard to

 

field

Blaze Pyro|>move Call Of The Haunted from

 

field to graveyard

Chicky|>end their turn.

Chicky|>end their turn.

Blaze Pyro|>drawn a card

Blaze Pyro|>hedgehog otk > infernity otk

Blaze Pyro|>move Cannon Soldier from hand to

 

field

Blaze Pyro|>flip Imperial Iron Wall faceup.

Blaze Pyro|>activated effect of Plaguespreader

 

Zombie.

Blaze Pyro|>move Cannon Soldier from hand to

 

top of deck

Blaze Pyro|>move Plaguespreader Zombie from

 

graveyard to field

Chicky|>

Chicky|>k

Blaze Pyro|>activated effect of Quillbolt

 

Hedgehog.

Blaze Pyro|>move Quillbolt Hedgehog from

 

graveyard to field

Chicky|>u win

Chicky|>

Blaze Pyro|>indeed

Chicky|>pye

Chicky|>this duel is draw

Blaze Pyro|>ok

Blaze Pyro|>i cant see my self winning twice in a row against infernities

Blaze Pyro|>connection has been lost.

 

Do you think I would have won round 3?

This wasn't the first time I had played infernities, I played against them with exodia and won (1 of 3).

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[spoiler=Just met a total troll on YN.]this is log window

Kaisu|>joined the duel.

Kaisu|>loaded their deck Ninjas All Over the Town..

Kaisu|>ready to duel.

Kaisu|>shuffled their deck.

shortydj1|>joined the duel.

shortydj1|>loaded their deck morhcronic.

shortydj1|>ready to duel.

shortydj1|>shuffled their deck.

shortydj1|>shuffled their deck.

shortydj1|>shuffled their deck.

shortydj1|>shuffled their deck.

shortydj1|>shuffled their deck.

shortydj1|>shuffled their deck.

shortydj1|>shuffled their deck.

shortydj1|>shuffled their deck.

shortydj1|>shuffled their deck.

Kaisu|>shuffled their deck.

Kaisu|>shuffled their deck.

Kaisu|>shuffled their deck.

shortydj1|>hey

Kaisu|>Sup.

shortydj1|>wats up

Kaisu|>Not much.

Kaisu|>Staying up late.

Kaisu|>Weekends FTW

shortydj1|>me to

Kaisu|>Anyway,

Kaisu|>rolled 5.

shortydj1|>rolled 1.

Kaisu|>Ill start.

Kaisu|>drawn a card

Kaisu|>drawn a card

Kaisu|>drawn a card

Kaisu|>drawn a card

Kaisu|>drawn a card

shortydj1|>ok

Kaisu|>move Thunder King Rai-Oh from hand to field

Kaisu|>move a card from hand to field

Kaisu|>drawn a card

shortydj1|>shuffled their deck.

Kaisu|>Whoops, forgot to draw.

Kaisu|>end their turn.

shortydj1|>BUZZ!.

shortydj1|>drawn a card

shortydj1|>drawn a card

shortydj1|>drawn a card

shortydj1|>drawn a card

shortydj1|>drawn a card

shortydj1|>drawn a card

shortydj1|>move a card from hand to field

shortydj1|>end their turn.

Kaisu|>come to Draw Phase.

Kaisu|>drawn a card

Kaisu|>move Pitch-Black Warwolf from hand to field

Kaisu|>come to Battle Phase.

Kaisu|>Pitch-Black Warwolf attacks their Opponent LP.

Kaisu|>Thunder King Rai-Oh attacks their Opponent LP.

Kaisu|>3500..?

shortydj1|>wheres ur monster

Kaisu|>flip Thunder King Rai-Oh facedown.

Kaisu|>flip Pitch-Black Warwolf facedown.

Kaisu|>flip Thunder King Rai-Oh faceup.

Kaisu|>flip Pitch-Black Warwolf faceup.

Kaisu|>Thunder King Rai-Oh attacks their Opponent LP.

shortydj1|>dude

Kaisu|>Pitch-Black Warwolf attacks their Opponent LP.

shortydj1|>u have to have cards

Kaisu|>I have 2.

Kaisu|>Server lag.

Kaisu|>move Pitch-Black Warwolf from field to graveyard

Kaisu|>move Thunder King Rai-Oh from field to graveyard

Kaisu|>move Pitch-Black Warwolf from graveyard to field

shortydj1|>that isnt enough

Kaisu|>move Thunder King Rai-Oh from graveyard to field

Kaisu|>Seem now?

shortydj1|>u must have 60

shortydj1|>or 36

Kaisu|>Dude,

shortydj1|>or any more than 10

Kaisu|>know how to play this game?

shortydj1|>yes

Kaisu|>Alright then.

shortydj1|>its u dont no how to play

Kaisu|>Tell be how the Battle Phase works.

Kaisu|>Fine

Kaisu|>What am I doing wrong then?

shortydj1|>first of all u dont have no monster on ur field

Kaisu|>I have 2.

Kaisu|>activated effect of Pitch-Black Warwolf.

Kaisu|>activated effect of Thunder King Rai-Oh.

Kaisu|>See em?

shortydj1|>i dont see

shortydj1|>re summon them

Kaisu|>move Pitch-Black Warwolf from field to hand

Kaisu|>move Thunder King Rai-Oh from field to hand

Kaisu|>move Pitch-Black Warwolf from hand to field

Kaisu|>move Thunder King Rai-Oh from hand to field

Kaisu|>Now?

shortydj1|>look at ur stats

Kaisu|>And..?

shortydj1|>its says ur maindeck has 0 cards

Kaisu|>No it doesnt.

shortydj1|>and no side deck

Kaisu|>Dude.

shortydj1|>yes it does

Kaisu|>It doesnt freakin show the side deck.

shortydj1|>i kno

Kaisu|>Stats shows,

Kaisu|>Lifepoint, Hand, Maindeck, Graveyard, RFP, Extra.

shortydj1|>but look at ur main deck

Kaisu|>39.

Kaisu|>Maindeck: 39

shortydj1|>lets reset

shortydj1|>lets reset this duel

Kaisu|>-.-

shortydj1|>has performed a soft reset.

shortydj1|>exchanging cards between maindeck and sidedeck.

Kaisu|>Fine. I still start though.

Kaisu|>has performed a soft reset.

Kaisu|>exchanging cards between maindeck and sidedeck.

Kaisu|>shuffled their deck.

Kaisu|>shuffled their deck.

Kaisu|>shuffled their deck.

shortydj1|>it will stop the laging

Kaisu|>drawn a card

Kaisu|>drawn a card

Kaisu|>drawn a card

Kaisu|>drawn a card

Kaisu|>drawn a card

shortydj1|>shuffled their deck.

shortydj1|>shuffled their deck.

shortydj1|>shuffled their deck.

Kaisu|>Ill go first.

shortydj1|>shuffled their deck.

Kaisu|>drawn a card

shortydj1|>ok

Kaisu|>move Pitch-Black Warwolf from hand to field

Kaisu|>move a card from hand to field

Kaisu|>move a card from hand to field

Kaisu|>end their turn.

shortydj1|>drawn a card

shortydj1|>drawn a card

shortydj1|>drawn a card

shortydj1|>drawn a card

shortydj1|>drawn a card

shortydj1|>drawn a card

shortydj1|>move a card from hand to field

shortydj1|>move Bird of Roses from hand to field

shortydj1|>end their turn.

Kaisu|>come to Draw Phase.

Kaisu|>drawn a card

Kaisu|>flip Reckless Greed faceup.

Kaisu|>drawn a card

Kaisu|>drawn a card

Kaisu|>move Reckless Greed from field to graveyard

Kaisu|>move Trade-In from hand to field

Kaisu|>move Ancient Gear Gadjiltron Dragon from hand to graveyard

Kaisu|>drawn a card

Kaisu|>drawn a card

Kaisu|>move Trade-In from field to graveyard

shortydj1|>ur so dum

shortydj1|>u dont have no cards

Kaisu|>Are you trying to make me quit?

Kaisu|>move Fissure from hand to field

Kaisu|>connection has been lost.

Kaisu|>Destroy your monster, nub.

 

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Anyways, I sent shortdj or whatever a PM, telling him to stop being a wimp and play properly, (That was flooded/watered down.) and he replied saying

 

'i'm in broklyn rigt now so cme out ill bring my uncles gun and therell be gunshots', then a smilely spam.

 

I just replied 'I'll bring a gun too, kiddo.'

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You guys wanna hear about shortydj?

 

I dueled him yesterday, he had a 54 card Morphotronic deck that ran SPARKS! (100% serious)

 

also, he discarded RED DRAGON ARCHFIEND/ASSAULT MODE for Special Hurricane

 

when I mentioned "You need a deck like mine if you want to use /Assaults" he said "I know, I use them for discards"

 

*faceknife*

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Here's a guy who doesn't know how to play, since I had such an ENORMOUS lead, it didn't matter that he cheated

 

 

Expelsword joined the duel.

Expelsword loaded their deck Pandemonium of Celestriad.

Expelsword ready to duel.

lordchaos joined the duel.

lordchaos loaded their deck New Strategic Deck.{For those of you playing at home it has 59 cards}

lordchaos ready to duel.

lordchaos u choose

Expelsword Only BEUD as extra

Expelsword Ill go first

Expelsword come to Draw Phase.

Expelsword drawn a card

Expelsword move The Tricky from HAND to field

Expelsword move Cyber Dragon from HAND to grave

Expelsword move X-Saber Airbellum from HAND to in FACEUP Attack

Expelsword move Assault Beast from HAND to grave

 

Expelsword move Assault Mode Activate from DECK to hand

Expelsword move Assault Mode Activate from HAND to in FACEDOWN Attack

Expelsword move Solemn Judgment from HAND to in FACEDOWN Attack

Expelsword move The Tricky from FIELD to grave

Expelsword move X-Saber Airbellum from FIELD to grave

Expelsword move Stardust Dragon from EXTRA to in FACEUP Attack

Expelsword end their turn.

lordchaos come to Draw Phase.

Expelsword flip Assault Mode Activate

Expelsword move Stardust Dragon from FIELD to grave

Expelsword move Stardust Dragon/Assault Mode from DECK to in FACEUP Attack

Expelsword #biggrin#

Expelsword anyway, go on

lordchaos wat r u doing?

Expelsword I used Assault Mode Activate

Expelsword since its a chainable trap I can activate it at any time

lordchaos move Herald of Creation from HAND to in FACEUP Attack

lordchaos move Sakuretsu Armor from HAND to in FACEDOWN Attack

lordchaos end their turn.

Expelsword come to Draw Phase.

Expelsword drawn a card

Expelsword Stardust Dragon/Assault Mode attacks their Herald of Creation at #1.

lordchaos flip Sakuretsu Armor into FACEUP position.

Expelsword activated effect of Stardust Dragon/Assault Mode.

Expelsword move Stardust Dragon/Assault Mode from FIELD to grave

lordchaos move Sakuretsu Armor from FIELD to grave

Expelsword come to End Phase.

Expelsword move Stardust Dragon/Assault Mode from GRAVEYARD to in FACEUP Attack

Expelsword end their turn.

lordchaos come to Draw Phase.

lordchaos drawn a card

lordchaos move Herald of Creation from FIELD to grave

lordchaos move Jinzo from HAND to in FACEUP Attack

lordchaos end their turn.

Expelsword come to Draw Phase.

Expelsword drawn a card

Expelsword Stardust Dragon/Assault Mode attacks their Jinzo at #1.

lordchaos move Jinzo from FIELD to grave

Expelsword -600

lordchaos changed their LP from 8000 to 7400.

Expelsword end their turn.

lordchaos drawn a card

lordchaos move Tribute to The Doomed from HAND to in FACEUP Attack

lordchaos move Krebons from HAND to grave

Expelsword activated effect of Stardust Dragon/Assault Mode.

Expelsword move Stardust Dragon/Assault Mode from FIELD to grave

lordchaos move Gorz The Emissary of Darkness from HAND to in FACEUP Attack

lordchaos activated effect of Gorz The Emissary of Darkness.

Expelsword its too late to summon Gorz

Expelsword you waited untill your turn

lordchaos 600 atk/600 def

Expelsword you have to play him right after my attack

Expelsword IE, when its still my turn

lordchaos Gorz The Emissary of Darkness attacks their Opponent LP.

Expelsword but if you had I would have killed it anyway

Expelsword ...nevermind..

Expelsword changed their LP from 8000 to 5300.

lordchaos move Call Of The Haunted from HAND to in FACEDOWN Attack

lordchaos end their turn.

Expelsword move Stardust Dragon/Assault Mode from GRAVEYARD to in FACEUP Attack

Expelsword come to Draw Phase.

Expelsword drawn a card

Expelsword Stardust Dragon/Assault Mode attacks their Gorz The Emissary of Darkness at #1.

lordchaos move Gorz The Emissary of Darkness from FIELD to

Expelsword -300

Expelsword end their turn.

lordchaos changed their LP from 7400 to 7100.

lordchaos drawn a card

lordchaos move A Rival Appears from HAND to in FACEDOWN Attack

lordchaos flip Call Of The Haunted into FACEUP position.

lordchaos move Gorz The Emissary of Darkness from GRAVEYARD to

Expelsword activated effect of Stardust Dragon/AssaultMode.

Expelsword move Stardust Dragon/Assault Mode from FIELD to

lordchaos move Call Of The Haunted from FIELD to

lordchaos end their turn.

Expelsword move Stardust Dragon/Assault Mode from GRAVEYARD to in FACEUP Attack

Expelsword come to Draw Phase.

Expelsword drawn a card

Expelsword move Flamvell Archer from HAND to in FACEUP Attack

Expelsword move Instant Fusion from HAND to in FACEUP Attack

Expelsword activated effect of Instant Fusion.

Expelsword changed their LP from 5300 to 4300.

Expelsword move Ojama Knight from EXTRA to in FACEUP Attack

Expelsword move Instant Fusion from FIELD to grave

Expelsword move Flamvell Archer from FIELD to grave

Expelsword move Ojama Knight from FIELD to grave

Expelsword move Thought Ruler Archfiend from EXTRA to in FACEUP Attack

Expelsword Thought Ruler Archfiend attacks their Wicked Token at #2.

lordchaos flip A Rival Appears into FACEUP position.

Expelsword activated effect of Stardust Dragon/Assault Mode.

Expelsword move Stardust Dragon/Assault Mode from FIELD to

lordchaos move A Rival Appears from FIELD to

Expelsword activated effect of Thought Ruler Archfiend.

Expelsword changed their LP from 4300 to 4900.

Expelsword come to End Phase.

Expelsword move Stardust Dragon/Assault Mode from GRAVEYARD to in FACEUP Attack

Expelsword end their turn.

lordchaos drawn a card

lordchaos end their turn.

Expelsword come to Draw Phase.

Expelsword drawn a card

*He assumes I just attack, but I could have used Rekindling and a monster to end the game now*

lordchaos changed their LP from 7100 to 1400.

Expelsword end their turn.

lordchaos come to Draw Phase.

lordchaos drawn a card

lordchaos move Power Invader from HAND to in FACEUP Attack

Expelsword The main problem with your deck is that it has so many cardslordchaos move Power Invader from FIELD to grave

lordchaos move Blue-Eyes White Dragon from HAND to in FACEUP Attack

lordchaos Blue-Eyes White Dragon attacks their Thought Ruler Archfiend at #2.

Expelsword you need to tribute 2 Monsters, not 1

Expelsword to summon Blue Eyes

lordchaos if their 4 stars or less

Expelsword lol alright, then Ill do this

Expelsword flip Solemn Judgment into FACEUP position.

Expelsword activated effect of Solemn Judgment.

Expelsword changed their LP from 4900 to 2450.

lordchaos move Blue-Eyes White Dragon from FIELD to

Expelsword move Solemn Judgment from FIELD to

lordchaos changed their LP from 1400 to 400.

lordchaos changed their LP from 400 to 200.

lordchaos changed their LP from 200 to 0.

Expelsword if you want your deck to perform better, subtract some cards so that it has closer to 40

Expelsword thats the most important thing I can teach you

 

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I'm Gut. .

 

[spoiler=Remind me not to disrespect cyberdark's again >__>]

Gut.|>joined the duel.

Gut.|>loaded their deck //SDAM.

Gut.|>ready to duel.

Gut.|>shuffled their deck.

soldatino|>joined the duel.

soldatino|>loaded their deck cyberdark.

soldatino|>ready to duel.

soldatino|>shuffled their deck.

soldatino|>buzz me

Gut.|>BUZZ!.

soldatino|>hi

Gut.|>rolled 3.

soldatino|>rolled 2.

soldatino|>shuffled their deck.

soldatino|>shuffled their deck.

soldatino|>shuffled their deck.

soldatino|>shuffled their deck.

soldatino|>shuffled their deck.

soldatino|>drawn a card

soldatino|>drawn a card

soldatino|>drawn a card

soldatino|>drawn a card

soldatino|>drawn a card

Gut.|>shuffled their deck.

Gut.|>drawn a card

Gut.|>drawn a card

Gut.|>drawn a card

Gut.|>drawn a card

Gut.|>drawn a card

Gut.|>drawn a card

soldatino|>u are first?

Gut.|>yep

Gut.|>move Gene-Warped Warwolf from hand to field

Gut.|>move a card from hand to field

Gut.|>end their turn.

soldatino|>drawn a card

soldatino|>move a card from hand to field

soldatino|>move a card from hand to field

soldatino|>end their turn.

Gut.|>drawn a card

Gut.|>move a card from hand to field

Gut.|>end their turn.

soldatino|>drawn a card

soldatino|>move a card from hand to field

soldatino|>end their turn.

Gut.|>drawn a card

Gut.|>move X-Saber Airbellum from hand to field

Gut.|>Gene-Warped Warwolf attacks their Face-down monster at #1.

soldatino|>move Masked Dragon from field to graveyard

soldatino|>activated effect of Masked Dragon.

soldatino|>looking into their deck.

soldatino|>move Exploder Dragon from deck to field

Gut.|>end their turn.

soldatino|>drawn a card

soldatino|>move Cyberdark Keel from hand to field

soldatino|>activated effect of Cyberdark Keel.

soldatino|>move Masked Dragon from graveyard to field

soldatino|>moved Masked Dragon to spell zone 4.

soldatino|>come to Battle Phase.

soldatino|>Cyberdark Keel attacks their X-Saber Airbellum at #2.

Gut.|>flip Sakuretsu Armor faceup.

soldatino|>move Cyberdark Keel from field to graveyard

soldatino|>move Masked Dragon from field to graveyard

Gut.|>move Sakuretsu Armor from field to graveyard

soldatino|>Exploder Dragon attacks their Gene-Warped Warwolf at #1.

soldatino|>activated effect of Exploder Dragon.

Gut.|>flip Book of Moon faceup.

soldatino|>move Exploder Dragon from field to graveyard

soldatino|>move Exploder Dragon from graveyard to field

soldatino|>turn Exploder Dragon into defend position.

soldatino|>flip Exploder Dragon facedown.

Gut.|>move Book of Moon from field to graveyard

soldatino|>end their turn.

Gut.|>drawn a card

Gut.|>move Gene-Warped Warwolf from field to graveyard

Gut.|>move X-Saber Airbellum from field to graveyard

Gut.|>move Caius the Shadow Monarch from hand to field

Gut.|>activated effect of Caius the Shadow Monarch.

I actually screwed up and tributed 2 for Caius >__>

soldatino|>who?

Gut.|>left one

soldatino|>move Exploder Dragon from field to graveyard

Gut.|>Caius the Shadow Monarch attacks their Face-down monster at #2.

soldatino|>move Hunter Dragon from field to graveyard

Gut.|>move a card from hand to field

Gut.|>end their turn.

soldatino|>drawn a card

soldatino|>move Cyberdark Keel from hand to field

soldatino|>activated effect of Cyberdark Keel.

soldatino|>move Hunter Dragon from graveyard to field

soldatino|>moved Hunter Dragon to spell zone 4.

soldatino|>come to Battle Phase.

soldatino|>Cyberdark Keel attacks their Caius the Shadow Monarch at #1.

Gut.|>flip Book of Moon faceup.

soldatino|>turn Cyberdark Keel into defend position.

soldatino|>flip Cyberdark Keel facedown.

Gut.|>move Book of Moon from field to graveyard

soldatino|>move Hunter Dragon from field to graveyard

soldatino|>end their turn.

Gut.|>drawn a card

Gut.|>move a card from hand to field

Gut.|>Caius the Shadow Monarch attacks their Face-down monster at #1.

soldatino|>move Cyberdark Keel from field to graveyard

Gut.|>end their turn.

soldatino|>drawn a card

soldatino|>move Future Fusion from hand to field

soldatino|>activated effect of Future Fusion.

soldatino|>looking into their deck.

soldatino|>move Cyberdark Keel from deck to graveyard

soldatino|>move Cyberdark Horn from deck to graveyard

soldatino|>move Cyberdark Edge from deck to graveyard

soldatino|>move Cyberdark Impact from hand to field

soldatino|>activated effect of Cyberdark Impact.

soldatino|>move Cyberdark Keel from graveyard to top of deck

soldatino|>move Cyberdark Horn from graveyard to top of deck

soldatino|>move Cyberdark Edge from graveyard to top of deck

soldatino|>move Cyberdark Impact from field to graveyard

soldatino|>move Cyberdark Dragon from extra deck to field

soldatino|>activated effect of Cyberdark Dragon.

soldatino|>move Masked Dragon from graveyard to field

soldatino|>moved Masked Dragon to spell zone 3.

soldatino|>move Masked Dragon from field to graveyard

soldatino|>move Hunter Dragon from graveyard to field

soldatino|>moved Hunter Dragon to spell zone 3.

soldatino|>come to Battle Phase.

soldatino|>Cyberdark Dragon attacks their Caius the Shadow Monarch at #1.

Gut.|>move Caius the Shadow Monarch from field to graveyard

soldatino|>Cyberdark Dragon attacks their Caius the Shadow Monarch at #1.

Gut.|>changed their LP from 8000 to 7800.

Gut.|>changed their LP from 7800 to 7700.

soldatino|>-500

soldatino|>end their turn.

soldatino|>read the effect

Gut.|>drawn a card

Gut.|>changed their LP from 7700 to 7500.

Gut.|>sorry D:

Gut.|>move Assault Beast from hand to field

Gut.|>move a card from hand to field

Gut.|>end their turn.

soldatino|>drawn a card

soldatino|>flip Chain Material faceup.

soldatino|>activated effect of Chain Material.

soldatino|>looking into their deck.

soldatino|>move Masked Dragon from deck to RFP

soldatino|>move Exploder Dragon from deck to RFP

soldatino|>move Exploder Dragon from deck to RFP

soldatino|>move Masked Dragon from deck to RFP

soldatino|>move Five-Headed Dragon from extra deck to field

soldatino|>move Chain Material from field to graveyard

soldatino|>added 1Counter counter on Future Fusion.

soldatino|>move a card from hand to field

soldatino|>move Cyberdark Edge from hand to field

soldatino|>activated effect of Cyberdark Edge.

soldatino|>move Masked Dragon from graveyard to field

soldatino|>moved Masked Dragon to spell zone 2.

soldatino|>come to Battle Phase.

soldatino|>Cyberdark Edge attacks their Assault Beast at #1.

Gut.|>move Assault Beast from field to graveyard

soldatino|>Cyberdark Dragon attacks their Opponent LP.

soldatino|>u lose 3200

Gut.|>changed their LP from 7500 to 6500.

Gut.|>changed their LP from 6500 to 5500.

Gut.|>changed their LP from 5500 to 4500.

Gut.|>changed their LP from 4500 to 4300.

soldatino|>-1100

Gut.|>changed their LP from 4300 to 3300.

Gut.|>changed their LP from 3300 to 3200.

soldatino|>ok

soldatino|>end their turn.

Gut.|>lol

soldatino|>activated effect of Chain Material.

Gut.|>drawn a card

soldatino|>move Five-Headed Dragon from field to graveyard

Gut.|>move Heavy Storm from hand to field

Gut.|>activated effect of Heavy Storm.

soldatino|>move Chain Material from field to graveyard

soldatino|>move Future Fusion from field to graveyard

Gut.|>move Heavy Storm from field to graveyard

soldatino|>move Hunter Dragon from field to graveyard

soldatino|>move Masked Dragon from field to graveyard

Gut.|>move Dust Tornado from field to graveyard

Gut.|>move Assault Mode Activate from field to graveyard

soldatino|>

Gut.|>heh heh heh

Gut.|>move Cyber Dragon from hand to field

Gut.|>Cyber Dragon attacks their Cyberdark Edge at #3.

soldatino|>=/

soldatino|>move Cyberdark Edge from field to graveyard

soldatino|>changed their LP from 8000 to 7000.

soldatino|>changed their LP from 7000 to 6800.

soldatino|>changed their LP from 6800 to 6700.

Gut.|>end their turn.

soldatino|>drawn a card

soldatino|>move Cyberdark Horn from hand to field

soldatino|>activated effect of Cyberdark Horn.

soldatino|>move Hunter Dragon from graveyard to field

soldatino|>moved Hunter Dragon to spell zone 5.

soldatino|>come to Battle Phase.

soldatino|>Cyberdark Horn attacks their Cyber Dragon at #1.

Gut.|>move Cyber Dragon from field to graveyard

Gut.|>changed their LP from 3200 to 3000.

Gut.|>changed their LP from 3000 to 2800.

soldatino|>Cyberdark Dragon attacks their Opponent LP.

soldatino|>he is 1700

Gut.|>changed their LP from 2800 to 1800.

Gut.|>changed their LP from 1800 to 1300.

Gut.|>changed their LP from 1300 to 1100.

soldatino|>ok

soldatino|>end their turn.

Gut.|>drawn a card

Gut.|>move Mystical Space Typhoon from hand to field

soldatino|>move Hunter Dragon from field to graveyard

Gut.|>move Mystical Space Typhoon from field to graveyard

Gut.|>end their turn.

soldatino|>drawn a card

soldatino|>move Cyberdark Keel from hand to field

soldatino|>activated effect of Cyberdark Keel.

soldatino|>move Hunter Dragon from graveyard to field

soldatino|>moved Hunter Dragon to spell zone 5.

soldatino|>come to Battle Phase.

soldatino|>Cyberdark Keel attacks their Opponent LP.

Gut.|>move Gorz The Emissary of Darkness from hand to field

soldatino|>i win

Gut.|>oh

Gut.|>nvm

soldatino|>no

soldatino|>turn Cyberdark Horn into defend position.

soldatino|>flip Cyberdark Dragon facedown.

soldatino|>flip Cyberdark Dragon faceup.

soldatino|>turn Cyberdark Dragon into defend position.

soldatino|>end their turn.

Gut.|>drawn a card

Gut.|>move a card from hand to field

Gut.|>Gorz The Emissary of Darkness attacks their Cyberdark Horn at #2.

soldatino|>move Cyberdark Horn from field to graveyard

Gut.|>end their turn.

soldatino|>drawn a card

soldatino|>move De-Fusion from hand to field

soldatino|>activated effect of De-Fusion.

soldatino|>activated effect of De-Fusion.

soldatino|>move Cyberdark Dragon from field to graveyard

soldatino|>move Cyberdark Keel from graveyard to field

soldatino|>move Cyberdark Horn from graveyard to field

soldatino|>moved Cyberdark Keel to monster zone 2.

soldatino|>move Cyberdark Edge from graveyard to field

soldatino|>move Power Bond from hand to field

soldatino|>activated effect of Power Bond.

soldatino|>move De-Fusion from field to graveyard

soldatino|>move Cyberdark Keel from field to graveyard

soldatino|>move Cyberdark Horn from field to graveyard

soldatino|>move Cyberdark Edge from field to graveyard

soldatino|>move Power Bond from field to graveyard

soldatino|>move Cyberdark Dragon from extra deck to field

soldatino|>activated effect of Cyberdark Dragon.

soldatino|>move Five-Headed Dragon from graveyard to field

soldatino|>moved Five-Headed Dragon to spell zone 4.

soldatino|>bye bye

soldatino|>come to Battle Phase.

soldatino|>Cyberdark Dragon attacks their Gorz The Emissary of Darkness at #1.

Gut.|>flip Book of Moon faceup.

Gut.|>lol

soldatino|>turn Cyberdark Dragon into defend position.

soldatino|>flip Cyberdark Dragon facedown.

soldatino|>move Five-Headed Dragon from field to graveyard

Gut.|>move Book of Moon from field to graveyard

soldatino|>moved Cyberdark Keel to monster zone 4.

soldatino|>end their turn.

Gut.|>drawn a card

Gut.|>Gorz The Emissary of Darkness attacks their Cyberdark Keel at #2.

soldatino|>activated effect of Cyberdark Keel.

soldatino|>move Hunter Dragon from field to graveyard

soldatino|>changed their LP from 6700 to 6500.

soldatino|>end?

Gut.|>end their turn.

Gut.|>lolyeah

soldatino|>drawn a card

soldatino|>flip Cyberdark Dragon faceup.

soldatino|>turn Cyberdark Dragon into attack position.

soldatino|>activated effect of Cyberdark Dragon.

soldatino|>move Five-Headed Dragon from graveyard to field

soldatino|>moved Five-Headed Dragon to spell zone 5.

soldatino|>come to Battle Phase.

soldatino|>Cyberdark Dragon attacks their Gorz The Emissary of Darkness at #1.

Gut.|>move Gorz The Emissary of Darkness from field to graveyard

soldatino|>6000

Gut.|>changed their LP from 1100 to 100.

soldatino|>i win

Gut.|>changed their LP from 100 to 0.

Gut.|>nice duel

soldatino|>bye

Gut.|>congrats

 

 

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question are the God cards suppose to be on the network because i'm dueling someone who has Silfer the Sky dragon

 

though he cant do anything because of the macro lock i have up

and would look at that he just own'd anyways with my EI

 

 

Eh, I was wondering the same thing.

 

Things got interesting when I activated SDAM's effect and then he/she pulled some Batteryman strategy and summoned Obelisk o.0

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