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-Legacy of the Tormentor- | -The Cards- | Some of the best cards I've made, on top of that.


Umbra

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This topic is meant to give you a better view of what the characters run in their Decks: It will be updated as more characters are revealed, and currently covers all characters planned in the first few chapters. Some characters presented in this thread may not appear for a few chapters, but will be revealed anyway.

 

The Character Cards are plot devices that allows the wearer to communicate with a spiritual ancestor, should they have one that wants to listen. Regardless, it will be a card in synch with their Deck.

 

[spoiler=-Character Cards-]

Jonah

Heir of the Tormentor

DARK

Warrior

4 | 1800 | 1200

This card cannot be destroyed by battle while in face-up Attack Position. If this card is in your Graveyard during your Standby Phase, you can Special Summon it and place 1 Divine Counter (max. 1) on it. When a monster you control would be destroyed, you can remove 1 Divine Counter from this card to negate the destruction.

 

Isaac

Warden of the Dark Planet

DARK

Spellcaster

4 | 0 | 0

You take no Battle Damage from battles involving this card or a “Dark Goddess” monster you control. When this card would be destroyed by battle, you can send 1 “Dark Goddess” monster in your Deck to the Graveyard instead.

 

Crawford

Six-Winged Angel

LIGHT

Fairy

6 | 1500 | 2100

You can Special Summon this card from your Deck by Tributing monsters you control whose combined Level(s) equal 6. Once per turn, you can discard 1 Fairy-type monster to increase this card's Level by 6, until the End Phase. This card's ATK is always increased by it's Level x 150. When you would take Battle Damage, you can Tribute this card to increase your Life Points by the same amount instead. During your next Standby Phase, Special Summon this card from your Graveyard and increase it's Level by 2, until the End Phase.

 

Susannah

Reptiless Witch

DARK

Reptile

3 | 800 | 800

This card is also treated as a Spellcaster-type monster. When this card is Summoned, draw 1 card for each face-up monster with 0 ATK. Once per turn, select 1 monster your opponent controls. The selected monster's ATK becomes 0.

 

Maximillian

Colossal Protector

DARK

Warrior

8 | 0 | 2500

If you control no monsters, you can Special Summon this card from your hand. If this card is in Attack Position, change it to face-up Defense Position. When this card is attacked, decrease the attacking monster's ATK by half and increase this card's DEF by the same amount. When this card is destroyed, Special Summon 1 “Colossal Fighter” from your Extra Deck or Graveyard.

 

Alexander

Regal Mask of Authority

LIGHT

Spellcaster | Tuner

2 | 0 | 0

If the only monsters you control are Fusion Monsters, you can Special Summon this card from your hand. This card cannot be used for a Synchro Summon, except for a “Royal” Synchro Monster.

 

Mia

White-Winged Raven

LIGHT

Winged Beast | Ritual

6 | 2400 | 2000

This card can only be Ritual Summoned by “Hour of Salvation”. LIGHT monsters you control cannot be destroyed by battle or by a card effect. When this card destroys a monster by battle, Special Summon 2 “Light-Wing Tokens” (LIGHT | Winged Beast-type | Level 2 | 400 ATK | 0 DEF) in face-up Defense Position on your side of the field.

 

Isiah

Judgment Reaper | Saligia

LIGHT

Fiend

10 | 0 | 0

This card cannot be Summoned except by “Judgment Day”. This card cannot be destroyed by battle. If your Life Points are higher than your opponent's, this card gains ATK equal to the difference. If your Life Points are lower than your opponent's, when this card is attacked, increase this card's ATK during damage calculation equal to the difference. This card can attack once more per Battle Phase for each face-up “Reaper” monster you control, except “Judgment Reaper | Saligia”. When this card is destroyed, Special Summon 1 “Reaper” monster from your Graveyard.

 

 

 

[spoiler=-Destiny End Set | Jonah Morae-]

 

Hand of Destiny

DARK

Warrior | Tuner

2 | 1000 | 100

This card cannot be used for a Synchro Summon, except for a “Destiny End” Synchro Monster.

 

Destiny End Artificier

DARK

Warrior | Synchro

6 | 2400 | 2200

“Hand of Destiny” + 1 or more non-Tuner monsters

When this card is Synchro Summoned, look at the top 5 cards in your Deck and add any Spell Cards among them to your hand. Place the rest of the cards at the bottom of your Deck. Once per turn, you can send 2 cards from the top of your Deck to the Graveyard to select 1 Normal Spell Card in your hand. Remove from play the selected card and activate it's effect.

 

D-Storm

Spell Card

Discard 1 “Destiny Hero” monster. Destroy 2 Spell or Trap Cards on the field.

 

Destiny End Archfiend

DARK

Warrior | Synchro

8 | 2800 | 2600

“Hand of Destiny” + 1 or more non-Tuner monsters

When this card is Synchro Summoned, add 1 “Destiny Hero” monster in your Deck to your hand. Once per turn, you can destroy 1 monster you control and inflict damage to your opponent equal to the destroyed monster's Level x 300. When this card destroys a monster by battle, Special Summon 1 “Archfiend Martyr Token” (DARK|Fiend-type|Level 2|0 ATK|0 DEF) to your opponent's side of the field. Any Battle Damage taken from a battle involving a “Daemon Martyr Token” is increased by 800.

 

D-Exchange

Trap Card

Return 1 “Destiny Hero” monster you control to your Deck. Special Summon 1 “Destiny Hero” monster from your Deck whose Level is equal to or lower than the Level of the returned monster.

 

 

[spoiler=-Black Planet set | Isaac Marden-]

 

Dark Goddess Saturn

DARK

Fairy

8 | 2800 | 2500

You can Special Summon this card from your Graveyard by removing from play 3 DARK monsters in your Graveyard, including at least 1 “Dark Goddess” monster. When your opponent activates a Spell or Trap Card, you can remove from play 1 “Dark Goddess” monster in your Graveyard to negate the activation and destroy the card.

 

Dark Goddess Jupiter

DARK

Fairy

6 | 1800 | 1500

This card cannot be removed from play, except by a “Dark Goddess” card. If this card is removed from play, Special Summon it. When a “Dark Goddess” monster you control battles, reduce this card's ATK to 0 and increase the “Dark Goddess” monster's ATK by this card's original ATK, during damage calculation only.

 

Dark Vigilance

Spell Card

Send 1 DARK monster in your hand to the Graveyard. Draw 1 card.

 

Dark Goddess Mars

DARK

Fairy

4 | 800 | 500

This card cannot be removed from play, except by a “Dark Goddess” card. When this card is removed from play, Special Summon 1 “Dark God Token” (DARK|Fiend-type|Level 4|0 ATK|0 DEF) in face-up Defense Position. The “Dark God Token” cannot be destroyed by battle, or change it's battle position. When the “Dark God Token” is attacked, destroy it and change control of the attacking monster. Once per turn, if you control no monsters, and this card is removed from play, you can Special Summon this card.

 

Alignment of Darklit Planets

Spell Card

Remove from play 2 “Dark Goddess” monsters in your hand or on your side of the field. Draw 2 cards.

 

Eclipse Dragon

DARK

Dragon

6 | 2400 | 1000

If a “Dark Goddess” monster you control is removed from play, you can Special Summon this card from your hand.

 

 

[spoiler=-Seraphim set | Jacob P. Crawford-]

 

Bringer of Salvation

LIGHT

Fairy | Tuner

2 | 800 | 800

Once per turn, you can increase the Level of all monsters you control by 2, except this card.

 

Seraphim Knight

LIGHT

Fairy

4 | 800 | 600

This card's ATK|DEF is always increased by it's Level x 200. Once per turn, if this card would be destroyed by battle, negate the destruction and Special Summon 1 Fairy-type monster from your Graveyard. Increase this card's Level by the Summoned monster's Level, until your next End Phase.

 

Archfiend Heart

DARK

Fairy | Tuner

2 | 0 | 0

You can remove from play this card and 1 or more Fairy-type monsters in your Graveyard to Special Summon 1 Synchro Monster from your Extra Deck whose Level is equal to the combined Levels of the removed monsters. It is treated as a DARK Fiend-type monster. (This Special Summon is treated as a Synchro Summon.) If the Synchro Monster is removed from the field, Special Summon this card to your side of the field.

 

Blessed Seraphim

LIGHT

Fairy | Synchro

8 | 2800 | 2600

1 Tuner monster + 1 or more non-Tuner monster

When this card destroys a monster by battle, increase your Life Points by the destroyed monster's ATK. When this card battles, if the other monster's Level is lower than this card's Level, increase this card's ATK by the difference x 300.

 

 

[spoiler=-Reptiless set (expanded) | Susannah Marden- ]

 

Reptiless Cobra

DARK

Reptile

2 | 700 | 300

If this card battles a monster with 0 ATK, Special Summon 1 “Reptiless” monster from your Graveyard. It is destroyed during your next End Phase.

 

Reptiless Boa

DARK

Reptile | Tuner

2 | 1000 | 1000

When this card is Summoned, Special Summon 1 “Reptiless” monster from your Deck whose Level is equal to or lower than the number of monsters with 0 ATK on the field.

 

Reptiless Poison

Quick-Play Spell

Activate only when a “Reptiless” monster you control battles. The ATK of the other monster becomes 0 during damage calculation.

 

Reptiless Hydra

DARK

Reptile | Synchro

7 | 2200 | 2300

1 Tuner monster + 1 or more non-Tuner monsters

When this card is Synchro Summoned, place 1 Reptiless Counter on it for each “Reptiless” monster used for the Synchro Summon of this card.

This card gains 200 ATK for each Reptiless Counter on it. This card can attack once more for each Reptiless Counter on it. If this card destroys a monster with 0 ATK by battle, you can remove from play 1 “Reptiless” monster you control (except this card) to place 1 Reptiless Counter on this card. When this card would be destroyed by battle, you can remove 2 Reptiless Counters from this card instead.

 

Reptiless Eel

DARK

Reptile

3 | 800 | 600

If the only monsters your opponent controls have 0 ATK, this card can attack your opponent directly.

 

Reptiless Leviathan

DARK

Reptile

10 | 3000 | 3000

You can Tribute 3 “Reptiless” monsters you control to Special Summon this card from your hand. When this card attacks, you can change the attacked monster's ATK to 0. The attacked monster cannot be destroyed by battle until the End Phase of your turn. Any Battle Damage this card inflicts to your opponent is increased by 1000. You can discard 1 “Reptiless” monster to destroy up to 2 monsters with 0 ATK on the field.

 

 

[spoiler=-Colossal Set (expanded) | Maximillian Menou -]

 

Colossal Energy Core

DARK

Warrior | Tuner

2 | 0 | 0

If you control a face-up “Colossal” monster, you can Special Summon this card from your hand. While this card is face-up on the field, increase the Level of all “Colossal” monsters you control by 1.

 

Colossal Rocket

DARK

Warrior

4 | 1000 | 1000

You can discard this card to inflict 1000 damage to your opponent. You can remove from play this card in your Graveyard to select 1 “Colossal” monster you control. Increase the ATK|DEF of the selected monster by 1000, and it's Level by 4, until the End Phase.

 

Colossal Power-Charged Cell

Equip Spell

Special Summon 1 “Colossal” monster from your hand and equip it with this card. When this card is removed from the field, destroy the equipped monster. When the equipped monster battles, double it's ATK|DEF during damage calculation only. During the End Phase of a turn you used this effect, destroy this card and take damage equal to the equipped monster's original ATK or DEF, whichever is higher.

 

Titan's Grip

Trap Card

Activate only when a “Colossal” monster you control battles a monster. Increase the ATK of the “Colossal” monster by the ATK of the other monster during damage calculation. If you control 3 or more “Colossal” monsters, you can activate this card from your hand.

 

Colossal Breaker

DARK

Warrior

3 | 1200 | 1100

If the only monsters in your Graveyard are Warrior-type, you can Special Summon this card from your hand. When this card battles a Defense Position monster, destroy that monster after damage calculation.

 

Colossal Mass Cannon

DARK

Warrior

6 | 2000 | 2000

Once per turn, you can send 2 “Colossal” monsters from your Deck to the Graveyard to inflict 1200 damage to your opponent. This card cannot declare an attack if you do.

 

Remember the Colossi

Trap Card

Remove from play 1 “Colossal” monster in your Graveyard. Special Summon 1 “Colossal” monster from your Graveyard with a lower Level than the removed monster.

 

 

[spoiler=- Jewel Set | Alexander Regal -]

 

Jewel Dragon - Ruby Absthelos

FIRE

Dragon

6 | 1900 | 1200

You can Special Summon this card from your hand by sending 1 Dragon-type monster in your hand to the Graveyard.

 

Jewel Dragon - Emerald Hennos

EARTH

Dragon

2 | 100 | 100

If this card is sent from your hand to the Graveyard, Special Summon it.

 

Jewel Dragon - Sapphire Iridis

WATER

Dragon

8 | 2400 | 2300

During a turn in which 2 or more Dragon-type monsters have been Special Summoned, you can send this card in your hand to the Graveyard. During your next Standby Phase, Special Summon it.

 

Jewel Dragon - Amethyst Yegelos

WIND

Dragon

2 | 0 | 0

You can discard this card to add 1 “Jewel Dragon” card in your Deck to your hand.

 

Jewel Dragon - Opal Balmorin

LIGHT

Dragon

10 | 0 | 0

You can Tribute this card to add 3 “Jewel Dragon” monsters in your Deck to your hand.

 

Jewel Dragon - Diamond Paru

DARK

Dragon

1 | 0 | 0

You take no Battle Damage from battles involving this card. When this card is destroyed by battle, remove it from play during your next Standby Phase and Special Summon 1 “Jewel Dragon - Opal Balmorin” from your hand, Deck or Graveyard.

 

Jewel Dragon - Dual Gem

LIGHT

Dragon | Fusion

8 | 0 | 0

1 “Jewel Dragon” monster + 1 “Jewel Dragon” monster

You can Special Summon this card from your Extra Deck by sending the above monsters on your side of the field to the Graveyard. (This Special Summon is treated as a Fusion Summon.) This card's ATK|DEF is always increased the combined ATK or DEF of the monsters used for the Fusion Summon of this card + 300, respectively. This card can attack twice during the same turn. Once per turn, you can remove from play 1 “Jewel Dragon” monster in your Graveyard to destroy 2 cards on the field.

 

Jewel Dragon - Magnificent Opal

LIGHT

Dragon | Fusion

12 | 0 | 0

“Jewel Dragon - Opal Balmorin” + 1 “Jewel Dragon” monster

You can Special Summon this card from your Extra Deck by sending the above monsters on your side of the field to the Graveyard. (This Special Summon is treated as a Fusion Summon.) When this card is Fusion Summoned, add up to 2 “Jewel Dragon” cards in your Deck to your Graveyard. This card cannot be destroyed by battle. When you would take Battle Damage, increase your Life Points by the same amount instead.

 

Gemstone Reproduction

Trap Card

Activate only when a “Jewel Dragon” monster you control is destroyed. Add 1 “Jewel Dragon” monster in your Deck to your hand.

 

Jewel Dragon - Royal Crown

LIGHT

Dragon | Synchro

10 | 0 | 0

“Regal Mask of Authority” + “Jewel Dragon - Dual Gem”

When this card battles, it's ATK|DEF is increased by the ATK of the other monster + 1400 during damage calculation only. Once per turn, when this card would be destroyed by a card effect, it is not destroyed. This card can attack once during each Battle Phase for each “Jewel Dragon” monster you control. Once per turn, you can send 1 “Jewel Dragon” monster in your hand to the Graveyard and draw 1 card.

 

Jewel Excavation

Spell Card

Discard 1 “Jewel Dragon” monster. Draw 2 cards.

 

 

[spoiler=- Savior Wing set | Mia Morae -]

 

Hour of Salvation

Ritual Spell

Select 1 LIGHT Winged Beast-type Ritual monster in your hand, Deck, or Graveyard. Tribute monsters you control or in your hand whose combined Levels are equal to or higher than the selected monster's Level, and Ritual Summon the selected monster. Then, add 1 “Savior Wing” Winged Beast-type monster in your Deck to your hand.

 

Savior Wing | Bald Eagle

LIGHT

Winged Beast

4 | 1200 | 1000

If this card is Tributed for a Ritual Summon, it's Level is treated as 8. You can send this card and 1 Ritual Monster you control to the Graveyard to Special Summon 1 monster with the same name as the Ritual Monster + “ | Savior Release” from your Deck.

 

White-Winged Raven | Savior Release

LIGHT

Winged Beast

8 | 3000 | 3000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a “Savior Wing” monster. LIGHT monsters you control cannot be removed from the field. Once per turn, select 1 monster your opponent controls and remove it from play. This card's ATK is increased by the selected monster's ATK, until the End Phase. During the End Phase, remove this card from play and Special Summon 1 “White-Winged Raven” from your Graveyard.

 

Savior Wing | Blizzard Buzzard

LIGHT

Winged Beast

2 | 600 | 400

If this card is Tributed for a Ritual Summon, it's Level is treated as 6. This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent, place 1 Savior Counter on this card. You can Tribute this card with 3 or more Savior Counters on it to send 1 Ritual Monster in your Deck to the Graveyard and Special Summon 1 monster with the same name as the Ritual Monster + “ | Savior Release” from your hand, Deck or Graveyard.

 

Everlasting Bright Phoenix

LIGHT

Winged Beast | Ritual

8 | 3200 | 2800

This card can only be Ritual Summoned by “Hour of Salvation”. If this card is destroyed and sent to the Graveyard, Special Summon it during your next Standby Phase and place 1 Revival Counter on it. (Max. 1) You can remove 1 Revival Counter from this card to Special Summon 1 “Savior Wing” monster from your Graveyard. If a “Savior Wing” monster you control would be destroyed, destroy this card instead.

 

Savior Wing | Tornado Magpie

LIGHT

Winged Beast

3 | 1100 | 800

If this card is Tributed for a Ritual Summon, it's Level is treated as 7. Once per turn, destroy 1 Spell or Trap Card on the field. When a Ritual Monster you control is destroyed by battle, you can send 1 “Hour of Salvation” in your hand to the Graveyard to Special Summon 1 monster with the same name as the Ritual Monster + “ | Savior Release” from your Deck.

 

Everlasting Bright Phoenix | Savior Release

LIGHT

Winged Beast

10 | 3200 | 3800

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a “Savior Wing” monster. When this card is Special Summoned, Special Summon as many “Savior Wing” monsters from your hand or Graveyard as possible. If this card is removed from the field, destroy all cards Special Summoned by this effect. During the End Phase, remove from play this card and Special Summon 1 “Everlasting Bright Phoenix” from your Graveyard.

 

 

 

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