Mysty Posted July 20, 2009 Report Share Posted July 20, 2009 I was thinking about how a few people here on YCM had thought of new rules for Yugioh. I decided that I should create a single thread to post every single one of those rules. Here these rules can be discussed. Then these rules could be compiled into one list and play-tested with to see if we can give many of the overshadowed decks a good chance to winning rather than Cat Synchro, Blackwings, Lightsworns, and Gladiator Beasts winning all the time. Please write in your ideas of rule changes to make the meta more balanced. It would be a good idea to include a small ban list, but I don't want this to become a ban list discussion. After all these rules are listed in one "New Rules" list, everyone here can play-test them, suggest edits, etc. These rules are purely for making the game more enjoyable in casual duels. Be sure that, when you post a new idea for a rule, that you give a legitimate reason for the rule, which will become clear when it is discussed. If you wish to take a rule off the list, be sure to give a legitimate reason for that too. In another post, somebody made the "Neo Rules." You are free to post groups of rule changes at a time, though it isn't really advised. Rules List • In order to Synchro Summon, not only do the levels of the Synchro Material Monsters have to add up to the Level of the Synchro monster, but at least 1 of the Synchro Material Monsters has to have the same type and/or the same Attribute as the Synchro Monster. • Starting Life Points: 10000. • Optional Trigger Effects cannot "miss the timing". • Crab Helmet's 13 new bans:Black WhirlwindBrain ControlBrionac, Dragon of the Ice BoundaryCold WaveCrush Card VirusDark Armed DragonDark Strike FighterGladiator Beast GyzarusHeavy StormJudgment DragonMind ControlMonster RebornRescue Cat Other possible rules: • Nate12345's rule about replays: Each monster can attack (as opposed to "declare an attack") once per turn. When a replay would occur, you can choose not to attack with that monster at that time. You can instead choose to attack with it later. Ex: You control Red Dragon Archfiend and Sangan. You attack with Sangan. Your opponent activates Scapegoat. You can now instead attack with Red Dragon Archfiend to destroy all the tokens and then attack with Sangan.In favor: Nate12345, StaticAgainst: PikaPerson01, sleepy, TickleMeEmoIf you are in favor of or against this possible rule, please say so. I sometimes miss some people and/or misplace people. Please speak up. •You can Normal Summon in face-up Defense Mode.If you have edits you would like to make or you would like to support it or oppose it, please say so. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 20, 2009 Report Share Posted July 20, 2009 1st 2 seem very logical. Konami should've made them >.<The last one wouldn't really change the Meta. It will only damage Kitty by ruining it's OTK. Other build will have no problem to deal 2000 more damage. When I play my LS I have atleast 1 monster that haven't ATKed when I win. Link to comment Share on other sites More sharing options...
iAmNateXero Posted July 20, 2009 Report Share Posted July 20, 2009 Edit the replay rule. I have 2 monsters on the field, for sake of argument, RED Dragon archfiend and Sangan. If I attack with my sangan and my opponent activates Scape goats, I should be able to attack with my RDA and then continue my attack with my Sangan because it never successfully attacked. The replay rule now is stupid, its like they force you to ram into stupid things, regardless if you have a better move. Link to comment Share on other sites More sharing options...
Mysty Posted July 20, 2009 Author Report Share Posted July 20, 2009 1st 2 seem very logical. Konami should've made them >.<The last one wouldn't really change the Meta. It will only damage Kitty by ruining it's OTK. Other build will have no problem to deal 2000 more damage. When I play my LS I have atleast 1 monster that haven't ATKed when I win. Would you make both of the first two rules' date=' or just one of them? The second one is generally more restrictive than the first. As for the life point rule, what about making it 9000? This would shut down many OTKs except for the Batteryman OTK, which would make Batteryman more playable. Edit the replay rule. I have 2 monsters on the field, for sake of argument, RED Dragon archfiend and Sangan. If I attack with my sangan and my opponent activates Scape goats, I should be able to attack with my RDA and then continue my attack with my Sangan because it never successfully attacked. The replay rule now is stupid, its like they force you to ram into stupid things, regardless if you have a better move. Added that rule. Tell me if that is the ruling you wanted. Link to comment Share on other sites More sharing options...
iAmNateXero Posted July 20, 2009 Report Share Posted July 20, 2009 yep, exactly Link to comment Share on other sites More sharing options...
RyanAtlus Posted July 20, 2009 Report Share Posted July 20, 2009 I aggree with rule number three.16.000 would be cool. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 20, 2009 Report Share Posted July 20, 2009 I aggree with rule number three.16.000 would be cool. This would ruin the game. Link to comment Share on other sites More sharing options...
Mysty Posted July 20, 2009 Author Report Share Posted July 20, 2009 Added a few of the rules to the New Rules List. Let's discuss the 3 possible Synchro rule changes though. Here are the three possibilities: 1. Keep the Synchro rule the same. -This allows for more variety of Synchro monsters to be alowed in an extra deck, but causes the existence of a generic Extra Deck that leaves other synchros in the dust and eliminates originality in the Extra Deck.Let's not make this a choice, since it has already been said that any of the other 3 choices will probably make the game better. 1. In order to Synchro Summon, not only do the levels of the Synchro Material Monsters have to add up to the Level of the Synchro monster, but at least 1 of the Synchro material monsters has to have the same type and/or the same Attribute as the Synchro Monster.-Goyo is still ridiculously easy to summon, but Stardust, Brionac, Black Rose dragon, and even Dark Strike Fighter? 2. In order to Synchro Summon a monster whose Synchro Material are "1 Tuner + [number, generally 1 or 2] or more non-Tuner monsters", not only do the Levels of the Synchro Material Monsters have to add up to the Synchro monster's Level, but the Tuner has to have either the same Type and/or the same Attribute as the Synchro Monster.-A bit more restrictive than the first rule, since monsters with other restrictions generally involve either their Tuner or their non-Tuners being of the same type or Attribute as the Synchro monster. Still makes it easy to Summon Goyo Guardian, but really hammers Black rose Dragon and kinda stardust Dragon. Dark strike Fighter pretty much requireseither black Salvo or Iron Chain Coil and repairman.-I'm also thinking of editing it so that only monsters that say "1 tuner + 1 or more non-tuners." After all, do the "1 Tuner + 2 or more non-Tuner monsters" need another restriction besides needing 3+ monsters to be summoned? I'm not too sure, so let's discuss this too. 3. In order to Synchro Summon, not only do the levels of the Synchro Material Monsters have to add up to the Level of the Synchro monster, but at least 1 of the Synchro Material monsters has to have the same type and/or the same Attribute as the Synchro Monster. Furthermore, if the Synchro Material of the Synchro Monster are "1 tuner + [1 or 2] non-Tuner monsters", then the Tuner has to have either the same Type and/or the same Attribute as the Synchro Monster.-A combination of the other two, which is very strict on Synchro summoning. Sadly, Goyo is still easy to summon under this rule. Also, the discussion of the last rule about how much Synchros that need 3+ monsters to be summoned should be restricted. Discuss. I personally think 1 is okay, but what are your thoughts? Link to comment Share on other sites More sharing options...
Captain Lawless Posted July 20, 2009 Report Share Posted July 20, 2009 Rule 1: Not a whole lot of difference, but cards like RDA, Airbellum, Zaloog, whatever, would benefit if theygot stopped but could just go at it again later. Depends on the situation.Rule 2: would stop some OTK's that deal 8000-ish LP like DSF stuff. Would be a fun change of pace with 1-2k added, but more than that might drag things out too long. Link to comment Share on other sites More sharing options...
Kira the Savior Posted July 20, 2009 Report Share Posted July 20, 2009 Added a few of the rules to the New Rules List. Let's discuss the 3 possible Synchro rule changes though. Here are the three possibilities: 1. Keep the Synchro rule the same. -This allows for more variety of Synchro monsters to be alowed in an extra deck' date=' but causes the existence of a generic Extra Deck that leaves other synchros in the dust and eliminates originality in the Extra Deck.[/s']Let's not make this a choice, since it has already been said that any of the other 3 choices will probably make the game better. 1. In order to Synchro Summon, not only do the levels of the Synchro Material Monsters have to add up to the Level of the Synchro monster, but at least 1 of the Synchro material monsters has to have the same type and/or the same Attribute as the Synchro Monster.-Goyo is still ridiculously easy to summon, but Stardust, Brionac, Black Rose dragon, and even Dark Strike Fighter? 2. In order to Synchro Summon a monster whose Synchro Material are "1 Tuner + [number, generally 1 or 2] or more non-Tuner monsters", not only do the Levels of the Synchro Material Monsters have to add up to the Synchro monster's Level, but the Tuner has to have either the same Type and/or the same Attribute as the Synchro Monster.-A bit more restrictive than the first rule, since monsters with other restrictions generally involve either their Tuner or their non-Tuners being of the same type or Attribute as the Synchro monster. Still makes it easy to Summon Goyo Guardian, but really hammers Black rose Dragon and kinda stardust Dragon. Dark strike Fighter pretty much requireseither black Salvo or Iron Chain Coil and repairman.-I'm also thinking of editing it so that only monsters that say "1 tuner + 1 or more non-tuners." After all, do the "1 Tuner + 2 or more non-Tuner monsters" need another restriction besides needing 3+ monsters to be summoned? I'm not too sure, so let's discuss this too. 3. In order to Synchro Summon, not only do the levels of the Synchro Material Monsters have to add up to the Level of the Synchro monster, but at least 1 of the Synchro Material monsters has to have the same type and/or the same Attribute as the Synchro Monster. Furthermore, if the Synchro Material of the Synchro Monster are "1 tuner + [1 or 2] non-Tuner monsters", then the Tuner has to have either the same Type and/or the same Attribute as the Synchro Monster.-A combination of the other two, which is very strict on Synchro summoning. Sadly, Goyo is still easy to summon under this rule. Also, the discussion of the last rule about how much Synchros that need 3+ monsters to be summoned should be restricted. Discuss. I personally think 1 is okay, but what are your thoughts? I agree with rule one. It can help but restricting synchros TOO much would just make them impossible to use unless they force feed us the Tuners. Like they did on all of Yusei's warrior monsters. I dont want any reason to see THAT as a competive build Link to comment Share on other sites More sharing options...
Jericho Posted July 20, 2009 Report Share Posted July 20, 2009 When Peten the Dark Clown is sent to the graveyard, you can special summon another one no matter what happened after. Such as you tribute it or use it for a synchro. You should be able to SS another one. Or when you discard it for a card effect. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted July 20, 2009 Report Share Posted July 20, 2009 When Peten the Dark Clown is sent to the graveyard' date=' you can special summon another one no matter what happened after. Such as you tribute it or use it for a synchro. You should be able to SS another one. Or when you discard it for a card effect.[/quote'] In other words:Cards cannot miss the timing :P FrogZodia will be top tier then :D Link to comment Share on other sites More sharing options...
Flame Dragon Posted July 20, 2009 Report Share Posted July 20, 2009 Rule 1) Not MUCH would change, but it a few synchros harder to get out. Which ones depend on the rule. Rule 2) This would simply be more logical. Rule 3) Increasing Life Points would stop a fair number of OTK, but that's about it. Link to comment Share on other sites More sharing options...
RyanAtlus Posted July 20, 2009 Report Share Posted July 20, 2009 More Lp would mean the comeback of Final Countdown :'( Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted July 20, 2009 Report Share Posted July 20, 2009 Edit the replay rule. I have 2 monsters on the field' date=' for sake of argument, RED Dragon archfiend and Sangan. If I attack with my sangan and my opponent activates Scape goats, I should be able to attack with my RDA and then continue my attack with my Sangan because it never successfully attacked. The replay rule now is stupid, its like they force you to ram into stupid things, regardless if you have a better move.[/quote'] That's the point. Link to comment Share on other sites More sharing options...
iAmNateXero Posted July 20, 2009 Report Share Posted July 20, 2009 Edit the replay rule. I have 2 monsters on the field' date=' for sake of argument, RED Dragon archfiend and Sangan. If I attack with my sangan and my opponent activates Scape goats, I should be able to attack with my RDA and then continue my attack with my Sangan because it never successfully attacked. The replay rule now is stupid, its like they force you to ram into stupid things, regardless if you have a better move.[/quote'] That's the point. Thus the Topic, and all its wonders. Link to comment Share on other sites More sharing options...
Mysty Posted July 20, 2009 Author Report Share Posted July 20, 2009 More Lp would mean the comeback of Final Countdown :'( I doubt that unless the increased Life Points would make so much of a difference as to let Final Countdown be an easy win condition' date=' unless the Life Points were over [s']9000![/s] 16000 or so. I won't allow the starting Life Point change over 10000. Edit the replay rule. I have 2 monsters on the field' date=' for sake of argument, RED Dragon archfiend and Sangan. If I attack with my sangan and my opponent activates Scape goats, I should be able to attack with my RDA and then continue my attack with my Sangan because it never successfully attacked. The replay rule now is stupid, its like they force you to ram into stupid things, regardless if you have a better move.[/quote'] That's the point. I take it you are against the replay rule change. Please tell us how the regular replay rule benefits the game. Link to comment Share on other sites More sharing options...
Sleepy Posted July 20, 2009 Report Share Posted July 20, 2009 -Rule 1 sounds good to me, it would slightly slow down some Synchros. Which would actually balance the overpowered idea of Synchros. -Rule 2 would allow people to make more damage, going against the purpose of the extra Life Points rule you are planning. I like this rule as it already is in the actual game IMO. -Rule 3I would say 10,000. Lets try to not allow OTK if possible, even if Batteryman's only purpose is the OTK, lets give some fun to the game. 10,000 doesn't make a big differense when you play but its about the right ammount. I don't know where the 8 came from to begin with.I agree that it shouldn't go over 10,000. 9000 still has a few OTKs, but even if I like 10,000 more, it will kill burn Decks even more. -Rule 4 I totally agree. Cards like Peten are almost useless because of it. And the rest are ridiculously expensive (example Peten vs D Hero Malicious). Link to comment Share on other sites More sharing options...
Static Posted July 20, 2009 Report Share Posted July 20, 2009 Edit the replay rule. I have 2 monsters on the field' date=' for sake of argument, RED Dragon archfiend and Sangan. If I attack with my sangan and my opponent activates Scape goats, I should be able to attack with my RDA and then continue my attack with my Sangan because it never successfully attacked. The replay rule now is stupid, its like they force you to ram into stupid things, regardless if you have a better move.[/quote'] You CANT attack later with a monster after replay? That's bs, IN FAVOR! Synchro Rule: Against; ban the good synchros if there's a problem, don't make all synchros harder to get out. Timing Rule: already a real rule ??? LP 10000: Couldn't care less. New Rule: A Player may get a final cut after their opponent cuts their deck. Link to comment Share on other sites More sharing options...
Sleepy Posted July 20, 2009 Report Share Posted July 20, 2009 Edit the replay rule. I have 2 monsters on the field' date=' for sake of argument, RED Dragon archfiend and Sangan. If I attack with my sangan and my opponent activates Scape goats, I should be able to attack with my RDA and then continue my attack with my Sangan because it never successfully attacked. The replay rule now is stupid, its like they force you to ram into stupid things, regardless if you have a better move.[/quote'] You CANT attack later with a monster after replay?You usually have the option of a)continue attacking with same monster and continue your Battle Phase.b)select another monster to attack with instead but the previews monster won't get to re-declare its attack.. that's what changed... That's bs, IN FAVOR! Synchro Rule: Against; ban the good synchros if there's a problem, don't make all synchros harder to get out. Timing Rule: already a real rule ???The real rule states that Timing exists, ruining the use of some cards. This rule is to eliminate that. LP 10000: Couldn't care less.Its actually more useful than one might think and it does make a slight differense. New Rule: A Player may get a final cut after their opponent cuts their deck.I don't really see the difference. If your opponent cuts the Deck is to make sure you won't cheat when shuffling. What use would it have to cut it again? Link to comment Share on other sites More sharing options...
Static Posted July 20, 2009 Report Share Posted July 20, 2009 Edit the replay rule. I have 2 monsters on the field' date=' for sake of argument, RED Dragon archfiend and Sangan. If I attack with my sangan and my opponent activates Scape goats, I should be able to attack with my RDA and then continue my attack with my Sangan because it never successfully attacked. The replay rule now is stupid, its like they force you to ram into stupid things, regardless if you have a better move.[/quote'] You CANT attack later with a monster after replay?You usually have the option of a)continue attacking with same monster and continue your Battle Phase.b)select another monster to attack with instead but the previews monster won't get to re-declare its attack.. that's what changed... That's bs, IN FAVOR! Synchro Rule: Against; ban the good synchros if there's a problem, don't make all synchros harder to get out. Timing Rule: already a real rule ???The real rule states that Timing exists, ruining the use of some cards. This rule is to eliminate that. LP 10000: Couldn't care less.Its actually more useful than one might think and it does make a slight differense. New Rule: A Player may get a final cut after their opponent cuts their deck.I don't really see the difference. If your opponent cuts the Deck is to make sure you won't cheat when shuffling. What use would it have to cut it again? 1. I agree with Nate. 2. We should follow the timing rule. If you summon an Alien Amonite, you can't both summon an alien dog from your hand and a guy from the grave because the effects would trigger at the same time. I can special summon all three of my cyber dragons at the same time (lol)! Timing is a necessary rule to keep. 3. Again, couldn't care less. 4. I'd rather undo what my opponent has done to prevent my stacking, thank you very much. Link to comment Share on other sites More sharing options...
Mysty Posted July 20, 2009 Author Report Share Posted July 20, 2009 Edit the replay rule. I have 2 monsters on the field' date=' for sake of argument, RED Dragon archfiend and Sangan. If I attack with my sangan and my opponent activates Scape goats, I should be able to attack with my RDA and then continue my attack with my Sangan because it never successfully attacked. The replay rule now is stupid, its like they force you to ram into stupid things, regardless if you have a better move.[/quote'] You CANT attack later with a monster after replay? That's bs, IN FAVOR! Synchro Rule: Against; ban the good synchros if there's a problem, don't make all synchros harder to get out. This has pretty much been decided to be better for the game, mainly for the fact that the "generic" Extra Deck would not exist. More Synchros would see play this way. This ruling will stand for now. Timing Rule: already a real rule ??? LP 10000: Couldn't care less. New Rule: A Player may get a final cut after their opponent cuts their deck. Serves no significance, unless you wanted to cheat. The rule of letting your opponent should stand. After all, "there's a saying among high-rollers and card sharks: always trust your opponent, but only after you've cut their deck." Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted July 21, 2009 Report Share Posted July 21, 2009 I dont like that replay rule. First off the rule book says that each monster can DECLARE 1 ATTACK, not ATTACK ONCE per turn. If I declare that my sangan is attacking, then you scapegoat, if I choose not to attack, I still declared it and thus Sangan is done for the turn. Link to comment Share on other sites More sharing options...
Mysty Posted July 21, 2009 Author Report Share Posted July 21, 2009 I dont like that replay rule. First off the rule book says that each monster can DECLARE 1 ATTACK' date=' not ATTACK ONCE per turn. If I declare that my sangan is attacking, then you scapegoat, if I choose not to attack, I still declared it and thus Sangan is done for the turn.[/quote'] These rules are supposed to be different than what the rulebook says, that's the point. It seems you are against the replay rule change as well though. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted July 21, 2009 Report Share Posted July 21, 2009 I dont like that replay rule. First off the rule book says that each monster can DECLARE 1 ATTACK' date=' not ATTACK ONCE per turn. If I declare that my sangan is attacking, then you scapegoat, if I choose not to attack, I still declared it and thus Sangan is done for the turn.[/quote'] These rules are supposed to be different than what the rulebook says, that's the point. It seems you are against the replay rule change as well though. ;) yup Link to comment Share on other sites More sharing options...
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