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IRL Zombie Burn(Please-Help still needed)


HitoKage

Is this Deck good enough to go to a tournament/Local?  

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  1. 1. Is this Deck good enough to go to a tournament/Local?

    • Yes
      3
    • No
      2


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I went from a Fire/Burn deck, to a Fire trooper deck, to a Synchro burn(not the best dea), now to a Zombie Burn. Any comments accepted.

So no one is confused, Post #31 is where the comments/suggestions start for this Zombie Deck

 

Need help with monsters.

Monsters ( 18 )

1x Red eyes Zombie

2x Zombie Master

2x Pyramid Turtle

3x UFO Turtle

2x Marauding Captain

3x Fire Trooper

1x Molten Zombie

1x Ryu Kokki

1x Malevolent Mech - Goku En- equal to Ryu

1x An Owl of Luck- once I get a second Zombie World, will be removed

1x 1x Soul-Absorbing Bone Tower-(This + Zombie master= very good milling)

 

Spells ( 16 )

1x Zombie World

1x Terraforming

1x Heavy Storm

1x Giant Trunade

1x Card Destruction

1x Card of the Safe Return

1x Reinforcement of the Army

1x Monster Reborn

2x Book of Life

1x Meteor of Destruction

2x Lightning Vortex

1x Mystical Space Typhoon

2x Call of the Mummy

 

Traps ( 6 )

 

1x Bottomless Trap Hole

1x Limit Reverse

1x Magic Cylinder

1x Threatening Roar

1x Ceasefire

1x Torrential Tribute

 

Total-40

 

Side Deck(so far):

 

1x Wave Motion Cannon

1x Double Summon

1x Paladin of Cursed Dragon

1x Ultimate Offering

1x Brain Control

 

 

[spoiler=Synchro Burn]My other post dealt with two decks so instead of confusing people, I'm posting this deck again.

 

Problem: speed, I need help with trying to get monsters out faster, I've tested this deck and whenever I have fire trooper ready, eventually I have nothing to protect my self with.

 

Please don't comment on the fact most cards are 1x- don't have the best Luck.

 

 

 

Monsters(17)

3x Fire Trooper

3x Marauding Captain

1x Des Koala

2x Junk Synchron

1x Magna Drago

2x Quillbolt Hedgehog

1x Road Synchron

1x Sangan

3x UFO Turtle

 

Spells (14)

 

1x Giant Trunade

1x Heavy Storm

1x Double Summon

1x Meteor of Destruction

1x Monster Reborn

1x Reinforcement of the Army

1x Swords of Revealing Light

1x Wave Motion Cannon

1x Synchronized Realm

1x Lightning Vortex

1x Mystical Space Typhoon

3x The Warrior Returning Alive

 

Traps (9)

 

2x Ultimate Offering

1x Limit Reverse

1x Magic Cylinder

1x Spell Shield Type-8

1x Threatening Roar

1x Ceasefire

1x Torrential Tribute

1x Scarp Iron Scarecrow

 

 

 

Extra Deck (6)

 

2x Junk Warrior

1x Colossal Fighter

1x Road Warrior

1x X-Saber Urbellum

1x Gaia Night Force of the Earth

 

Side Deck (8[so far])

1x Scrap Iron Scarecrow

1x Natural Tune- help synchro faster

1x WideSpread Ruin

1x Emergency Provisions- when I don't need Level Limit, Gravity Bind, etc.

1x Gravity Bind

2x Card of Safe Return

1x Level Limit Area B

1x Card Destruction.

 

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That could work, would have to search for some offerings, but what to put in to keep my opponent from attacking, and please don't say Threatning Roar.

(I'm not going to change anything for right now until I test the changes, but you can still make any suggestions)

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